@ -1289,15 +1289,17 @@ public class DATA
{ Alloy = 1 0 0 , Ether = 0 , BuildTime = 3 0 , ProducedBy = DataType . BUILDING_AmberWomb } )
. AddPart ( new EntitySupplyModel { Takes = 4 } )
. AddPart ( new EntityVitalityModel { Health = 1 0 0 , DefenseLayer = 4 0 , Armor = ArmorType . Medium } )
. AddPart ( new EntityMovementModel { Speed = 3 8 2 , Movement = MovementType . Ground } )
. AddPart ( new EntityMovementModel { Speed = 4 2 4 , Movement = MovementType . Ground } )
. AddPart ( new EntityWeaponModel
{
Damage = 1 3 , LightDamage = 3 2 , MediumDamage = 1 9 , Range = 5 0 0 , AttacksPerSecond = 0.7f ,
Targets = TargetType . Ground
Damage = 1 3 , LightDamage = 2 7 , MediumDamage = 2 0 , Range = 5 0 0 , AttacksPerSecond = 0.7f ,
Targets = TargetType . Ground , SecondsBetweenAttacks = 1.429f
} )
. AddPart ( new EntityIdUpgradeModel { Id = DataType . UPGRADE_DenInstinct } )
. AddPart ( new EntityIdUpgradeModel { Id = DataType . UPGRADE_PursuitLigaments } )
. AddPart ( new EntityIdPassiveModel { Id = DataType . PASSIVE_ExternalDigestion } )
. AddPart ( new EntityIdPassiveModel { Id = DataType . PASSIVE_PursuitLigaments } )
. AddPart ( new EntityIdPassiveModel { Id = DataType . PASSIVE_DenInstinct } )
} ,
{
DataType . UNIT_Resinant ,
@ -1711,7 +1713,9 @@ public class DATA
{
DataType . UPGRADE_DenInstinct ,
new EntityModel ( DataType . UPGRADE_DenInstinct , EntityType . Tech )
. AddPart ( new EntityInfoModel { Name = "Den Instinct" , Descriptive = DescriptiveType . Upgrade } )
. AddPart ( new EntityInfoModel { Name = "Den Instinct" ,
Description = "Allows the Ichor to Stabilize to gain bonus shields and leave behind a region of difficult ground." ,
Descriptive = DescriptiveType . Upgrade } )
. AddPart ( new EntityHotkeyModel { Hotkey = "E" , HotkeyGroup = "TAB" } )
. AddPart ( new EntityFactionModel { Faction = DataType . FACTION_Aru } )
. AddPart ( new EntityRequirementModel
@ -1725,7 +1729,9 @@ public class DATA
{
DataType . UPGRADE_PursuitLigaments ,
new EntityModel ( DataType . UPGRADE_PursuitLigaments , EntityType . Tech )
. AddPart ( new EntityInfoModel { Name = "Pursuit Ligaments" , Descriptive = DescriptiveType . Upgrade } )
. AddPart ( new EntityInfoModel { Name = "Pursuit Ligaments" ,
Description = "Significantly increases the Ichor's movement speed." ,
Descriptive = DescriptiveType . Upgrade } )
. AddPart ( new EntityHotkeyModel { Hotkey = "R" , HotkeyGroup = "TAB" } )
. AddPart ( new EntityFactionModel { Faction = DataType . FACTION_Aru } )
. AddPart ( new EntityRequirementModel
@ -1734,7 +1740,7 @@ public class DATA
Requirement = RequirementType . Research_Building
} )
. AddPart ( new EntityProductionModel
{ Alloy = 7 5 , Ether = 1 0 0 , BuildTime = 4 5 , ProducedBy = DataType . BUILDING_Neurocyte } )
{ Alloy = 7 5 , Ether = 1 0 0 , BuildTime = 6 0 , ProducedBy = DataType . BUILDING_Neurocyte } )
} ,
{
DataType . UPGRADE_ResinantDeploy ,
@ -2187,6 +2193,32 @@ public class DATA
} )
. AddPart ( new EntityFactionModel { Faction = DataType . FACTION_Aru } )
} ,
{
DataType . PASSIVE_PursuitLigaments ,
new EntityModel ( DataType . PASSIVE_PursuitLigaments , EntityType . Passive )
. AddPart ( new EntityInfoModel
{
Name = "Pursuit Ligaments" , Descriptive = DescriptiveType . Passive ,
Description = @"Increases Ichor speed to 530 (+106)."
} )
. AddPart ( new EntityFactionModel { Faction = DataType . FACTION_Aru } )
. AddPart ( new EntityRequirementModel
{ Id = DataType . UPGRADE_PursuitLigaments , Requirement = RequirementType . Research_Upgrade } )
} ,
{
DataType . PASSIVE_DenInstinct ,
new EntityModel ( DataType . PASSIVE_DenInstinct , EntityType . Passive )
. AddPart ( new EntityInfoModel
{
Name = "Den Instinct" , Descriptive = DescriptiveType . Passive ,
Description = @"After remaining stationary for a short time, gain a hude pool of bonus shields. For a short time, this leaves behind a den that slows non-hover units while moving over it."
} )
. AddPart ( new EntityFactionModel { Faction = DataType . FACTION_Aru } )
. AddPart ( new EntityRequirementModel
{ Id = DataType . UPGRADE_DenInstinct , Requirement = RequirementType . Research_Upgrade } )
} ,
{
DataType . PASSIVE_Temporary ,