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2022-03-28 18:44:08 -04:00
commit e43d9a90e7
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@inject HttpClient HttpClient
@inject DatabaseContext Database
<Router AppAssembly="@typeof(App).Assembly">
<Found Context="routeData">
<RouteView RouteData="@routeData" DefaultLayout="@typeof(MainLayout)"/>
<FocusOnNavigate RouteData="@routeData" Selector="h1"/>
</Found>
<NotFound>
<PageTitle>Not found</PageTitle>
<LayoutView Layout="@typeof(MainLayout)">
<p role="alert">Sorry, there's nothing at this address.</p>
</LayoutView>
</NotFound>
</Router>
<style>
a {
color: #8fc5ff;
font-weight: 700;
}
a:hover {
color: #d2f0ff;
text-decoration: underline;
text-decoration-color: #8fc5ff;
text-decoration-thickness: 3px;
}
</style>
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<Project Sdk="Microsoft.NET.Sdk.BlazorWebAssembly">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
<ServiceWorkerAssetsManifest>service-worker-assets.js</ServiceWorkerAssetsManifest>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly" Version="7.0.0-preview.2.22153.2" />
<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly.DevServer" Version="7.0.0-preview.2.22153.2" PrivateAssets="all" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="7.0.0-preview.2.22153.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="7.0.0-preview.2.22153.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.SqlServer" Version="7.0.0-preview.2.22153.1" />
<NativeFileReference Include="e_sqlite3.o" />
</ItemGroup>
<ItemGroup>
<ServiceWorker Include="wwwroot\service-worker.js" PublishedContent="wwwroot\service-worker.published.js" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Components\Components.csproj" />
<ProjectReference Include="..\Contexts\Contexts.csproj" />
<ProjectReference Include="..\Model\Model.csproj" />
<ProjectReference Include="..\Services\Services.csproj" />
</ItemGroup>
</Project>
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.32112.339
MinimumVisualStudioVersion = 10.0.40219.1
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EndProject
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EndProject
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EndProject
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EndProject
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EndProject
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Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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{F7775F3A-E541-4292-B45F-A18C65637E33}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F7775F3A-E541-4292-B45F-A18C65637E33}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F7775F3A-E541-4292-B45F-A18C65637E33}.Release|Any CPU.Build.0 = Release|Any CPU
{621178C8-4E8B-478E-80E5-7478F0E7B67E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{621178C8-4E8B-478E-80E5-7478F0E7B67E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{621178C8-4E8B-478E-80E5-7478F0E7B67E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{621178C8-4E8B-478E-80E5-7478F0E7B67E}.Release|Any CPU.Build.0 = Release|Any CPU
{82F1848E-4BF6-4B16-A9DD-574AF566712B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{82F1848E-4BF6-4B16-A9DD-574AF566712B}.Debug|Any CPU.Build.0 = Debug|Any CPU
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@page "/"
@layout PageLayout
<HomePage></HomePage>
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@inherits LayoutComponentBase;
@inject IWebsiteService WebService;
@implements IDisposable;
@inject DatabaseContext Database;
<div class="layoutContainer" @onclick="OnPageClicked">
@if (!WebService.IsLoaded()) {
<LoadingComponent></LoadingComponent>
}
else {
<div class="content">
@Body
</div>
<DesktopNavComponent WebSections=WebService.WebSectionModels
WebPages=WebService.WebPageModels/>
<TabletNavComponent WebSections=WebService.WebSectionModels
WebPages=WebService.WebPageModels/>
<MobileNavComponent WebSections=WebService.WebSectionModels
WebPages=WebService.WebPageModels/>
}
</div>
@code {
bool NavOpen = true;
void OnNavClicked(EventArgs eventArgs) {
NavOpen = !NavOpen;
}
void OnPageClicked(EventArgs eventArgs) {
NavOpen = false;
}
protected override void OnInitialized() {
WebService.Subscribe(HasChanged);
}
protected override async Task OnInitializedAsync() {
await WebService.Load(Database);
}
void IDisposable.Dispose() {
WebService.Unsubscribe(HasChanged);
}
void HasChanged() {
StateHasChanged();
}
}
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.layoutContainer {
height: 100vh;
overflow-y: scroll;
overflow-x: hidden;
}
.content {
margin-top: 32px;
margin-bottom: 256px;
display: flex;
min-width: 100%;
min-height: 100%;
flex-direction: column;
}
@media only screen and (max-width: 1025px) {
.content {
margin-top: 120px;
}
}
@media only screen and (max-width: 480px) {
.content {
margin-top: 20px;
}
}
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@layout PageLayout
@page "/about"
<LayoutMediumContentComponent>
<WebsiteTitleComponent>About</WebsiteTitleComponent>
<PaperComponent>
<InfoBodyComponent>
<InfoQuestionComponent>
What is this website for?
</InfoQuestionComponent>
<InfoAnswerComponent>
This is just a "yet another third-party tool" website for a video game. If you played a game like Path of Exile, you are probably already used to seeing a bunch of said tools.
</InfoAnswerComponent>
</InfoBodyComponent>
<InfoBodyComponent>
<InfoQuestionComponent>
So what is <i>this</i> specific tool for?
</InfoQuestionComponent>
<InfoAnswerComponent>
Ideally, this website will be a casual reference, for getting started with understanding the themes and game patterns of IMMORTAL: Gates of Pyre. That said, this tool is currently not near to achieving said goal. In the meantime, you can check out the simple calculator and database tools on this website.
</InfoAnswerComponent>
</InfoBodyComponent>
<InfoBodyComponent>
<InfoQuestionComponent>
The game hasn't even been released. Isn't it a bit early for publishing community tools?
</InfoQuestionComponent>
<InfoAnswerComponent>
Maybe 🙂
</InfoAnswerComponent>
</InfoBodyComponent>
<InfoBodyComponent>
<InfoQuestionComponent>
Any disclaimers?
</InfoQuestionComponent>
<InfoAnswerComponent>
This website has no association with "SunSpear Games." Beyond that, any game data displayed on this website for "IMMORTAL: Gates of Pyre" may be inaccurate due to my own human error and time limitations. Use with caution.
</InfoAnswerComponent>
</InfoBodyComponent>
</PaperComponent>
</LayoutMediumContentComponent>
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@implements IDisposable;
@inject IAgileService AgileService;
@inject DatabaseContext Database;
@layout PageLayout
@page "/agile"
@if (AgileService.IsLoaded()) {
<LayoutMediumContentComponent>
<WebsiteTitleComponent>Agile</WebsiteTitleComponent>
<div class="agileViewContainer">
@foreach (var sprint in AgileService.SprintModels.OrderBy(e => e.EndDate).Reverse()) {
<details class="sprintDisplayContainer @sprint.GetSprintType().ToLower()" open="@(sprint.GetSprintType() == SprintType.Current)">
<summary class="sprintSummary">
<div class="sprintTitle">@sprint.Name</div>
<div style="flex: 1; flex-grow: 1;"></div>
<div class="sprintDates">
<div class="sprintStartDate">
<b>Start: </b>@sprint.StartDate.Value.ToString("dd/MM/yyyy")
</div>
<div class="sprintEndDate">
<b>End: </b>@sprint.EndDate.Value.ToString("dd/MM/yyyy")
</div>
</div>
</summary>
<SprintComponent Sprint=sprint Tasks=AgileService.TaskModels></SprintComponent>
</details>
}
<details class="sprintDisplayContainer">
<summary class="sprintSummary">
<div class="sprintTitle">Backlog</div>
<div style="flex: 1; flex-grow: 1;"></div>
</summary>
<div>
<BacklogComponent Backlog=backlog></BacklogComponent>
</div>
</details>
</div>
<ContentDividerComponent></ContentDividerComponent>
<InfoBodyComponent>
<InfoQuestionComponent>What is Agile?</InfoQuestionComponent>
<InfoAnswerComponent>
Agile is a work methodology for determing task assignment and release deadlines.
<br/><br/>
My agile practice will be creating tasks in a backlog. Assigning them to weekly sprints. And completing all tasks in the allotted time frame.
<br/><br/>
Any unfinished tasks are moved into the next sprint, or the sprint will be extended by a week.
</InfoAnswerComponent>
</InfoBodyComponent>
</LayoutMediumContentComponent>
}
else {
<LoadingComponent></LoadingComponent>
}
<style>
.agileViewContainer {
display: flex;
gap: 12px;
flex-direction: column;
}
.sprintDisplayContainer {
border: 4px solid var(--paper);
box-shadow: 0px 2px 12px rgba(0,0,0,0.2);
border-radius: 2px;
padding: 25px;
margin: auto;
width: 100%;
background-color:var(--paper);
}
@@media only screen and (max-width: 1025px) {
.sprintDisplayContainer {
padding: 2px;
}
}
.sprintSummary {
display: flex;
width: 100%;
}
.sprintDisplayContainer.@SprintType.Current.ToLower() {
border-color: #042901;
background-color:var(--paper);
}
.sprintDisplayContainer.@SprintType.Planned.ToLower() {
border-color: #2a2000;
background-color:var(--paper);
}
.sprintDisplayContainer.@SprintType.Completed.ToLower() {
border-color: #2a2000;
background-color:var(--paper);
}
details .sprintSummary::before {
content: "+";
font-weight: bolder;
font-size: 1.5rem;
padding-right: 8px;
}
details[open] .sprintSummary::before {
content: "-";
}
.sprintTitle {
width: 400px;
font-size: 1.6rem;
font-weight: 800;
}
.sprintDates {
width: 160px;
text-align: right;
}
</style>
@code {
[Parameter]
public DbSet<SprintModel> Sprints { get; set; }
[Parameter]
public DbSet<TaskModel> Tasks { get; set; }
private readonly List<TaskModel> backlog = new();
protected override void OnInitialized() {
AgileService.Subscribe(HasChanged);
}
void IDisposable.Dispose() {
AgileService.Unsubscribe(HasChanged);
}
void HasChanged() {
Sprints = AgileService.SprintModels;
Tasks = AgileService.TaskModels;
backlog.Clear();
foreach (var task in Tasks) {
if (task.SprintModelId == null) {
backlog.Add(task);
}
}
StateHasChanged();
}
protected override async Task OnInitializedAsync() {
await AgileService.Load(Database);
}
}
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<div class="sprintContainer">
<div class="tasksContainer">
@foreach (var task in Backlog) {
<div class="taskContainer @task.Status.ToLower()">
<div class="taskName">@task.Name</div>
<div class="taskDetails">
<LayoutRowComponent>
<LayoutColumnComponent>
<div class="taskType">
<b>Type: </b>@task.Task.Replace("_", " ")
</div>
<div class="taskStatus">
<b>Status: </b>@task.Status.Replace("_", " ")
</div>
<div class="taskPriority">
<b>Priority: </b>@task.Priority
</div>
</LayoutColumnComponent>
<LayoutColumnComponent>
@if (task.Finished != null) {
<div class="taskFinished">
<b>Finished: </b>@task.Finished
</div>
}
<div class="taskCreated">
<b>Created: </b>@task.Created
</div>
</LayoutColumnComponent>
</LayoutRowComponent>
</div>
<div class="taskDescription">
<b>Description: </b>@task.Description
</div>
<div class="taskNotes">
<b>Notes: </b>@task.Notes
</div>
</div>
}
</div>
</div>
<style>
.sprintContainer {
display: flex;
flex-direction: column;
gap: 12px;
padding-top: 16px;
}
.sprintDescription {
grid-area: description;
}
.sprintStartDate {
}
.sprintEndDate {
}
.sprintNotes {
}
@@media only screen and (max-width: 1025px) {
.sprintContainer {
display: flex;
flex-direction: column;
gap: 6px;
border: none;
margin-top: 12px;
box-shadow: none;
padding: 8px;
}
.sprintStartDate {
text-align: left;
}
.sprintEndDate {
text-align: left;
}
}
.tasksContainer {
grid-area: tasks;
display: flex;
flex-direction: column;
gap: 20px;
padding: 25px;
align-items: stretch;
justify-content: stretch;
justify-items: stretch;
}
.taskContainer {
padding: 25px;
border: 1px dashed rgba(0,0,0,0.6);
box-shadow: 0px 2px 6px rgba(0,0,0,0.1);
}
.taskContainer.@StatusType.In_Progress.ToLower() {
border-color: #030129;
background-color: #2c3a4c;
}
.taskContainer.@StatusType.Todo.ToLower() {
border-color: #2a2000;
background-color: #ffbf0029;
}
.taskContainer.@StatusType.To_Test.ToLower() {
border-color: #030129;
background-color: #2c3a4c;
}
.taskContainer.@StatusType.Canceled.ToLower() {
border-color: #290102;
background-color: #4C2C33;
}
.taskContainer.@StatusType.Done.ToLower() {
border-color: #042901;
background-color: #2E4C2C;
}
.taskName {
font-weight: bold;
grid-area: name;
}
.taskCreated {
grid-area: created;
}
.taskFinished {
grid-area: finished;
}
.taskStatus {
grid-area: status;
}
.taskDescription {
margin-top: 10px;
grid-area: description;
}
.taskNotes {
grid-area: notes;
}
@@media only screen and (max-width: 1025px) {
.tasksContainer {
padding: 0px;
margin-top: 12px;
padding-top: 12px;
border-top: 4px solid rgba(0,0,0,0.4)
}
.taskContainer {
padding: 2px;
border: none;
box-shadow: none;
}
.taskContainer.@StatusType.In_Progress.ToLower() {
border-color: transparent;
background-color: transparent;
}
.taskContainer.@StatusType.Todo.ToLower() {
border-color: transparent;
background-color: transparent;
}
.taskContainer.@StatusType.Canceled.ToLower() {
border-color: transparent;
background-color: transparent;
}
.taskContainer.@StatusType.Done.ToLower() {
border-color: transparent;
background-color: transparent;
}
}
</style>
@code {
[Parameter]
public List<TaskModel> Backlog { get; set; }
}
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<div class="sprintContainer">
<div class="sprintStatus">
<b>Status: </b>@Sprint.GetSprintType()
</div>
<div class="sprintDescription">
<b>Description: </b>@Sprint.Description
</div>
<div class="sprintNotes">
<b>Notes: </b>@Sprint.Notes
</div>
<div class="tasksContainer">
@if (selectedTasks.Count > 0) {
@foreach (var task in selectedTasks) {
<div class="taskContainer @task.Status.ToLower() @task.Task.ToLower()">
<div class="taskName">@task.Name</div>
<div class="taskDetails">
<LayoutRowComponent>
<LayoutColumnComponent>
<div class="taskType">
<b>Type: </b>@task.Task.Replace("_", " ")
</div>
<div class="taskStatus">
<b>Status: </b>@task.Status.Replace("_", " ")
</div>
<div class="taskPriority">
<b>Priority: </b>@task.Priority
</div>
</LayoutColumnComponent>
<LayoutColumnComponent>
@if (task.Finished != null) {
<div class="taskFinished">
<b>Finished: </b>@task.Finished.Value.ToString("dd/MM/yyyy")
</div>
}
<div class="taskCreated">
<b>Created: </b>@task.Created.Value.ToString("dd/MM/yyyy")
</div>
</LayoutColumnComponent>
</LayoutRowComponent>
</div>
<div class="taskDescription">
<b>Description: </b>@task.Description
</div>
<div class="taskNotes">
<b>Notes: </b>@task.Notes
</div>
</div>
}
}
else {
<div>Add Tasks...</div>
}
</div>
</div>
<style>
.sprintContainer {
display: flex;
flex-direction: column;
gap: 12px;
padding-top: 16px;
}
.sprintDescription {
grid-area: description;
}
.sprintStartDate {
}
.sprintEndDate {
}
.sprintNotes {
}
@@media only screen and (max-width: 1025px) {
.sprintContainer {
display: flex;
flex-direction: column;
gap: 6px;
border: none;
margin-top: 12px;
box-shadow: none;
padding: 8px;
}
.sprintStartDate {
text-align: left;
}
.sprintEndDate {
text-align: left;
}
}
.tasksContainer {
grid-area: tasks;
display: flex;
flex-direction: column;
gap: 20px;
padding: 25px;
align-items: stretch;
justify-content: stretch;
justify-items: stretch;
}
.taskContainer {
padding: 25px;
border: 1px dashed rgba(0,0,0,0.6);
box-shadow: 0px 2px 6px rgba(0,0,0,0.1);
}
.taskContainer.@StatusType.In_Progress.ToLower() {
border-color: #030129;
background-color: #2c3a4c;
}
.taskContainer.@StatusType.Todo.ToLower() {
border-color: #2a2000;
background-color: #ffbf0029;
}
.taskContainer.@StatusType.To_Test.ToLower() {
border-color: #030129;
background-color: #2c3a4c;
}
.taskContainer.@StatusType.Canceled.ToLower() {
border-color: #290102;
background-color: #4C2C33;
}
.taskContainer.@StatusType.Done.ToLower() {
border-color: #042901;
background-color: #2E4C2C;
}
.taskContainer.@TaskType.Bug.ToLower() {
border-style: dotted;
border-width: 8px;
}
.taskName {
font-weight: bold;
grid-area: name;
font-size: 1.2rem;
}
.taskDetails {
font-size: 0.8rem;
}
.taskCreated {
grid-area: created;
}
.taskFinished {
grid-area: finished;
}
.taskStatus {
grid-area: status;
}
.taskDescription {
margin-top: 10px;
grid-area: description;
}
.taskNotes {
grid-area: notes;
}
@@media only screen and (max-width: 1025px) {
.tasksContainer {
padding: 0px;
margin-top: 12px;
padding-top: 12px;
border-top: 4px solid rgba(0,0,0,0.4)
}
.taskContainer {
padding: 2px;
border: none;
box-shadow: none;
}
.taskContainer.@StatusType.In_Progress.ToLower() {
border-color: transparent;
background-color: transparent;
}
.taskContainer.@StatusType.Todo.ToLower() {
border-color: transparent;
background-color: transparent;
}
.taskContainer.@StatusType.Canceled.ToLower() {
border-color: transparent;
background-color: transparent;
}
.taskContainer.@StatusType.Done.ToLower() {
border-color: transparent;
background-color: transparent;
}
}
</style>
@code {
[Parameter]
public SprintModel Sprint { get; set; }
[Parameter]
public DbSet<TaskModel> Tasks { get; set; }
private List<TaskModel> selectedTasks { get; set; }
protected override void OnInitialized() {
selectedTasks = (from task in Tasks
where task.SprintModelId == Sprint.Id
select task).OrderBy(x => x.Created).OrderBy(x => x.Finished).Reverse().OrderBy(x => x.Status).ToList();
}
}
@@ -0,0 +1,288 @@
@implements IDisposable
@layout PageLayout
@page "/build-calculator"
<LayoutLargeContentComponent>
<WebsiteTitleComponent>Build Calculator</WebsiteTitleComponent>
<AlertComponent Type="SeverityType.Warning">
<Title>Work In Progress and Not Fully Tested</Title>
<Message>
Currently not considering training queue times. Lacking error toasts for invalid actions. Performance needs to be optimized. Calculations haven't been thoroughly compared against real gameplay. Added a 2 second delay to actions to account for casual micro (will probably tweak later).
