28 changed files with 4699 additions and 4599 deletions
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using System.Collections.Generic; |
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using Model.Entity.Parts; |
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using Model.Entity.Types; |
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using Model.Types; |
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namespace Model.Entity.Data; |
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public partial class EntityData |
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{ |
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public static Dictionary<string, EntityModel> GetAbilityData() |
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{ |
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return new Dictionary<string, EntityModel> |
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{ |
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// Abilities |
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// Q'Rath |
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{ |
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DataType.ABILITY_RadiantWard, |
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new EntityModel(DataType.ABILITY_RadiantWard, EntityType.Ability) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Radiant Ward", Descriptive = DescriptiveType.Ability, |
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Description = |
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"""
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Target a location. A Hidden mine is laid there. |
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Detonates when enemy ground units get close. Enemies hit |
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are revealed, slowed, and take additional damage. |
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"""
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}) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
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.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "D", HoldSpace = true }) |
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.AddPart(new EntityProductionModel { DefensiveLayer = 45, Cooldown = 40 }) |
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.AddPart(new EntityRequirementModel { Id = DataType.UPGRADE_RadiantWard }) |
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.AddPart(new EntityVitalityModel |
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{ Health = 30, DefenseLayer = 30, Lasts = 60, Armor = ArmorType.Light }) |
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.AddPart(new EntityRequirementModel |
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{ |
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Id = DataType.BUILDING_HouseOfFadingSaints, |
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Requirement = RequirementType.Production_Building |
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}) |
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}, |
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{ |
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DataType.PASSIVE_Maledictions, |
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new EntityModel(DataType.PASSIVE_Maledictions, EntityType.Passive) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Maledictions", Descriptive = DescriptiveType.Passive, |
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Description = @"Stun ground units? With Maledictions passive.", |
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Notes = "Not implemented" |
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}) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
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}, |
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{ |
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DataType.ABILITY_Windstep, |
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new EntityModel(DataType.ABILITY_Windstep, EntityType.Ability) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Windstep", Descriptive = DescriptiveType.Ability, |
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Description = |
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"""
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Target a location. Teleport to location: costs Shields. |
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Decrease cooldown and avoid Shield cost when teleporting to <b style="color:white">Hallowed Ground</b>. |
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"""
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "D" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
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.AddPart(new EntityProductionModel { Cooldown = 20 }) |
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}, |
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{ |
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DataType.ABILITY_Intervention, |
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new EntityModel(DataType.ABILITY_Intervention, EntityType.Ability) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Intervention", Descriptive = DescriptiveType.Ability, |
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Description = |
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"Target a location. A Saoshin leaps to the location and heals friendly units." |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "D" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
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.AddPart(new EntityProductionModel { Cooldown = 30 }) |
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}, |
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{ |
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DataType.ABILITY_OrdainedPassage, |
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new EntityModel(DataType.ABILITY_OrdainedPassage, EntityType.Ability) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Ordained Passage", Descriptive = DescriptiveType.Ability, |
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Description = |
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"""
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Target an area to send a damage reduction to circle to. |
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The circle starts at the Ark Mother, travels to the target location, and stays there for a duration. |
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Friendly units get damage reduction while in the circle, including when it is movie. |
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Costs all the Ark Mother's Shields. |
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"""
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "D", HoldSpace = true }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
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.AddPart(new EntityProductionModel { Cooldown = 3, Energy = 55 }) |
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}, |
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{ |
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DataType.ABILITY_DeployAbsolver, |
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new EntityModel(DataType.ABILITY_DeployAbsolver, EntityType.Ability) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Deploy Absolver", Descriptive = DescriptiveType.Ability, |
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Description = |
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@"Deploying the Absolver drastically <b style=""color: orange"">increases its attack speed</b>." |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "D" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
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}, |
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{ |
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DataType.ABILITY_DeployMagi, |
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new EntityModel(DataType.ABILITY_DeployMagi, EntityType.Ability) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Deploy Magi", Descriptive = DescriptiveType.Ability, |
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Description = |
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"""Deploys the Magi to project <b style="color:white">Hallowed Ground</b> around it.""" |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "D" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
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}, |
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{ |
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DataType.ABILITY_DeploySentinel, |
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new EntityModel(DataType.ABILITY_DeploySentinel, EntityType.Ability) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Deploy Sentinel", Descriptive = DescriptiveType.Ability, |
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Description = |
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"""
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Deploy to absorb enemy projectiles. Costs Shields. |
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Deployed units cannot move. Use Mobilize to move again. |
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"""
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "D", HoldSpace = true }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
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}, |
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{ |
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DataType.ABILITY_Smite, |
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new EntityModel(DataType.ABILITY_Smite, EntityType.Ability) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Smite", Descriptive = DescriptiveType.Ability, |
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Description = |
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"""
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Target an enemy unit. Deal damage after a delay. |
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After being targeted, the enemy can move out of range to |
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cancel damage. Can store up to 2 charges. |
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"""
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "D" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
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.AddPart(new EntityProductionModel { Cooldown = 2, Energy = 30 }) |
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}, |
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{ |
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DataType.ABILITY_Awestrike, |
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new EntityModel(DataType.ABILITY_Awestrike, EntityType.Ability) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Awestrike", Descriptive = DescriptiveType.Ability, |
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Description = |
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"""
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Target and area. Damages enemy ground units. |
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Units in the center of the area take more damage. |
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Units take damage over time after the initial burst of damage and continue to take damage |
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over time after leaving the area. |
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"""
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "D" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
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.AddPart(new EntityProductionModel { Cooldown = 8, Energy = 60 }) |
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}, |
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{ |
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DataType.ABILITY_TitheBlades, |
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new EntityModel(DataType.ABILITY_TitheBlades, EntityType.Ability) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Tithe Blades", Descriptive = DescriptiveType.Ability, |
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Description = |
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"""
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Activate to steal Shields from your nearby ground units, up to a cap. |
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Also increases attack speed based on amount of Shields stolen. |
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"""
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "D", HoldSpace = true }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
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.AddPart(new EntityProductionModel { Cooldown = 70 }) |
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}, |
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{ |
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DataType.ABILITY_MobilizeQrath, |
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new EntityModel(DataType.ABILITY_MobilizeQrath, EntityType.Ability) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Mobilize Q'Rath", Descriptive = DescriptiveType.Ability, |
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Description = |
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"Mobilize all deployed Q'Rath units." |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "TAB", HotkeyGroup = "D" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
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}, |
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// Abilities |
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// Aru |
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{ |
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DataType.ABILITY_MobilizeAru, |
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new EntityModel(DataType.ABILITY_MobilizeAru, EntityType.Ability) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Mobilize Aru", Descriptive = DescriptiveType.Ability, |
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Description = |
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@"Mobilize all deployed Aru units." |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "D" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
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}, |
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{ |
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DataType.ABILITY_Offering, |
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new EntityModel(DataType.ABILITY_Offering, EntityType.Ability) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Offering", Descriptive = DescriptiveType.Ability, |
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Description = |
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"Sacrifices 10 life to give Masked Hunters +3 damage for 3 shots. And increased speed and attack speed." |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "D" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
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.AddPart(new EntityRequirementModel { Id = DataType.UPGRADE_Offering }) |
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.AddPart(new EntityProductionModel { Cooldown = 5 }) |
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}, |
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{ |
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DataType.ABILITY_DiveBomb, |
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new EntityModel(DataType.ABILITY_DiveBomb, EntityType.Ability) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Dive Bomb", Descriptive = DescriptiveType.Ability, |
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Description = |
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"The aarox dives down into the ground, dealing damage in a smaller area. Non-hovering units in the area take additional damage over time." |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "D" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
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}, |
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{ |
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DataType.ABILITY_DrainingEmbrace, |
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new EntityModel(DataType.ABILITY_DrainingEmbrace, EntityType.Ability) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Draining Embrace", Descriptive = DescriptiveType.Ability, |
