feat(Documents) Notes/Docs page improvements and warning cleanup

This commit is contained in:
2022-04-07 13:30:00 -04:00
parent b270453030
commit d82e60efdf
223 changed files with 4396 additions and 2861 deletions
+4 -3
View File
@@ -1,9 +1,10 @@
using System.Collections.Generic;
using Model.Immortal.Entity;
using Model.Entity;
namespace Model.Immortal.Economy;
namespace Model.Economy;
public class EconomyModel {
public class EconomyModel
{
public int Interval { get; set; } = 0;
public float Alloy { get; set; } = 0;
public float Ether { get; set; } = 0;
+34 -19
View File
@@ -1,17 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Model.Immortal.BuildOrders;
using Model.Immortal.Entity;
using Model.Immortal.Types;
using Model.BuildOrders;
using Model.Entity;
using Model.Types;
namespace Model.Immortal.Economy;
namespace Model.Economy;
public class EconomyOverTimeModel {
public class EconomyOverTimeModel
{
public List<EconomyModel> EconomyOverTime { get; set; } = new();
public void Calculate(BuildOrderModel buildOrder, int timing, int fromInterval) {
if (EconomyOverTime == null) {
public void Calculate(BuildOrderModel buildOrder, int timing, int fromInterval)
{
if (EconomyOverTime == null)
{
EconomyOverTime = new List<EconomyModel>();
for (var interval = 0; interval < timing; interval++)
EconomyOverTime.Add(new EconomyModel { Interval = interval });
@@ -22,9 +25,11 @@ public class EconomyOverTimeModel {
while (EconomyOverTime.Count < timing)
EconomyOverTime.Add(new EconomyModel { Interval = EconomyOverTime.Count - 1 });
for (var interval = fromInterval; interval < timing; interval++) {
for (var interval = fromInterval; interval < timing; interval++)
{
var economyAtSecond = EconomyOverTime[interval];
if (interval > 0) {
if (interval > 0)
{
economyAtSecond.Alloy = EconomyOverTime[interval - 1].Alloy;
economyAtSecond.Ether = EconomyOverTime[interval - 1].Ether;
economyAtSecond.WorkerCount = EconomyOverTime[interval - 1].WorkerCount;
@@ -45,10 +50,12 @@ public class EconomyOverTimeModel {
select harvester).ToList();
// Add funds
foreach (var entity in economyAtSecond.Harvesters) {
foreach (var entity in economyAtSecond.Harvesters)
{
var harvester = entity.Harvest();
if (harvester.RequiresWorker)
if (harvester.Resource == ResourceType.Alloy) {
if (harvester.Resource == ResourceType.Alloy)
{
var usedWorkers = Math.Min(harvester.Slots, freeWorkers);
economyAtSecond.Alloy += harvester.HarvestedPerInterval * usedWorkers;
freeWorkers -= usedWorkers;
@@ -56,7 +63,8 @@ public class EconomyOverTimeModel {
if (usedWorkers < harvester.Slots) workersNeeded += 1;
}
if (harvester.RequiresWorker == false) {
if (harvester.RequiresWorker == false)
{
if (harvester.Resource == ResourceType.Ether)
economyAtSecond.Ether += harvester.HarvestedPerInterval * harvester.Slots;
@@ -68,20 +76,24 @@ public class EconomyOverTimeModel {
// Create new worker
if (economyAtSecond.CreatingWorkerCount > 0)
for (var i = 0; i < economyAtSecond.CreatingWorkerDelays.Count; i++)
if (economyAtSecond.CreatingWorkerDelays[i] > 0) {
if (economyAtSecond.Alloy > 2.5f) {
if (economyAtSecond.CreatingWorkerDelays[i] > 0)
{
if (economyAtSecond.Alloy > 2.5f)
{
economyAtSecond.Alloy -= 2.5f;
economyAtSecond.CreatingWorkerDelays[i]--;
}
}
else {
else
{
economyAtSecond.CreatingWorkerCount -= 1;
economyAtSecond.WorkerCount += 1;
economyAtSecond.CreatingWorkerDelays.Remove(i);
i--;
}
if (workersNeeded > economyAtSecond.CreatingWorkerCount) {
if (workersNeeded > economyAtSecond.CreatingWorkerCount)
{
economyAtSecond.CreatingWorkerCount += 1;
economyAtSecond.CreatingWorkerDelays.Add(50);
}
@@ -89,11 +101,13 @@ public class EconomyOverTimeModel {
// Remove Funds from Build Order
var ordersAtTime = buildOrder.GetOrdersAt(interval);
foreach (var order in ordersAtTime) {
foreach (var order in ordersAtTime)
{
var foundEntity = EntityModel.GetDictionary()[order.DataType];
var production = foundEntity.Production();
if (production != null) {
if (production != null)
{
economyAtSecond.Alloy -= production.Alloy;
economyAtSecond.Ether -= production.Ether;
var finishedAt = interval + production.BuildTime;
@@ -104,7 +118,8 @@ public class EconomyOverTimeModel {
// Handle new entities
var completedAtInterval = buildOrder.GetCompletedAt(interval);
foreach (var newEntity in completedAtInterval) {
foreach (var newEntity in completedAtInterval)
{
var harvest = newEntity;
if (harvest != null) economyAtSecond.Harvesters.Add(harvest);
+3 -2
View File
@@ -1,6 +1,7 @@
namespace Model.Immortal.Economy.Enums;
namespace Model.Economy.Enums;
public enum HarvesterType {
public enum HarvesterType
{
Worker,
EtherExtractor,
Bastion
+3 -2
View File
@@ -1,6 +1,7 @@
namespace Model.Immortal.Economy.Enums;
namespace Model.Economy.Enums;
public enum RequestType {
public enum RequestType
{
Unit,
Building
}
+3 -2
View File
@@ -1,6 +1,7 @@
namespace Model.Immortal.Economy.Enums;
namespace Model.Economy.Enums;
public enum WorkerStateType {
public enum WorkerStateType
{
Building,
Unit
}