</Message>
</AlertComponent>
<ContentDividerComponent></ContentDividerComponent>
<div class="calculatorGrid">
<div style="grid-area: timing;" class="gridItem">
<InfoTooltipComponent InfoText="Enter build details.
<b>Timing Interval:</b> set the max interval length for the build. <i>Ex. 240 (seconds) is 4 minutes, a possible timing for Thrum build order.</i>
<b>Name:</b> the name of the build for saving purposes. <i>Ex. 'Safe Thrum Opener'</i>
<b>Notes:</b> additional notes of the build for saving purposes. <i>Ex. 'Thrums are for harassing and defending against a ground Q'Rath army.'</i>
<b>Color:</b> value to color charts when comparing builds. Not currently implemented.">
<TimingComponent></TimingComponent>
</InfoTooltipComponent>
</div>
@if (true) {
<div style="grid-area: chart;" class="gridItem">
<InfoTooltipComponent InfoText="Shows economy at each game interval. Use to determine if spending additional resourcses on harvesters will help or hinder overall timing attack.">
<ChartComponent></ChartComponent>
</InfoTooltipComponent>
</div>
}
<div style="grid-area: filter;" class="gridItem">
<InfoTooltipComponent InfoText="Select build details, such as Faction and Immortal. Affects entities you can build.">
<FilterComponent></FilterComponent>
</InfoTooltipComponent>
</div>
<div style="grid-area: view;" class="gridItem">
<InfoTooltipComponent InfoText="Summary of the entity you just selected.">
<EntityClickViewComponent></EntityClickViewComponent>
</InfoTooltipComponent>
</div>
<div style="grid-area: bank;" class="gridItem">
<InfoTooltipComponent InfoText="Bank at time of last requested action. Use this section to determine if your build is floating too much alloy or ether.">
<BankComponent></BankComponent>
</InfoTooltipComponent>
</div>
<div style="grid-area: army;" class="gridItem">
<InfoTooltipComponent InfoText="Overview of current army, and when it will be ready to begin an attack.">
<ArmyComponent></ArmyComponent>
</InfoTooltipComponent>
</div>
<div class="gridItem gridKeys">
<InfoTooltipComponent InfoText="Click on the desired entity to build it. <i>You cannot build entities you cannot afford, construct an ether extractor before spending ether.</i>
You can also use the default Immortal hotkeys, but the above hotkey UI must have focus for this to work. <i>I.e. click on it if hotkeys aren't working, and a white border should appear after key input to indicate focus.</i>
Additionally, more entities will appear as you build the required technology. You can click or press ` to remove the last made entity. <i>But you cannot remove the starting entities at interval 0.</i>">
<HotkeyViewerComponent Size="80"></HotkeyViewerComponent>
</InfoTooltipComponent>
</div>
@if (false) {
<div style="grid-area: timeline;" class="gridItem">
<TimelineComponent></TimelineComponent>
</div>
}
<div style="grid-area: highlights;" class="gridItem">
<InfoTooltipComponent InfoText="Timeline highlights of your build order. Shows when you start a new action and when the action is done.">
<HighlightsComponent></HighlightsComponent>
</InfoTooltipComponent>
</div>
<div style="grid-area: buildorder;" class="gridItem">
<InfoTooltipComponent InfoText="Some raw JSON data to represent your build order.">
<BuildOrderComponent></BuildOrderComponent>
</InfoTooltipComponent>
</div>
</div>
<ContentDividerComponent></ContentDividerComponent>
<PaperComponent>
<FormLayoutComponent>
<InfoBodyComponent>
<InfoQuestionComponent>
What is this tool?
</InfoQuestionComponent>
<InfoAnswerComponent>
This is a calculator to determine build timings. Mostly so someone can quickly try out a few build orders to see if they somewhat make sense.
</InfoAnswerComponent>
</InfoBodyComponent>
<InfoBodyComponent>
<InfoQuestionComponent>
How does it work?
</InfoQuestionComponent>
<InfoAnswerComponent>
The tool calculates every second of game time. So if you attempt to build a <b>Legion Hall</b> as your first action, the tool will scan every second, until you get to one where the request can be made. In this case, that is interval 58.
<br/>
<br/>
If you then build 2 <b>Apostle of Bindings</b> a <b>Soul Foundry</b> and a 3 <b>Absolvers</b> you should see yourself roughly floating 500 alloy, with barely having any ether. Which means you could of gotten an <b>Acropolis</b> and a <b>Zentari</b> without hurting your build.
<br/>
<br/>
Try building <b>Apostle of Bindings</b> before the <b>Legion Hall</b> and see how that changes the timing of your 3 <b>Absolvers</b>. (Spoiler: <SpoilerTextComponent> your <b>Absolvers</b> will be built much faster, and you won't be floating so much alloy.</SpoilerTextComponent>)
</InfoAnswerComponent>
</InfoBodyComponent>
<InfoBodyComponent>
<InfoQuestionComponent>
What is CONTROl key for?
</InfoQuestionComponent>
<InfoAnswerComponent>
Economy and tech related upgrades for townhalls.
</InfoAnswerComponent>
</InfoBodyComponent>
<InfoBodyComponent>
<InfoQuestionComponent>
What is SHIFT key for?
</InfoQuestionComponent>
<InfoAnswerComponent>
Misc building related upgrades. (Omnivores)
</InfoAnswerComponent>
</InfoBodyComponent>
<InfoBodyComponent>
<InfoQuestionComponent>
What is 2 key for?
</InfoQuestionComponent>
<InfoAnswerComponent>
It will be for Pyre camps. Currently not implemented.
</InfoAnswerComponent>
</InfoBodyComponent>
</FormLayoutComponent>
</PaperComponent>
</LayoutLargeContentComponent>
<style>
.calculatorGrid {
display: grid;
gap: 8px;
max-width: 90vw;
grid-template-columns: 1fr 1fr 1fr 1fr;
grid-template-rows: 600px 400px 450px;
grid-template-areas:
'timing view view view'
'filter bank army army'
'keys keys highlights buildorder'
'chart chart chart chart';
}
.gridItem {
border: 2px solid var(--paper-border);
padding: 20px;
background-color: var(--paper);
}
.gridKeys {
grid-area: keys;
}
@@media only screen and (max-width: 1025px) {
.gridKeys {
background-color: #282A30;
}
.calculatorGrid {
grid-template-columns: 1fr;
grid-template-rows: auto;
grid-template-areas:
'timing'
'view'
'filter'
'keys'
'bank'
'army'
'highlights'
'buildorder'
'chart';
padding-left: 2px;
padding-right: 2px;
}
.gridItem {
padding: 0px;
border: 0px;
width: 100%;
}
}
</style>
@code {
[Inject]
IKeyService KeyService { get; set; }
[Inject]
IImmortalSelectionService FilterService { get; set; }
[Inject]
IBuildOrderService BuildOrderService { get; set; }
[Inject]
IEconomyService EconomyService { get; set; }
[Inject]
ITimingService TimingService { get; set; }
Dictionary<int, List<EntityModel>> completedEntities = new();
List<EntityModel> entities = EntityModel.GetListOnlyHotkey();
protected override void OnInitialized() {
KeyService.Subscribe(HandleClick);
FilterService.Subscribe(StateHasChanged);
EconomyService.Subscribe(StateHasChanged);
TimingService.Subscribe(HandleTimingChanged);
EconomyService.Calculate(BuildOrderService, TimingService, 0);
}
void IDisposable.Dispose() {
KeyService.Unsubscribe(HandleClick);
FilterService.Unsubscribe(StateHasChanged);
TimingService.Unsubscribe(StateHasChanged);
EconomyService.Unsubscribe(StateHasChanged);
}
protected void HandleTimingChanged() {
EconomyService.Calculate(BuildOrderService, TimingService, BuildOrderService.GetLastRequestInterval());
}
protected void HandleClick() {
var hotkey = KeyService.GetHotkey();
if (hotkey == "") {
return;
}
if (hotkey == "`") {
BuildOrderService.RemoveLast();
EconomyService.Calculate(BuildOrderService, TimingService, BuildOrderService.GetLastRequestInterval());
StateHasChanged();
return;
}
var hotkeyGroup = KeyService.GetHotkeyGroup();
var isHoldSpace = KeyService.IsHoldingSpace();
var faction = FilterService.GetFactionType();
var immortal = FilterService.GetImmortalType();
var entity = EntityModel.GetFrom(hotkey, hotkeyGroup, isHoldSpace, faction, immortal);
if (entity == null) {
return;
}
if (BuildOrderService.Add(entity, EconomyService)) {
EconomyService.Calculate(BuildOrderService, TimingService, BuildOrderService.GetLastRequestInterval());
}
}
}
@@ -0,0 +1,65 @@
@implements IDisposable
<FormLayoutComponent>
<FormDisplayComponent Label="Army ready at">
<Display>@LastInterval | T @Interval.ToTime(LastInterval)</Display>
</FormDisplayComponent>
<FormDisplayComponent Label="Army units built">
<Display>
<div style="display: flex; width: 100%; gap: 12px; flex-wrap: wrap;">
@foreach (var unit in armyCount) {
<div style="width:90px; height: 60px; border: 1px solid gray; padding: 8px;">
<div>@unit.Value.ToString()x</div>
<div>@unit.Key</div>
</div>
}
</div>
</Display>
</FormDisplayComponent>
</FormLayoutComponent>
@code {
[Inject]
public IBuildOrderService BuildOrder { get; set; }
int LastInterval;
readonly Dictionary<string, int> armyCount = new();
List<EntityModel> army = new();
protected override void OnInitialized() {
BuildOrder.Subscribe(OnBuildOrderChanged);
}
void IDisposable.Dispose() {
BuildOrder.Unsubscribe(OnBuildOrderChanged);
}
void OnBuildOrderChanged() {
armyCount.Clear();
LastInterval = 0;
var entitiesOverTime = BuildOrder.GetOrders();
foreach (var entitiesAtTime in entitiesOverTime) {
foreach (var entity in entitiesAtTime.Value) {
if (entity.EntityType == EntityType.Army) {
if (!armyCount.TryAdd(entity.Info().Name, 1)) {
armyCount[entity.Info().Name]++;
}
if (entity.Production() != null && entity.Production().BuildTime + entitiesAtTime.Key > LastInterval) {
LastInterval = entity.Production().BuildTime + entitiesAtTime.Key;
}
}
}
}
StateHasChanged();
}
}
@@ -0,0 +1,73 @@
@implements IDisposable
<FormLayoutComponent>
<FormDisplayComponent Label="Time">
<Display>@BuildOrderService.GetLastRequestInterval() | T @Interval.ToTime(BuildOrderService.GetLastRequestInterval())</Display>
</FormDisplayComponent>
<FormDisplayComponent Label="Alloy">
<Display>@economy.Alloy</Display>
</FormDisplayComponent>
<FormDisplayComponent Label="Ether">
<Display>@economy.Ether</Display>
</FormDisplayComponent>
<DevOnlyComponent>
<FormDisplayComponent Label="Pyre">
<Display>@economy.Pyre</Display>
</FormDisplayComponent>
</DevOnlyComponent>
<FormDisplayComponent Label="Supply">
<Display>@supplyTaken / @supplyGranted (@(supplyGranted / 16)@(extraBuildings > 0 ? "+" + extraBuildings : ""))</Display>
</FormDisplayComponent>
</FormLayoutComponent>
@code {
[Inject]
IBuildOrderService BuildOrderService { get; set; }
[Inject]
IEconomyService EconomyService { get; set; }
EconomyModel economy = new();
int supplyGranted;
int supplyTaken;
int extraBuildings;
protected override void OnInitialized() {
BuildOrderService.Subscribe(OnBuildOrderChanged);
EconomyService.Subscribe(OnBuildOrderChanged);
}
void IDisposable.Dispose() {
BuildOrderService.Unsubscribe(OnBuildOrderChanged);
EconomyService.Subscribe(OnBuildOrderChanged);
}
void OnBuildOrderChanged() {
economy = EconomyService.GetEconomy(BuildOrderService.GetLastRequestInterval());
var ordersOverTime = BuildOrderService.GetOrders();
supplyTaken = (from ordersAtInterval in ordersOverTime
from order in ordersAtInterval.Value
where order.Supply() != null
where order.Supply().Takes > 0
select order.Supply().Takes).Sum();
supplyGranted = (from ordersAtInterval in ordersOverTime
from order in ordersAtInterval.Value
where order.Supply() != null
where order.Supply().Grants > 0
select order.Supply().Grants).Sum();
extraBuildings = 0;
if (supplyGranted > 160) {
extraBuildings = (supplyGranted - 160) / 16;
supplyGranted = 160;
}
StateHasChanged();
}
}
@@ -0,0 +1,23 @@
@implements IDisposable
<FormLayoutComponent>
<FormTextAreaComponent Label="JSON Data"
Rows="14"
Value="@BuildOrderService.AsJson()">
</FormTextAreaComponent>
</FormLayoutComponent>
@code {
[Inject]
IBuildOrderService BuildOrderService { get; set; }
protected override void OnInitialized() {
BuildOrderService.Subscribe(StateHasChanged);
}
void IDisposable.Dispose() {
BuildOrderService.Unsubscribe(StateHasChanged);
}
}
@@ -0,0 +1,243 @@
@implements IDisposable
<div class="chartsContainer">
@foreach (var chart in charts) {
<div style="width: @chart.IntervalDisplayMax.ToString()px; height: @chart.ValueDisplayMax.ToString()px">
<div style="position: relative; border: 2px solid gray; border-radius:2px; width: @chart.IntervalDisplayMax.ToString()px; height: @chart.ValueDisplayMax.ToString()px">
@foreach (var point in chart.Points) {
<div style="position: absolute;
bottom:@point.GetValue(chart.HighestValuePoint, chart.ValueDisplayMax)px;
left:@point.GetInterval(chart.HighestIntervalPoint, chart.IntervalDisplayMax)px;
width: 0px;
height: 0px;">