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Description = "Units in the target area are rooted and lose energy." |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "D" }) |
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.AddPart(new EntityProductionModel { Energy = 30, Cooldown = 5 }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
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}, |
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{ |
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DataType.ABILITY_BloodPlague, |
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new EntityModel(DataType.ABILITY_BloodPlague, EntityType.Ability) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Blood Plague", Descriptive = DescriptiveType.Ability, |
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Description = |
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"Damage is based on maximum HP. Damage cannot kill a unit." |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "D" }) |
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.AddPart(new EntityProductionModel { Energy = 90, Cooldown = 8 }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
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}, |
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{ |
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DataType.ABILITY_DeployResinant, |
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new EntityModel(DataType.ABILITY_DeployResinant, EntityType.Ability) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Deploy Resinant", Descriptive = DescriptiveType.Ability, |
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Description = |
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"Get even more attack range if deployed on Rootway. Deploying a unit makes it unable to move. Use Mobilize to move again." |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "D" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
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}, |
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{ |
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DataType.ABILITY_DeployBloodAnchor, |
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new EntityModel(DataType.ABILITY_DeployBloodAnchor, EntityType.Ability) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Deploy Blood Anchor", Descriptive = DescriptiveType.Ability, |
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Description = |
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"""
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Activate to deploy and begin spawning Cystic Crawlers.<br/> |
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<br/> |
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Generates Rootway. Cystic Crawlers are temporary units that cannot survive off Rootway and self-destruct to deal |
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area damage. Deployed units cannot move. Use Mobilize to move again. |
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"""
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "D" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
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}, |
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{ |
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DataType.ABILITY_BloodyRebound, |
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new EntityModel(DataType.ABILITY_BloodyRebound, EntityType.Ability) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Bloody Rebond", Descriptive = DescriptiveType.Ability, |
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Description = |
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"""
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Active to prevent death for a duration. |
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Instead of dying, the Bloodbound will teleport to the place it was when the ability was activated. |
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It also takes less damage while Blood Rebound is active. |
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"""
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "D" }) |
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.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Mala }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
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.AddPart(new EntityProductionModel { Energy = 50, Cooldown = 40 }) |
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}, |
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{ |
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DataType.ABILITY_RootVice, |
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new EntityModel(DataType.ABILITY_RootVice, EntityType.Ability) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Root Vice", Descriptive = DescriptiveType.Ability, |
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Description = |
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"Roots all units for several seconds, then leaves them slowed for several seconds after." |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "D" }) |
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.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Mala }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
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.AddPart(new EntityProductionModel { Energy = 50, Cooldown = 10 }) |
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}, |
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{ |
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DataType.ABILITY_BirthingStorm, |
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new EntityModel(DataType.ABILITY_BirthingStorm, EntityType.Ability) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Birthing Storm", Descriptive = DescriptiveType.Ability, |
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Description = |
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"""
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Target an area to deal damage and Seed enemies. |
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""",
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Notes = |
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"""
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Deals 10 damage + 5% of max life of the target immediately upon affecting the enemy unit. <br/> |
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It deals 15 damage + 15% after 8 seconds. If the unit dies during those 8 seconds (including the final burst), |
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spawns 1 quitl every 2 supply of the dead unit, rounded up. Stacking only refreshes duration of debuff. |
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"""
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "D" }) |
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.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Mala }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
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.AddPart(new EntityProductionModel { Energy = 95, Cooldown = 8 }) |
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}, |
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{ |
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DataType.ABILITY_DeployDreadSister, |
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new EntityModel(DataType.ABILITY_DeployDreadSister, EntityType.Ability) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Deploy Dread Sister", Descriptive = DescriptiveType.Dislodger, |
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Description = |
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"""
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Deploy to get more damage and more range.<br/> |
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<br/> |
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Can only attack ground. Each shot cost Energy. Use Mobilize to move again. |
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"""
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "F", HoldSpace = true, HotkeyGroup = "D" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
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.AddPart(new EntityVanguardAddedModel |
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{ ImmortalId = DataType.IMMORTAL_Mala, ReplaceId = DataType.UNIT_Godphage }) |
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}, |
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{ |
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DataType.ABILITY_MorphToGodphage, |
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new EntityModel(DataType.ABILITY_MorphToGodphage, EntityType.Ability) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Morph To Godphage", Descriptive = DescriptiveType.Dislodger, |
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Description = "Active to morph a Red Seer into a Godphage" |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "R", HoldSpace = true, HotkeyGroup = "D" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
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.AddPart(new EntityProductionModel { Alloy = 150, Energy = 100, BuildTime = 25 }) |
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.AddPart(new EntitySupplyModel { Takes = 8 }) |
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.AddPart(new EntityRequirementModel |
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{ Id = DataType.UNIT_RedSeer, Requirement = RequirementType.Morph }) |
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.AddPart(new EntityVitalityModel { Health = 225, DefenseLayer = 375, Armor = ArmorType.Heavy }) |
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.AddPart(new EntityMovementModel { Speed = 350, Movement = MovementType.Ground }) |
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.AddPart(new EntityWeaponModel |
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{ Damage = 155, Range = 1100, SecondsBetweenAttacks = 7f, Targets = TargetType.Ground }) |
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HiddenX }) |
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.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_GodphageDamage }) |
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}, |
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|
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{ |
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DataType.ABILITY_DeepTunnel, |
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new EntityModel(DataType.ABILITY_DeepTunnel, EntityType.Ability) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Deep Tunnel" |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "TAB", HoldSpace = true, HotkeyGroup = "D" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
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}, |
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|
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{ |
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DataType.ABILITY_ObstructingSwarm, |
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new EntityModel(DataType.ABILITY_ObstructingSwarm, EntityType.Ability) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Obstructing Swarm" |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "E", HoldSpace = true, HotkeyGroup = "D" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
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}, |
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{ |
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DataType.ABILITY_Hematoma, |
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new EntityModel(DataType.ABILITY_Hematoma, EntityType.Ability) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Hematoma" |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "E", HoldSpace = true, HotkeyGroup = "D" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
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} |
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}; |
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} |
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} |
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Load Diff
@ -0,0 +1,754 @@
|
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using System.Collections.Generic; |
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using Model.Entity.Parts; |
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using Model.Entity.Types; |
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using Model.Types; |
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|
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namespace Model.Entity.Data; |
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|
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public partial class EntityData |
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{ |
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public static Dictionary<string, EntityModel> GetBuildingData() |
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{ |
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return new Dictionary<string, EntityModel> |
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{ |
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// Building |
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// Q'Rath |
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{ |
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DataType.BUILDING_Acropolis, |
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new EntityModel(DataType.BUILDING_Acropolis, EntityType.Building) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Acropolis", |
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Descriptive = DescriptiveType.Stronghold, |
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Description = |
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"""
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Collect Alloy and Ether.<br/> |
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If all your Strongholds are destroyed, you lose the game. |
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""",
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FlavorText = |
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"""
|
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"Bereft of Ancient Kin, from My burning heart new mothers shall be made and woven onto
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the grateful earth. And within their walls, the righteous shall gather in great number."<br/>
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—Holy Aros, "Utterances 14.7" |
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"""
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "C" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
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.AddPart(new EntityProductionModel |
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{ Alloy = 450, BuildTime = 90, RequiresWorker = true, ConsumesWorker = true }) |
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.AddPart(new EntityVitalityModel |
||||
{ Health = 2300, DefenseLayer = 1200, Armor = ArmorType.Heavy, IsStructure = true }) |
||||
.AddPart(new EntityHarvestModel |
||||
{ |
||||
HarvestedPerInterval = 1, RequiresWorker = true, Resource = ResourceType.Alloy, Slots = 2, |
||||
TotalAmount = 3600 |
||||
}) |
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedGround }) |
||||
}, |
||||
{ |
||||
DataType.BUPGRADE_MiningLevel2_QRath, |
||||
new EntityModel(DataType.BUPGRADE_MiningLevel2_QRath, EntityType.Building_Upgrade) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Mining Level 2", Descriptive = DescriptiveType.Upgrade, |
||||
Description = "Upgrades the nearest resource cluster to allow more workers to mine from it." |
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "CONTROL" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_Acropolis, |
||||
Requirement = RequirementType.Morph |
||||
}) |
||||
.AddPart(new EntityProductionModel { Alloy = 400, BuildTime = 20, RequiresWorker = false }) |
||||
.AddPart(new EntityHarvestModel |
||||
{ |
||||
HarvestedPerInterval = 1, RequiresWorker = true, Resource = ResourceType.Alloy, Slots = 4, |
||||
TotalAmount = 3600 |
||||
}) |
||||
}, |
||||
{ |
||||
DataType.CONVERSION_EtherSruge_Aru, |
||||
new EntityModel(DataType.CONVERSION_EtherSruge_Aru, EntityType.Building_Upgrade) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Ether Surge", Descriptive = DescriptiveType.Upgrade, |
||||
Description = "Gain 100 Ether over 50 seconds" |
