Add tabbed DataTables with new Production, Vitality, and Movement tables

This commit is contained in:
Jonathan
2025-04-27 22:07:52 -04:00
parent e28f74b354
commit d320476084
7 changed files with 90 additions and 15 deletions
+16 -1
View File
@@ -7,7 +7,22 @@
<LayoutMediumContentComponent>
<WebsiteTitleComponent>Data Tables</WebsiteTitleComponent>
<WeaponTable/>
<MudTabs Elevation="2" >
<MudTabPanel Text="Attacks">
<WeaponTable/>
</MudTabPanel>
<MudTabPanel Text="Production">
<ProductionTable/>
</MudTabPanel>
<MudTabPanel Text="Health">
<VitalityTable/>
</MudTabPanel>
<MudTabPanel Text="Movement">
<MovementTable/>
</MudTabPanel>
</MudTabs>
<ContentDividerComponent></ContentDividerComponent>
@@ -0,0 +1,19 @@
<MudDataGrid T="EntityMovementModel" Items="@_data"
SortMode="SortMode.Multiple"
Filterable="true"
Hideable="true">
<Columns>
<PropertyColumn Property="x => x.Parent.GetName()" Title="Entity"/>
<PropertyColumn Property="x => x.Movement"/>
<PropertyColumn Property="x => x.Speed" />
<PropertyColumn Property="x => x.Parent.GetFaction()" Title="Faction"/>
<PropertyColumn Property="x => x.Parent.GetImmortal()" Title="Immortal"/>
</Columns>
</MudDataGrid>
@code {
IEnumerable<EntityMovementModel> _data = DATA.Get()
.SelectMany(e => e.Value.EntityParts)
.OfType<EntityMovementModel>()
.ToList();
}
@@ -0,0 +1,21 @@
<MudDataGrid T="EntityProductionModel" Items="@data"
SortMode="SortMode.Multiple"
Filterable="true"
Hideable="true">
<Columns>
<PropertyColumn Property="x => x.Parent.GetName()" Title="Entity"/>
<PropertyColumn Property="x => x.Alloy"/>
<PropertyColumn Property="x => x.BuildTime"/>
<PropertyColumn Property="x => x.Ether"/>
<PropertyColumn Property="x => x.Parent.GetFaction()" Title="Faction"/>
<PropertyColumn Property="x => x.Parent.GetImmortal()" Title="Immortal"/>
</Columns>
</MudDataGrid>
@code {
readonly IEnumerable<EntityProductionModel> data = DATA.Get()
.SelectMany(e => e.Value.EntityParts)
.OfType<EntityProductionModel>()
.ToList();
}
@@ -1,5 +0,0 @@
<h3>UnitTable</h3>
@code {
}
@@ -0,0 +1,23 @@
<MudDataGrid T="EntityVitalityModel" Items="@_data"
SortMode="SortMode.Multiple"
Filterable="true"
Hideable="true">
<Columns>
<PropertyColumn Property="x => x.Parent.GetName()" Title="Entity"/>
<PropertyColumn Property="x => x.Health"/>
<PropertyColumn Property="x => x.Armor" />
<PropertyColumn Property="x => x.Defense" />
<PropertyColumn Property="x => x.DefenseLayer" />
<PropertyColumn Property="x => x.IsStructure" />
<PropertyColumn Property="x => x.IsEtheric" />
<PropertyColumn Property="x => x.Parent.GetFaction()" Title="Faction"/>
<PropertyColumn Property="x => x.Parent.GetImmortal()" Title="Immortal"/>
</Columns>
</MudDataGrid>
@code {
IEnumerable<EntityVitalityModel> _data = DATA.Get()
.SelectMany(e => e.Value.EntityParts)
.OfType<EntityVitalityModel>()
.ToList();
}
+3 -9
View File
@@ -1,11 +1,9 @@
<h3>WeaponTable</h3>
<MudDataGrid T="EntityWeaponModel" Items="@_entityWeapons"
<MudDataGrid T="EntityWeaponModel" Items="@_data"
SortMode="SortMode.Multiple"
Filterable="true"
Hideable="true">
<Columns>
<PropertyColumn Property="x => x.Parent.GetName()" Title="Entity"/>
<PropertyColumn Property="x => x.Range" Title="Range"/>
<PropertyColumn Property="x => x.Damage" Title="Damage"/>
<PropertyColumn Property="x => x.AttacksPerSecond" Title="Attacks Per Second"/>
@@ -13,17 +11,13 @@
<PropertyColumn Property="x => x.DamagePerSecondLight()" Title="DPS (Light)"/>
<PropertyColumn Property="x => x.DamagePerSecondMedium()" Title="DPS (Medium)"/>
<PropertyColumn Property="x => x.DamagePerSecondHeavy()" Title="DPS (Heavy)"/>
<PropertyColumn Property="x => x.Parent.GetName()" Title="Owner Name"/>
<PropertyColumn Property="x => x.Parent.GetFaction()" Title="Faction"/>
<PropertyColumn Property="x => x.Parent.GetImmortal()" Title="Immortal"/>
</Columns>
<PagerContent>
<MudDataGridPager T="EntityWeaponModel" />
</PagerContent>
</MudDataGrid>
@code {
IEnumerable<EntityWeaponModel> _entityWeapons = DATA.Get()
IEnumerable<EntityWeaponModel> _data = DATA.Get()
.SelectMany(e => e.Value.EntityParts)
.OfType<EntityWeaponModel>()
.ToList();