<div style="width:1px; height: 1px; border-top-right-radius:10px; border-top-left-radius:10px; border: 2px solid @chart.ChartColor; background-color:@chart.ChartColor">
</div>
</div>
}
</div>
</div>
}
</div>
<style>
.chartsContainer {
position: relative;
display: flex;
gap: 20px;
flex-wrap: wrap;
justify-content: center;
margin-bottom: 20px;
}
</style>
<FormLayoutComponent>
<FormDisplayComponent Label="Highest Alloy">
<Display>@highestAlloyPoint</Display>
</FormDisplayComponent>
<FormDisplayComponent Label="Highest Ether">
<Display>@highestEtherPoint</Display>
</FormDisplayComponent>
<DevOnlyComponent>
<FormDisplayComponent Label="Highest Pyre">
<Display>@highestEtherPoint</Display>
</FormDisplayComponent>
</DevOnlyComponent>
<FormDisplayComponent Label="Highest Army">
<Display>@highestArmyPoint</Display>
</FormDisplayComponent>
</FormLayoutComponent>
@code {
[Inject]
IEconomyService EconomyService { get; set; }
[Inject]
IBuildOrderService BuildOrderService { get; set; }
int height = 100;
readonly int width = 250;
List<int> valueList = new();
readonly List<ChartModel> charts = new();
float highestAlloyPoint;
float highestEtherPoint;
float highestPyrePoint;
float highestArmyPoint;
protected override void OnInitialized() {
EconomyService.Subscribe(GenerateChart);
BuildOrderService.Subscribe(GenerateChart);
GenerateChart();
}
void IDisposable.Dispose() {
EconomyService.Unsubscribe(GenerateChart);
BuildOrderService.Unsubscribe(GenerateChart);
}
void GenerateChart() {
var economyOverTime = EconomyService.GetOverTime();
charts.Clear();
var alloyChart = new ChartModel {
IntervalDisplayMax = width,
ValueDisplayMax = 100,
ChartColor = "Cyan"
};
var etherChart = new ChartModel {
Offset = width,
IntervalDisplayMax = width,
ValueDisplayMax = 100,
ChartColor = "LightGreen"
};
var pyreChart = new ChartModel {
Offset = width * 2,
IntervalDisplayMax = width,
ValueDisplayMax = 100,
ChartColor = "Red"
};
var armyChart = new ChartModel {
Offset = width * 3,
IntervalDisplayMax = width,
ValueDisplayMax = 100,
ChartColor = "White"
};
highestAlloyPoint = 0;
highestEtherPoint = 0;
highestPyrePoint = 0;
highestArmyPoint = 0;
for (var interval = 0; interval < economyOverTime.Count(); interval++) {
var army = from unit in BuildOrderService.GetCompletedBefore(interval)
where unit.EntityType == EntityType.Army
select unit;
var armyValue = 0;
foreach (var unit in army) {
armyValue += unit.Production().Alloy + unit.Production().Ether;
}
highestArmyPoint = Math.Max(highestArmyPoint, armyValue);
armyChart.Points.Add(new PointModel { Interval = interval, Value = armyValue });
}
for (var interval = 0; interval < economyOverTime.Count(); interval++) {
var alloyPoint = new PointModel { Interval = interval };
var etherPoint = new PointModel { Interval = interval };
var pyrePoint = new PointModel { Interval = interval };
var economyAtSecond = economyOverTime[interval];
var alloyWorkerHarvesters = from harvester in economyAtSecond.Harvesters
where harvester.Harvest() != null
where harvester.Harvest().RequiresWorker
where harvester.Harvest().Resource == ResourceType.Alloy
select harvester;
var alloyAutomaticHarvesters = from harvester in economyAtSecond.Harvesters
where harvester.Harvest() != null
where harvester.Harvest().RequiresWorker == false
where harvester.Harvest().Resource == ResourceType.Alloy
select harvester;
var etherAutomaticHarvesters = from harvester in economyAtSecond.Harvesters
where harvester.Harvest() != null
where harvester.Harvest().RequiresWorker == false
where harvester.Harvest().Resource == ResourceType.Ether
select harvester;
float autoAlloy = 0;
float workerSlots = 0;
float workerAlloy = 0;
float autoEther = 0;
float economySpending = 0;
foreach (var alloyAutoHarvester in alloyAutomaticHarvesters) {
autoAlloy += alloyAutoHarvester.Harvest().Slots * alloyAutoHarvester.Harvest().HarvestedPerInterval;
var production = alloyAutoHarvester.Production();
if (production != null) {
economySpending += production.Alloy;
}
}
foreach (var alloyWorkerHarvester in alloyWorkerHarvesters) {
workerSlots += alloyWorkerHarvester.Harvest().Slots;
var production = alloyWorkerHarvester.Production();
if (production != null) {
economySpending += production.Alloy;
}
}
foreach (var etherWorkerHarvester in etherAutomaticHarvesters) {
autoEther += etherWorkerHarvester.Harvest().Slots * etherWorkerHarvester.Harvest().HarvestedPerInterval;
var production = etherWorkerHarvester.Production();
if (production != null) {
economySpending += production.Alloy;
}
}
economySpending += (economyAtSecond.WorkerCount - 6) * 50;
workerAlloy = Math.Min(economyAtSecond.WorkerCount - economyAtSecond.BusyWorkerCount, workerSlots);
alloyPoint.TempValue = workerAlloy + autoAlloy;
etherPoint.Value = autoEther;
if (interval > 0) {
alloyPoint.TempValue += alloyChart.Points.Last().TempValue;
etherPoint.Value += etherChart.Points.Last().Value;
pyrePoint.Value = pyreChart.Points.Last().Value + 1;
}
alloyPoint.Value = alloyPoint.TempValue - economySpending;
highestAlloyPoint = Math.Max(highestAlloyPoint, alloyPoint.Value);
highestEtherPoint = Math.Max(highestEtherPoint, etherPoint.Value);
alloyChart.Points.Add(alloyPoint);
etherChart.Points.Add(etherPoint);
pyreChart.Points.Add(pyrePoint);
}
alloyChart.HighestValuePoint = (int)Math.Max(highestAlloyPoint, 5000.0f);
etherChart.HighestValuePoint = (int)Math.Max(highestEtherPoint, 2000.0f);
pyreChart.HighestValuePoint = (int)Math.Max(highestPyrePoint, 2000.0f);
alloyChart.HighestIntervalPoint = economyOverTime.Count();
etherChart.HighestIntervalPoint = economyOverTime.Count();
pyreChart.HighestIntervalPoint = economyOverTime.Count();
armyChart.HighestValuePoint = (int)Math.Max(highestArmyPoint, 2000.0f);
armyChart.HighestIntervalPoint = economyOverTime.Count();
charts.Add(alloyChart);
charts.Add(etherChart);
//TODO WIP
//charts.Add(pyreChart);
charts.Add(armyChart);
StateHasChanged();
}
}
@@ -0,0 +1,51 @@
@implements IDisposable
<div style="overflow-y: scroll; width: 100%; overflow-x: hidden; height: 550px;">
@if (Entity != null) {
<EntityViewComponent Entity=Entity></EntityViewComponent>
}
</div>
@code {
EntityModel Entity;
[Inject]
IKeyService KeyService { get; set; }
[Inject]
IImmortalSelectionService FilterService { get; set; }
[Inject]
IBuildOrderService BuildOrderService { get; set; }
protected override void OnInitialized() {
KeyService.Subscribe(HandleClick);
BuildOrderService.Subscribe(OnBuildOrderChanged);
}
void IDisposable.Dispose() {
KeyService.Unsubscribe(HandleClick);
BuildOrderService.Unsubscribe(OnBuildOrderChanged);
}
protected void HandleClick() {
var hotkey = KeyService.GetHotkey();
var hotkeyGroup = KeyService.GetHotkeyGroup();
var isHoldSpace = KeyService.IsHoldingSpace();
var faction = FilterService.GetFactionType();
var immortal = FilterService.GetImmortalType();
var foundEntity = EntityModel.GetFrom(hotkey, hotkeyGroup, isHoldSpace, faction, immortal);
if (foundEntity != null) {
Entity = foundEntity;
StateHasChanged();
}
}
void OnBuildOrderChanged() {
StateHasChanged();
}
}
@@ -0,0 +1,38 @@
<FormLayoutComponent>
<FormSelectComponent OnChange="@OnFactionChanged">
<FormLabelComponent>Faction</FormLabelComponent>
<ChildContent>
<option value="@FactionType.Aru">Aru</option>
<option value="@FactionType.QRath" selected>Q'Rath</option>
</ChildContent>
</FormSelectComponent>
<FormSelectComponent OnChange="@OnImmortalChanged">
<FormLabelComponent>Immortal</FormLabelComponent>
<ChildContent>
@if (FilterService.GetFactionType() == FactionType.QRath) {
<option value="@ImmortalType.Orzum" selected>Orzum</option>
<option value="@ImmortalType.Ajari">Ajari</option>
}
@if (FilterService.GetFactionType() == FactionType.Aru) {
<option value="@ImmortalType.Mala" selected>Mala</option>
<option value="@ImmortalType.Xol">Xol</option>
}
</ChildContent>
</FormSelectComponent>
</FormLayoutComponent>
@code {
[Inject]
public IImmortalSelectionService FilterService { get; set; }
void OnFactionChanged(ChangeEventArgs e) {
FilterService.SelectFactionType(e.Value.ToString());
}
void OnImmortalChanged(ChangeEventArgs e) {
FilterService.SelectImmortalType(e.Value.ToString());
}
}
@@ -0,0 +1,75 @@
@implements IDisposable
<div class="highlightsContainer">
<div>
<div>Requested</div>
@for (var i = TimingService.GetTiming() - 1; i >= 0; i--) {
@foreach (var order in BuildOrderService.GetOrdersAt(i)) {
if (order.EntityType == EntityType.Worker) {
continue;
}
<div>
@i | T @Interval.ToTime(i)
</div>
<div>
@order.Info().Name
</div>
<br/>
}
}
</div>
<div>
<div>Finished</div>
@for (var i = TimingService.GetTiming() - 1; i >= 0; i--) {
@foreach (var order in BuildOrderService.GetCompletedAt(i)) {
if (order.EntityType == EntityType.Worker) {
continue;
}
<div>
@i | T @Interval.ToTime(i)
</div>
<div>
@order.Info().Name
</div>
<br/>
}
}
</div>
</div>
<style>
.highlightsContainer {
overflow-y: scroll;
overflow-x: hidden;
height: 400px;
display: grid;
grid-template-columns: 1fr 1fr;
gap: 4px;
}
</style>
@code {
[Inject]
IEconomyService EconomyService { get; set; }
[Inject]
IBuildOrderService BuildOrderService { get; set; }
[Inject]
ITimingService TimingService { get; set; }
protected override void OnInitialized() {
EconomyService.Subscribe(StateHasChanged);
BuildOrderService.Subscribe(StateHasChanged);
}
void IDisposable.Dispose() {
EconomyService.Unsubscribe(StateHasChanged);
BuildOrderService.Unsubscribe(StateHasChanged);
}
}
@@ -0,0 +1,229 @@
@implements IDisposable
<InputPanelComponent>
<div class="keyContainer">
@foreach (var hotkey in hotkeys) {
if (hotkey.IsHidden) {
continue;
}
var color = hotkey.KeyText.Equals("SPACE") && KeyService.IsHoldingSpace() || KeyService.GetAllPressedKeys().Contains(hotkey.KeyText)
? "#0a0f12" : hotkey.GetColor();
var x = hotkey.PositionX * Size;
var y = hotkey.PositionY * Size;
var border = "1px solid black";
if (hotkey.KeyText.Equals(_key)) {
border = "5px solid black";
}
if (hotkey.KeyText.Equals(_controlGroup)) {
border = "5px solid green";
}
if (hotkey.KeyText.Equals("SPACE") && KeyService.IsHoldingSpace()) {
border = "5px solid green";
}
<div style="position:relative;
cursor:pointer;
top:@y.ToString()px;
left:@x.ToString()px;
width: 0px;
height: 0px;">
<div @onclick="x => { if (hotkey.KeyText.Equals(HotKeyType.SPACE.ToString())) { if (KeyService.IsHoldingSpace()) { KeyService.RemovePressedKey(hotkey.KeyText); } else { KeyService.AddPressedKey(hotkey.KeyText); } } else { KeyService.AddPressedKey(hotkey.KeyText); KeyService.RemovePressedKey(hotkey.KeyText); }}" style="background-color:@color;
border: @border;
width: @Size.ToString()px;
height: @Size.ToString()px;
overflow: hidden;
padding: 4px;">
@hotkey.KeyText
@foreach (var entity in data.Values) {
if (!BuildOrderService.MeetsRequirements(entity, 9000)) {
continue;
}
if (InvalidKey(entity, hotkey) || InvalidKeyGroup(entity, hotkey) || InvalidHoldSpace(entity)) {
continue;
}
if (InvalidFaction(entity) || InvalidVanguard(entity) || InvalidNonVanguard(entity)) {
continue;
}
var isVanguard = entity.Vanguard() != null;
var style = isVanguard ? "font-weight: bold;" : "";
<div style="@style">@entity.Info()?.Name</div>
}
</div>
</div>
}
</div>
</InputPanelComponent>
<style>
.keyContainer {
width: 400px;
max-width: 95vw;
height: 400px;
outline: 3px solid black;
border-radius: 8px;
background-color: #282A30;
margin: auto;
}
@@media only screen and (max-width: 1025px) {
.keyContainer {
transform: scale(0.85) translateX(-20px);
background-color: none;
outline: none;
}
}
</style>
@code {
[Parameter]
public int Size { get; set; } = 100;
[Inject]
public IKeyService KeyService { get; set; }
[Inject]
public IBuildOrderService BuildOrderService { get; set; }
[Inject]
public IImmortalSelectionService FilterService { get; set; }
readonly Dictionary<string, EntityModel> data = EntityModel.GetDictionary();
readonly List<HotkeyModel> hotkeys = HotkeyModel.GetAll();
public string _controlGroup = "C";
public string _key = "";
protected override void OnInitialized() {
base.OnInitialized();
KeyService.Subscribe(OnKeyPressed);
FilterService.Subscribe(StateHasChanged);
}
void IDisposable.Dispose() {
KeyService.Unsubscribe(OnKeyPressed);
FilterService.Unsubscribe(StateHasChanged);
}
// Move to Filter Service
bool InvalidFaction(EntityModel entity) {
if (entity.Faction() != null && entity.Faction()?.Faction != FilterService.GetFactionType() && FilterService.GetFactionType() != FactionType.Any) {
return true;
}
return false;
}
// Move to Filter Service
bool InvalidVanguard(EntityModel entity) {