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "CONTROL" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.STARTING_TownHall_Aru, |
||||
Requirement = RequirementType.Morph |
||||
}) |
||||
.AddPart(new EntityProductionModel { Alloy = 50, Cooldown = 50, RequiresWorker = false }) |
||||
.AddPart(new EntityHarvestModel |
||||
{ |
||||
HarvestedPerInterval = 2, RequiresWorker = false, Resource = ResourceType.Ether, Slots = 1, |
||||
TotalAmount = 100 |
||||
}) |
||||
}, |
||||
{ |
||||
DataType.CONVERSION_EtherSruge_QRath, |
||||
new EntityModel(DataType.CONVERSION_EtherSruge_QRath, EntityType.Building_Upgrade) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Ether Surge", Descriptive = DescriptiveType.Upgrade, |
||||
Description = "Gain 100 Ether over 50 seconds" |
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "CONTROL" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.STARTING_TownHall_QRath, |
||||
Requirement = RequirementType.Morph |
||||
}) |
||||
.AddPart(new EntityProductionModel { Alloy = 50, Cooldown = 50, RequiresWorker = false }) |
||||
.AddPart(new EntityHarvestModel |
||||
{ |
||||
HarvestedPerInterval = 2, RequiresWorker = false, Resource = ResourceType.Ether, Slots = 1, |
||||
TotalAmount = 100 |
||||
}) |
||||
}, |
||||
|
||||
{ |
||||
DataType.BUILDING_ApostleOfBinding, |
||||
new EntityModel(DataType.BUILDING_ApostleOfBinding, EntityType.Building) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Apostle of Binding", |
||||
Descriptive = DescriptiveType.Economy, |
||||
Description = |
||||
"""
|
||||
Automatically harvest Ether. |
||||
"""
|
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "TAB", HotkeyGroup = "C" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityProductionModel { Alloy = 175, BuildTime = 30, RequiresWorker = true }) |
||||
.AddPart(new EntityVitalityModel |
||||
{ Health = 300, DefenseLayer = 200, Armor = ArmorType.Heavy, IsStructure = true }) |
||||
.AddPart(new EntityHarvestModel |
||||
{ |
||||
HarvestedPerInterval = 1.5625f, |
||||
RequiresWorker = false, |
||||
Resource = ResourceType.Ether, |
||||
Slots = 1, |
||||
TotalAmount = 1200 |
||||
}) |
||||
}, |
||||
{ |
||||
DataType.BUILDING_LegionHall, |
||||
new EntityModel(DataType.BUILDING_LegionHall, EntityType.Building) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Legion Hall", |
||||
Descriptive = DescriptiveType.Training, |
||||
Description = |
||||
"""
|
||||
Trains Sipari, Zephyrs, Magi, and their Vanguard Replacements. Increases Population Capacity. |
||||
""",
|
||||
FlavorText = |
||||
"""
|
||||
"May the angels' army grow in size. May its many arms grow in strength. And may its soul grow in faith."<br/> |
||||
—Steel Banner-Lord Sian |
||||
"""
|
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "C" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntitySupplyModel { Grants = 16 }) |
||||
.AddPart(new EntityProductionModel { Alloy = 250, BuildTime = 38, RequiresWorker = true }) |
||||
.AddPart(new EntityVitalityModel |
||||
{ Health = 600, DefenseLayer = 600, Armor = ArmorType.Heavy, IsStructure = true }) |
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedGround }) |
||||
}, |
||||
{ |
||||
DataType.DEFENSE_FireSinger, |
||||
new EntityModel(DataType.DEFENSE_FireSinger, EntityType.Building) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Fire Singer", |
||||
Descriptive = DescriptiveType.Defense, |
||||
Description = |
||||
"""
|
||||
Attacks ground/air targets. Does damage over time. |
||||
"""
|
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "C" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityProductionModel { Alloy = 75, BuildTime = 30, RequiresWorker = true }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_KeeperOfTheHardenedFlames, |
||||
Requirement = RequirementType.Research_Building |
||||
}) |
||||
.AddPart(new EntityWeaponModel |
||||
{ |
||||
Damage = 34, Range = 700, SecondsBetweenAttacks = 1.8f, Targets |
||||
= TargetType.All |
||||
}) |
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedWeapons }) |
||||
.AddPart(new EntityVitalityModel |
||||
{ Health = 350, DefenseLayer = 200, Armor = ArmorType.Heavy, IsStructure = true }) |
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_PsalmOfFire }) |
||||
}, |
||||
{ |
||||
DataType.BUILDING_KeeperOfTheHardenedFlames, |
||||
new EntityModel(DataType.BUILDING_KeeperOfTheHardenedFlames, EntityType.Building) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Keeper Of the Hardened Flames", |
||||
Descriptive = DescriptiveType.Technology, |
||||
Description = |
||||
"""
|
||||
Unlocks Attack and Defense Upgrades for all units.<br/> |
||||
Unlocks Fire Singer building and research. |
||||
"""
|
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "TAB", HoldSpace = true, HotkeyGroup = "C" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityProductionModel { Alloy = 100, BuildTime = 30, RequiresWorker = true }) |
||||
.AddPart(new EntityVitalityModel |
||||
{ Health = 625, DefenseLayer = 625, Armor = ArmorType.Heavy, IsStructure = true }) |
||||
}, |
||||
{ |
||||
DataType.BUILDING_Reliquary, |
||||
new EntityModel(DataType.BUILDING_Reliquary, EntityType.Building) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Reliquary", Descriptive = DescriptiveType.Technology, |
||||
Description = |
||||
"""
|
||||
Unlocks training of Magi and their Vanguard replacements.<br/> |
||||
Unlocks research for Sipari and their Vanguard replacements. |
||||
"""
|
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "W", HoldSpace = true, HotkeyGroup = "C" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 100, Ether = 25, BuildTime = 30, RequiresWorker = true }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_LegionHall, |
||||
Requirement = RequirementType.Production_Building |
||||
}) |
||||
.AddPart(new EntityVitalityModel |
||||
{ Health = 700, DefenseLayer = 700, Armor = ArmorType.Heavy, IsStructure = true }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.BUILDING_MonasteryOfIzur, |
||||
new EntityModel(DataType.BUILDING_MonasteryOfIzur, EntityType.Building) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Monastery of Izur", |
||||
Descriptive = DescriptiveType.Technology, |
||||
Description = |
||||
"""
|
||||
Unlocks training of Zephyrs and their Vanguard replacements.<br/> |
||||
Unlocks research for Zephyrs and their Vanguard replacements. |
||||
"""
|
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "W", HoldSpace = true, HotkeyGroup = "C" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 100, Ether = 50, BuildTime = 30, RequiresWorker = true }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_LegionHall, |
||||
Requirement = RequirementType.Production_Building |
||||
}) |
||||
.AddPart(new EntityVitalityModel |
||||
{ Health = 700, DefenseLayer = 700, Armor = ArmorType.Heavy, IsStructure = true }) |
||||
}, |
||||
|
||||
|
||||
{ |
||||
DataType.BUILDING_SoulFoundry, |
||||
new EntityModel(DataType.BUILDING_SoulFoundry, EntityType.Building) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Soul Foundry", |
||||
Descriptive = DescriptiveType.Training, |
||||
Description = |
||||
"""
|
||||
Trains Hallowers, Castigators, Absolvers, and their Vanguard replacements. Increases Population Capacity. |
||||
"""
|
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "C" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 250, Ether = 100, BuildTime = 42, RequiresWorker = true }) |
||||
.AddPart(new EntitySupplyModel { Grants = 16 }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_LegionHall, |
||||
Requirement = RequirementType.Production_Building |
||||
}) |
||||
.AddPart(new EntityVitalityModel |
||||
{ Health = 900, DefenseLayer = 900, Armor = ArmorType.Heavy, IsStructure = true }) |
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedGround }) |
||||
}, |
||||
{ |
||||
DataType.BUILDING_HouseOfFadingSaints, |
||||
new EntityModel(DataType.BUILDING_HouseOfFadingSaints, EntityType.Building) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "House of the Fading Saints", |
||||
Descriptive = DescriptiveType.Technology, |
||||
Description = |
||||
"""
|
||||
Unlocks training of Hallowers and their Vanguard replacements. |
||||
""",
|
||||
FlavorText = |
||||
"""
|
||||
"And soul pases unto the horizon, joining to the Holiest of Holies and the Host of Heaven."<br/> |
||||
— Ceremony of the Passing |
||||
"""
|
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "E", HoldSpace = true, HotkeyGroup = "C" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 100, Ether = 100, BuildTime = 45, RequiresWorker = true }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_SoulFoundry, |
||||
Requirement = RequirementType.Production_Building |
||||
}) |
||||
.AddPart(new EntityVitalityModel |
||||
{ Health = 500, DefenseLayer = 500, Armor = ArmorType.Heavy, IsStructure = true }) |
||||
}, |
||||
{ |
||||
DataType.BUILDING_Angelarium, |
||||
new EntityModel(DataType.BUILDING_Angelarium, EntityType.Building) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Angelarium", |
||||
Descriptive = DescriptiveType.Training, |
||||
Description = |
||||
"""
|
||||
Trains Sentinels, Wardens, Thrones, Shar'U and their Vanguard replacements. Increases Population Capacity. |
||||
"""
|
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "C" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 250, Ether = 150, BuildTime = 42, RequiresWorker = true }) |
||||
.AddPart(new EntitySupplyModel { Grants = 16 }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_SoulFoundry, |
||||
Requirement = RequirementType.Production_Building |
||||
}) |
||||
.AddPart(new EntityVitalityModel |
||||
{ Health = 950, DefenseLayer = 950, Armor = ArmorType.Heavy, IsStructure = true }) |
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedGround }) |
||||
}, |
||||
{ |
||||
DataType.BUILDING_EyeOfAros, |
||||
new EntityModel(DataType.BUILDING_EyeOfAros, EntityType.Building) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Eye of Aros", |
||||
Descriptive = DescriptiveType.Technology, |
||||
Description = |
||||
"""
|
||||
Unlocks training of Shar'U.<br/> |
||||
Unlocks research for Sipari, Shar'U, and their Vanguard replacements. |
||||
""",
|
||||
FlavorText = |
||||
"""
|
||||
"Where My gaze shall fall, blessed son and sun of Mine, you shall go forth
|
||||
and claim in Our Holy Cause. For you are My Lance and My Rook, and you shall never fail me."<br/>
|
||||
—Holy Aros to Orzum |
||||
"""
|
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "F", HoldSpace = true, HotkeyGroup = "C" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 200, Ether = 250, BuildTime = 60, RequiresWorker = true }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_Angelarium, |
||||
Requirement = RequirementType.Production_Building |
||||
}) |
||||
.AddPart(new EntityVitalityModel |
||||
{ Health = 550, DefenseLayer = 550, Armor = ArmorType.Heavy, IsStructure = true }) |
||||
}, |
||||
{ |
||||
DataType.BUILDING_BearerOfTheCrown, |
||||
new EntityModel(DataType.BUILDING_BearerOfTheCrown, EntityType.Building) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Bearer of the Crown", |
||||
Descriptive = DescriptiveType.Technology, |
||||
Description = |
||||
"""
|
||||
Unlocks training of Thrones.<br/> |
||||
Unlocks research for: Thrones, Wardens, and their vanguard replacements. |
||||
"""
|
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "R", HoldSpace = true, HotkeyGroup = "C" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 250, Ether = 250, BuildTime = 70, RequiresWorker = true }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_Angelarium, |
||||
Requirement = RequirementType.Production_Building |
||||
}) |
||||
.AddPart(new EntityVitalityModel |
||||
{ Health = 625, DefenseLayer = 625, Armor = ArmorType.Heavy, IsStructure = true }) |
||||
}, |
||||
// Building |
||||
// Aru |
||||
{ |
||||
DataType.BUILDING_GroveHeart, |
||||
new EntityModel(DataType.BUILDING_GroveHeart, EntityType.Building) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Grove Heart", Descriptive = DescriptiveType.Stronghold, |
||||
Description = |
||||
"""
|
||||
Collect Alloy and Ether.<br/> |
||||
If all your Strongholds are destroyed, you lose the game. |
||||
"""
|
||||
}) //TODO: Add Alloy, Ether and Pyre, Supply to the database |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "C" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityProductionModel { Alloy = 500, BuildTime = 90, RequiresWorker = true }) |
||||
.AddPart(new EntityVitalityModel |
||||
{ |
||||
Health = 2000, DefenseLayer = 400, Defense = DefenseType.Overgrowth, Armor = ArmorType.Heavy, |
||||
IsStructure = true |
||||
}) |
||||
.AddPart(new EntityHarvestModel |
||||
{ |
||||
HarvestedPerInterval = 1, RequiresWorker = true, Resource = ResourceType.Alloy, Slots = 2, |
||||
TotalAmount = 3600 |
||||
}) |
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway }) |
||||
}, |
||||
{ |
||||
DataType.BUPGRADE_GodHeart, |
||||
new EntityModel(DataType.BUPGRADE_GodHeart, EntityType.Building_Upgrade) |
||||
.AddPart(new EntityInfoModel { Name = "God Heart", Descriptive = DescriptiveType.Upgrade }) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "A", HotkeyGroup = "CONTROL" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityVitalityModel |
||||
{ Health = 3100, DefenseLayer = 900, Armor = ArmorType.Heavy, IsStructure = true }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.STARTING_TownHall_Aru, |
||||
Requirement = RequirementType.Morph |
||||
}) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_AltarOfTheWorthy, |
||||
Requirement = RequirementType.Research_Building |
||||
}) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 200, Ether = 100, BuildTime = 60, RequiresWorker = false }) |
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway }) |
||||
}, |
||||
{ |
||||
DataType.BUPGRADE_MiningLevel2_Aru, |
||||
new EntityModel(DataType.BUPGRADE_MiningLevel2_Aru, EntityType.Building_Upgrade) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Mining Level 2", Descriptive = DescriptiveType.Upgrade, |
||||
Description = "Upgrades the nearest resource cluster to allow more workers to mine from it." |
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "CONTROL" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_GroveHeart, |
||||
Requirement = RequirementType.Morph |
||||
}) |
||||
.AddPart(new EntityProductionModel { Alloy = 400, BuildTime = 20, RequiresWorker = false }) |
||||
.AddPart(new EntityHarvestModel |
||||
{ |
||||
HarvestedPerInterval = 1, RequiresWorker = true, Resource = ResourceType.Alloy, Slots = 2, |
||||
TotalAmount = 3600 |
||||
}) |
||||
}, |
||||
{ |
||||
DataType.BUILDING_EtherMaw, |
||||
new EntityModel(DataType.BUILDING_EtherMaw, EntityType.Building) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Ether Maw", |
||||
Descriptive = DescriptiveType.Economy, |
||||
Description = "Automatically harvest Ether.", |
||||
FlavorText = |
||||
"""
|
||||
"The Matriarchs tell of where the ether goes. ARound Lacuathon's trunk swirls a great aurora of
|
||||
this world's lifeblood, flowing upwards into the half-eaten sky."<br/>
|
||||
—Hunter Ipotzil |
||||
"""
|
||||
}) //TODO Add Ether Node to database |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "TAB", HotkeyGroup = "C" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityProductionModel { Alloy = 225, BuildTime = 30, RequiresWorker = true }) |
||||
.AddPart(new EntityVitalityModel |
||||
{ Health = 400, DefenseLayer = 225, Armor = ArmorType.Heavy, IsStructure = true }) |
||||
.AddPart(new EntityHarvestModel |
||||
{ |
||||
HarvestedPerInterval = 1.5625f, RequiresWorker = false, Resource = ResourceType.Ether, |
||||
Slots = 1, TotalAmount = 1200 |
||||
}) |
||||
}, |
||||
{ |
||||
DataType.BUILDING_AltarOfTheWorthy, |
||||
new EntityModel(DataType.BUILDING_AltarOfTheWorthy, EntityType.Building) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Altar of the Worthy", |
||||
Descriptive = DescriptiveType.Training, |
||||
Description = |
||||
"""
|
||||
Trains Masked Hunters, Xacal, Underspins, Ichors, and their Vanguard replacements. Increases Population Capacity. |
||||
"""
|
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "C" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntitySupplyModel { Grants = 16 }) |
||||
.AddPart(new EntityProductionModel { Alloy = 300, BuildTime = 38, RequiresWorker = true }) |
||||
.AddPart(new EntityVitalityModel |
||||
{ Health = 1000, DefenseLayer = 500, Armor = ArmorType.Heavy, IsStructure = true }) |
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway }) |
||||
}, |
||||
{ |
||||
DataType.BUILDING_Neurocyte, |
||||
new EntityModel(DataType.BUILDING_Neurocyte, EntityType.Building) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Neurocyte", |
||||
Descriptive = DescriptiveType.Technology, |
||||
