Add tabbed DataTables with new Production, Vitality, and Movement tables
This commit is contained in:
@@ -7,7 +7,22 @@
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<LayoutMediumContentComponent>
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<LayoutMediumContentComponent>
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<WebsiteTitleComponent>Data Tables</WebsiteTitleComponent>
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<WebsiteTitleComponent>Data Tables</WebsiteTitleComponent>
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<WeaponTable/>
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<MudTabs Elevation="2" >
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<MudTabPanel Text="Attacks">
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<WeaponTable/>
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</MudTabPanel>
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<MudTabPanel Text="Production">
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<ProductionTable/>
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</MudTabPanel>
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<MudTabPanel Text="Health">
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<VitalityTable/>
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</MudTabPanel>
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<MudTabPanel Text="Movement">
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<MovementTable/>
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</MudTabPanel>
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</MudTabs>
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<ContentDividerComponent></ContentDividerComponent>
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<ContentDividerComponent></ContentDividerComponent>
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@@ -0,0 +1,19 @@
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<MudDataGrid T="EntityMovementModel" Items="@_data"
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SortMode="SortMode.Multiple"
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Filterable="true"
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Hideable="true">
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<Columns>
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<PropertyColumn Property="x => x.Parent.GetName()" Title="Entity"/>
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<PropertyColumn Property="x => x.Movement"/>
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<PropertyColumn Property="x => x.Speed" />
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<PropertyColumn Property="x => x.Parent.GetFaction()" Title="Faction"/>
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<PropertyColumn Property="x => x.Parent.GetImmortal()" Title="Immortal"/>
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</Columns>
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</MudDataGrid>
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@code {
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IEnumerable<EntityMovementModel> _data = DATA.Get()
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.SelectMany(e => e.Value.EntityParts)
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.OfType<EntityMovementModel>()
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.ToList();
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}
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@@ -0,0 +1,21 @@
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<MudDataGrid T="EntityProductionModel" Items="@data"
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SortMode="SortMode.Multiple"
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Filterable="true"
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Hideable="true">
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<Columns>
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<PropertyColumn Property="x => x.Parent.GetName()" Title="Entity"/>
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<PropertyColumn Property="x => x.Alloy"/>
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<PropertyColumn Property="x => x.BuildTime"/>
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<PropertyColumn Property="x => x.Ether"/>
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<PropertyColumn Property="x => x.Parent.GetFaction()" Title="Faction"/>
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<PropertyColumn Property="x => x.Parent.GetImmortal()" Title="Immortal"/>
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</Columns>
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</MudDataGrid>
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@code {
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readonly IEnumerable<EntityProductionModel> data = DATA.Get()
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.SelectMany(e => e.Value.EntityParts)
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.OfType<EntityProductionModel>()
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.ToList();
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}
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@@ -1,5 +0,0 @@
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<h3>UnitTable</h3>
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@code {
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}
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@@ -0,0 +1,23 @@
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<MudDataGrid T="EntityVitalityModel" Items="@_data"
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SortMode="SortMode.Multiple"
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Filterable="true"
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Hideable="true">
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<Columns>
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<PropertyColumn Property="x => x.Parent.GetName()" Title="Entity"/>
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<PropertyColumn Property="x => x.Health"/>
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<PropertyColumn Property="x => x.Armor" />
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<PropertyColumn Property="x => x.Defense" />
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<PropertyColumn Property="x => x.DefenseLayer" />
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<PropertyColumn Property="x => x.IsStructure" />
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<PropertyColumn Property="x => x.IsEtheric" />
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<PropertyColumn Property="x => x.Parent.GetFaction()" Title="Faction"/>
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<PropertyColumn Property="x => x.Parent.GetImmortal()" Title="Immortal"/>
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</Columns>
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</MudDataGrid>
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@code {
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IEnumerable<EntityVitalityModel> _data = DATA.Get()
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.SelectMany(e => e.Value.EntityParts)
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.OfType<EntityVitalityModel>()
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.ToList();
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}
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@@ -1,11 +1,9 @@
