feat(Documents) Notes/Docs page improvements and warning cleanup
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@@ -4,7 +4,8 @@ This document will contain general setup notes for the project.
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## Prerequisite
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To understand content in this document, it is recommended to have some software development experience. Particularly using GitHub and Visual Studio.
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To understand content in this document, it is recommended to have some software development experience. Particularly
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using GitHub and Visual Studio.
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- [GitHub Documentation](https://docs.github.com/en/get-started)
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@@ -16,10 +17,13 @@ To make updates to this website, it is recommended to understand HTML/CSS and C#
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- [Mozilla's HTML Documentation](https://developer.mozilla.org/en-US/docs/Learn/HTML/Introduction_to_HTML/Getting_started)
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- [W3SCHOOLS' HTML Documentation](https://www.w3schools.com/html/)
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Further, you should understand the product and clients this website is for. So it is recommended to play "Immortal: Gates of Pyre".
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- [IGP Website](https://gatesofpyre.com/)
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- **Please Note:** This product currently has restricted access with it is in a pre-alpha state. If you are not aware or interested in IGP, I recommend to wait for product release. Otherwise, check out their discord for steps of getting access.
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Further, you should understand the product and clients this website is for. So it is recommended to play "Immortal:
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Gates of Pyre".
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- [IGP Website](https://gatesofpyre.com/)
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- **Please Note:** This product currently has restricted access with it is in a pre-alpha state. If you are not
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aware or interested in IGP, I recommend to wait for product release. Otherwise, check out their discord for steps
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of getting access.
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## Installation
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@@ -27,17 +31,19 @@ Download and install Visual Studio preview.
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https://visualstudio.microsoft.com/vs/preview/
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When installing, ensure you have selected "Workloads | **ASP.NET and web development**" and "Individual components | **.NET WebAssembly build tools**".
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When installing, ensure you have selected "Workloads | **ASP.NET and web development**" and "Individual components | **
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.NET WebAssembly build tools**".
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## Download Project
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Get this project from GitHub.
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Get this project from GitHub.
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```bash
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git clone https://github.com/JonathanMcCaffrey/IGP-Fan-Reference.git
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```
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## Project Tree
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```
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C:.
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├───.github
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@@ -60,24 +66,25 @@ C:.
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## Running
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- Open `IGP/IGP.sln`.
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- Open `IGP/IGP.sln`.
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- Click the green RUN button in Visual Studio.
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- A local copy of the IGP Website should have launched on your machine.
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## Publishing
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**Important:** publishing new version of the website will not occur until issue [39528](https://github.com/dotnet/aspnetcore/issues/39528) in dotnet/aspnetcore is resolved.
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**Important:** publishing new version of the website will not occur until
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issue [39528](https://github.com/dotnet/aspnetcore/issues/39528) in dotnet/aspnetcore is resolved.
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Code committed to the `main` branch will automatically be deployed to [production](https://www.igpfanreference.com/).
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Code committed to the `develop` branch will automatically be deployed to [development](https://calm-mud-04916b210.1.azurestaticapps.net/).
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*This is handle via the files in `.github/workflow`. Look into these [GitHub Actions Documents](https://docs.github.com/en/actions) if curious about how this CI system works.*
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Code committed to the `develop` branch will automatically be deployed
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to [development](https://calm-mud-04916b210.1.azurestaticapps.net/).
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*This is handle via the files in `.github/workflow`. Look into
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these [GitHub Actions Documents](https://docs.github.com/en/actions) if curious about how this CI system works.*
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## Troubleshooting
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Nothing that some good internet searches cannot resolved. But you can also contact the project maintainer on [IGP Fan Reference](https://discord.gg/uMq8bMGeeN) Discord.
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Nothing that some good internet searches cannot resolved. But you can also contact the project maintainer
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on [IGP Fan Reference](https://discord.gg/uMq8bMGeeN) Discord.
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@@ -1,42 +1,54 @@
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---
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LastUpdated: 2022-02-18
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Section: "Coop"
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LastUpdated: 2022-02-18 Section: "Coop"
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Name: "Coop Holdout, Some distant place (Nuath)"
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IsPreAlpha: true
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---
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Information contained in this note is based on this <a href="https://www.youtube.com/watch?v=XkAgOCIz3DE">YouTube, Reference Video</a>.