Description = |
||||
"""
|
||||
Unlocks training of Xacal, Underspines, Red Seers, Brood Anchors, Aarox, Behemoths, and their |
||||
Vanguard replacements. |
||||
"""
|
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "F", HoldSpace = true, HotkeyGroup = "C" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 100, Ether = 75, BuildTime = 30, RequiresWorker = true }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_AltarOfTheWorthy, |
||||
Requirement = RequirementType.Production_Building |
||||
}) |
||||
.AddPart(new EntityVitalityModel |
||||
{ Health = 800, DefenseLayer = 200, Armor = ArmorType.Heavy, IsStructure = true }) |
||||
}, |
||||
{ |
||||
DataType.BUILDING_RootCradle, |
||||
new EntityModel(DataType.BUILDING_RootCradle, EntityType.Building) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Root Cradle", |
||||
Descriptive = DescriptiveType.Technology, |
||||
Description = "Unlocks Attack and Defense Upgrades for all units.", |
||||
FlavorText = |
||||
"""
|
||||
Grinding and deep, Laculathon's Rootsong speaks of a time fast apporaching where the Worthy |
||||
shall rise and pierce the heart of the Wretched Sun. |
||||
"""
|
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "Tab", HoldSpace = true, HotkeyGroup = "C" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 150, Ether = 0, BuildTime = 30, RequiresWorker = true }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_AltarOfTheWorthy, |
||||
Requirement = RequirementType.Production_Building |
||||
}) |
||||
.AddPart(new EntityVitalityModel |
||||
{ Health = 900, DefenseLayer = 300, Armor = ArmorType.Heavy, IsStructure = true }) |
||||
}, |
||||
{ |
||||
DataType.DEFENSE_Aerovore, |
||||
new EntityModel(DataType.DEFENSE_Aerovore, EntityType.Building) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Aerovore", |
||||
Descriptive = DescriptiveType.Defense, |
||||
Description = "Attacks air targets." |
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "C" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityProductionModel { Alloy = 75, BuildTime = 18, RequiresWorker = true }) |
||||
.AddPart(new EntityVitalityModel |
||||
{ Health = 300, DefenseLayer = 150, Armor = ArmorType.Heavy, IsStructure = true }) |
||||
.AddPart(new EntityWeaponModel |
||||
{ Damage = 65, Range = 700, SecondsBetweenAttacks = 1.35f, Targets = TargetType.Air }) |
||||
}, |
||||
{ |
||||
DataType.BUPGRADE_Omnivore, |
||||
new EntityModel(DataType.BUPGRADE_Omnivore, EntityType.Building_Upgrade) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Omnivore", |
||||
Descriptive = DescriptiveType.Upgrade, |
||||
Description = "Attacks ground/air targets." |
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "SHIFT" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.DEFENSE_Aerovore, |
||||
Requirement = RequirementType.Morph |
||||
}) |
||||
.AddPart(new EntityProductionModel { Alloy = 75, BuildTime = 18, RequiresWorker = false }) |
||||
.AddPart(new EntityVitalityModel |
||||
{ Health = 400, DefenseLayer = 150, Armor = ArmorType.Heavy, IsStructure = true }) |
||||
.AddPart(new EntityWeaponModel |
||||
{ Damage = 65, Range = 700, SecondsBetweenAttacks = 1.35f, Targets = TargetType.Air }) |
||||
.AddPart(new EntityWeaponModel |
||||
{ |
||||
Damage = 52, MediumDamage = 61, HeavyDamage = 70, Range = 700, SecondsBetweenAttacks = 1.35f, |
||||
Targets = TargetType.Ground |
||||
}) |
||||
}, |
||||
{ |
||||
DataType.BUILDING_AmberWomb, |
||||
new EntityModel(DataType.BUILDING_AmberWomb, EntityType.Building) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Amber Womb", |
||||
Descriptive = DescriptiveType.Training, |
||||
Description = |
||||
"""
|
||||
Trains Wraith Bows, Brood Anchors, and their Vanguard replacements. Increases Population Capacity. |
||||
"""
|
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "C" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 300, Ether = 100, BuildTime = 42, RequiresWorker = true }) |
||||
.AddPart(new EntitySupplyModel { Grants = 16 }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_AltarOfTheWorthy, |
||||
Requirement = RequirementType.Research_Building |
||||
}) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUPGRADE_GodHeart, |
||||
Requirement = RequirementType.Research_Building |
||||
}) |
||||
.AddPart(new EntityVitalityModel |
||||
{ Health = 1000, DefenseLayer = 600, Armor = ArmorType.Heavy, IsStructure = true }) |
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway }) |
||||
}, |
||||
{ |
||||
DataType.BUILDING_BoneCanopy, |
||||
new EntityModel(DataType.BUILDING_BoneCanopy, EntityType.Building) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Bone Canopy", |
||||
Descriptive = DescriptiveType.Training, |
||||
Description = |
||||
"""
|
||||
Trains Aarox, Thrums, Behemoths, and their Vanguard replacements. Increases Population Capacity. |
||||
"""
|
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "C" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 300, Ether = 150, BuildTime = 42, RequiresWorker = true }) |
||||
.AddPart(new EntitySupplyModel { Grants = 16 }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUPGRADE_GodHeart, |
||||
Requirement = RequirementType.Research_Building |
||||
}) |
||||
.AddPart(new EntityVitalityModel |
||||
{ Health = 1100, DefenseLayer = 650, Armor = ArmorType.Heavy, IsStructure = true }) |
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway }) |
||||
}, |
||||
{ |
||||
DataType.BUILDING_MurderHollow, |
||||
new EntityModel(DataType.BUILDING_MurderHollow, EntityType.Building) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Murder Hollow", Descriptive = DescriptiveType.Technology, |
||||
Description = |
||||
"""
|
||||
Unlocks Ichor training and research. |
||||
""",
|
||||
FlavorText = |
||||
"""
|
||||
"Foolish Otapeke thought himself the master of Her children. Now he eases the acid
|
||||
in their bellies. Stay for from the Hollow when they howl like that."<br/>
|
||||
—Huntmaster Etatzli to his initiates |
||||
"""
|
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "W", HoldSpace = true, HotkeyGroup = "C" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 75, Ether = 50, BuildTime = 45, RequiresWorker = true }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_AltarOfTheWorthy, |
||||
Requirement = RequirementType.Production_Building |
||||
}) |
||||
.AddPart(new EntityVitalityModel |
||||
{ Health = 1000, DefenseLayer = 400, Armor = ArmorType.Heavy, IsStructure = true }) |
||||
}, |
||||
{ |
||||
DataType.BUILDING_RedVale, |
||||
new EntityModel(DataType.BUILDING_RedVale, EntityType.Building) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Red Vale", |
||||
Descriptive = DescriptiveType.Technology, |
||||
Description = |
||||
"""
|
||||
Unlock training of Red Seer and their Vanguard replacements. |
||||
"""
|
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "E", HoldSpace = true, HotkeyGroup = "C" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 150, Ether = 175, BuildTime = 60, RequiresWorker = true }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_AltarOfTheWorthy, |
||||
Requirement = RequirementType.Production_Building |
||||
}) |
||||
.AddPart(new EntityVitalityModel |
||||
{ Health = 1000, DefenseLayer = 500, Armor = ArmorType.Heavy, IsStructure = true }) |
||||
}, |
||||
{ |
||||
DataType.BUILDING_DeepNest, |
||||
new EntityModel(DataType.BUILDING_DeepNest, EntityType.Building) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Deep Nest", |
||||
Descriptive = DescriptiveType.Technology, |
||||
Description = |
||||
"""
|
||||
Unlock training of Behemoth and their Vanguard replacements. |
||||
"""
|
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "R", HoldSpace = true, HotkeyGroup = "C" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 225, Ether = 175, BuildTime = 70, RequiresWorker = true }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_BoneCanopy, |
||||
Requirement = RequirementType.Research_Building |
||||
}) |
||||
.AddPart(new EntityVitalityModel |
||||
{ Health = 1000, DefenseLayer = 500, Armor = ArmorType.Heavy, IsStructure = true }) |
||||
} |
||||
}; |
||||
} |
||||
} |
||||
@ -0,0 +1,524 @@
|
||||
using System.Collections.Generic; |
||||
using Model.Entity.Parts; |
||||
using Model.Entity.Types; |
||||
using Model.Types; |
||||
|
||||
namespace Model.Entity.Data; |
||||
|
||||
public partial class EntityData |
||||
{ |
||||
public static Dictionary<string, EntityModel> GetImmortalData() |
||||
{ |
||||
return new Dictionary<string, EntityModel> |
||||
{ |
||||
// Immortals |
||||
// Aru |
||||
{ |
||||
DataType.IMMORTAL_Atzlan, |
||||
new EntityModel(DataType.IMMORTAL_Atzlan, EntityType.Immortal) |
||||
.AddPart(new EntityInfoModel { Name = "Atzlan" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityHarvestModel |
||||
{ |
||||
Resource = ResourceType.Pyre, HarvestedPerInterval = 1, HarvestDelay = 3, |
||||
RequiresWorker = false, Slots = 1, TotalAmount = -1 |
||||
}) |
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.IPASSIVE_GreenThumb }) |
||||
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_SummonGroveGuardian }) |
||||
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_ProphetOfTheRoots }) |
||||
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_WallOfRoots }) |
||||
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_SummonDeepWyrm }) |
||||
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_SummonRootBud }) |
||||
.AddPart(new EntityIdVanguardModel { Id = DataType.VANGUARD_RootShepard_Atzlan }) |
||||
.AddPart(new EntityIdVanguardModel { Id = DataType.VANGUARD_Resinant_Atzlan }) |
||||
}, |
||||
{ |
||||
DataType.IMMORTAL_Mala, |
||||
new EntityModel(DataType.IMMORTAL_Mala, EntityType.Immortal) |
||||
.AddPart(new EntityInfoModel { Name = "Mala" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityHarvestModel |
||||
{ |
||||
Resource = ResourceType.Pyre, HarvestedPerInterval = 1, HarvestDelay = 3, |
||||
RequiresWorker = false, Slots = 1, TotalAmount = -1 |
||||
}) |
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.IPASSIVE_MothersHunger }) |
||||
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_SummonGroveGuardian }) |
||||
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_RedHarvest }) |
||||
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_ProphetsFavor }) |
||||
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_RainOfBlood }) |
||||
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_ConstructBloodWell }) |
||||
.AddPart(new EntityIdVanguardModel { Id = DataType.VANGUARD_Incubator_Mala }) |
||||
.AddPart(new EntityIdVanguardModel { Id = DataType.VANGUARD_DreadSister_Mala }) |
||||
}, |
||||
{ |
||||
DataType.IMMORTAL_Xol, |
||||
new EntityModel(DataType.IMMORTAL_Xol, EntityType.Immortal) |
||||
.AddPart(new EntityInfoModel { Name = "Xol" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityHarvestModel |
||||
{ |
||||
Resource = ResourceType.Pyre, HarvestedPerInterval = 1, HarvestDelay = 3, |
||||
RequiresWorker = false, Slots = 1, TotalAmount = -1 |
||||
}) |
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.IPASSIVE_StalkersSense }) |
||||
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_SummonGroveGuardian }) |
||||
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_ProphetOfTheHunt }) |
||||
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_HuntingGrounds }) |
||||
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_TheGreatHunt }) |
||||
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_ConstructBloodWell }) |
||||
.AddPart(new EntityIdVanguardModel { Id = DataType.VANGUARD_BoneStalker_Xol }) |
||||
.AddPart(new EntityIdVanguardModel { Id = DataType.VANGUARD_WhiteWoodReaper_Xol }) |
||||
}, |
||||
// Immortals |
||||
// Q'Rath |
||||
{ |
||||
DataType.IMMORTAL_Ajari, |
||||
new EntityModel(DataType.IMMORTAL_Ajari, EntityType.Immortal) |
||||
.AddPart(new EntityInfoModel { Name = "Ajari" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityHarvestModel |
||||
{ |
||||
Resource = ResourceType.Pyre, HarvestedPerInterval = 1, HarvestDelay = 3, |
||||
RequiresWorker = false, Slots = 1, TotalAmount = -1 |
||||
}) |
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.IPASSIVE_MendingGrace }) |
||||
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_SummonCitadel }) |
||||
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_HeavensAegis }) |
||||
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_DeliverFromEvil }) |
||||
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_Salvation }) |
||||
.AddPart(new EntityIdVanguardModel { Id = DataType.VANGUARD_Saoshin_Ajari }) |
||||
.AddPart(new EntityIdVanguardModel { Id = DataType.VANGUARD_ArkMother_Ajari }) |
||||
}, |
||||
{ |
||||
DataType.IMMORTAL_Orzum, |
||||
new EntityModel(DataType.IMMORTAL_Orzum, EntityType.Immortal) |
||||
.AddPart(new EntityInfoModel { Name = "Orzum" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityHarvestModel |
||||
{ |
||||
Resource = ResourceType.Pyre, HarvestedPerInterval = 1, HarvestDelay = 3, |
||||
RequiresWorker = false, Slots = 1, TotalAmount = -1 |
||||
}) |
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.IPASSIVE_OrdainedConquest }) |
||||
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_RookOfIra }) |
||||
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_SummonCitadel }) |
||||
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_EmpireUnbroken }) |
||||
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_PillarOfHeaven }) |
||||
.AddPart(new EntityIdVanguardModel { Id = DataType.VANGUARD_Zentari_Orzum }) |
||||
.AddPart(new EntityIdVanguardModel { Id = DataType.VANGUARD_Sceptre_Orzum }) |
||||
}, |
||||
|
||||
// Immortal Passives |
||||
{ |
||||
DataType.IPASSIVE_MendingGrace, |
||||
new EntityModel(DataType.IPASSIVE_MendingGrace, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Mending Grace", |
||||
Description = |
||||
"Friendly units heal on Hallowed Ground. Units get an initial burst of healing after a delay, then heal over time." |
||||
}) |
||||
}, |
||||
{ |
||||
DataType.IPASSIVE_OrdainedConquest, |
||||
new EntityModel(DataType.IPASSIVE_OrdainedConquest, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Ordained Conquest", |
||||
Description = |
||||
"""
|
||||
Citadels generate Pyre passively. Execute towers below 20% HP. |
||||
"""
|
||||
}) |
||||
}, |
||||
{ |
||||
DataType.IPASSIVE_MothersHunger, |
||||
new EntityModel(DataType.IPASSIVE_MothersHunger, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Mother's Hunger", |
||||
Description = |
||||
"""
|
||||
Units that die near Blood Wells, Grove Guardians, Incubators, Dread Sisters, Mala's Specter, |
||||
and units that dies during Rain of Blood give Sacral Blood. |
||||
"""
|
||||
}) |
||||
}, |
||||
{ |
||||
DataType.IPASSIVE_StalkersSense, |
||||
new EntityModel(DataType.IPASSIVE_StalkersSense, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Stalker's Sense", |
||||
Description = "Increases the vision range of your units by 1." |
||||
}) |
||||
}, |
||||
{ |
||||
DataType.IPASSIVE_GreenThumb, |
||||
new EntityModel(DataType.IPASSIVE_GreenThumb, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Green Thumb", |
||||
Description = "Friendly units near Atzlan heal over time." |
||||
}) |
||||
}, |
||||
|
||||
|
||||
// Pyre Spells |
||||
// Q'Rath |
||||
{ |
||||
DataType.ISPELL_SummonCitadel, |
||||
new EntityModel(DataType.ISPELL_SummonCitadel, EntityType.Pyre_Spell) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Summon Citadel", |
||||
Description = |
||||
"""
|
||||
Target a Phyric Foundation. Summon a Citadel.<br/> |
||||
Can attack ground and air. Heals friendly units. Does not require a worker. |
||||
"""
|
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "V" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityProductionModel { Pyre = 50, BuildTime = 70 }) |
||||
.AddPart(new EntityVitalityModel |
||||
{ Health = 1000, DefenseLayer = 500, Armor = ArmorType.Heavy, IsStructure = true }) |
||||
.AddPart(new EntityWeaponModel |
||||
{ |
||||
Damage = 20, Range = 800, AttacksPerSecond = 1.124f, Targets = TargetType.All, |
||||
MediumDamage = 25, HeavyDamage = 30 |
||||
}) |
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Respite }) |
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedGround }) |
||||
}, |
||||
// Orzum |
||||
{ |
||||
DataType.ISPELL_RookOfIra, |
||||
new EntityModel(DataType.ISPELL_RookOfIra, EntityType.Pyre_Spell) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Rook of Ira", |
||||
Description = |
||||
"Target a location to summon a Rook of Ira." |
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "V" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Orzum }) |
||||
.AddPart(new EntityProductionModel { Pyre = 125, Cooldown = 90, BuildTime = 3 }) |
||||
}, |
||||
{ |
||||
