Refactor DataTables and cleanup redundant code
Refactored `WeaponTable` grid to use a typed parameter and improve readability. Removed outdated or unnecessary sample comments, consolidated duplicate code, and reorganized theme-related components in `PageLayout`. Simplified initialization logic and improved formatting consistency.
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@@ -1,7 +1,10 @@
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<h3>WeaponTable</h3>
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<MudDataGrid Items="@_entityWeapons" SortMode="SortMode.Multiple" Filterable="true">
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<MudDataGrid T="EntityWeaponModel" Items="@_entityWeapons"
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SortMode="SortMode.Multiple"
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Filterable="true"
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Hideable="true">
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<Columns>
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<PropertyColumn Property="x => x.Range" Title="Range"/>
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<PropertyColumn Property="x => x.Damage" Title="Damage"/>
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@@ -10,60 +13,18 @@
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<PropertyColumn Property="x => x.DamagePerSecondLight()" Title="DPS (Light)"/>
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<PropertyColumn Property="x => x.DamagePerSecondMedium()" Title="DPS (Medium)"/>
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<PropertyColumn Property="x => x.DamagePerSecondHeavy()" Title="DPS (Heavy)"/>
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<PropertyColumn Property="x => x.Parent.GetName()" Title="Owner Name"/>
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<PropertyColumn Property="x => x.Parent.GetFaction()" Title="Faction"/>
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<PropertyColumn Property="x => x.Parent.GetImmortal()" Title="Immortal"/>
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</Columns>
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</MudDataGrid>
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@{
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/**
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<MudDataGrid T="Element" MultiSelection="true" Items="@Elements" SortMode="SortMode.Multiple" Filterable="true" QuickFilter="@_quickFilter"
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Hideable="true" RowClick="@RowClicked" RowContextMenuClick="RowRightClicked" SelectedItemsChanged="@SelectedItemsChanged">
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<ToolBarContent>
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<MudText Typo="Typo.h6">Periodic Elements</MudText>
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<MudSpacer />
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<MudTextField @bind-Value="_searchString" Placeholder="Search" Adornment="Adornment.Start" Immediate="true"
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AdornmentIcon="@Icons.Material.Filled.Search" IconSize="Size.Medium" Class="mt-0"></MudTextField>
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</ToolBarContent>
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<Columns>
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<SelectColumn T="Element" />
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<PropertyColumn Property="x => x.Number" Title="Nr" Sortable="false" Filterable="false" />
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<PropertyColumn Property="x => x.Sign" />
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<PropertyColumn Property="x => x.Name" SortBy="@_sortBy" />
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<PropertyColumn Property="x => x.Position" />
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<PropertyColumn Property="x => x.Molar" Title="Molar mass" />
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<PropertyColumn Property="x => x.Group" Title="Category" />
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</Columns>
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<PagerContent>
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<MudDataGridPager T="Element" />
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<MudDataGridPager T="EntityWeaponModel" />
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</PagerContent>
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</MudDataGrid>
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<div class="d-flex flex-wrap mt-4">
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<MudSwitch @bind-Value="@_sortNameByLength" Color="Color.Primary">Sort Name Column By Length</MudSwitch>
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</div>
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*/
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}
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@code {
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List<EntityWeaponModel> _entityWeapons;
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protected override void OnInitialized()
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{
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base.OnInitialized();
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_entityWeapons = DATA.Get()
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.SelectMany(e => e.Value.EntityParts)
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.OfType<EntityWeaponModel>()
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.ToList();
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}
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IEnumerable<EntityWeaponModel> _entityWeapons = DATA.Get()
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.SelectMany(e => e.Value.EntityParts)
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.OfType<EntityWeaponModel>()
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.ToList();
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}
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