if (entity.Vanguard() != null && entity.Vanguard()?.Immortal != FilterService.GetImmortalType() && FilterService.GetImmortalType() != ImmortalType.Any) {
return true;
}
return false;
}
// Move to Filter Service
bool InvalidNonVanguard(EntityModel entity) {
if (entity.Replaceds().Count > 0) {
var isReplaced = false;
foreach (var replaced in entity.Replaceds()) {
if (FilterService.GetImmortalType() == replaced.Immortal) {
isReplaced = true;
break;
}
}
if (isReplaced) {
return true;
}
}
return false;
}
bool InvalidRequirements(EntityModel entity) {
return !BuildOrderService.MeetsRequirements(entity, 9000);
}
bool InvalidKey(EntityModel entity, HotkeyModel key) {
if (entity.Hotkey()?.Hotkey == key.KeyText) {
return false;
}
return true;
}
bool InvalidKeyGroup(EntityModel entity, HotkeyModel key) {
if (entity.Hotkey()?.HotkeyGroup == _controlGroup) {
return false;
}
return true;
}
bool InvalidKey(EntityModel entity) {
if (entity.Hotkey()?.Hotkey == _key) {
return false;
}
return true;
}
bool InvalidKeyGroup(EntityModel entity) {
if (entity.Hotkey()?.HotkeyGroup == _controlGroup) {
return false;
}
return true;
}
bool InvalidHoldSpace(EntityModel entity) {
if (entity.Hotkey()?.HoldSpace == KeyService.IsHoldingSpace()) {
return false;
}
return true;
}
void OnKeyPressed() {
if (KeyService.GetAllPressedKeys().Contains("Z")) {
_controlGroup = "Z";
}
if (KeyService.GetAllPressedKeys().Contains("TAB")) {
_controlGroup = "TAB";
}
if (KeyService.GetAllPressedKeys().Contains("C")) {
_controlGroup = "C";
}
if (KeyService.GetAllPressedKeys().Contains("D")) {
_controlGroup = "D";
}
if (KeyService.GetAllPressedKeys().Contains("1")) {
_controlGroup = "1";
}
//TODO This could be better. Duplicated code
if (KeyService.GetAllPressedKeys().Contains("2")) {
_controlGroup = "2";
}
if (KeyService.GetAllPressedKeys().Contains("SHIFT")) {
_controlGroup = "SHIFT";
}
if (KeyService.GetAllPressedKeys().Contains("CONTROL")) {
_controlGroup = "CONTROL";
}
if (KeyService.GetAllPressedKeys().Count > 0) {
_key = KeyService.GetAllPressedKeys().First();
}
StateHasChanged();
}
}
@@ -0,0 +1,26 @@
<div tabindex="0"
style="margin: auto;"
@onkeydown="HandleKeyDown"
@onkeyup="HandleKeyUp"
@onkeydown:preventDefault="true"
colorwn:stopPropagation="true">
@ChildContent
</div>
@code {
[Parameter]
public RenderFragment ChildContent { get; set; }
[Inject]
public IKeyService KeyService { get; set; }
private void HandleKeyDown(KeyboardEventArgs e) {
KeyService.AddPressedKey(e.Key);
}
private void HandleKeyUp(KeyboardEventArgs e) {
KeyService.RemovePressedKey(e.Key);
}
}
@@ -0,0 +1,60 @@
@implements IDisposable
<Virtualize Items="@EconomyService.GetOverTime()" Context="economyAtSecond" ItemSize="400" OverscanCount="4">
<div style="display: grid; gap: 8px; grid-template-columns: 1fr 1fr;">
<div>
<div>
@economyAtSecond.Interval
</div>
<div>
T @Interval.ToTime(economyAtSecond.Interval) | A @economyAtSecond.Alloy | E @economyAtSecond.Ether
</div>
<div>
Worker Count: @(economyAtSecond.WorkerCount)
</div>
<div>
Free Worker Count: @(economyAtSecond.WorkerCount - economyAtSecond.BusyWorkerCount)
</div>
<div>
Busy Worker Count: @economyAtSecond.BusyWorkerCount
</div>
<div>
Creating Worker Count: @economyAtSecond.CreatingWorkerCount
</div>
<br/>
</div>
<div>
@foreach (var order in BuildOrderService.GetOrdersAt(economyAtSecond.Interval)) {
<div>
Requested: @order.Info().Name
</div>
}
@foreach (var order in BuildOrderService.GetCompletedAt(economyAtSecond.Interval)) {
<div>
New: @order.Info().Name
</div>
}
</div>
</div>
</Virtualize>
@code {
[Inject]
IEconomyService EconomyService { get; set; }
[Inject]
IBuildOrderService BuildOrderService { get; set; }
protected override void OnInitialized() {
EconomyService.Subscribe(StateHasChanged);
BuildOrderService.Subscribe(StateHasChanged);
}
void IDisposable.Dispose() {
EconomyService.Unsubscribe(StateHasChanged);
BuildOrderService.Unsubscribe(StateHasChanged);
}
}
@@ -0,0 +1,50 @@
<FormLayoutComponent>
<FormNumberComponent ReadOnly="true"
Max="600"
Min="0"
Value="@TimingService.GetTiming()"
OnChange="@OnTimingChanged">
<FormLabelComponent>Timing interval</FormLabelComponent>
<FormInfoComponent>Altering the time interval is currently disabled.</FormInfoComponent>
</FormNumberComponent>
<FormTextComponent Label="Name" Placeholder="Fast Thrones..." Value="@BuildOrderService.GetName()" OnChange="OnNameChanged"/>
<FormTextAreaComponent Label="Notes"
Value="@BuildOrderService.GetNotes()"
OnChange="@OnNotesChanged">
</FormTextAreaComponent>
<FormTextComponent Label="Color" Placeholder="red..." Value="@BuildOrderService.GetColor()" OnChange="OnColorChanged"/>
</FormLayoutComponent>
@code {
[Inject]
public ITimingService TimingService { get; set; }
[Inject]
public IBuildOrderService BuildOrderService { get; set; }
void OnTimingChanged(ChangeEventArgs changeEventArgs) {
TimingService.SetTiming(int.Parse(changeEventArgs.Value.ToString()));
}
void OnTimingChanged(int value) {
TimingService.SetTiming(value);
}
void OnNameChanged(ChangeEventArgs changeEventArgs) {
BuildOrderService.SetName(changeEventArgs.Value.ToString());
}
void OnColorChanged(ChangeEventArgs changeEventArgs) {
BuildOrderService.SetColor(changeEventArgs.Value.ToString());
}
void OnNotesChanged(ChangeEventArgs changeEventArgs) {
BuildOrderService.SetNotes(changeEventArgs.Value.ToString());
}
}
+119
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@@ -0,0 +1,119 @@
@page "/changelog"
@implements IDisposable;
@inject IGitService GitService;
@inject DatabaseContext Database;
@layout PageLayout
@if (GitService.IsLoaded()) {
<LayoutMediumContentComponent>
<WebsiteTitleComponent>Change Log</WebsiteTitleComponent>
<PaperComponent>
<FormLayoutComponent>
<FormCheckboxComponent Label="Show Important"
Info="Only show important patches. Like database updates to the latest game patch."
Value="@isViewImportant"
OnChange="OnChangeClicked">
</FormCheckboxComponent>
</FormLayoutComponent>
</PaperComponent>
<PaperComponent>
@foreach (var patch in Patches.OrderBy(x => x.Date).Reverse()) {
@if (!patch.Important.Equals("True") && isViewImportant) {
continue;
}
var daysAgo = Math.Floor(DateTime.Now.Subtract(patch.Date).TotalDays);
<div class="patchContainer">
<div style="display: flex; justify-content: space-between;">
<div style="font-size: 1.2rem; font-weight: bolder; margin-bottom:4px;">
@patch.Name
</div>
<div>
@if (daysAgo == 0) {
<i>Today</i>
}
else if (daysAgo < 8) {
<i>@daysAgo days ago</i>
}
else {
<i>@patch.Date.ToString("dd/MM/yyyy")</i>
}
</div>
</div>
<div>
@foreach (var change in patch.ChangeModels) {
@if (!change.Important.Equals("True") && isViewImportant) {
continue;
}
<div style="display: flex; justify-content: space-between; ">
<div>
<div>
<b>
- @change.Name
@if (change.Commit != CommitType.None) {
<span>(@change.Commit)</span>
}
:
</b> @((MarkupString)change.Description)
</div>
</div>
</div>
}
</div>
</div>
<br/>
}
</PaperComponent>
</LayoutMediumContentComponent>
}
else {
<LoadingComponent></LoadingComponent>
}
@code {
[Parameter]
public DbSet<PatchModel> Patches { get; set; }
[Parameter]
public DbSet<ChangeModel> Changes { get; set; }
private bool isViewImportant = true;
protected override void OnInitialized() {
GitService.Subscribe(HasChanged);
}
void IDisposable.Dispose() {
GitService.Unsubscribe(HasChanged);
}
void OnChangeClicked(ChangeEventArgs changeEventArgs) {
isViewImportant = (bool)changeEventArgs.Value;
}
void HasChanged() {
Changes = GitService.ChangeModels;
Patches = GitService.PatchModels;
StateHasChanged();
}
protected override async Task OnInitializedAsync() {
GitService.Load(Database);
}
}
@@ -0,0 +1,94 @@
@layout PageLayout
@implements IDisposable
<div style="display:grid; gap: 8px;padding: 16px; height: 94vh; width: 90vw; margin: auto; margin-top: 32px;
grid-template-columns: 27% 25% 25% 23%; grid-template-rows: auto;
grid-template-areas: 'loader sand compare compare' ;">
<div style="grid-area: loader; border: 2px solid black; padding: 20px;">
Comparision Loader
<BuildLoaderComponent></BuildLoaderComponent>
</div>
<div style="grid-area: sand; border: 2px solid black; padding: 20px;">
Sand
<SandComponent></SandComponent>
</div>
<div style="grid-area: compare; border: 2px solid black; padding: 20px;">
Comparision Charts
<ComparisonChartsComponent></ComparisonChartsComponent>
</div>
</div>
@code {
[Inject]
IKeyService KeyService { get; set; }
[Inject]
IImmortalSelectionService FilterService { get; set; }
[Inject]
IBuildOrderService BuildOrderService { get; set; }
[Inject]
IEconomyService EconomyService { get; set; }
[Inject]
ITimingService TimingService { get; set; }
Dictionary<int, List<EntityModel>> completedEntities = new();
List<EntityModel> entities = EntityModel.GetListOnlyHotkey();
protected override void OnInitialized() {
KeyService.Subscribe(HandleClick);
FilterService.Subscribe(StateHasChanged);
EconomyService.Subscribe(StateHasChanged);
TimingService.Subscribe(HandleTimingChanged);
EconomyService.Calculate(BuildOrderService, TimingService, 0);
}
void IDisposable.Dispose() {
KeyService.Unsubscribe(HandleClick);
FilterService.Unsubscribe(StateHasChanged);
TimingService.Unsubscribe(StateHasChanged);
EconomyService.Unsubscribe(StateHasChanged);
}
protected void HandleTimingChanged() {
EconomyService.Calculate(BuildOrderService, TimingService, BuildOrderService.GetLastRequestInterval());
}
protected void HandleClick() {
var hotkey = KeyService.GetHotkey();
var hotkeyGroup = KeyService.GetHotkeyGroup();
var isHoldSpace = KeyService.IsHoldingSpace();
var faction = FilterService.GetFactionType();
var immortal = FilterService.GetImmortalType();
if (hotkey == "`") {
BuildOrderService.RemoveLast();
EconomyService.Calculate(BuildOrderService, TimingService, BuildOrderService.GetLastRequestInterval());
StateHasChanged();
return;
}
var entity = EntityModel.GetFrom(hotkey, hotkeyGroup, isHoldSpace, faction, immortal);
if (entity == null) {
return;
}
if (BuildOrderService.Add(entity, EconomyService)) {
EconomyService.Calculate(BuildOrderService, TimingService, BuildOrderService.GetLastRequestInterval());
}
}
}
@@ -0,0 +1,33 @@
@implements IDisposable
<div>
<Button Color="Color.Primary" @onclick="OnLoad">Load</Button>
<button @onclick="OnLoad">Load</button>
</div>
<div>
<textarea @bind="buildData" @bind:event="oninput"
style="background-color: #36393F; width: 330px; height: 400px;">
</textarea>
</div>
@code {
string buildData = "";
[Inject]
IBuildComparisonService BuildComparisionService { get; set; }
protected override void OnInitialized() {
BuildComparisionService.Subscribe(StateHasChanged);
}
void IDisposable.Dispose() {
BuildComparisionService.Unsubscribe(StateHasChanged);
}
void OnLoad() {
BuildComparisionService.LoadJson(buildData);
}
}
@@ -0,0 +1,22 @@
@implements IDisposable
<div>
<textarea readonly style="background-color: #36393F; width: 330px; height: 400px;">
@BuildComparisonService.AsJson()
</textarea>
</div>
@code {
[Inject]
IBuildComparisonService BuildComparisonService { get; set; }
protected override void OnInitialized() {
BuildComparisonService.Subscribe(StateHasChanged);
}
void IDisposable.Dispose() {
BuildComparisonService.Unsubscribe(StateHasChanged);
}
}
+18
View File
@@ -0,0 +1,18 @@
@layout PageLayout
@page "/contact"
<LayoutMediumContentComponent>
<WebsiteTitleComponent>Contact</WebsiteTitleComponent>
<PaperComponent>
<InfoBodyComponent>
<InfoQuestionComponent>
How do I contact you for feature requests and bug reports?
</InfoQuestionComponent>
<InfoAnswerComponent>
You can direct message me at <b>Iremirror#3544</b> on the <a href="https://discord.gg/uMq8bMGeeN" target="_blank">IGP Fan Reference</a> discord.
</InfoAnswerComponent>
</InfoBodyComponent>
</PaperComponent>
</LayoutMediumContentComponent>
+220
View File
@@ -0,0 +1,220 @@
@layout PageLayout
@page "/database"
@implements IDisposable
<LayoutLargeContentComponent>
<WebsiteTitleComponent>Database</WebsiteTitleComponent>
<PaperComponent>
<FormDisplayComponent Label="Patch">
<Display>
Game Patch: @EntityModel.GameVersion
</Display>
</FormDisplayComponent>
</PaperComponent>
<PaperComponent>
<EntityFilterComponent></EntityFilterComponent>
@if (searches != null) {
<div class="databaseItems">
@foreach (var entity in searches) {
<EntityViewComponent Entity=entity></EntityViewComponent>
}
</div>
}
</PaperComponent>
<ContentDividerComponent></ContentDividerComponent>
<PaperComponent>
<InfoBodyComponent>
<InfoQuestionComponent>
What is this tool?