DataType.ISPELL_EmpireUnbroken, |
||||
new EntityModel(DataType.ISPELL_EmpireUnbroken, EntityType.Pyre_Spell) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Empire Unbroken", |
||||
Description = |
||||
"""
|
||||
Targe an area. Buildings get damage reduction then heal.<br/> |
||||
Temporary. Healing happens at the end of the spell.<br/> |
||||
Temporarily turns Citadels into Rooks of Ira. |
||||
"""
|
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "V" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Orzum }) |
||||
.AddPart(new EntityProductionModel { Pyre = 50, Cooldown = 120 }) |
||||
}, |
||||
{ |
||||
DataType.ISPELL_PillarOfHeaven, |
||||
new EntityModel(DataType.ISPELL_PillarOfHeaven, EntityType.Pyre_Spell) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Pillar of the Heavens", |
||||
Description = |
||||
"""
|
||||
Target an area to deal massive area damage.<br/> |
||||
Creates temporary <b>Hallowed Ground</b> that improves friendly unit attack speed. |
||||
"""
|
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "V" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Orzum }) |
||||
.AddPart(new EntityProductionModel { Pyre = 150, Cooldown = 120 }) |
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Zeal }) |
||||
}, |
||||
// Ajari |
||||
{ |
||||
DataType.ISPELL_HeavensAegis, |
||||
new EntityModel(DataType.ISPELL_HeavensAegis, EntityType.Pyre_Spell) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Heaven's Aegis", |
||||
Description = |
||||
"""
|
||||
Target a friendly unit. It gets movement speed and Shields.<br/> |
||||
Periodically saves charges, up to a cap. |
||||
"""
|
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "V" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Ajari }) |
||||
.AddPart(new EntityProductionModel { Pyre = 25, Cooldown = 0.5f }) |
||||
}, |
||||
{ |
||||
DataType.ISPELL_DeliverFromEvil, |
||||
new EntityModel(DataType.ISPELL_DeliverFromEvil, EntityType.Pyre_Spell) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Deliver from Evil", |
||||
Description = |
||||
"""
|
||||
Target an area. Friendly units teleport to your nearest Acropolis.<br/> |
||||
Units get Shields for a few seconds before teleporting. |
||||
"""
|
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "V" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Ajari }) |
||||
.AddPart(new EntityProductionModel { Pyre = 50, Cooldown = 60 }) |
||||
}, |
||||
{ |
||||
DataType.ISPELL_Salvation, |
||||
new EntityModel(DataType.ISPELL_Salvation, EntityType.Pyre_Spell) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Salvation", |
||||
Description = |
||||
"""
|
||||
Target a location. Summon Ajari's Specter to prevent death.<br/> |
||||
Saved units are brought back to Ajari's location at the end of the duration. Destroying Ajari's |
||||
Urn ends the effect and prevents Saved units from coming back. |
||||
"""
|
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "V" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Ajari }) |
||||
.AddPart(new EntityProductionModel { Pyre = 175, Cooldown = 45 }) |
||||
}, |
||||
// Immortal Spells |
||||
// Aru |
||||
{ |
||||
DataType.ISPELL_SummonGroveGuardian, |
||||
new EntityModel(DataType.ISPELL_SummonGroveGuardian, EntityType.Pyre_Spell) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Summon Grove Guardian", |
||||
Description = "Creates a powerful defensive structure on a Tower Foundation." |
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "V" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityProductionModel { Pyre = 50, BuildTime = 70 }) |
||||
.AddPart(new EntityVitalityModel |
||||
{ Health = 1850, DefenseLayer = 450, Armor = ArmorType.Heavy, IsStructure = true }) |
||||
.AddPart(new EntityWeaponModel |
||||
{ Damage = 19, Range = 800, AttacksPerSecond = 1.887f, Targets = TargetType.All }) |
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Respite }) |
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway }) |
||||
}, |
||||
{ |
||||
DataType.ISPELL_ConstructBloodWell, |
||||
new EntityModel(DataType.ISPELL_ConstructBloodWell, EntityType.Pyre_Spell) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Construct Blood Well", |
||||
Description = |
||||
"Creates a rootway generating structure that heals nearby allied units, and transfers it's blood to nearby allied units." |
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "V" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityProductionModel { Pyre = 25, Cooldown = 21, BuildTime = 3 }) |
||||
.AddPart(new EntityVitalityModel |
||||
{ Health = 400, Energy = 100, DefenseLayer = 50, Armor = ArmorType.Heavy, IsStructure = true }) |
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_RestoreLifeblood }) |
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Transfusion }) |
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway }) |
||||
}, |
||||
// Atzlan |
||||
{ |
||||
DataType.ISPELL_ProphetOfTheRoots, |
||||
new EntityModel(DataType.ISPELL_ProphetOfTheRoots, EntityType.Pyre_Spell) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Prophet Of The Roots", |
||||
Description = |
||||
"Moves Atzlan to target Root Bud. Blesses the Root Bud to give units nearby more overgrowth Atzlan heals nearby units." |
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "V" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityProductionModel { Pyre = 25, Cooldown = 3 }) |
||||
.AddPart(new EntityVitalityModel |
||||
{ Health = 25, DefenseLayer = 50, Armor = ArmorType.Heavy, IsStructure = true }) |
||||
}, |
||||
{ |
||||
DataType.ISPELL_WallOfRoots, |
||||
new EntityModel(DataType.ISPELL_WallOfRoots, EntityType.Pyre_Spell) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Wall of Roots", |
||||
Description = |
||||
"""
|
||||
Spawn a Wall of Roots that blocks ground pathing.<br/> |
||||
Click and drag to "draw" the wall. Wall takes damage over time when it's off rootway. |
||||
"""
|
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "V" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityProductionModel { Pyre = 50, Cooldown = 10 }) |
||||
.AddPart(new EntityVitalityModel |
||||
{ Health = 25, DefenseLayer = 50, Armor = ArmorType.Heavy, IsStructure = true }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.ISPELL_SummonDeepWyrm, |
||||
new EntityModel(DataType.ISPELL_SummonDeepWyrm, EntityType.Pyre_Spell) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Summon Deep Wyrm", |
||||
Description = |
||||
"""
|
||||
The Deep Wyrm roams in the area and attacks any ground enemy unit entering the rootway.<br/> |
||||
Spawns rootway on summon. The Deep Wyrm is invulnerable and uncontrollable. |
||||
"""
|
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "V" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityProductionModel { Pyre = 150, Cooldown = 55 }) |
||||
.AddPart(new EntityVitalityModel |
||||
{ Health = 25, DefenseLayer = 50, Armor = ArmorType.Heavy, IsStructure = true }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.ISPELL_SummonRootBud, |
||||
new EntityModel(DataType.ISPELL_SummonRootBud, EntityType.Pyre_Spell) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Summon Root Bud", |
||||
Description = |
||||
"""
|
||||
Generates Rootway<br/> |
||||
Must be placed on Rootway and in range of another Root Bud or Stronghold |
||||
"""
|
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "V" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityProductionModel { Cooldown = 25 }) |
||||
.AddPart(new EntityVitalityModel |
||||
{ Health = 25, DefenseLayer = 50, Armor = ArmorType.Heavy, IsStructure = true }) |
||||
}, |
||||
|
||||
|
||||
// Mala |
||||
{ |
||||
DataType.ISPELL_RedHarvest, |
||||
new EntityModel(DataType.ISPELL_RedHarvest, EntityType.Pyre_Spell) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Red Harvest", |
||||
Description = |
||||
"""
|
||||
Target a location to summon Mala's Specter.<br/> |
||||
Nearby units make Quitl and give Sacral Blood on-death. |
||||
"""
|
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "V" }) |
||||
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Mala }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityProductionModel { Pyre = 75, Cooldown = 90 }) |
||||
}, |
||||
{ |
||||
DataType.ISPELL_ProphetsFavor, |
||||
new EntityModel(DataType.ISPELL_ProphetsFavor, EntityType.Pyre_Spell) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Prophet's Favor", |
||||
Description = |
||||
"""
|
||||
Target an area. Permanently empower units.<br/> |
||||
Empowered units get more HP and damage. Does not stack.<br/> |
||||
Costs Sacral Blood. Get Sacral Blood from Mala's other Powers and Vanguard. |
||||
"""
|
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "V" }) |
||||
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Mala }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityProductionModel { Cooldown = 5 }) |
||||
}, |
||||
{ |
||||
DataType.ISPELL_RainOfBlood, |
||||
new EntityModel(DataType.ISPELL_RainOfBlood, EntityType.Pyre_Spell) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Rain of Blood", |
||||
Description = |
||||
"Rains blood from the sky for 30 seconds. Massively increases global life regeneration for allied troops. Allies anywhere also have significantly increased blood regeneration." |
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "V" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Mala }) |
||||
.AddPart(new EntityProductionModel { Pyre = 150, Cooldown = 30 }) |
||||
}, |
||||
// Xol |
||||
{ |
||||
DataType.ISPELL_ProphetOfTheHunt, |
||||
new EntityModel(DataType.ISPELL_ProphetOfTheHunt, ImmortalSpellType.Combat) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Prophet Of The Hunt", |
||||
Description = |
||||
"""
|
||||
Target a location to summon Xol. |
||||
|
||||
Get XP by assiting in kills. Level up to become more powerful. |
||||
""",
|
||||
Notes = |
||||
" - Summons Xol (stealthed) after a 1 second delay.<br/> - Xol has 225 Life, 75 Shield, 410 Move speed, 70 Radius.<br/> - Xol has a weapon: 28 Damage, 1s Cooldown, 7 Range, Ground and Air.<br/> - Every 4 attacks, the next attack will deal 22 bonus damage.<br/>" |
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "V" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Xol }) |
||||
.AddPart(new EntityProductionModel { Cooldown = 50, Pyre = 50 }) |
||||
}, |
||||
{ |
||||
DataType.ISPELL_HuntingGrounds, |
||||
new EntityModel(DataType.ISPELL_HuntingGrounds, ImmortalSpellType.Combat) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Hunting Grounds", |
||||
Description = |
||||
"""
|
||||
Target an area. Friendly units there become Hidden. |
||||
|
||||
After becoming Hidden, friendly units get more movement speed, attack speed, and damage on their first attack. |
||||
Hunting Grounds disappears 5 seconds after a unit inside attacks. |
||||
""",
|
||||
Notes = |
||||
" - After a 10 second delay, creates a large ambush area which lasts until after an ambush is sprung.<br/> - Units in the Hunting Ground become stealth.<br/> - Stealth units will deal double damage on the first attack and spring the ambush.<br/> - The Hunting Ground will disappear 5 seconds after an ambush is sprung.<br/> - Units can only get the bonus once." |
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "V" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Xol }) |
||||
.AddPart(new EntityProductionModel { Cooldown = 10, Pyre = 25 }) |
||||
}, |
||||
{ |
||||
DataType.ISPELL_TheGreatHunt, |
||||
new EntityModel(DataType.ISPELL_TheGreatHunt, EntityType.Pyre_Spell) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "The Great Hunt", |
||||
Description = |
||||
"""
|
||||
Activate to reduce enemy vision range and give friendly units movement speed. |
||||
Affects all units. Friendly units get attack speed on-kill |
||||
""",
|
||||
Notes = |
||||
" - Reduces enemy vision to 6 range (used to be 3).<br/> - After a 3 second delay, the hunt begins. The hunt lasts 20 seconds.<br/> - Summons Xol (moveable) to lead the hunt.<br/> - Units gain a 70% decaying move speed bonus for 6 seconds.<br/> - While on the hunt killing an enemy will cause a frenzy giving the killer double attack speed for 7 seconds <br/> - Adds duration timer to Xol" |
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "V" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Xol }) |
||||
.AddPart(new EntityProductionModel { Pyre = 175, Cooldown = 50 }) |
||||
} |
||||
}; |
||||
} |
||||
} |
||||
@ -0,0 +1,548 @@
|
||||
using System.Collections.Generic; |
||||
using Model.Entity.Parts; |
||||
using Model.Types; |
||||
|
||||
namespace Model.Entity.Data; |
||||
|
||||
public partial class EntityData |
||||
{ |
||||
public static Dictionary<string, EntityModel> GetPassiveData() |
||||
{ |
||||
return new Dictionary<string, EntityModel> |
||||
{ |
||||
// Passives |
||||
// Q'Rath Passives |
||||
|
||||
{ |
||||
DataType.PASSIVE_HallowedWarrior, |
||||
new EntityModel(DataType.PASSIVE_HallowedWarrior, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Hallowed Warrior", Descriptive = DescriptiveType.Ability, |
||||
Description = @"Gains bonus shields when in Hallowed Ground", |
||||
Notes = "+20 Shields on Hallowed Ground." |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_GreavesOfAhqar, |
||||
new EntityModel(DataType.PASSIVE_GreavesOfAhqar, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Greaves Of Ahqar", Descriptive = DescriptiveType.Ability, |
||||
Description = @"+75 Sipari Speed" |
||||
}) |
||||
.AddPart(new EntityRequirementModel |
||||
{ Id = DataType.UPGRADE_GreavesOfAhqar, Requirement = RequirementType.Research_Upgrade }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_RelicOfTheWrathfulGaze, |
||||
new EntityModel(DataType.PASSIVE_RelicOfTheWrathfulGaze, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Relic Of The Wrathful Gaze", Descriptive = DescriptiveType.Ability, |
||||
Description = @"Increases Castigator range against air." |
||||
}) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.UPGRADE_RelicOfTheWrathfulGaze, Requirement = RequirementType.Research_Upgrade |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
}, |
||||
{ |
||||
DataType.PASSIVE_WingsOfTheKenLatir, |
||||
new EntityModel(DataType.PASSIVE_WingsOfTheKenLatir, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Wings of the Ken'Latir", Descriptive = DescriptiveType.Passive, |
||||
Description = @"Increases the Warden's speed and shields significantly." |
||||
}) |
||||
.AddPart(new EntityRequirementModel |
||||
{ Id = DataType.UPGRADE_WingsOfTheKenLatir, Requirement = RequirementType.Research_Upgrade }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_ExecutionRites, |
||||
new EntityModel(DataType.PASSIVE_ExecutionRites, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Execution Rites", Descriptive = DescriptiveType.Passive, |
||||
Description = @"Warden's attacks charge up to a hit that deals greatly increased damage." |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_IconOfKhastEem, |
||||
new EntityModel(DataType.PASSIVE_IconOfKhastEem, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Icon Of Khast'Eem", Descriptive = DescriptiveType.Passive, |
||||
Description = @"Grants the Zentari shields and flat armor reduction." |
||||
}) |
||||
.AddPart(new EntityRequirementModel |
||||
{ Id = DataType.UPGRADE_IconOfKhastEem, Requirement = RequirementType.Research_Upgrade }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_FaithCastBlades, |
||||
new EntityModel(DataType.PASSIVE_FaithCastBlades, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Faith Cast Blades", Descriptive = DescriptiveType.Passive, |
||||
Description = @"Increases the range of the Zentari's ranged weapon." |
||||
}) |
||||
.AddPart(new EntityRequirementModel |
||||
{ Id = DataType.UPGRADE_FaithCastBlades, Requirement = RequirementType.Research_Upgrade }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_ThroneMovingShot, |
||||
new EntityModel(DataType.PASSIVE_ThroneMovingShot, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Throne Moving Shot", Descriptive = DescriptiveType.Passive, |
||||
Description = @"Thrones can attack while moving." |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_SiroccoScript, |
||||
new EntityModel(DataType.PASSIVE_SiroccoScript, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Sirocco Script Rites", Descriptive = DescriptiveType.Passive, |
||||
Description = @"Increases the derish's movement speed" |
||||
}) |
||||
.AddPart(new EntityRequirementModel { Id = DataType.UPGRADE_SiroccoScript }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_HallowingRites, |
||||
new EntityModel(DataType.PASSIVE_HallowingRites, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Hallowing Rites", Descriptive = DescriptiveType.Passive, |
||||