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Information contained in this note is based on this <a href="https://www.youtube.com/watch?v=XkAgOCIz3DE">YouTube,
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Reference Video</a>.
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<img width="420" style="margin: auto; border:2px solid black;" src="image/notes/coop-holdout/OpenBases.png" />
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<div style="margin: auto; text-align:center;"><b>Open Bases</b></div>
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On this map, you start with around 500 alloy and 100 ether. You are probably going to want to expand to the bases in the marked order, given the density of defending enemies shown on the minimap.
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On this map, you start with around 500 alloy and 100 ether. You are probably going to want to expand to the bases in the
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marked order, given the density of defending enemies shown on the minimap.
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You should know that these are all standard bases that will mine out in 10 minutes. Giving a total of 18,000 alloy and 7,200 ether. Plus an additional 6,000 alloy from the starting Bastion. In the late game, you will have zero income, aside from pyre.
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You should know that these are all standard bases that will mine out in 10 minutes. Giving a total of 18,000 alloy and
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7,200 ether. Plus an additional 6,000 alloy from the starting Bastion. In the late game, you will have zero income,
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aside from pyre.
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<img width="420" style="margin: auto; border:2px solid black;" src="image/notes/coop-holdout/EnemySpawns.png" />
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<div style="margin: auto; text-align:center;"><b>Enemy Spawn Areas</b></div>
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The first enemy wave will spawn at 1 minute, and every 2 minutes after will spawn a new wave. These waves are small, and won't be a threat until the 15-minute mark.
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The first enemy wave will spawn at 1 minute, and every 2 minutes after will spawn a new wave. These waves are small, and
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won't be a threat until the 15-minute mark.
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<img width="420" style="margin: auto; border:2px solid black;" src="image/notes/coop-holdout/DefendPoints.png" />
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<div style="margin: auto; text-align:center;"><b>Pyre Towers</b></div>
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You have till then to take all 5 of your bases, and set a defensive line at the outer Pyre towers.
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The spawn size post the 15-minute mark does become rather large. You may be tempted to fall back and abandon forward bases, but the waves will stack if not dealt with. Eventually, more units than the game can handle, so ensure outer pyre towers are held. Try to take them back if you lose them.
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The spawn size post the 15-minute mark does become rather large. You may be tempted to fall back and abandon forward
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bases, but the waves will stack if not dealt with. Eventually, more units than the game can handle, so ensure outer pyre
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towers are held. Try to take them back if you lose them.
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<img width="420" style="margin: auto; border:2px solid black;" src="image/notes/coop-holdout/Pyre.png" />
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<div style="margin: auto; text-align:center;"><b>Pyre Camps</b></div>
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When you have the time you are also going to need to take the 4 pyre camps spread around the map. It will probably be ideal to split your army in half, to protect your two outer towers, and just have a small force of Ichors or Dervishes to clear the camps quickly.
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When you have the time you are also going to need to take the 4 pyre camps spread around the map. It will probably be
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ideal to split your army in half, to protect your two outer towers, and just have a small force of Ichors or Dervishes
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to clear the camps quickly.
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<img width="420" style="margin: auto; border:2px solid black;" src="image/notes/coop-holdout/Multipliers.png" />
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<div style="margin: auto; text-align:center;"><b>Multipliers</b></div>
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If you have additional free time, you can take out the Altar of the Worthys on the edges of the map to double your current more multiplier: 2, 4, 8, to the max of 16. Amber Wombs will also spawn, with a pack of enemies to defend them. Killing an Amber Womb will increase your score, but also spawn random friendly and enemy units. With this spawning, it's possible to go past the supply cap.
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If you have additional free time, you can take out the Altar of the Worthys on the edges of the map to double your
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current more multiplier: 2, 4, 8, to the max of 16. Amber Wombs will also spawn, with a pack of enemies to defend them.
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Killing an Amber Womb will increase your score, but also spawn random friendly and enemy units. With this spawning, it's
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possible to go past the supply cap.
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But really, these optional objectives can be completely ignored, so you can just focus on surviving for as long as possible.
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But really, these optional objectives can be completely ignored, so you can just focus on surviving for as long as
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possible.
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