</InfoQuestionComponent>
<InfoAnswerComponent>
This is a reference database. Mostly so unit stats can be reviewed outside of the game, IMMORTAL: Gates of Pyre.
</InfoAnswerComponent>
</InfoBodyComponent>
<InfoBodyComponent>
<InfoQuestionComponent>
Is this database complete?
</InfoQuestionComponent>
<InfoAnswerComponent>
No. A lot of content is missing, that needs to be manually transfered from screenshots of IMMORTAL: Gates of Pyre. This will happen slowly over-time.
</InfoAnswerComponent>
</InfoBodyComponent>
<InfoBodyComponent>
<InfoQuestionComponent>
Is this database updated to the latest version?
</InfoQuestionComponent>
<InfoAnswerComponent>
Maybe. Check this <b>@EntityModel.GameVersion</b> version number, and compare it to the number on discord, in the <b>#game-updates</b> channel. That should give a general sense of how out of date the data is.
</InfoAnswerComponent>
</InfoBodyComponent>
<InfoBodyComponent>
<InfoQuestionComponent>
This database has some errors in it.
</InfoQuestionComponent>
<InfoAnswerComponent>
Yup. The content is being transferred by hand, so some mistakes are expected.
</InfoAnswerComponent>
</InfoBodyComponent>
<InfoBodyComponent>
<InfoQuestionComponent>
Can I see this data as raw JSON?
</InfoQuestionComponent>
<InfoAnswerComponent>
<a href="/raw-database">raw json link</a>
</InfoAnswerComponent>
</InfoBodyComponent>
</PaperComponent>
</LayoutLargeContentComponent>
<style>
.databaseItems {
height: 700px;
overflow-x: hidden;
overflow-y: auto;
background-color: var(--background);
gap: 4px;
border-top: 4px solid var(--accent);
border-bottom: 4px solid var(--accent);
padding: 4px;
}
</style>
@code {
[Inject]
public IEntityFilterService EntityFilterService { get; set; }
readonly List<EntityModel> defaults = (from entity in EntityModel.GetList()
where entity.IsSpeculative == false
select entity).ToList();
List<EntityModel> factions;
List<EntityModel> immortals;
List<EntityModel> entities;
List<EntityModel> searches;
string selectedFactionType = FactionType.Any;
string selectedImmortalType = ImmortalType.Any;
string selectedEntityType = EntityType.Army;
string searchText = "";
protected override void OnInitialized() {
RefreshFactionSearch();
EntityFilterService.Subscribe(OnChange);
}
void IDisposable.Dispose() {
EntityFilterService.Subscribe(OnChange);
}
void OnChange(EntityFilterEvent filterEntityEvent) {
if (filterEntityEvent == EntityFilterEvent.OnRefreshFaction) {
RefreshFactionSearch();
}
if (filterEntityEvent == EntityFilterEvent.OnRefreshImmortal) {
RefreshImmortalSearch();
}
if (filterEntityEvent == EntityFilterEvent.OnRefreshEntity) {
RefreshEntitySearch();
}
if (filterEntityEvent == EntityFilterEvent.OnRefreshSearch) {
RefreshTextSearch();
}
}
void RefreshFactionSearch() {
selectedFactionType = EntityFilterService.GetFactionType();
if (selectedFactionType == FactionType.Any) {
factions = defaults.ToList();
}
else {
factions = (from entity in defaults
where entity.Faction() != null && entity.Faction().Faction == selectedFactionType
select entity).ToList();
}
RefreshImmortalSearch();
}
void OnImmortalChanged(ChangeEventArgs e) {
selectedImmortalType = e.Value.ToString();
RefreshImmortalSearch();
}
void RefreshImmortalSearch() {
selectedImmortalType = EntityFilterService.GetImmortalType();
if (selectedImmortalType == ImmortalType.Any) {
immortals = factions.ToList();
}
else {
immortals = (from entity in factions
where entity.Vanguard() == null || entity.Vanguard().Immortal == selectedImmortalType
select entity).ToList();
}
RefreshEntitySearch();
}
void OnEntityChanged(ChangeEventArgs e) {
selectedEntityType = e.Value.ToString();
RefreshEntitySearch();
}
void RefreshEntitySearch() {
selectedEntityType = EntityFilterService.GetEntityType();
if (selectedEntityType == EntityType.Any) {
entities = immortals.ToList();
}
else {
entities = (from entity in immortals
where entity.EntityType == selectedEntityType
select entity).ToList();
}
RefreshTextSearch();
}
void OnSearchTextChanged(ChangeEventArgs e) {
searchText = e.Value.ToString();
RefreshTextSearch();
}
void RefreshTextSearch() {
searchText = EntityFilterService.GetSearchText();
if (searchText.Trim() == "") {
searches = entities.ToList();
}
else {
searches = (from entity in entities
where entity.Info().Name.ToLower().Contains(searchText.ToLower())
select entity).ToList();
}
StateHasChanged();
}
}
@@ -0,0 +1,63 @@
@if (Entity != null) {
var isVanguard = Entity.Vanguard() != null ? " vanguard" : "";
<div class="enititiesContainer @isVanguard">
<EntityHeaderComponent Entity=Entity></EntityHeaderComponent>
<div class="entityPartsContainer">
<EntityVanguardComponent Entity=Entity></EntityVanguardComponent>
<EntityInfoComponent Entity=Entity></EntityInfoComponent>
<EntityVanguardsComponent Entity=Entity></EntityVanguardsComponent>
<EntityProductionComponent Entity=Entity></EntityProductionComponent>
<EntityStatsComponent Entity=Entity></EntityStatsComponent>
<EntityMechanicsComponent Entity=Entity></EntityMechanicsComponent>
<EntityPassivesComponent Entity=Entity></EntityPassivesComponent>
<EntityPyreSpellsComponent Entity=Entity></EntityPyreSpellsComponent>
<EntityUpgradesComponent Entity=Entity></EntityUpgradesComponent>
<EntityWeaponsComponent Entity=Entity></EntityWeaponsComponent>
<EntityAbilitiesComponent Entity=Entity></EntityAbilitiesComponent>
</div>
</div>
}
<style>
.enititiesContainer {
margin-bottom: 12px;
width: 100%;
overflow-y: auto;
overflow-x: hidden;
padding: 30px;
display: flex;
flex-wrap: wrap;
}
.vanguard {
border: 4px solid var(--accent);
border-radius: 8px;
}
.entityPartsContainer {
display: flex;
flex-direction: column;
flex-wrap: wrap;
width: 100%;
}
@@media only screen and (max-width: 1025px) {
.enititiesContainer {
padding: 0px;
}
.entityPartsContainer {
margin: 0px;
}
}
</style>
@code {
[Parameter]
public EntityModel Entity { get; set; }
}
@@ -0,0 +1,43 @@
@if (Entity.IdAbilities().Count > 0) {
<EntityDisplayComponent Title="Abilities">
@foreach (var idAbility in Entity.IdAbilities()) {
var spell = EntityModel.Get(idAbility.Id);
var info = spell.Info();
var production = spell.Production();
<div>
<div>
<b>Name:</b> @info.Name
</div>
<div style="max-width: 600px;">
<b>Description:</b> @((MarkupString)info.Description)
</div>
<div>
@if (production != null) {
if (production.Energy != 0) {
<b> Energy: </b>
@production.Energy
}
if (production.BuildTime != 0) {
<b> BuildTime: </b>
@production.BuildTime
}
if (production.Cooldown != 0) {
<b> Cooldown: </b>
@production.Cooldown
}
}
</div>
</div>
}
</EntityDisplayComponent>
}
@code {
[Parameter]
public EntityModel Entity { get; set; }
}
@@ -0,0 +1,46 @@
<div class="entityHeader">
<div class="entityHeaderText">
@Entity.Info().Name
</div>
<div style="font-size:1.4rem;">
<b>@Entity.EntityType.Replace("_", " ")</b>
@if (Entity.Info().Descriptive != DescriptiveType.None) {
<span>
<b>:</b> @Entity.Info().Descriptive.Replace("_", " ")
</span>
}
</div>
</div>
<style>
.entityHeader {
display: flex;
flex-direction: row;
gap: 4px;
justify-content: space-between;
margin-bottom: 22px;
width: 100%;
margin-left: -6px;
}
.entityHeaderText {
font-size: 2rem;
font-weight: 900;
}
@@media only screen and (max-width: 1025px) {
.entityHeader {
flex-direction: column;
justify-content: normal;
margin-left: 4px;
}
}
</style>
@code {
[Parameter]
public EntityModel Entity { get; set; }
}
@@ -0,0 +1,57 @@
<EntityDisplayComponent Title="Info">
@if (Entity.Info().Description != "") {
<div>
<b>Description:</b> @((MarkupString)Entity.Info().Description)
</div>
}
<div class="infoDisplayContainer">
<div>
@if (Entity.Faction() != null) {
<div>
<b>Faction:</b> @Entity.Faction().Faction
</div>
}
@if (Entity.Tier() != null) {
<div>
<b>Tier:</b> @Entity.Tier().Tier
</div>
}
</div>
@if (Entity.Hotkey() != null) {
<div>
<div>
<b>Hotkey Group:</b> @Entity.Hotkey().HotkeyGroup
</div>
<div>
<b>Hotkey:</b> @Entity.Hotkey().Hotkey
</div>
<div>
<b>Hold Space:</b> @(Entity.Hotkey().HoldSpace ? "Yes" : "No")
</div>
</div>
}
</div>
</EntityDisplayComponent>
<style>
.infoDisplayContainer {
display: flex;
gap: 32px;
}
@@media only screen and (max-width: 1025px) {
.infoDisplayContainer {
flex-direction: column;
gap: 4px;
}
}
</style>
@code {
[Parameter]
public EntityModel Entity { get; set; }
}
@@ -0,0 +1,27 @@
@if (Entity.Mechanics().Count > 0) {
<EntityDisplayComponent Title="Mechanics">
<div>
@foreach (var data in Entity.Mechanics()) {
<div>
<div>
<span>
<b>Name:</b> @data.Name
</span>
</div>
<div>
<b>Description:</b> @data.Description
</div>
<br/>
</div>
}
</div>
</EntityDisplayComponent>
}
@code {
[Parameter]
public EntityModel Entity { get; set; }
}
@@ -0,0 +1,26 @@
@if (Entity.IdPassives().Count > 0) {
<EntityDisplayComponent Title="Passives">
@foreach (var idPassive in Entity.IdPassives()) {
var passive = EntityModel.Get(idPassive.Id);
var info = passive.Info();
<div>
<div>
<b>Name:</b> @info.Name
</div>
<div style="max-width: 600px;">
<b>Description:</b> @((MarkupString)info.Description)
</div>
</div>
}
</EntityDisplayComponent>
}
@code {
[Parameter]
public EntityModel Entity { get; set; }
}
@@ -0,0 +1,94 @@
@{
var production = Entity.Production();
var supply = Entity.Supply();
var requirements = Entity.Requirements();
}
@if (production != null || supply != null || requirements.Count > 0) {
<EntityDisplayComponent Title="Production">
<div class="productionContainer">
@if (requirements.Count() > 0) {
<div>
@foreach (var requirement in requirements) {
<div>
<span>
<b>@requirement.Requirement.Replace("_", " "):</b> @requirement.Name
</span>
</div>
}
</div>
}
@if (production != null && (!production.Alloy.Equals(0)
|| !production.Ether.Equals(0)
|| !production.BuildTime.Equals(0)
|| !production.Cooldown.Equals(0))) {
<div>
@if (!production.Alloy.Equals(0)) {
<div>
<b>Alloy:</b> @production.Alloy
</div>
}
@if (!production.Ether.Equals(0)) {
<div>
<b>Ether:</b> @production.Ether
</div>
}
@if (!production.Pyre.Equals(0)) {
<div>
<b>Pyre:</b> @production.Pyre
</div>
}
@if (!production.BuildTime.Equals(0)) {
<div>
<b>Build Time:</b> @production.BuildTime.ToString()s
</div>
}
@if (!production.Cooldown.Equals(0)) {
<div>
<b>Cooldown:</b> @production.Cooldown.ToString()s
</div>
}
</div>
}
@if (supply != null) {
<div>
@if (!supply.Grants.Equals(0)) {
<div>
<b>Grants:</b> @supply.Grants
</div>
}
@if (!supply.Takes.Equals(0)) {
<div>
<b>Takes:</b> @supply.Takes Supply
</div>
}
</div>
}
</div>
</EntityDisplayComponent>
}
<style>
.productionContainer {
display: flex;
gap: 32px;
}
@@media only screen and (max-width: 1025px) {
.productionContainer {
flex-direction: column;
gap: 4px;
}
}
</style>
@code {
[Parameter]
public EntityModel Entity { get; set; }
}
@@ -0,0 +1,43 @@
@if (Entity.IdPyreSpells().Count > 0) {
<EntityDisplayComponent Title="Pyre Spells">
@foreach (var pyreSpell in Entity.IdPyreSpells()) {
var spell = EntityModel.Get(pyreSpell.Id);
var info = spell.Info();
var production = spell.Production();
<div>
<div>
<b>Name:</b> @info.Name
</div>
<div>
<b>Description:</b> @((MarkupString)info.Description)
</div>
<div>
@if (production != null) {
if (production.Pyre != 0) {
<b> Pyre: </b>
@production.Pyre
}
if (production.BuildTime != 0) {
<b> BuildTime: </b>
@production.BuildTime
}
if (production.Cooldown != 0) {
<b> Cooldown: </b>
@production.Cooldown
}
}
</div>
</div>
}
</EntityDisplayComponent>
}
@code {
[Parameter]
public EntityModel Entity { get; set; }
}
@@ -0,0 +1,86 @@
@{
var vitality = Entity.Vitality();
var movement = Entity.Movement();
}
@if (vitality != null || movement != null) {
<EntityDisplayComponent Title="Stats">
<div class="statContainer">
@if (vitality != null) {
<div>
@if (!vitality.DefenseLayer.Equals(0)) {
<div>
<b>Shield:</b> @vitality.DefenseLayer
</div>
}
@if (!vitality.Health.Equals(0)) {
<div>
<b>Health:</b> @vitality.Health
</div>
}
@if (!vitality.Energy.Equals(0)) {
<div>
<b>Energy:</b> @vitality.Energy
</div>
}
@if (vitality.Armor != "") {
<div>
<b>Armor:</b> @vitality.Armor
</div>
}
@if (vitality.IsEtheric) {
<div>
<b> + Etheric</b>
</div>
}
@if (vitality.IsStructure) {
<div>
<b> + Structure</b>
</div>
}
</div>
}
@if (movement != null) {
<div>
@if (!movement.Speed.Equals(0)) {
<div>
<b>Speed:</b> @movement.Speed
</div>
}
else {
<div>
<b>Speed:</b> Immobile
</div>
}
<div>
<b>Move Type:</b> @movement.Movement
</div>
</div>
}
</div>
</EntityDisplayComponent>
}
<style>
.statContainer {
display: flex;
gap: 32px;
}
@@media only screen and (max-width: 1025px) {
.statContainer {
flex-direction: column;
gap: 4px;
}
}
</style>
@code {
[Parameter]
public EntityModel Entity { get; set; }
}
@@ -0,0 +1,38 @@
@if (Entity.IdUpgrades().Count > 0) {
<EntityDisplayComponent Title="Upgrades">
<div class="upgradesContainer">
@foreach (var upgradeId in Entity.IdUpgrades()) {
var entity = EntityModel.Get(upgradeId.Id);
<div>
<div>
<b>Name:</b> @entity.Info().Name