Description = @"Ark Mother's creates Hallowed Ground on stabilize." |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_HallowedRuin, |
||||
new EntityModel(DataType.PASSIVE_HallowedRuin, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Hallowed Ruin", Descriptive = DescriptiveType.Passive, |
||||
Description = @"Hallowers have splash on attacks that leave an area of Hallowed Ground." |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_RegentsWrath, |
||||
new EntityModel(DataType.PASSIVE_RegentsWrath, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Regent's Wrath", Descriptive = DescriptiveType.Passive, |
||||
Description = |
||||
@"Sceptres gain energy when stabilized. They lose energy when moving. Energy is spent to have splash on attack." |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_PsalmOfFire, |
||||
new EntityModel(DataType.PASSIVE_PsalmOfFire, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Psalm Of Fire", Descriptive = DescriptiveType.Applies_Debuff, |
||||
Description = @"Fire Singers deal damage over time against attacked targets." |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_HallowedWeapons, |
||||
new EntityModel(DataType.PASSIVE_HallowedWeapons, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Hallowed Weapons", Descriptive = DescriptiveType.Applies_Debuff, |
||||
Description = @"Gains 14 damage while in Hallowed Ground" |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
}, |
||||
|
||||
|
||||
{ |
||||
DataType.PASSIVE_Zeal, |
||||
new EntityModel(DataType.PASSIVE_Zeal, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Zeal", Descriptive = DescriptiveType.Passive, |
||||
Description = @"Increased attack speed to allied near Pillar of the Heavens" |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_HallowedGround, |
||||
new EntityModel(DataType.PASSIVE_HallowedGround, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Hallowed Ground", Descriptive = DescriptiveType.Passive, |
||||
Description = @"This building generates Hallowed Ground." |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
}, |
||||
|
||||
|
||||
{ |
||||
DataType.PASSIVE_WraithBowRange, |
||||
new EntityModel(DataType.PASSIVE_WraithBowRange, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Wraith Bow Range", Descriptive = DescriptiveType.Ability, |
||||
Description = @"Increases Wraith Bow range against air." |
||||
}) |
||||
.AddPart(new EntityRequirementModel |
||||
{ Id = DataType.UPGRADE_EoxBowstring, Requirement = RequirementType.Research_Upgrade }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_Rootway, |
||||
new EntityModel(DataType.PASSIVE_Rootway, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Rootway", Descriptive = DescriptiveType.Passive, |
||||
Description = @"Building generates Rootway." |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_BehemothCapacity, |
||||
new EntityModel(DataType.PASSIVE_BehemothCapacity, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Quitl Storage", Descriptive = DescriptiveType.Passive, |
||||
Description = @"Unit stores quitl for attacks." |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_QuitlStorage2, |
||||
new EntityModel(DataType.PASSIVE_QuitlStorage2, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Quitl Storage", Descriptive = DescriptiveType.Passive, |
||||
Description = @"Unit stores more quitl for attacks." |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ Id = DataType.UPGRADE_VitellineCysts, Requirement = RequirementType.Research_Upgrade }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_ExternalDigestion, |
||||
new EntityModel(DataType.PASSIVE_ExternalDigestion, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "External Digestion", Descriptive = DescriptiveType.Passive, |
||||
Description = @"Ichor attacks splash in a cone." |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_PursuitLigaments, |
||||
new EntityModel(DataType.PASSIVE_PursuitLigaments, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Pursuit Ligaments", Descriptive = DescriptiveType.Passive, |
||||
Description = @"Increases Ichor speed to 530 (+106)." |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ Id = DataType.UPGRADE_PursuitLigaments, Requirement = RequirementType.Research_Upgrade }) |
||||
}, |
||||
{ |
||||
DataType.PASSIVE_Temporary, |
||||
new EntityModel(DataType.PASSIVE_Temporary, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Temporary", Descriptive = DescriptiveType.Passive, |
||||
Description = @"This unit has a limited duration before it dies." |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
}, |
||||
{ |
||||
DataType.PASSIVE_Stalk, |
||||
new EntityModel(DataType.PASSIVE_Stalk, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Stalk", Descriptive = DescriptiveType.Passive, |
||||
Description = |
||||
@"After remaining stationary for several seconds, gain Hidden 3 and a movement speed boost.", |
||||
Notes = "Lose hidden on attacking" |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_Ambush, |
||||
new EntityModel(DataType.PASSIVE_Stalk, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Ambush", Descriptive = DescriptiveType.Passive, |
||||
Description = @"This unit deals double damage when attacking from hidden." |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityRequirementModel { Id = DataType.UPGRADE_Ambush }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_HiddenX, |
||||
new EntityModel(DataType.PASSIVE_HiddenX, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Hidden X", Descriptive = DescriptiveType.Passive, |
||||
Description = @"This unit cannot be seen unless enemies units are within X." |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_FallenHarvest, |
||||
new EntityModel(DataType.PASSIVE_FallenHarvest, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Fallen Harvest", Descriptive = DescriptiveType.Passive, |
||||
Description = @"Incubator gets energy when nearby non-quitl units die." |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_RestoreLifeblood, |
||||
new EntityModel(DataType.PASSIVE_RestoreLifeblood, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Restore Lifeblood", Descriptive = DescriptiveType.Passive, |
||||
Description = @"Quickly heals a nearby unit" |
||||
}) |
||||
.AddPart(new EntityProductionModel { Cooldown = 0.25f }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
}, |
||||
|
||||
|
||||
{ |
||||
DataType.PASSIVE_Transfusion, |
||||
new EntityModel(DataType.PASSIVE_Transfusion, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Transfusion", Descriptive = DescriptiveType.Passive, |
||||
Description = @"Spends mana to refill the mana of nearby units" |
||||
}) |
||||
.AddPart(new EntityProductionModel { Energy = 4, Cooldown = 1 }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
}, |
||||
{ |
||||
DataType.PASSIVE_FortifiedIcons, |
||||
new EntityModel(DataType.PASSIVE_FortifiedIcons, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Fortified Icons", Descriptive = DescriptiveType.Ability, |
||||
Description = @"Increases Sipari shields and increases the bonus while in Hallowed Ground", |
||||
Notes = "+20 Shields, and +20 Shields on Hallowed Ground." |
||||
}) |
||||
.AddPart(new EntityRequirementModel |
||||
{ Id = DataType.UPGRADE_FortifiedIcons, Requirement = RequirementType.Research_Upgrade }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
}, |
||||
{ |
||||
DataType.PASSIVE_MendingDecree, |
||||
new EntityModel(DataType.PASSIVE_MendingDecree, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Mending Decree", Descriptive = DescriptiveType.Ability, |
||||
Description = @"Heals a nearby allied unit." |
||||
}) |
||||
.AddPart(new EntityProductionModel { Energy = 10, Cooldown = 3 }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
}, |
||||
{ |
||||
DataType.PASSIVE_GodstoneBulwark, |
||||
new EntityModel(DataType.PASSIVE_GodstoneBulwark, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Godstone Bulkwark", Descriptive = DescriptiveType.Ability, |
||||
Description = @"Grants +1 damage reduction." |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_Invervention, |
||||
new EntityModel(DataType.PASSIVE_Invervention, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Intervention", Descriptive = DescriptiveType.Ability, |
||||
Description = |
||||
"The Saoshin releases healing energy. Allied units nearby heal over several seconds. This automatically activates when the Saoshin drops below 70 HP." |
||||
}) |
||||
.AddPart(new EntityProductionModel { Pyre = 70, Cooldown = 5 }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
}, |
||||
// Passives |
||||
// Aru Passives |
||||
{ |
||||
DataType.PASSIVE_BloodFrenzy, |
||||
new EntityModel(DataType.PASSIVE_BloodFrenzy, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Blood Frenzy", Descriptive = DescriptiveType.Ability, |
||||
Description = |
||||
@"Thrums gain more attack speed for a short duration when a nearby allied Thrum kills an enemy unit." |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_XacalDamage, |
||||
new EntityModel(DataType.PASSIVE_XacalDamage, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Xacal Damage", Descriptive = DescriptiveType.Ability, |
||||
Description = |
||||
@"Xacal builds up charges for double damage overtime. These charges can be spent on attacking." |
||||
}) |
||||
.AddPart(new EntityRequirementModel |
||||
{ Id = DataType.UPGRADE_EthericFibers, Requirement = RequirementType.Research_Upgrade }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_XacalDefense, |
||||
new EntityModel(DataType.PASSIVE_XacalDefense, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Xacal Defense", Descriptive = DescriptiveType.Ability, |
||||
Description = |
||||
@"Xacal take 1 less damage from all attacks." |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_CastingFromBlood, |
||||
new EntityModel(DataType.PASSIVE_CastingFromBlood, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Cast From Blood", Descriptive = DescriptiveType.Ability, |
||||
Description = |
||||
@"This unit can spend life to cast abilities when it doesn't have enough energy.", |
||||
Notes = "They must have at least one remaining hitpoint after to perform Cast From Blood." |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_OssifyingSwarm, |
||||
new EntityModel(DataType.PASSIVE_OssifyingSwarm, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Ossifying Swarm", Descriptive = DescriptiveType.Ability, |
||||
Description = |
||||
@"Reduces the movement speed and attack speed of enemies near your attack target.", |
||||
Notes = "10% movement and attack speed. Stacks up to 5 times." |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_AaroxBurn, |
||||
new EntityModel(DataType.PASSIVE_AaroxBurn, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Aarox Burn", Descriptive = DescriptiveType.Ability, |
||||
Description = |
||||
@"The aarox dies when attacking. Any units in its area of effect suffer damage over time.", |
||||
Notes = "Deals 75 damage over 3 seconds." |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_QuenchingScythes, |
||||
new EntityModel(DataType.PASSIVE_QuenchingScythes, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Quenching Scythes", Descriptive = DescriptiveType.Ability, |
||||
Description = |
||||
@"Recovers 5 life when dealing damage, or 10 mana if life is full." |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_EngorgedArteries, |
||||
new EntityModel(DataType.PASSIVE_EngorgedArteries, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Engorged Arteries", Descriptive = DescriptiveType.Ability, |
||||
Description = |
||||
@"Grants +2 range when deployed on rootway." |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_ProjectileGestation, |
||||
new EntityModel(DataType.PASSIVE_ProjectileGestation, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Projectile Gestation", Descriptive = DescriptiveType.Ability, |
||||
Description = |
||||
@"Fires a quitl at a target enemy unit." |
||||
}) |
||||
.AddPart(new EntityProductionModel { Energy = 35, Cooldown = 2.5f }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_GuidingAmber, |
||||
new EntityModel(DataType.PASSIVE_GuidingAmber, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Guiding Amber", Descriptive = DescriptiveType.Ability, |
||||
Description = |
||||
@"Units hit by this attack takes +1 damage for a few seconds, to a maximum of +4." |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_FireQuitl, |
||||
new EntityModel(DataType.PASSIVE_FireQuitl, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Spawn Quitl", Descriptive = DescriptiveType.Ability, |
||||
Description = @"Unit spawns Quitl on attack.", |
||||
Notes = "Quitl deals 99 damage over it's life span of 8 seconds." |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
} |
||||
}; |
||||
} |
||||
} |
||||
@ -0,0 +1,654 @@
|
||||
using System.Collections.Generic; |
||||
using Model.Entity.Parts; |
||||
using Model.Types; |
||||
|
||||
namespace Model.Entity.Data; |
||||
|
||||
public partial class EntityData |
||||
{ |
||||
public static Dictionary<string, EntityModel> GetResearchData() |
||||
{ |
||||
return new Dictionary<string, EntityModel> |
||||
{ |
||||
// Upgrades |
||||
// Q'Rath |
||||
{ |
||||
DataType.UPGRADE_GreavesOfAhqar, |
||||
new EntityModel(DataType.UPGRADE_GreavesOfAhqar, EntityType.Tech) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Greaves Of Ahqar", Descriptive = DescriptiveType.Upgrade, |
||||
Description = "Increases the Sipari speed by 75." |
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "X" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 100, Ether = 100, BuildTime = 100, ProducedBy = DataType.BUILDING_Reliquary }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_Reliquary, |
||||
Requirement = RequirementType.Production_Building |
||||
}) |
||||
.AddPart(new EntityVanguardReplacedModel |
||||
{ ImmortalId = DataType.IMMORTAL_Orzum, ReplacedById = DataType.UPGRADE_FaithCastBlades }) |
||||
}, |
||||
{ |
||||
DataType.UPGRADE_RadiantWard, |
||||
new EntityModel(DataType.UPGRADE_RadiantWard, EntityType.Tech) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Research Radiant Ward", Descriptive = DescriptiveType.Upgrade, |
||||
Description = "Unlocks the dervish's Radiant Ward ability" |
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "R", HoldSpace = true, HotkeyGroup = "X" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 80, Ether = 80, BuildTime = 34, ProducedBy = DataType.BUILDING_HouseOfFadingSaints }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_HouseOfFadingSaints, |
||||
Requirement = RequirementType.Production_Building |
||||
}) |
||||
}, |
||||
|
||||
{ |
||||
DataType.UPGRADE_FortifiedIcons, |
||||
new EntityModel(DataType.UPGRADE_FortifiedIcons, EntityType.Tech) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Fortified Icons", Descriptive = DescriptiveType.Upgrade, |
||||
Description = |
||||
"""
|
||||
Sipari get more Shields. |
||||
|
||||
Bonus Shields from <b style="color:white">Hallowed Ground</b> |
||||
"""
|
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "X", HoldSpace = true }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 125, Ether = 125, BuildTime = 60, ProducedBy = DataType.BUILDING_EyeOfAros }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_EyeOfAros, |
||||
Requirement = RequirementType.Production_Building |
||||
}) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_Reliquary, |
||||
Requirement = RequirementType.Production_Building |
||||
}) |
||||
.AddPart(new EntityVanguardReplacedModel |
||||
{ ImmortalId = DataType.IMMORTAL_Orzum, ReplacedById = DataType.UPGRADE_IconOfKhastEem }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.UPGRADE_FaithCastBlades, |
||||
new EntityModel(DataType.UPGRADE_FaithCastBlades, EntityType.Tech) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Faith-Cast Blades", Descriptive = DescriptiveType.Upgrade, |
||||
Description = |
||||
"""
|
||||
Zentari get more range attack when in Hallowed Ground. |
||||
"""
|
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "X" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 50, Ether = 125, BuildTime = 60, ProducedBy = DataType.BUILDING_Reliquary }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ Id = DataType.BUILDING_Reliquary, Requirement = RequirementType.Research_Building }) |
||||
.AddPart(new EntityVanguardAddedModel |
||||
{ ReplaceId = DataType.UPGRADE_GreavesOfAhqar, ImmortalId = DataType.IMMORTAL_Orzum }) |
||||
}, |
||||
{ |
||||
DataType.UPGRADE_RelicOfTheWrathfulGaze, |
||||
new EntityModel(DataType.UPGRADE_RelicOfTheWrathfulGaze, EntityType.Tech) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Relic Of The Wrathful Gaze", Descriptive = DescriptiveType.Upgrade, |
||||
Description = "Increases the Castigator's anti-air weapon range." |
