Refactor DataTables and cleanup redundant code
Refactored `WeaponTable` grid to use a typed parameter and improve readability. Removed outdated or unnecessary sample comments, consolidated duplicate code, and reorganized theme-related components in `PageLayout`. Simplified initialization logic and improved formatting consistency.
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@@ -38,22 +38,25 @@ public class EntityModel
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public bool IsSpeculative { get; set; }
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public string Descriptive { get; set; } = DescriptiveType.None;
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public string GetName()
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{
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var entityInfo = EntityParts.FirstOrDefault(a => a.GetType() == typeof(EntityInfoModel)) as EntityInfoModel;
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return entityInfo == null ? string.Empty : entityInfo.Name;
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}
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public string GetFaction()
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{
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var entityInfo = EntityParts.FirstOrDefault(a => a.GetType() == typeof(EntityFactionModel)) as EntityFactionModel;
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var entityInfo =
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EntityParts.FirstOrDefault(a => a.GetType() == typeof(EntityFactionModel)) as EntityFactionModel;
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return entityInfo == null ? string.Empty : DATA.Get()[entityInfo.Faction].GetName();
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}
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public string GetImmortal()
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{
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var entityInfo = EntityParts.FirstOrDefault(a => a.GetType() == typeof(EntityVanguardAddedModel)) as EntityVanguardAddedModel;
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var entityInfo =
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EntityParts.FirstOrDefault(a =>
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a.GetType() == typeof(EntityVanguardAddedModel)) as EntityVanguardAddedModel;
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return entityInfo == null ? string.Empty : DATA.Get()[entityInfo.ImmortalId].GetName();
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}
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@@ -82,7 +85,7 @@ public class EntityModel
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public EntityModel AddPart(IEntityPartInterface unitPart)
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{
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unitPart.Parent = this;
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EntityParts.Add(unitPart);
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return this;
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}
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