Refactor DataTables and cleanup redundant code
Refactored `WeaponTable` grid to use a typed parameter and improve readability. Removed outdated or unnecessary sample comments, consolidated duplicate code, and reorganized theme-related components in `PageLayout`. Simplified initialization logic and improved formatting consistency.
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@@ -1376,7 +1376,8 @@ public class DATA
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.AddPart(new EntityMovementModel { Speed = 532, Movement = MovementType.Air })
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.AddPart(new EntityWeaponModel
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{
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Damage = 100, LightDamage = 100, MediumDamage = 130, HeavyDamage = 160, Range = 20, AttacksPerSecond = 1,
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Damage = 100, LightDamage = 100, MediumDamage = 130, HeavyDamage = 160, Range = 20,
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AttacksPerSecond = 1,
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Targets =
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TargetType.Air
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})
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@@ -3656,7 +3657,7 @@ public class DATA
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Description = "Passively harvest pyre.",
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Notes = ""
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})
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},
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}
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};
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}
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}
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