feat(Documents) Notes/Docs page improvements and warning cleanup

This commit is contained in:
2022-04-07 13:30:00 -04:00
parent b270453030
commit d82e60efdf
223 changed files with 4396 additions and 2861 deletions
@@ -1,97 +1,112 @@
@if (Vitality != null || Movement != null) {
@if (Vitality != null || Movement != null)
{
@if (StyleType.Equals("Plain"))
{
@if (Vitality != null) {
@if (Vitality != null)
{
<div>
@if (!Vitality.DefenseLayer.Equals(0))
{
<div>
@if (!Vitality.DefenseLayer.Equals(0)) {
<div>
<b>Shield:</b> @Vitality.DefenseLayer
</div>
}
@if (!Vitality.Health.Equals(0)) {
<div>
<b>Health:</b> @Vitality.Health
</div>
}
@if (!Vitality.Energy.Equals(0)) {
<div>
<b>Energy:</b> @Vitality.Energy
</div>
}
@if (Vitality.Armor != "") {
<div>
<b>Armor:</b> @Vitality.Armor
</div>
}
@if (Vitality.IsEtheric) {
<div>
<b> + Etheric</b>
</div>
}
@if (Vitality.IsStructure) {
<div>
<b> + Structure</b>
</div>
}
<b>Shield:</b> @Vitality.DefenseLayer
</div>
}
@if (!Vitality.Health.Equals(0))
{
<div>
<b>Health:</b> @Vitality.Health
</div>
}
@if (!Vitality.Energy.Equals(0))
{
<div>
<b>Energy:</b> @Vitality.Energy
</div>
}
@if (Vitality.Armor != "")
{
<div>
<b>Armor:</b> @Vitality.Armor
</div>
}
@if (Movement != null) {
@if (Vitality.IsEtheric)
{
<div>
@if (!Movement.Speed.Equals(0)) {
<div>
<b>Speed:</b> @Movement.Speed
</div>
}
else {
<div>
<b>Speed:</b> Immobile
</div>
}
<div>
<b>Move Type:</b> @Movement.Movement
</div>
<b> + Etheric</b>
</div>
}
@if (Vitality.IsStructure)
{
<div>
<b> + Structure</b>
</div>
}
</div>
}
@if (Movement != null)
{
<div>
@if (!Movement.Speed.Equals(0))
{
<div>
<b>Speed:</b> @Movement.Speed
</div>
}
else
{
<div>
<b>Speed:</b> Immobile
</div>
}
<div>
<b>Move Type:</b> @Movement.Movement
</div>
</div>
}
}
else
{
<EntityDisplayComponent Title="Stats">
<div class="statContainer">
@if (Vitality != null) {
@if (Vitality != null)
{
<div>
@if (!Vitality.DefenseLayer.Equals(0)) {
@if (!Vitality.DefenseLayer.Equals(0))
{
<div>
<b>Shield:</b> @Vitality.DefenseLayer
</div>
}
@if (!Vitality.Health.Equals(0)) {
@if (!Vitality.Health.Equals(0))
{
<div>
<b>Health:</b> @Vitality.Health
</div>
}
@if (!Vitality.Energy.Equals(0)) {
@if (!Vitality.Energy.Equals(0))
{
<div>
<b>Energy:</b> @Vitality.Energy
</div>
}
@if (Vitality.Armor != "") {
@if (Vitality.Armor != "")
{
<div>
<b>Armor:</b> @Vitality.Armor
</div>
}
@if (Vitality.IsEtheric) {
@if (Vitality.IsEtheric)
{
<div>
<b> + Etheric</b>
</div>
}
@if (Vitality.IsStructure) {
@if (Vitality.IsStructure)
{
<div>
<b> + Structure</b>
</div>
@@ -100,14 +115,17 @@
}
@if (Movement != null) {
@if (Movement != null)
{
<div>
@if (!Movement.Speed.Equals(0)) {
@if (!Movement.Speed.Equals(0))
{
<div>
<b>Speed:</b> @Movement.Speed
</div>
}
else {
else
{
<div>
<b>Speed:</b> Immobile
</div>
@@ -132,21 +150,20 @@
}
}
</style>
}
}
@code {
[CascadingParameter]
public EntityModel? Entity { get; set; }
[CascadingParameter]
public EntityModel? Entity { get; set; } = default!;
[CascadingParameter]
public string StyleType { get; set; } = "Detailed";
private EntityVitalityModel Vitality => Entity.Vitality();
private EntityMovementModel Movement => Entity.Movement();
private EntityVitalityModel Vitality => Entity!.Vitality();
private EntityMovementModel Movement => Entity!.Movement();
}