</div>
<div>
<b>Description:</b> @entity.Info().Description
</div>
</div>
}
</div>
</EntityDisplayComponent>
}
<style>
.upgradesContainer {
display: flex;
gap: 32px;
}
@@media only screen and (max-width: 1025px) {
.upgradesContainer {
flex-direction: column;
gap: 4px;
}
}
</style>
@code {
[Parameter]
public EntityModel Entity { get; set; }
}
@@ -0,0 +1,21 @@
@if (Entity.Vanguard() != null) {
<EntityDisplayComponent Title="Vanguard">
<div>
<div>
<b>Immortal:</b> @Entity.Vanguard().Immortal.Replace("_", " ")
</div>
@if (Entity.Vanguard().Replaces != "") {
<div>
<b>Replaces:</b> @Entity.Vanguard().Replaces.Replace("_", " ")
</div>
}
</div>
</EntityDisplayComponent>
}
@code {
[Parameter]
public EntityModel Entity { get; set; }
}
@@ -0,0 +1,35 @@
@if (Entity.IdVanguards().Count > 0) {
<EntityDisplayComponent Title="Vanguards">
@foreach (var data in Entity.IdVanguards()) {
var entity = EntityModel.Get(data.Id);
var info = entity.Info();
var production = entity.Production();
var requirements = entity.Requirements();
var vanguard = entity.Vanguard();
var productionBuilding = (from building in requirements
where building.Requirement == RequirementType.Production_Building
select building).First().Name;
<div>
<div>
<b>Name:</b> @info.Name
</div>
<div>
<b>Replaces:</b> @vanguard.Replaces
</div>
<div>
<b>Built From:</b> @productionBuilding
</div>
</div>
}
</EntityDisplayComponent>
}
@code {
[Parameter]
public EntityModel Entity { get; set; }
}
@@ -0,0 +1,114 @@
@if (Entity.Weapons().Count > 0) {
<EntityDisplayComponent Title="Weapons">
<div class="weaponsContainer">
@foreach (var data in Entity.Weapons()) {
<div>
<div>
<div class="damageContainer">
<div>
<b>Damage:</b> @data.Damage
</div>
@if (data.LightDamage != 0) {
<div class="alternateDamage">
<i>vs Light: @data.LightDamage</i>&nbsp;
</div>
}
@if (data.MediumDamage != 0) {
<div class="alternateDamage">
<i>vs Medium: @data.MediumDamage</i>&nbsp;
</div>
}
@if (data.HeavyDamage != 0) {
<div class="alternateDamage">
<i>vs Heavy: @data.HeavyDamage</i>&nbsp;
</div>
}
@if (data.EthericDamageBonus != 0) {
<div class="alternateDamage">
<i>vs Etheric +@data.EthericDamageBonus</i>&nbsp;
</div>
}
@if (data.StructureDamageBonus != 0) {
<div class="alternateDamage">
<i>vs Structure: +@data.StructureDamageBonus</i>&nbsp;
</div>
}
</div>
</div>
<div>
<b>Range:</b> @data.Range
</div>
@if (data.SecondsBetweenAttacks > 0) {
<div>
<b>AttacksPerSecond:</b> @(1 / data.SecondsBetweenAttacks)
</div>
<div>
(or <b>SecondsBetweenAttacks:</b> @data.SecondsBetweenAttacks)
</div>
}
else if (data.AttacksPerSecond > 0) {
<div>
<b>AttacksPerSecond:</b> @data.AttacksPerSecond
</div>
<div>
(or <b>SecondsBetweenAttacks:</b> @(1 / data.AttacksPerSecond))
</div>
}
<div>
<b>Targets:</b> @data.Targets
</div>
@if (data.AttacksPerSecond != 0) {
<span>
<b>DPS:</b> @(Math.Round(data.Damage * data.AttacksPerSecond))&nbsp;
</span>
@if (data.LightDamage != 0) {
<span>
<i>L: @(Math.Round(data.LightDamage * data.AttacksPerSecond))</i>&nbsp;
</span>
}
@if (data.MediumDamage != 0) {
<span>
<i>M: @(Math.Round(data.MediumDamage * data.AttacksPerSecond))</i>&nbsp;
</span>
}
@if (data.HeavyDamage != 0) {
<span>
<i>H: @(Math.Round(data.HeavyDamage * data.AttacksPerSecond))</i>&nbsp;
</span>
}
}
</div>
}
</div>
</EntityDisplayComponent>
}
<style>
.weaponsContainer {
display: flex;
gap: 32px;
}
@@media only screen and (max-width: 1025px) {
.weaponsContainer {
flex-direction: column;
gap: 4px;
}
}
.alternateDamage {
margin-left: 18px;
}
.damageContainer {
margin-bottom: 6px;
}
</style>
@code {
[Parameter]
public EntityModel Entity { get; set; }
}
@@ -0,0 +1,235 @@
<div class="desktopFilters">
<div class="desktopFiltersContainer">
<div class="filtersContainer">
<div class="filterContainer">
@foreach (var choice in EntityFilterService.GetFactionChoices()) {
var styleClass = "";
if (choice.Equals(EntityFilterService.GetFactionType())) {
styleClass = "selected";
}
<button @onclick="@(e => OnChangeFaction(choice))" class="choiceButton @styleClass">@choice</button>
}
</div>
@if (EntityFilterService.GetFactionType() != "Any" && EntityFilterService.GetFactionType() != "None") {
<div class="filterContainer">
@foreach (var choice in EntityFilterService.GetImmortalChoices()) {
var styleClass = "";
if (choice.Equals(EntityFilterService.GetImmortalType())) {
styleClass = "selected";
}
<button class="choiceButton @styleClass" @onclick="@(e => OnChangeImmortal(choice))">@choice</button>
}
</div>
}
</div>
<div class="filterContainer">
@foreach (var choice in EntityFilterService.GetEntityChoices()) {
var styleClass = "";
if (choice.Equals(EntityFilterService.GetEntityType())) {
styleClass = "selected";
}
<button class="choiceButton @styleClass" @onclick="@(e => OnChangeEntity(choice))">@choice.Replace("_", " ")</button>
}
</div>
<FormTextComponent Label="Search Label" Placeholder="Throne..." OnChange="@(e => EntityFilterService.EnterSearchText(e.Value.ToString()))"/>
</div>
</div>
<div class="mobileFilters">
<FormLayoutComponent>
<FormSelectComponent OnChange="@OnFactionChanged">
<FormLabelComponent>Faction</FormLabelComponent>
<ChildContent>
<option value="@FactionType.Any" selected>Any</option>
<option value="@FactionType.Aru">Aru</option>
<option value="@FactionType.QRath">Q'Rath</option>
</ChildContent>
</FormSelectComponent>
<FormSelectComponent OnChange="@OnImmortalChanged">
<FormLabelComponent>Immortal</FormLabelComponent>
<ChildContent>
<option value="@ImmortalType.Any" selected>Any</option>
<option value="@ImmortalType.Mala">Mala</option>
<option value="@ImmortalType.Xol">Xol</option>
<option value="@ImmortalType.Orzum">Orzum</option>
<option value="@ImmortalType.Ajari">Ajari</option>
</ChildContent>
</FormSelectComponent>
<FormSelectComponent OnChange="@OnEntityChanged">
<FormLabelComponent>Entity</FormLabelComponent>
<ChildContent>
<option value="@EntityType.Any">Any</option>
<option value="@EntityType.Ability">Ability</option>
<option value="@EntityType.Army" selected>Army</option>
<option value="@EntityType.Building">Building</option>
<option value="@EntityType.Building_Upgrade">Building Upgrade</option>
<option value="@EntityType.Command">Command</option>
<option value="@EntityType.Faction">Faction</option>
<option value="@EntityType.Immortal">Immortal</option>
<option value="@EntityType.Pyre_Spell">Spell</option>
<option value="@EntityType.Passive">Passive</option>
<option value="@EntityType.Tech">Tech</option>
<option value="@EntityType.Worker">Worker</option>
</ChildContent>
</FormSelectComponent>
<FormTextComponent Label="Search Label" Placeholder="Throne..." OnChange="OnSearchTextChanged"/>
</FormLayoutComponent>
</div>
<style>
.desktopFilters {
display: flex;
gap: 12px;
flex-direction: column;
justify-content: flex-start;
justify-items: flex-start;
top: 50px;
padding: 12px;
width: 100%;
left: 0px;
}
.desktopFiltersContainer {
width: 75%;
min-width: 1000px;
margin: auto;
display: flex;
gap: 16px;
flex-direction: column;
justify-content: flex-start;
justify-items: flex-start;
}
.filtersContainer {
display: flex;
gap: 16px;
}
.filterContainer {
display: flex;
background-color: var(--background);
gap: 2px;
margin-right: auto;
border-radius: 8px;
}
.choiceButton {
background-color: var(--primary);
color: white;
padding: 12px;
border: 1px solid var(--primary);
}
.choiceButton:hover {
background-color: var(--primary-hover);
border-color: var(--primary-border-hover);
}
.selected {
background-color: var(--secondary);
color: white;
font-style: normal;
font-weight: bold;
}
.selected:hover {
background-color: var(--secondary-hover);
border-color: var(--secondary-border-hover);
}
.filterContainer .choiceButton:first-child {
border-top-left-radius: 8px;
border-bottom-left-radius: 8px;
}
.filterContainer .choiceButton:last-child {
border-top-right-radius: 8px;
border-bottom-right-radius: 8px;
}
@@media only screen and (max-width: 1025px) {
.desktopNavContainer {
display: none;
}
}
@@media only screen and (max-width: 480px) {
.filtersContainer {
flex-direction: column;
}
.filterContainer {
flex-direction: column;
}
}
.mobileFilters {
display: none;
}
@@media only screen and (max-width: 1024px) {
.mobileFilters {
display: block;
}
.desktopFilters {
display: none;
}
.desktopSpacer {
display: none;
}
}
</style>
@code {
[Inject]
public IEntityFilterService EntityFilterService { get; set; }
protected override void OnInitialized() { }
void OnChangeFaction(string clickedFaction) {
EntityFilterService.SelectFactionType(clickedFaction);
StateHasChanged();
}
void OnChangeImmortal(string clickedImmortal) {
EntityFilterService.SelectImmortalType(clickedImmortal);
}
void OnChangeEntity(string clickedEntity) {
EntityFilterService.SelectEntityType(clickedEntity);
}
void OnFactionChanged(ChangeEventArgs e) {
EntityFilterService.SelectFactionType(e.Value.ToString());
}
void OnImmortalChanged(ChangeEventArgs e) {
EntityFilterService.SelectImmortalType(e.Value.ToString());
}
void OnEntityChanged(ChangeEventArgs e) {
EntityFilterService.SelectEntityType(e.Value.ToString());
}
void OnSearchTextChanged(ChangeEventArgs e) {
EntityFilterService.EnterSearchText(e.Value.ToString());
}
}
@@ -0,0 +1,106 @@
.desktopFilters {
display: flex;
gap: 12px;
flex-direction: column;
justify-content: flex-start;
justify-items: flex-start;
top: 50px;
padding: 12px;
width: 100%;
left: 0px;
}
.desktopFiltersContainer {
width: 75%;
min-width: 1000px;
margin: auto;
display: flex;
gap: 16px;
flex-direction: column;
justify-content: flex-start;
justify-items: flex-start;
}
.filtersContainer {
display: flex;
gap: 16px;
}
.filterContainer {
display: flex;
background-color: var(--background);
gap: 2px;
margin-right: auto;
border-radius: 8px;
}
.choiceButton {
background-color: var(--primary);
color: white;
padding: 12px;
border: 1px solid var(--primary);
}
.choiceButton:hover {
background-color: var(--primary-hover);
border-color: var(--primary-border-hover);
}
.selected {
background-color: var(--secondary);
color: white;
font-style: normal;
font-weight: bold;
}
.selected:hover {
background-color: var(--secondary-hover);
border-color: var(--secondary-border-hover);
}
.filterContainer .choiceButton:first-child {
border-top-left-radius: 8px;
border-bottom-left-radius: 8px;
}
.filterContainer .choiceButton:last-child {
border-top-right-radius: 8px;
border-bottom-right-radius: 8px;
}
@media only screen and (max-width: 1025px) {
.desktopNavContainer {
display: none;
}
}
@media only screen and (max-width: 480px) {
.filtersContainer {
flex-direction: column;
}
.filterContainer {
flex-direction: column;
}
}
.mobileFilters {
display: none;
}
@media only screen and (max-width: 1024px) {
.mobileFilters {
display: block;
}
.desktopFilters {
display: none;
}
.desktopSpacer {
display: none;
}
}
+272
View File
@@ -0,0 +1,272 @@
@layout PageLayout
@page "/harass-calculator"
<LayoutMediumContentComponent>
<WebsiteTitleComponent>Harass Calculator</WebsiteTitleComponent>
<PaperComponent>
Credit to Zard for deriving the formula.
</PaperComponent>
<PaperComponent>
<LayoutRowComponent>
<LayoutColumnComponent>
<FormLayoutComponent>
<FormDisplayComponent Label="Cost of worker">
<Display>@CostOfWorker</Display>
</FormDisplayComponent>
<FormDisplayComponent Label="Alloy mined per second by worker">
<Display>@AlloyMinedPerSecondByWorker</Display>
</FormDisplayComponent>
<FormDisplayComponent Label="Time to produce worker">
<Display>@TimeToProduceWorker</Display>
</FormDisplayComponent>
</FormLayoutComponent>
</LayoutColumnComponent>
<LayoutColumnComponent>
<FormLayoutComponent>
<FormNumberComponent Min="0"
Value="@((int)NumberOfWorkersLostToHarass)"
OnChange="@(e => { NumberOfWorkersLostToHarass = int.Parse(e.Value.ToString()); Calculate();})">
<FormLabelComponent>Number of workers lost to harass</FormLabelComponent>
</FormNumberComponent>
<FormNumberComponent Min="0"
Value="@((int)NumberOfTownHallsExisting)"
OnChange="@(e => { NumberOfTownHallsExisting = int.Parse(e.Value.ToString()); Calculate();})">
<FormLabelComponent>Number of townhalls existing</FormLabelComponent>
</FormNumberComponent>
<FormNumberComponent Min="0"
Value="@((int)TravelTime)"
OnChange="@(e => { TravelTime = int.Parse(e.Value.ToString()); Calculate();})">
<FormLabelComponent>Travel time</FormLabelComponent>
</FormNumberComponent>
<FormDisplayComponent Label="Total alloy lost">
<Display>
<div style="font-size: 1.5rem; font-weight: 800;">
@TotalAlloyHarassment
</div>
</Display>
</FormDisplayComponent>
</FormLayoutComponent>
<br/>
<div>
(<b>Worker replacement costs:</b> @WorkerReplacementCost())
</div>
<div>
(<b>Delayed mining time:</b> @DelayedMiningCost())
</div>
</LayoutColumnComponent>
</LayoutRowComponent>
</PaperComponent>
<ContentDividerComponent></ContentDividerComponent>
<PaperComponent>
<InfoBodyComponent>
<InfoQuestionComponent>
What is this tool?