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "X", HoldSpace = true }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 75, Ether = 75, BuildTime = 29, ProducedBy = DataType.BUILDING_HouseOfFadingSaints }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_HouseOfFadingSaints, |
||||
Requirement = RequirementType.Production_Building |
||||
}) |
||||
}, |
||||
|
||||
{ |
||||
DataType.UPGRADE_PsalmOfFire, |
||||
new EntityModel(DataType.UPGRADE_PsalmOfFire, EntityType.Tech) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Psalm of Fire", Descriptive = DescriptiveType.Upgrade, |
||||
Description = "Fire Singers get area damage." |
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "S", HotkeyGroup = "X", HoldSpace = true }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityProductionModel |
||||
{ |
||||
Alloy = 125, Ether = 200, BuildTime = 64, |
||||
ProducedBy = DataType.BUILDING_KeeperOfTheHardenedFlames |
||||
}) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_KeeperOfTheHardenedFlames, |
||||
Requirement = RequirementType.Production_Building |
||||
}) |
||||
}, |
||||
|
||||
{ |
||||
DataType.UPGRADE_WindStep, |
||||
new EntityModel(DataType.UPGRADE_WindStep, EntityType.Tech) |
||||
.AddPart(new EntityInfoModel |
||||
{ Name = "Windstep", Descriptive = DescriptiveType.Upgrade, Description = "Unlocks windstep." }) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "X" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 125, Ether = 100, BuildTime = 75, ProducedBy = DataType.BUILDING_MonasteryOfIzur }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ Id = DataType.BUILDING_Reliquary, Requirement = RequirementType.Production_Building }) |
||||
}, |
||||
{ |
||||
DataType.UPGRADE_ZephyrRange, |
||||
new EntityModel(DataType.UPGRADE_ZephyrRange, EntityType.Tech) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Zephyr Range", Descriptive = DescriptiveType.Upgrade, |
||||
Description = "Increases Zephyr's range by 100." |
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "X" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 100, Ether = 50, BuildTime = 50, ProducedBy = DataType.BUILDING_Reliquary }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ Id = DataType.BUILDING_Reliquary, Requirement = RequirementType.Research_Building }) |
||||
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_WindStep }) |
||||
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_ZephyrRange }) |
||||
}, |
||||
{ |
||||
DataType.UPGRADE_SiroccoScript, |
||||
new EntityModel(DataType.UPGRADE_SiroccoScript, EntityType.Tech) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Sirocco Script", Descriptive = DescriptiveType.Upgrade, |
||||
Description = "Grant's the Dervish Sirocco Script" |
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "X", HoldSpace = true }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityProductionModel |
||||
{ |
||||
Alloy = 100, Ether = 125, BuildTime = 60, ProducedBy = DataType.BUILDING_HouseOfFadingSaints |
||||
}) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_HouseOfFadingSaints, |
||||
Requirement = RequirementType.Production_Building |
||||
}) |
||||
}, |
||||
|
||||
{ |
||||
DataType.UPGRADE_IconOfTheEnduringVigil, |
||||
new EntityModel(DataType.UPGRADE_IconOfTheEnduringVigil, EntityType.Tech) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Icon of the Enduring Vigil", Descriptive = DescriptiveType.Upgrade, |
||||
Description = "The Dervish's Radiant Wards become permanent." |
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "X", HoldSpace = true }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityProductionModel |
||||
{ |
||||
Alloy = 100, Ether = 100, BuildTime = 34, ProducedBy = DataType.BUILDING_HouseOfFadingSaints |
||||
}) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_HouseOfFadingSaints, |
||||
Requirement = RequirementType.Production_Building |
||||
}) |
||||
}, |
||||
|
||||
{ |
||||
DataType.UPGRADE_AbsolverHealthUpgrade, |
||||
new EntityModel(DataType.UPGRADE_AbsolverHealthUpgrade, EntityType.Tech) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Absolver Health Upgrade", Descriptive = DescriptiveType.Upgrade, |
||||
Description = "Absolvers get more HP and damage reductions" |
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "X" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityProductionModel |
||||
{ |
||||
Alloy = 150, Ether = 150, BuildTime = 90, ProducedBy = DataType.BUILDING_HouseOfFadingSaints |
||||
}) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_HouseOfFadingSaints, |
||||
Requirement = RequirementType.Production_Building |
||||
}) |
||||
}, |
||||
|
||||
{ |
||||
DataType.UPGRADE_Awestrike, |
||||
new EntityModel(DataType.UPGRADE_Awestrike, EntityType.Tech) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Awestrike", Descriptive = DescriptiveType.Upgrade, |
||||
Description = "Unlocks a damage spell for Shar'u" |
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "X" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityProductionModel |
||||
{ |
||||
Alloy = 125, Ether = 150, BuildTime = 45, ProducedBy = DataType.BUILDING_HouseOfFadingSaints |
||||
}) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_EyeOfAros, |
||||
Requirement = RequirementType.Production_Building |
||||
}) |
||||
}, |
||||
|
||||
{ |
||||
DataType.UPGRADE_IconOfKhastEem, |
||||
new EntityModel(DataType.UPGRADE_IconOfKhastEem, EntityType.Tech) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Icon of Khast'Eem", Descriptive = DescriptiveType.Upgrade, |
||||
Description = "Grants the Zentari shields and flat armor reduction." |
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HoldSpace = true, HotkeyGroup = "X" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 100, Ether = 100, BuildTime = 43, ProducedBy = DataType.BUILDING_EyeOfAros }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_EyeOfAros, |
||||
Requirement = RequirementType.Production_Building |
||||
}) |
||||
.AddPart(new EntityVanguardAddedModel |
||||
{ ReplaceId = DataType.UPGRADE_FortifiedIcons, ImmortalId = DataType.IMMORTAL_Orzum }) |
||||
}, |
||||
{ |
||||
DataType.UPGRADE_WingsOfTheKenLatir, |
||||
new EntityModel(DataType.UPGRADE_WingsOfTheKenLatir, EntityType.Tech) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Wings of the Ken'Latir", Descriptive = DescriptiveType.Upgrade, |
||||
Description = "Wardens use their empowered attacks more often." |
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "E", HoldSpace = true, HotkeyGroup = "X" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 150, Ether = 100, BuildTime = 60, ProducedBy = DataType.BUILDING_BearerOfTheCrown }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_EyeOfAros, Requirement = RequirementType.Production_Building |
||||
}) |
||||
}, |
||||
{ |
||||
DataType.UPGRADE_TitheBlades, |
||||
new EntityModel(DataType.UPGRADE_TitheBlades, EntityType.Tech) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Tithe Blades", Descriptive = DescriptiveType.Upgrade, |
||||
Description = "Unlocks a utility ability for Thrones." |
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "A", HoldSpace = true, HotkeyGroup = "X" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 200, Ether = 200, BuildTime = 120, ProducedBy = DataType.BUILDING_BearerOfTheCrown }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_BearerOfTheCrown, Requirement = RequirementType.Production_Building |
||||
}) |
||||
}, |
||||
// Upgrades |
||||
// Aru |
||||
{ |
||||
DataType.UPGRADE_Offering, |
||||
new EntityModel(DataType.UPGRADE_Offering, EntityType.Tech) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Offering", |
||||
Descriptive = DescriptiveType.Upgrade, |
||||
Description = "Unlocks Offering" |
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "X" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_AltarOfTheWorthy, |
||||
Requirement = RequirementType.Research_Building |
||||
}) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_Neurocyte, |
||||
Requirement = RequirementType.Production_Building |
||||
}) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 100, Ether = 75, BuildTime = 60, ProducedBy = DataType.BUILDING_Neurocyte }) |
||||
}, |
||||
{ |
||||
DataType.UPGRADE_PursuitLigaments, |
||||
new EntityModel(DataType.UPGRADE_PursuitLigaments, EntityType.Tech) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Pursuit Ligaments", |
||||
Description = |
||||
"""
|
||||
Ichors get more movement speed. |
||||
""",
|
||||
Descriptive = DescriptiveType.Upgrade |
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "X" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_Neurocyte, |
||||
Requirement = RequirementType.Research_Building |
||||
}) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 100, Ether = 100, BuildTime = 80, ProducedBy = DataType.BUILDING_Neurocyte }) |
||||
}, |
||||
{ |
||||
DataType.UPGRADE_ResinantSpeed, |
||||
new EntityModel(DataType.UPGRADE_ResinantSpeed, EntityType.Tech) |
||||
.AddPart(new EntityInfoModel { Name = "Resinant Speed", Descriptive = DescriptiveType.Upgrade }) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "X" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_Neurocyte, |
||||
Requirement = RequirementType.Research_Building |
||||
}) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_AmberWomb, |
||||
Requirement = RequirementType.Research_Building |
||||
}) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 100, Ether = 100, BuildTime = 60, ProducedBy = DataType.BUILDING_Neurocyte }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.UPGRADE_RootShepherdHidden, |
||||
new EntityModel(DataType.UPGRADE_RootShepherdHidden, EntityType.Tech) |
||||
.AddPart(new EntityInfoModel |
||||
{ Name = "Root Shepherd Hidden", Descriptive = DescriptiveType.Upgrade }) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "X", HoldSpace = true }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_Neurocyte, |
||||
Requirement = RequirementType.Research_Building |
||||
}) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_AmberWomb, |
||||
Requirement = RequirementType.Research_Building |
||||
}) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 100, Ether = 100, BuildTime = 60, ProducedBy = DataType.BUILDING_Neurocyte }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.UPGRADE_RootShepherdSpeed, |
||||
new EntityModel(DataType.UPGRADE_RootShepherdSpeed, EntityType.Tech) |
||||
.AddPart(new EntityInfoModel |
||||
{ Name = "Root Shepherd Speed", Descriptive = DescriptiveType.Upgrade }) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "X", HoldSpace = true }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_Neurocyte, |
||||
Requirement = RequirementType.Research_Building |
||||
}) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_AmberWomb, |
||||
Requirement = RequirementType.Research_Building |
||||
}) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 100, Ether = 100, BuildTime = 80, ProducedBy = DataType.BUILDING_Neurocyte }) |
||||
}, |
||||
|
||||
|
||||
{ |
||||
DataType.UPGRADE_EthericFibers, |
||||
new EntityModel(DataType.UPGRADE_EthericFibers, EntityType.Tech) |
||||
.AddPart(new EntityInfoModel { Name = "Etheric Fibers", Descriptive = DescriptiveType.Upgrade }) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "X" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_Neurocyte, |
||||
Requirement = RequirementType.Research_Building |
||||
}) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 75, Ether = 100, BuildTime = 75, ProducedBy = DataType.BUILDING_Neurocyte }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.UPGRADE_ObstructingSwarm, |
||||
new EntityModel(DataType.UPGRADE_ObstructingSwarm, EntityType.Tech) |
||||
.AddPart(new EntityInfoModel { Name = "Obstructing Swarm", Descriptive = DescriptiveType.Upgrade }) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "X", HoldSpace = true }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_Neurocyte, |
||||
Requirement = RequirementType.Research_Building |
||||
}) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_AmberWomb, |
||||
Requirement = RequirementType.Research_Building |
||||
}) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 150, Ether = 100, BuildTime = 100, ProducedBy = DataType.BUILDING_Neurocyte }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.UPGRADE_Hematoma, |
||||
new EntityModel(DataType.UPGRADE_Hematoma, EntityType.Tech) |
||||
.AddPart(new EntityInfoModel { Name = "Hematoma", Descriptive = DescriptiveType.Upgrade }) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "X", HoldSpace = true }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_Neurocyte, |
||||
Requirement = RequirementType.Research_Building |
||||
}) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_AmberWomb, |
||||
Requirement = RequirementType.Research_Building |
||||
}) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 125, Ether = 125, BuildTime = 45, ProducedBy = DataType.BUILDING_Neurocyte }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.UPGRADE_VitellineCysts, |
||||
new EntityModel(DataType.UPGRADE_VitellineCysts, EntityType.Tech) |
||||
.AddPart(new EntityInfoModel { Name = "Vitelline Cysts", Descriptive = DescriptiveType.Upgrade }) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "A", HotkeyGroup = "X", HoldSpace = true }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_DeepNest, |
||||
Requirement = RequirementType.Research_Building |
||||
}) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 200, Ether = 200, BuildTime = 46, ProducedBy = DataType.BUILDING_DeepNest }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.UPGRADE_HyperAdrenoceptors, |
||||
new EntityModel(DataType.UPGRADE_HyperAdrenoceptors, EntityType.Tech) |
||||
.AddPart(new EntityInfoModel |
||||
{ Name = "Hyper Adrenoceptors", Descriptive = DescriptiveType.Upgrade }) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "X", HoldSpace = true }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_DeepNest, |
||||
Requirement = RequirementType.Research_Building |
||||
}) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 100, Ether = 100, BuildTime = 60, ProducedBy = DataType.BUILDING_DeepNest }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.UPGRADE_EoxBowstring, |
||||
new EntityModel(DataType.UPGRADE_EoxBowstring, EntityType.Tech) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Eox Bowstring", |
||||
Description = "Increase's the range of the Wraith Bow anti-air attack.", |
||||
Descriptive = DescriptiveType.Upgrade |
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "X", HoldSpace = true }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_Neurocyte, |
||||
Requirement = RequirementType.Research_Building |
||||
}) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 50, Ether = 100, BuildTime = 29, ProducedBy = DataType.BUILDING_Neurocyte }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.UPGRADE_SporeBurst, |
||||
new EntityModel(DataType.UPGRADE_SporeBurst, EntityType.Tech) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Spore Burst", |
||||
Description = "Aerovores and Omnivores get area damage vs air units.", |
||||
Descriptive = DescriptiveType.Upgrade |
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "S", HotkeyGroup = "X", HoldSpace = true }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_RootCradle, |
||||
Requirement = RequirementType.Research_Building |
||||
}) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 100, Ether = 150, BuildTime = 64, ProducedBy = DataType.BUILDING_RootCradle }) |
||||
}, |
||||
{ |
||||
DataType.UPGRADE_Ambush, |
||||
new EntityModel(DataType.UPGRADE_Ambush, EntityType.Tech) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Research Ambush", |
||||
Description = |
||||
"""
|
||||
Bone Stalkers get double damage for a few seconds after attack while Hidden. |
||||
""",
|
||||
Descriptive = DescriptiveType.Upgrade |
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "X", HoldSpace = false }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 100, Ether = 75, BuildTime = 60, ProducedBy = DataType.BUILDING_RedVale }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_RedVale, |
||||
Requirement = RequirementType.Research_Building |
||||
}) |
||||
}, |
||||
{ |
||||
DataType.UPGRADE_BloodPlague, |
||||
new EntityModel(DataType.UPGRADE_BloodPlague, EntityType.Tech) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Blood Plague", Descriptive = DescriptiveType.Upgrade, |
||||
Description = "Unlocks Blood Plague" |
||||
}) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "X", HoldSpace = true }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_RedVale, |
||||
Requirement = RequirementType.Research_Building |
||||
}) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 100, Ether = 150, BuildTime = 100, ProducedBy = DataType.BUILDING_RedVale }) |
||||
.AddPart(new EntityVanguardReplacedModel |
||||
{ ImmortalId = DataType.IMMORTAL_Xol, ReplacedById = DataType.ABILITY_BirthingStorm }) |
||||
}, |
||||
{ |
||||
DataType.UPGRADE_GodphageDamage, |
||||
new EntityModel(DataType.UPGRADE_GodphageDamage, EntityType.Tech) |
||||
.AddPart(new EntityInfoModel { Name = "Godphage Damage", Descriptive = DescriptiveType.Upgrade }) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "X" }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_DeepNest, |
||||
Requirement = RequirementType.Research_Building |
||||
}) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 250, Ether = 250, BuildTime = 100, ProducedBy = DataType.BUILDING_DeepNest }) |
||||
}, |
||||
{ |
||||
DataType.UPGRADE_BirthingStorm, |
||||
new EntityModel(DataType.UPGRADE_BirthingStorm, EntityType.Tech) |
||||
.AddPart(new EntityInfoModel { Name = "Birthing Storm", Descriptive = DescriptiveType.Upgrade }) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "X", HoldSpace = true }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_RedVale, |
||||
Requirement = RequirementType.Research_Building |
||||
}) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 100, Ether = 150, BuildTime = 100, ProducedBy = DataType.BUILDING_RedVale }) |
||||
.AddPart(new EntityVanguardAddedModel |
||||
{ ImmortalId = DataType.IMMORTAL_Mala, ReplaceId = DataType.ABILITY_BloodPlague }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.UPGRADE_GENERIC_Attack1, |
||||
new EntityModel(DataType.UPGRADE_GENERIC_Attack1, EntityType.Tech) |
||||
.AddPart(new EntityInfoModel { Name = "Aru Attack Level 1", Descriptive = DescriptiveType.Upgrade }) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "A", HotkeyGroup = "X", HoldSpace = true }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_RedVale, |
||||
Requirement = RequirementType.Research_Building |
||||
}) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 125, Ether = 125, BuildTime = 114, ProducedBy = DataType.BUILDING_RootCradle }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.UPGRADE_GENERIC_Defense1, |
||||
new EntityModel(DataType.UPGRADE_GENERIC_Defense1, EntityType.Tech) |
||||
.AddPart(new EntityInfoModel |
||||
{ Name = "Aru Defense Level 1", Descriptive = DescriptiveType.Upgrade }) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "S", HotkeyGroup = "X", HoldSpace = true }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityRequirementModel |
||||
{ |
||||
Id = DataType.BUILDING_RedVale, |
||||
Requirement = RequirementType.Research_Building |
||||
}) |
||||
.AddPart(new EntityProductionModel |
||||
{ Alloy = 125, Ether = 125, BuildTime = 114, ProducedBy = DataType.BUILDING_RootCradle }) |
||||
} |
||||
}; |
||||
} |
||||
} |
||||
@ -0,0 +1,405 @@
|
||||
using System.Collections.Generic; |
||||
using System.Linq; |
||||
using Model.Entity.Parts; |
||||
using Model.Entity.Types; |
||||
using Model.Types; |
||||
using Newtonsoft.Json; |
||||
|
||||
namespace Model.Entity.Data; |
||||
|
||||
public partial class EntityData |
||||
{ |
||||
public static string AsJson() |
||||
{ |
||||
var json = JsonConvert.SerializeObject(Get(), Formatting.Indented); |
||||
return json; |
||||
} |
||||
|
||||
public static Dictionary<string, EntityModel> Get() |
||||
{ |
||||
var entityModels = new Dictionary<string, EntityModel> |
||||
{ |
||||
// Neutrals |
||||
|
||||
// Pyre Events |
||||
{ |
||||
DataType.PYREEVENT_CampTaken, new EntityModel(DataType.PYREEVENT_CampTaken, EntityType.Pyre_Event) |
||||
.AddPart(new EntityInfoModel { Name = "Pyre Camp", Description = "Provides 25 when taken." }) |
||||
.AddPart(new EntityPyreRewardModel { BaseReward = 25 }) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "2" }) |
||||
}, |
||||
{ |
||||
DataType.PYREEVENT_MinerTaken, new EntityModel(DataType.PYREEVENT_MinerTaken, EntityType.Pyre_Event) |
||||
.AddPart(new EntityInfoModel { Name = "Pyre Camp", Description = "Provides 90 when taken." }) |
||||
.AddPart(new EntityPyreRewardModel |
||||
{ BaseReward = 0, OverTimeRewardDuration = 90, OverTimeReward = 1 }) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "2" }) |
||||
}, |
||||
{ |
||||
DataType.PYREEVENT_TowerKilled, new EntityModel(DataType.PYREEVENT_TowerKilled, EntityType.Pyre_Event) |
||||
.AddPart(new EntityInfoModel { Name = "Tower Taken", Description = "Provides 10 when destroyed." }) |
||||
.AddPart(new EntityPyreRewardModel { BaseReward = 10 }) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "2" }) |
||||
}, |
||||
|
||||
// TEAPOTS |
||||
{ |
||||
DataType.TEAPOT_Teapot, new EntityModel(DataType.TEAPOT_Teapot, EntityType.Teapot) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Teapot", Description = "Basic scout. Every faction has this", |
||||
Notes = @"Very powerful! So Fast" |
||||
}) |
||||
.AddPart(new EntityVitalityModel { Health = 120, Armor = ArmorType.Light }) |
||||
.AddPart(new EntityMovementModel { Speed = 400 }) |
||||
}, |
||||
{ |
||||
DataType.TEAPOT_FlyingTeapot, new EntityModel(DataType.TEAPOT_FlyingTeapot, EntityType.Teapot) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Detector", |
||||
Description = "Has 1100 vision, and can see hidden units within 1000 range.", |
||||
Notes = @"Doesn't take up a scout slot." |
||||
}) |
||||
.AddPart(new EntityRequirementModel { Id = DataType.TEAPOT_Teapot }) |
||||
.AddPart(new EntitySupplyModel { Takes = 1 }) |
||||
.AddPart(new EntityProductionModel { Alloy = 100, Ether = 50 }) |
||||
.AddPart(new EntityVitalityModel { Health = 120, DefenseLayer = 80, Armor = ArmorType.Light }) |
||||
.AddPart(new EntityMovementModel { Speed = 280, Movement = MovementType.Air }) |
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Detection }) |
||||
}, |
||||
|
||||
// Families |
||||
{ |
||||
DataType.FAMILY_Rae, |
||||
new EntityModel(DataType.FAMILY_Rae, EntityType.Family, true) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Rae" |
||||
}) |
||||
}, |
||||
{ |
||||
DataType.FAMILY_Sylv, |
||||
new EntityModel(DataType.FAMILY_Sylv, EntityType.Family, true) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Sylv" |
||||
}) |
||||
}, |
||||
{ |
||||
DataType.FAMILY_Angelic, |
||||
new EntityModel(DataType.FAMILY_Angelic, EntityType.Family, true) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Angelic" |
||||
}) |
||||
}, |
||||
{ |
||||
DataType.FAMILY_Human, |
||||
new EntityModel(DataType.FAMILY_Human, EntityType.Family, true) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Human" |
||||
}) |
||||
}, |
||||
{ |
||||
DataType.FAMILY_Coalition, |
||||
new EntityModel(DataType.FAMILY_Coalition, EntityType.Family, true) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Coalition?" |
||||
}) |
||||
}, |
||||
{ |
||||
DataType.FAMILY_Demonic, |
||||
new EntityModel(DataType.FAMILY_Demonic, EntityType.Family, true) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Demonic?" |
||||
}) |
||||
}, |
||||
{ |
||||
DataType.FAMILY_NazRa, |
||||
new EntityModel(DataType.FAMILY_NazRa, EntityType.Family, true) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Naz'Ra" |
||||
}) |
||||
}, |
||||
// Factions |
||||
// Sylv |
||||
{ |
||||
DataType.FACTION_Aru, |
||||
new EntityModel(DataType.FACTION_Aru, EntityType.Faction) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Aru" |
||||
}) |
||||
.AddPart(new EntityPassiveModel |
||||
{ |
||||
Name = "Overgrowth", |
||||
Description = |
||||
"Your units have an extra layer of health a regens rapidly when a unit hasn't been damaged recently. This regen is doubled on rootway." |
||||
}) |
||||
.AddPart(new EntityPassiveModel |
||||
{ |
||||
Name = "Blood", |
||||
Description = |
||||
"Your casters passively get blood for spells. This blood regen rate is increased on rootway. Your casters can also spend their own life as blood. (Spending health as blood is currenly not in game.)" |
||||
}) |
||||
.AddPart(new EntityPassiveModel |
||||
{ |
||||
Name = "Blood Wells", |
||||
Description = |
||||
"You can summon blood wells for pyre, that allow you to heal your units health and mana." |
||||
}) |
||||
}, |
||||
{ |
||||
DataType.FACTION_Iratek, |
||||
new EntityModel(DataType.FACTION_Iratek, EntityType.Faction, true) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Iratek" |
||||
}) |
||||
}, |
||||
{ |
||||
DataType.FACTION_Yul, |
||||
new EntityModel(DataType.FACTION_Yul, EntityType.Faction, true) |
||||
.AddPart(new EntityInfoModel { Name = "Yul" }) |
||||
}, |
||||
// Factions |
||||
// Angelic |
||||
{ |
||||
DataType.FACTION_QRath, |
||||
new EntityModel(DataType.FACTION_QRath, EntityType.Faction) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Q'Rath", |
||||
Notes = |
||||
"Angelic faction that has adopted many humans into their ranks. They seek to bring more into their collective." |
||||
}) |
||||
.AddPart(new EntityPassiveModel |
||||
{ |
||||
Name = "Wards", |
||||
Description = |
||||
"Your units have an extra layer of health that is always (but slowly) regenerates. The regeneration is double on Hallowed Ground." |
||||
}) |
||||
}, |
||||
{ |
||||
DataType.FACTION_YRiah, |
||||
new EntityModel(DataType.FACTION_QRath, EntityType.Faction, true) |
||||
.AddPart(new EntityInfoModel { Name = "R'Raih" }) |
||||
}, |
||||
{ |
||||
DataType.FACTION_ArkShai, |
||||
new EntityModel(DataType.FACTION_QRath, EntityType.Faction, true) |
||||
.AddPart(new EntityInfoModel |
||||
{ Name = "Ark'Shai" }) |
||||
}, |
||||
// Factions |
||||
// Human |
||||
{ |
||||
DataType.FACTION_Jora, |
||||
new EntityModel(DataType.FACTION_Jora, EntityType.Faction, true) |
||||
.AddPart(new EntityInfoModel { Name = "Jora" }) |
||||
}, |
||||
{ |
||||
DataType.FACTION_Telmetra, |
||||
new EntityModel(DataType.FACTION_Telmetra, EntityType.Faction, true) |
||||
.AddPart(new EntityInfoModel { Name = "Talmetra" }) |
||||
}, |
||||
{ |
||||
DataType.FACTION_Kjor, |
||||
new EntityModel(DataType.FACTION_Kjor, EntityType.Faction, true) |
||||
.AddPart(new EntityInfoModel |
||||
{ Name = "Kjor" } |
||||
) |
||||
}, |
||||
// Factions |
||||
// Rae |
||||
{ |
||||
DataType.FACTION_Herlesh, |
||||
new EntityModel(DataType.FACTION_Herlesh, EntityType.Faction, true) |
||||
.AddPart(new EntityInfoModel { Name = "Herlesh" }) |
||||
}, |
||||
// Factions |
||||
// Coalition |
||||
{ |
||||
DataType.FACTION_Khardu, |
||||
new EntityModel(DataType.FACTION_Khardu, EntityType.Faction, true) |
||||
.AddPart(new EntityInfoModel { Name = "Khardu" }) |
||||
}, |
||||
// Factions |
||||
// Neutral |
||||
{ |
||||
DataType.FACTION_Neutral, |
||||
new EntityModel(DataType.FACTION_Neutral, EntityType.Faction) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Neutral" |
||||
}) |
||||
}, |
||||
|
||||
// Keys |
||||
{ |
||||
DataType.COMMAND_Attack, |
||||
new EntityModel(DataType.COMMAND_Attack, EntityType.Command) |
||||
.AddPart(new EntityInfoModel |
||||
{ Name = "Attack", Description = "Makes selected units attack targeted area." }) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "A", HotkeyGroup = "D" }) |
||||
}, |
||||
{ |
||||
DataType.COMMAND_StandGround, |
||||
new EntityModel(DataType.COMMAND_StandGround, EntityType.Command) |
||||
.AddPart(new EntityInfoModel |
||||
{ Name = "Stand Ground", Description = "Makes selected units stop moving." }) |
||||
.AddPart(new EntityHotkeyModel { Hotkey = "S", HotkeyGroup = "D" }) |
||||
}, |
||||
// Starting Structures |
||||
{ |
||||
DataType.STARTING_Bastion, |
||||
new EntityModel(DataType.STARTING_Bastion, EntityType.Building) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Bastion", |
||||
Description = "Provides a fully upgraded base worth of alloy.", |
||||
Notes = "Revives in 40 seconds when destroyed." |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Neutral }) |
||||
.AddPart(new EntityHarvestModel |
||||
{ |
||||
HarvestedPerInterval = 6, RequiresWorker = false, Resource = ResourceType.Alloy, Slots = 1, |
||||
TotalAmount = 6000 |
||||
}) |
||||
.AddPart(new EntityVitalityModel { Health = 500, Armor = ArmorType.Heavy }) |
||||
.AddPart(new EntityWeaponModel |
||||
{ Damage = 30, AttacksPerSecond = 1.401f, Targets = TargetType.All, Range = 700 }) |
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_BastionPassives }) |
||||
}, |
||||
{ |
||||
DataType.STARTING_Tower, |
||||
new EntityModel(DataType.STARTING_Tower, EntityType.Building) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Starting Tower", |
||||
Notes = "Currently not in game. Can be upgraded to the factions pyre tower." |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Neutral }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Neutral }) |
||||
.AddPart(new EntityVitalityModel |
||||
{ Health = 1000, DefenseLayer = 500, Armor = ArmorType.Heavy, IsStructure = true }) |
||||
.AddPart(new EntityWeaponModel |
||||
{ |
||||
Damage = 20, Range = 800, AttacksPerSecond = 1.124f, Targets = TargetType.All, |
||||
MediumDamage = 25, HeavyDamage = 30 |
||||
}) |
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Respite }) |
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedGround }) |
||||
}, |
||||
// Starting Structures |
||||
// Aru |
||||
{ |
||||
DataType.STARTING_TownHall_Aru, |
||||
new EntityModel(DataType.STARTING_TownHall_Aru, EntityType.Building, true) |
||||
.AddPart(new EntityInfoModel |
||||
{ Name = "Grove Heart (Starting)", Descriptive = DescriptiveType.TownHall_Starting }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
||||
.AddPart(new EntityVitalityModel |
||||
{ Health = 2000, DefenseLayer = 400, Armor = ArmorType.Heavy, IsStructure = true }) |
||||
.AddPart(new EntityHarvestModel |
||||
{ |
||||
HarvestedPerInterval = 1, RequiresWorker = true, Resource = ResourceType.Alloy, Slots = 6, |
||||
TotalAmount = 6000 |
||||
}) |
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway }) |
||||
}, |
||||
// Starting Structures |
||||
// Q'Rath |
||||
{ |
||||
DataType.STARTING_TownHall_QRath, |
||||
new EntityModel(DataType.STARTING_TownHall_QRath, EntityType.Building, true) |
||||
.AddPart(new EntityInfoModel |
||||
{ Name = "Acropolis (Starting)", Descriptive = DescriptiveType.TownHall_Starting }) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
||||
.AddPart(new EntityVitalityModel |
||||
{ Health = 1600, DefenseLayer = 800, Armor = ArmorType.Heavy, IsStructure = true }) |
||||
.AddPart(new EntityHarvestModel |
||||
{ |
||||
HarvestedPerInterval = 6, RequiresWorker = false, Resource = ResourceType.Alloy, Slots = 1, |
||||
TotalAmount = 6000 |
||||
}) |
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedGround }) |
||||
}, |
||||
|
||||
// Passives |
||||
// Neutral |
||||
|
||||
{ |
||||
DataType.PASSIVE_Detection, |
||||
new EntityModel(DataType.PASSIVE_Detection, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Detection", Descriptive = DescriptiveType.Passive, |
||||
Description = |
||||
@"Unit can see all hidden units in its detection radius." |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.Any }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_BastionPassives, |
||||
new EntityModel(DataType.PASSIVE_BastionPassives, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "(Scouts and Pyre)", Descriptive = DescriptiveType.Passive, |
||||
Description = |
||||
@"Bastion generates one scout in 2 minutes, up to a max of 2 scouts. And generates pyre over time." |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.Any }) |
||||
}, |
||||
{ |
||||
DataType.PASSIVE_Respite, |
||||
new EntityModel(DataType.PASSIVE_Respite, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Respite", Descriptive = DescriptiveType.Passive, |
||||
Description = |
||||
@"Nearby units will slowly heal after not attacking or being attacked for 10 seconds." |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.Any }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.PASSIVE_HarvestAlloy, |
||||
new EntityModel(DataType.PASSIVE_HarvestAlloy, EntityType.Passive) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Harvest Alloy", Descriptive = DescriptiveType.Passive, |
||||
Description = "This unit can harvest alloy." |
||||
}) |
||||
.AddPart(new EntityFactionModel { Faction = DataType.Any }) |
||||
}, |
||||
|
||||
{ |
||||
DataType.NEUTRAL_PyreMiner, |
||||
new EntityModel(DataType.NEUTRAL_PyreMiner, EntityType.Building) |
||||
.AddPart(new EntityInfoModel |
||||
{ |
||||
Name = "Pyre Miner", |
||||
Description = "Passively harvest pyre.", |
||||
Notes = "" |
||||
}) |
||||
} |
||||
}; |
||||
return entityModels |
||||
.Concat(GetResearchData()) |
||||
.Concat(GetArmyData()) |
||||
.Concat(GetAbilityData()) |
||||
.Concat(GetImmortalData()) |
||||
.Concat(GetBuildingData()) |
||||
.Concat(GetPassiveData()) |
||||
.ToDictionary( |
||||
a => a.Key, |
||||
a => a.Value); |
||||
} |
||||
} |
||||
Loading…
Reference in new issue