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<h3>WeaponTable</h3>
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<MudDataGrid T="EntityWeaponModel" Items="@_data"
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<MudDataGrid T="EntityWeaponModel" Items="@_entityWeapons"
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SortMode="SortMode.Multiple"
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SortMode="SortMode.Multiple"
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Filterable="true"
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Filterable="true"
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Hideable="true">
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Hideable="true">
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<Columns>
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<Columns>
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<PropertyColumn Property="x => x.Parent.GetName()" Title="Entity"/>
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<PropertyColumn Property="x => x.Range" Title="Range"/>
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<PropertyColumn Property="x => x.Range" Title="Range"/>
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<PropertyColumn Property="x => x.Damage" Title="Damage"/>
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<PropertyColumn Property="x => x.Damage" Title="Damage"/>
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<PropertyColumn Property="x => x.AttacksPerSecond" Title="Attacks Per Second"/>
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<PropertyColumn Property="x => x.AttacksPerSecond" Title="Attacks Per Second"/>
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@@ -13,17 +11,13 @@
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<PropertyColumn Property="x => x.DamagePerSecondLight()" Title="DPS (Light)"/>
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<PropertyColumn Property="x => x.DamagePerSecondLight()" Title="DPS (Light)"/>
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<PropertyColumn Property="x => x.DamagePerSecondMedium()" Title="DPS (Medium)"/>
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<PropertyColumn Property="x => x.DamagePerSecondMedium()" Title="DPS (Medium)"/>
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<PropertyColumn Property="x => x.DamagePerSecondHeavy()" Title="DPS (Heavy)"/>
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<PropertyColumn Property="x => x.DamagePerSecondHeavy()" Title="DPS (Heavy)"/>
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<PropertyColumn Property="x => x.Parent.GetName()" Title="Owner Name"/>
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<PropertyColumn Property="x => x.Parent.GetFaction()" Title="Faction"/>
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<PropertyColumn Property="x => x.Parent.GetFaction()" Title="Faction"/>
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<PropertyColumn Property="x => x.Parent.GetImmortal()" Title="Immortal"/>
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<PropertyColumn Property="x => x.Parent.GetImmortal()" Title="Immortal"/>
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</Columns>
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</Columns>
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<PagerContent>
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<MudDataGridPager T="EntityWeaponModel" />
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</PagerContent>
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</MudDataGrid>
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</MudDataGrid>
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@code {
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@code {
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IEnumerable<EntityWeaponModel> _entityWeapons = DATA.Get()
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IEnumerable<EntityWeaponModel> _data = DATA.Get()
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.SelectMany(e => e.Value.EntityParts)
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.SelectMany(e => e.Value.EntityParts)
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.OfType<EntityWeaponModel>()
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.OfType<EntityWeaponModel>()
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.ToList();
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.ToList();
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@@ -1,6 +1,7 @@
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using System.Globalization;
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using System.Globalization;
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using System.Text.Json;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Blazor.Analytics;
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using Blazored.LocalStorage;
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using Blazored.LocalStorage;
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using IGP;
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using IGP;
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using Microsoft.AspNetCore.Components.Web;
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using Microsoft.AspNetCore.Components.Web;
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@@ -38,6 +39,12 @@ builder.Services.AddBlazoredLocalStorageAsSingleton(config =>
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config.JsonSerializerOptions.WriteIndented = false;
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config.JsonSerializerOptions.WriteIndented = false;
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});
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});
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#if DEBUG
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builder.Services.AddGoogleAnalytics("G-S96LW7TVFY");
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#else
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builder.Services.AddGoogleAnalytics(builder.Configuration["GATag"]);
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#endif
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builder.Services.AddScoped<INavigationService, NavigationService>();
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builder.Services.AddScoped<INavigationService, NavigationService>();
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builder.Services.AddScoped<IKeyService, KeyService>();
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builder.Services.AddScoped<IKeyService, KeyService>();
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builder.Services.AddScoped<IImmortalSelectionService, ImmortalSelectionService>();
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builder.Services.AddScoped<IImmortalSelectionService, ImmortalSelectionService>();
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@@ -73,6 +80,7 @@ builder.Services.AddScoped(sp => new HttpClient
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builder.Services.AddMudServices();
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builder.Services.AddMudServices();
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await builder.Build().RunAsync();
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await builder.Build().RunAsync();
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