</InfoQuestionComponent>
<InfoAnswerComponent>
The Harass Calculator allows you to calculate damage done to an enemy alloy line. For example, if you were to attack with Ichors, and kill 6 enemy workers, you can set the <b>Number of workers lost to harass</b> to 6. This would determine a loss of 741 alloy. Quite the large number.
</InfoAnswerComponent>
</InfoBodyComponent>
<InfoBodyComponent>
<InfoQuestionComponent>
What can I learn from this?
</InfoQuestionComponent>
<InfoAnswerComponent>
Well, let's assume you lost a full alloy line of workers, and have to take that 741 alloy cost (300 to rebuy the workers, and 441 in lost mining time.)
<br/><br/>
If you were to set the <b>Number of townhalls existing</b> to 2, the calculator will consider worker transfer micro. Allowing you to cut the total cost by roughly 315 alloy. However, that number isn't entirely accurate, you are also going to have to bump up the <b>Travel time</b> to account for the time it takes the transferred workers to arrive at the decimated alloy line.
<br/><br/>
Let's say it takes 10 seconds for workers to transfer from your second base. We can divide that number by 2, to represent our bases, and add those 5 additional seconds to <b>Travel time</b>, for the more accurate loss of 456 alloy (saving you 285 alloy.) <i>Which is much better than not transferring workers!</i>
</InfoAnswerComponent>
</InfoBodyComponent>
<InfoBodyComponent>
<InfoQuestionComponent>
Can I see the formula for the calculation?
</InfoQuestionComponent>
<InfoAnswerComponent>
<br/>
<div class="mathContainer">
<div> =c*m+r*g*(t+l) + </div>
<MathLoopSumComponent>
<LoopStart><i>x</i> =1</LoopStart>
<LoopEnd>
<MathDivisionComponent>
<Dividee>m</Dividee><Divider>a</Divider>
</MathDivisionComponent>⌋
</LoopEnd>
<IndexSymbol>
<i>x</i>
</IndexSymbol>
</MathLoopSumComponent>
<div style="width: 132px">g*<i>x</i>*(t+l)</div>
</div>
<br/>
<div style="font-family:monospace;">
<div>c is CostOfWorker </div>
<div>m is NumberOfWorkersLostToHarass, <i>m for [M]otes</i></div>
<div>a is NumberOfTownHallsExisting, <i>a for [A]cropolis</i></div>
<div>r is m mod a is LeftOverWorkersToProduceCount()</div>
<div>g is AlloyMinedPerSecondByWorker</div>
<div>t is TimeToProduceWorker</div>
<div>l is TravelTime</div>
<div><i>x</i> is workerProductionIndex</div>
</div>
<br/><br/>
</InfoAnswerComponent>
</InfoBodyComponent>
<InfoBodyComponent>
<InfoQuestionComponent>
Can I see the code for the calculation?
</InfoQuestionComponent>
<InfoAnswerComponent>
<CodeComponent>
<div style="color: green;">//TotalAlloyHarassment is set after Calculate() function is called</div>
<div>
float TotalAlloyHarassment;
float CostOfWorker = 50;
float AlloyMinedPerSecondByWorker = 1;
float TimeToProduceWorker = 20;
float TravelTime = 1;
float NumberOfWorkersLostToHarass = 1;
float NumberOfTownHallsExisting = 1;
float SimultaneousProductionFloor() {
if (NumberOfTownHallsExisting &lt;= 0 || NumberOfWorkersLostToHarass &lt;= 0) {
return 0;
}
return (float)Math.Floor(NumberOfWorkersLostToHarass / Math.Min(NumberOfTownHallsExisting, NumberOfWorkersLostToHarass));
}
float LeftOverWorkersToProduceCount() {
return NumberOfWorkersLostToHarass % (Math.Min(NumberOfTownHallsExisting, NumberOfWorkersLostToHarass));
}
float WorkerReplacementCost() {
return CostOfWorker * NumberOfWorkersLostToHarass;
}
float DelayedMiningCost() {
return TotalAlloyHarassment - WorkerReplacementCost();
}
void Calculate() {
TotalAlloyHarassment = WorkerReplacementCost();
for (var workerProductionIndex = 0; workerProductionIndex &lt; SimultaneousProductionFloor(); workerProductionIndex++) {
TotalAlloyHarassment += AlloyMinedPerSecondByWorker * (TimeToProduceWorker + TravelTime) * (workerProductionIndex + 1);
}
TotalAlloyHarassment += LeftOverWorkersToProduceCount() * (TimeToProduceWorker + TravelTime) * AlloyMinedPerSecondByWorker;
}
</div>
</CodeComponent>
</InfoAnswerComponent>
</InfoBodyComponent>
</PaperComponent>
</LayoutMediumContentComponent>
<style>
.mathContainer {
font-family: monospace;
display: flex;
flex-direction: row;
align-items: flex-start;
border: 1px black solid;
padding: 32px;
background-color: #1A1B1E
}
@@media only screen and (max-width: 1025px) {
.mathContainer {
padding-left: 2px;
padding-right: 2px;
}
}
</style>
@code {
float TotalAlloyHarassment;
readonly float CostOfWorker = 50;
readonly float AlloyMinedPerSecondByWorker = 1;
readonly float TimeToProduceWorker = 20;
float TravelTime = 1;
float NumberOfWorkersLostToHarass = 1;
float NumberOfTownHallsExisting = 1;
float SimultaneousProductionFloor() {
if (NumberOfTownHallsExisting <= 0 || NumberOfWorkersLostToHarass <= 0) {
return 0;
}
return (float)Math.Floor(NumberOfWorkersLostToHarass / Math.Min(NumberOfTownHallsExisting, NumberOfWorkersLostToHarass));
}
float LeftOverWorkersToProduceCount() {
return NumberOfWorkersLostToHarass % Math.Min(NumberOfTownHallsExisting, NumberOfWorkersLostToHarass);
}
float WorkerReplacementCost() {
return CostOfWorker * NumberOfWorkersLostToHarass;
}
float DelayedMiningCost() {
return TotalAlloyHarassment - WorkerReplacementCost();
}
void Calculate() {
TotalAlloyHarassment = WorkerReplacementCost();
for (var workerProductionIndex = 0; workerProductionIndex < SimultaneousProductionFloor(); workerProductionIndex++) {
TotalAlloyHarassment += AlloyMinedPerSecondByWorker * (TimeToProduceWorker + TravelTime) * (workerProductionIndex + 1);
}
TotalAlloyHarassment += LeftOverWorkersToProduceCount() * (TimeToProduceWorker + TravelTime) * AlloyMinedPerSecondByWorker;
}
protected override void OnInitialized() {
Calculate();
}
void ValueChanged(float test) {
Calculate();
}
}
+149
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@@ -0,0 +1,149 @@
@layout PageLayout;
@page "/immortal-home"
<LayoutMediumContentComponent>
<div class="mainContainer">
<div class="mainTitle">
Fan Reference
</div>
<div>
Refer to various aspects of "IMMORTAL: Gates of Pyre" from this external reference!
</div>
</div>
<ContentDividerComponent></ContentDividerComponent>
<div class="herosContainer">
<div class="hero">
<div class="heroTitle">
Database
</div>
<img src="image/hero/Database.png" class="heroImage"/>
<NavLink Href="/database" class="heroCallToAction">
Review the units!
</NavLink>
</div>
<div class="hero">
<div class="heroTitle">
Build Calculator
</div>
<img src="image/hero/Build.png" class="heroImage"/>
<NavLink Href="/build-calculator" class="heroCallToAction">
Make a build!
</NavLink>
</div>
<div class="hero">
<div class="heroTitle">
Notes
</div>
<img src="image/hero/Notes.png" class="heroImage"/>
<NavLink Href="/notes" class="heroCallToAction">
Read some notes!
</NavLink>
</div>
<div class="hero">
<div class="heroTitle">
Streams
</div>
<img src="image/hero/Streams.png" class="heroImage"/>
<NavLink Href="/streams" class="heroCallToAction">
Watch live development!
</NavLink>
</div>
</div>
<ContentDividerComponent></ContentDividerComponent>
<AlertComponent>
<Title>Under Construction</Title>
<Message>Website is still being made. Check out <NavLink Href="/immortal-roadmap">Road Map</NavLink> for future plans, <NavLink Href="/immortal-agile">Agile</NavLink> for present tasks, and <NavLink Href="/immortal-changelog">Change Log</NavLink> for past changes.</Message>
</AlertComponent>
</LayoutMediumContentComponent>
<style>
.mainContainer {
padding-bottom: 32px;
}
.mainTitle {
font-size: 2.2rem;
font-weight: bold;
}
.quoteContainer {
display: flex;
flex-direction: column;
gap: 8px;
max-width: 600px;
margin: auto;
}
.quoteTitle {
font-weight: 800;
margin-bottom: 8px;
}
.quoteText {
margin: auto;
font-style: italic;
}
.herosContainer {
display: flex;
flex-wrap: wrap;
gap: 64px;
justify-content: center;
}
.hero {
padding: 32px;
display: flex;
flex-direction: column;
gap: 32px;
}
.heroTitle {
font-weight: 800;
font-size: 1.3rem;
margin: auto;
}
.heroImage {
border: 1px solid rgba(0,0,0,0.5);
box-shadow: 2px 2px 2px rgba(0,0,0,0.5);
height: 400px;
width: 400px;
margin: auto;
}
.heroCallToAction {
font-weight: 700;
font-size: 1.1rem;
margin: auto;
background-color: var(--primary);
border: 1px solid var(--primary);
padding: 16px;
cursor: pointer;
color: white;
}
.heroCallToAction:hover {
background-color: var(--primary-hover);
border-color: var(--primary-border-hover);
}
</style>
+84
View File
@@ -0,0 +1,84 @@
@page "/makingof"
@layout PageLayout
<LayoutLargeContentComponent>
<WebsiteTitleComponent>Making Of</WebsiteTitleComponent>
<AlertComponent Type="SeverityType.Warning">
<Title>Under Construction</Title>
<Message>This page is still being worked on. It will list the tech and design choices made for this website. It's is strictly for educational and reference purposes, and it has nothing to do with IMMORTAL: Gates of Pyre.</Message>
</AlertComponent>
<ContentDividerComponent></ContentDividerComponent>
<FormLayoutComponent>
<FormDisplayComponent Label="Tech Stack">
<Display>Blazor (C# and HTML)</Display>
</FormDisplayComponent>
<FormDisplayComponent Label="Stack Details">
<Display>This is a Static Single Page Application hosted on Azure.</Display>
</FormDisplayComponent>
</FormLayoutComponent>
<ContentDividerComponent></ContentDividerComponent>
<MakingOfColours></MakingOfColours>
<ContentDividerComponent></ContentDividerComponent>
<DevOnlyComponent>
<MakingOfSectionComponent Title="Empty">
<MakingOfComponent>
<Title>
Empty
</Title>
<Description>
Empty
</Description>
<Example>
Empty
</Example>
<Usage>
<CodeComponent>Empty</CodeComponent>
</Usage>
<Code>
<CodeComponent>Empty</CodeComponent>
</Code>
</MakingOfComponent>
</MakingOfSectionComponent>
</DevOnlyComponent>
<DevOnlyComponent>
<MakingOfSectionComponent Title="Dialogs">
<MakingOfDialogs></MakingOfDialogs>
</MakingOfSectionComponent>
</DevOnlyComponent>
<DevOnlyComponent>
<FormLayoutComponent>
<FormEscapeCodeComponent></FormEscapeCodeComponent>
</FormLayoutComponent>
</DevOnlyComponent>
<MakingOfSectionComponent Title="Displays">
<MakingOfDisplays></MakingOfDisplays>
</MakingOfSectionComponent>
<DevOnlyComponent>
<MakingOfSectionComponent Title="Navigation">
<MakingOfNavigation></MakingOfNavigation>
</MakingOfSectionComponent>
</DevOnlyComponent>
<MakingOfSectionComponent Title="Feedback">
<MakingOfFeedback></MakingOfFeedback>
</MakingOfSectionComponent>
<MakingOfSectionComponent Title="Forms">
<MakingOfForms></MakingOfForms>
</MakingOfSectionComponent>
</LayoutLargeContentComponent>
@@ -0,0 +1,160 @@
<div>Colors</div>
<div class="colorContainer">
<CodeComponent>
--accent: @accent;
--primary: @primary;
--primary-border: @primary_border;
--primary-hover: @primary_hover;
--primary-border-hover: @primary_border_hover;
--background: @background;
--secondary: @secondary;
--secondary-hover: @secondary_hover;
--secondary-border-hover: @secondary_border_hover;
--paper: @paper;
--paper-border: @paper_border;
--info: @info;
--info-border: @info_border;
</CodeComponent>
<br />
<div class="color accent">
<div>Accent</div>
<div>
Base: <input type="color" value="@accent" @onchange="e => accent = e.Value.ToString()" />
</div>
</div>
<div class="color primary">
<div>Primary</div>
<div>
Base: <input type="color" value="@primary" @onchange="e => primary = e.Value.ToString()" />
</div>
<div>
Border: <input type="color" value="@primary_border" @onchange="e => primary_border = e.Value.ToString()" />
</div>
<div>
Hover Base: <input type="color" value="@primary_hover" @onchange="e => primary_hover = e.Value.ToString()" />
</div>
<div>
Hover Border: <input type="color" value="@primary_border_hover" @onchange="e => primary_border_hover = e.Value.ToString()" />
</div>
</div>
<div class="color secondary">
<div>Secondary</div>
<div>
Base: <input type="color" value="@secondary" @onchange="e => secondary = e.Value.ToString()" />
</div>
<div>
Hover Base: <input type="color" value="@secondary_hover" @onchange="e => secondary_hover = e.Value.ToString()" />
</div>
<div>
Hover Border: <input type="color" value="@secondary_border_hover" @onchange="e => secondary_border_hover = e.Value.ToString()" />
</div>
</div>
<div class="color paper">
<div>Paper</div>
<div>
Base: <input type="color" value="@paper" @onchange="e => paper = e.Value.ToString()" />
</div>
<div>
Border: <input type="color" value="@paper_border" @onchange="e => paper_border = e.Value.ToString()" />
</div>
</div>
<div class="color background">
<div>Background</div>
<div>
Base: <input type="color" value="@background" @onchange="e => background = e.Value.ToString()" />
</div>
</div>
<div class="color info">
<div>Info</div>
<div>
Base: <input type="color" value="@info" @onchange="e => info = e.Value.ToString()" />
</div>
</div>
</div>
<style>
:root {
--accent: @accent;
--primary: @primary;
--primary-border: @primary_border;
--primary-hover: @primary_hover;
--primary-border-hover: @primary_border_hover;
--background: @background;
--secondary: @secondary;
--secondary-hover: @secondary_hover;
--secondary-border-hover: @secondary_border_hover;
--paper: @paper;
--paper-border: @paper_border;
--info: @info;
--info-border: @info_border;
}
.colorContainer {
display: flex;
flex-direction: column;
}
.color {
padding: 12px;
display: flex;
flex-direction: row;
gap: 32px;
align-items: center;
}
.accent {
background-color: var(--accent);
}
.primary {
background-color: var(--primary);
border: 1px solid var(--primary-border);
}
.primary:hover {
background-color: var(--primary-hover);
border-color: var(--primary-border-hover);
}
.secondary {
background-color: var(--secondary);
border: 1px solid var(--secondary);
}
.secondary:hover {
background-color: var(--secondary-hover);
border-color: var(--secondary-border-hover);
}
.paper {
background-color: var(--paper);
border: 4px solid var(--paper-border);
}
.background {
background-color: var(--background);
}
.info {
background-color: var(--info);
}
</style>
@code {
string accent = "#432462";
string primary = "#4308a3";
string primary_border = "#2c0b62";
string primary_hover = "#5e00f7";
string primary_border_hover = "#a168ff";
string background = "#161618";
string secondary = "#23133e";
string secondary_hover = "#2a0070";
string secondary_border_hover = "#a168ff";
string paper = "#252526";
string paper_border = "#151516";
string info = "#451376";
readonly string info_border = "#210b36";
}
@@ -0,0 +1,49 @@
.colorContainer {
display: flex;
flex-direction: column;
}
.color {
padding: 12px;
display: flex;
flex-direction: row;
gap: 32px;
align-items: center;
}
.accent {
background-color: var(--accent);
}
.primary {
background-color: var(--primary);
border: 1px solid var(--primary-border);
}
.primary:hover {
background-color: var(--primary-hover);
border-color: var(--primary-border-hover);
}
.secondary {
background-color: var(--secondary);
border: 1px solid var(--secondary);
}
.secondary:hover {
background-color: var(--secondary-hover);
border-color: var(--secondary-border-hover);
}
.paper {
background-color: var(--paper);
border: 4px solid var(--paper-border);
}
.background {
background-color: var(--background);
}
.info {
background-color: var(--info);
}
@@ -0,0 +1,18 @@
<MakingOfComponent>
<Title>Dialog</Title>
<Description>...</Description>
<Example>
<DialogComponent></DialogComponent>
</Example>
<Usage>
//TODO
</Usage>
<Code>
//TODO
</Code>
</MakingOfComponent>
@code {
}
@@ -0,0 +1,185 @@
<MakingOfComponent>
<Title>
Entity Display
</Title>
<Description>
Display element for holding entity information.
