From c4f1b86f2727a4b50731a63ea2ac494540a90f14 Mon Sep 17 00:00:00 2001 From: Jonathan McCaffrey Date: Thu, 31 Mar 2022 13:33:09 -0400 Subject: [PATCH] Hotkey data fixes --- Model/Entity/Data/DATA.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Model/Entity/Data/DATA.cs b/Model/Entity/Data/DATA.cs index 2c3cf85..55fbdef 100644 --- a/Model/Entity/Data/DATA.cs +++ b/Model/Entity/Data/DATA.cs @@ -1672,7 +1672,7 @@ public class DATA { Description = @"The Zephyr teleports toward target location, draining shields. Windstepping into Halled Ground restores shields instead." }) - .AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "D" }) + .AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "D" }) .AddPart(new EntityFactionModel { Faction = FactionType.QRath }) .AddPart(new EntityProductionModel { Cooldown = 20 }) }, { @@ -1726,7 +1726,7 @@ public class DATA { Description = @"After a short delay, enemy ground units at center of the area suffer a huge burst of damage. Targets outside the center take reduced damage. Then the area is left ablaze damaging units over time." }) - .AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "D" }) + .AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "D" }) .AddPart(new EntityFactionModel { Faction = FactionType.QRath }) .AddPart(new EntityProductionModel { Cooldown = 8, Energy = 60 }) },