</Description>
<Example>
<LayoutRowComponent>
<EntityDisplayComponent Title="Example Entity Info">
<div>
Example Entity Content
</div>
@for (var i = 0; i < 1; i++) {
<div>
-@i Example Entity Content
</div>
}
<div>
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
</div>
</EntityDisplayComponent>
<EntityDisplayComponent Title="Example Entity Info">
<div>
Example Entity Content
</div>
@for (var i = 0; i < 2; i++) {
<div>
-@i Example Entity Content
</div>
}
<div>
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation.
</div>
</EntityDisplayComponent>
<EntityDisplayComponent Title="Example Entity Info">
<div>
Example Entity Content
</div>
@for (var i = 0; i < 1; i++) {
<div>
-@i Example Entity Content
</div>
}
<div>
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
</div>
</EntityDisplayComponent>
</LayoutRowComponent>
</Example>
<Usage>
<CodeComponent>
&lt;LayoutRowComponent&gt;
&lt;EntityDisplayComponent Title=&quot;Example Entity Info&quot;&gt;
&lt;div&gt;
Example Entity Content
&lt;/div&gt;
@@for (var i = 0; i &lt; 1; i++) {
&lt;div&gt;
-@@i Example Entity Content
&lt;/div&gt;
}
&lt;div&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
&lt;/div&gt;
&lt;/EntityDisplayComponent&gt;
&lt;EntityDisplayComponent Title=&quot;Example Entity Info&quot;&gt;
&lt;div&gt;
Example Entity Content
&lt;/div&gt;
@@for (var i = 0; i &lt; 2; i++) {
&lt;div&gt;
-@@i Example Entity Content
&lt;/div&gt;
}
&lt;div&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation.
&lt;/div&gt;
&lt;/EntityDisplayComponent&gt;
&lt;EntityDisplayComponent Title=&quot;Example Entity Info&quot;&gt;
&lt;div&gt;
Example Entity Content
&lt;/div&gt;
@@for (var i = 0; i &lt; 1; i++) {
&lt;div&gt;
-@@i Example Entity Content
&lt;/div&gt;
}
&lt;div&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
&lt;/div&gt;
&lt;/EntityDisplayComponent&gt;
&lt;/LayoutRowComponent&gt;
</CodeComponent>
</Usage>
<Code>
<CodeComponent>
&lt;div class=&quot;entityDisplaySection&quot;&gt;
&lt;div class=&quot;entityDisplayHeader&quot;&gt;
&lt;div class=&quot;entityDisplayTitle&quot;&gt;
@@Title
&lt;/div&gt;
&lt;div class=&quot;entityDisplayBorder&quot;&gt;
&lt;/div&gt;
&lt;/div&gt;
@@ChildContent
&lt;/div&gt;
&lt;style&gt;
.entityDisplaySection {
position: relative;
padding: 8px;
display: flex;
gap: 12px;
flex-direction: column;
margin-top: 14px;
margin-top: 20px;
padding: 12px;
background-color: var(--info);
border-top-right-radius: 12px;
border-bottom-left-radius: 2px;
border-bottom-right-radius: 2px;
}
.entityDisplayHeader {
bottom: 100%;
position: absolute;
white-space: pre;
width: 100%;
line-height: 0px;
right: 0px;
top: -4px;
display: flex;
}
.entityDisplayTitle {
font-weight: 800;
font-size: 1.4rem;
padding-right: 8px;
text-shadow: 3px 0 0 var(--info), -3px 0 0 var(--info), 0 3px 0 var(--info), 0 -3px 0 var(--info), 2px 2px var(--info), -2px -2px 0 var(--info), 2px -2px 0 var(--info), -2px 2px 0 var(--info);
}
@@@@media only screen and (max-width: 1025px) {
.entityDisplayHeader {
position: inherit;
width: 100%;
margin: 0px;
}
.entityDisplaySection {
position: inherit;
width: 100%;
margin: 0px;
max-width: none;
border-top-right-radius: 0px;
border-bottom-left-radius: 0px;
border-bottom-right-radius: 0px;
}
.entityDisplayTitle {
position: inherit;
margin: 0px;
}
}
&lt;/style&gt;
@@code {
[Parameter] public RenderFragment ChildContent { get; set; }
[Parameter] public string Title { get; set; }
}
</CodeComponent>
</Code>
</MakingOfComponent>
@@ -0,0 +1,58 @@
<WebsiteTitleComponent>
Feedback
</WebsiteTitleComponent>
<MakingOfComponent>
<Title>
Loading
</Title>
<Description>
Indicates a component is being loaded (a component that relies on JSON)
</Description>
<Example>
<div style="width: 300px; height: 450px;">
<LoadingComponent></LoadingComponent>
</div>
</Example>
<Usage>
<CodeComponent>Empty</CodeComponent>
</Usage>
<Code>
<CodeComponent>Empty</CodeComponent>
</Code>
</MakingOfComponent>
<MakingOfComponent>
<Title>Alert Message</Title>
<Description>Used to convey important information to the viewer. Comes in Yellow (Warning), Blue (Information), Red (Error), and Green (Success). Mostly used to warn viewers of pre-alpha or incomplete content being viewed.</Description>
<Example>
<AlertComponent Type="SeverityType.Warning">
<Title>Warning Alert Title</Title>
<Message>Warning Alert Message</Message>
</AlertComponent>
<AlertComponent Type="SeverityType.Information">
<Title>Information Alert Title</Title>
<Message>Information Alert Message</Message>
</AlertComponent>
<AlertComponent Type="SeverityType.Error">
<Title>Error Alert Title</Title>
<Message>Error Alert Message</Message>
</AlertComponent>
<AlertComponent Type="SeverityType.Success">
<Title>Succsess Alert Title</Title>
<Message>Succsess Alert Message</Message>
</AlertComponent>
</Example>
<Usage>
<CodeComponent>&lt;AlertComponent Type=SeverityType.Warning&gt;<br/> &lt;Title&gt;Warning Alert Title&lt;/Title&gt;<br/> &lt;Message&gt;Warning Alert Message&lt;/Message&gt;<br/>&lt;/AlertComponent&gt;<br/>&lt;AlertComponent Type=SeverityType.Information&gt;<br/> &lt;Title&gt;Information Alert Title&lt;/Title&gt;<br/> &lt;Message&gt;Information Alert Message&lt;/Message&gt;<br/>&lt;/AlertComponent&gt;<br/>&lt;AlertComponent Type=SeverityType.Error&gt;<br/> &lt;Title&gt;Error Alert Title&lt;/Title&gt;<br/> &lt;Message&gt;Error Alert Message&lt;/Message&gt;<br/>&lt;/AlertComponent&gt;<br/>&lt;AlertComponent Type=SeverityType.Success&gt;<br/> &lt;Title&gt;Succsess Alert Title&lt;/Title&gt;<br/> &lt;Message&gt;Succsess Alert Message&lt;/Message&gt;<br/>&lt;/AlertComponent&gt;<br/></CodeComponent>
</Usage>
<Code>
<CodeComponent>@@using Components.Pages.Utils<br/><br/>&lt;div class=&quot;alertContainer @@Type.ToString().ToLower()&quot;&gt;<br/> @@if (Title != null) {<br/> &lt;div class=&quot;alertTitle&quot;&gt;<br/> @@Title<br/> &lt;/div&gt;<br/> }<br/> @@if (Message != null) {<br/> &lt;div&gt;<br/> @@Message<br/> &lt;/div&gt;<br/><br/> }<br/>&lt;/div&gt;<br/>&lt;style&gt;<br/> .alertContainer {<br/> border: 4px solid;<br/> border-radius: 4px;<br/> padding: 16px;<br/> display: flex;<br/> flex-direction: column;<br/> justify-items: stretch;<br/> width: 100%;<br/> }<br/><br/> .alertContainer.@@SeverityType.Warning.ToString().ToLower() {<br/> border-color: #2a2000;<br/> background-color: #ffbf0029;<br/> }<br/><br/> .alertContainer.@@SeverityType.Error.ToString().ToLower() {<br/> border-color: #290102;<br/> background-color: #4C2C33;<br/> }<br/><br/> .alertContainer.@@SeverityType.Information.ToString().ToLower() {<br/> border-color: #030129;<br/> background-color: #2c3a4c;<br/> }<br/><br/> .alertContainer.@@SeverityType.Success.ToString().ToLower() {<br/> border-color: #042901;<br/> background-color: #2E4C2C;<br/> }<br/><br/> .alertTitle {<br/> font-weight: 800;<br/> }<br/><br/>&lt;/style&gt;<br/>@@code {<br/> [Parameter] public RenderFragment? Title { get; set; }<br/> [Parameter] public RenderFragment? Message { get; set; }<br/> [Parameter] public SeverityType Type { get; set; } = SeverityType.Warning;<br/>}</CodeComponent>
</Code>
</MakingOfComponent>
@code {
}
@@ -0,0 +1,35 @@
<MakingOfComponent>
<Title>Form Text</Title>
<Description>Add Text Input</Description>
<Example>
<FormLayoutComponent>
<FormTextComponent Label="Label Text" Info="Info Text" Placeholder="Placeholder Text..." Value="Value Text"/>
<FormTextAreaComponent Label="Label Text" Info="Info Text" Placeholder="Placeholder Text..." Value="Value Text"/>
</FormLayoutComponent>
</Example>
<Usage>
//TODO
</Usage>
<Code>
//TODO
</Code>
</MakingOfComponent>
<MakingOfComponent>
<Title>Form Area</Title>
<Description>Add Text Body Input</Description>
<Example>
<FormTextAreaComponent Label="Label Text" Info="Info Text" Placeholder="Placeholder Text..." Value="Value Text"/>
</Example>
<Usage>
//TODO
</Usage>
<Code>
//TODO
</Code>
</MakingOfComponent>
@code {
}
@@ -0,0 +1,80 @@
<MakingOfComponent>
<Title>
Nav Section with Nav Links
</Title>
<Description>
Group specfic webpages. Each webpage link is used to navigate to that specific webpage. If on the webpage, the link turns dark gray. It can be clicked again to leave the page and return to home.
</Description>
<Example>
<NavSectionComponent Section=@(new WebSectionModel { Name = "Example Section" })
Children=@(new List<WebPageModel> { new() { Name = "Example Page", Href = "immortal-makingof", IsPrivate = "False" }, new() { Name = "Database", Href = "immortal-database", IsPrivate = "False" } })>
</NavSectionComponent>
</Example>
<Usage>
<CodeComponent>
&lt;NavSectionComponent Section=@@(new WebSectionModel{Name = &quot;Example Section&quot;})
Children=@@(new List&lt;WebPageModel&gt;{new WebPageModel{Name=&quot;Example Page&quot;, Href = &quot;immortal-makingof&quot;, IsPrivate = false}, new WebPageModel{Name=&quot;Database&quot;, Href = &quot;immortal-database&quot;, IsPrivate = false}})&gt;
&lt;/NavSectionComponent&gt;
</CodeComponent>
</Usage>
<Code>
<CodeComponent>
@@using Model.Website;
@@using Model.Website.Enums;
&lt;div class=&quot;sectionContainer&quot;&gt;
&lt;div class=&quot;sectionHeader&quot;&gt;
&lt;div class=&quot;sectionTitle&quot;&gt;
@@Section.Name
&lt;/div&gt;
&lt;/div&gt;
@@foreach (var childPage in Children) {
if (childPage.IsPrivate) {
continue;
}
&lt;NavLinkComponent Page=childPage&gt;&lt;/NavLinkComponent&gt;
}
&lt;/div&gt;
&lt;style&gt;
.sectionContainer {
display: flex;
flex-direction: column;
gap: 4px;
justify-content: flex-start;
position: relative;
margin-top: 12px;
padding: 18px;
width: 300px;
margin-left: 4px;
}
.sectionHeader {
bottom: 100%;
position: absolute;
top: 0px;
left: -8px;
padding-right: 12px;
padding-left: 4px;
width: 100%;
display: flex;
line-height: 0px;
}
.sectionTitle {
font-weight: bold;
padding-right: 8px;
margin-top: -2px;
white-space: pre;
}
&lt;/style&gt;
@@code {
[Parameter] public WebSectionModel? Section { get; set; }
[Parameter] public List&lt;WebPageModel&gt;? Children { get; set; }
}
</CodeComponent>
</Code>
</MakingOfComponent>
@@ -0,0 +1,39 @@
@layout PageLayout
@page "/memory-tester"
<LayoutMediumContentComponent>
<WebsiteTitleComponent>Memory Tester</WebsiteTitleComponent>
<PaperComponent>
<UnitMemoryManager></UnitMemoryManager>
</PaperComponent>
<ContentDividerComponent></ContentDividerComponent>
<PaperComponent>
<InfoBodyComponent>
<InfoQuestionComponent>
What is this tool?
</InfoQuestionComponent>
<InfoAnswerComponent>
A tool to test your memory of unit stats. Look at the first unit given, and fill in the remaining stats based on how they should compare.
<br/><br/>
For example, if the first unit you see is the Masked Hunter of range 400, do you remember the range of the Scepter? Are they the same? Does the Scepter have double the range of the Masked Hunter? Less range than it? Well, enter your guess and submit! <SpoilerTextComponent>The range is 200 longer, so if you remember that, you know you are going to need more than Masked Hunters to deal with hard to reach enemy Scepters.</SpoilerTextComponent>
</InfoAnswerComponent>
</InfoBodyComponent>
<InfoBodyComponent>
<InfoQuestionComponent>
Why is this tool here?
</InfoQuestionComponent>
<InfoAnswerComponent>
It was just a tool to quickly develop for fun when I didn't want to cover something larger on the 02/27/2022 live coding stream.
<br/><br/>
It may get expanded upon later.
</InfoAnswerComponent>
</InfoBodyComponent>
</PaperComponent>
</LayoutMediumContentComponent>
@@ -0,0 +1,117 @@
@implements IDisposable;
@inject IMemoryTesterService MemoryTesterService;
<div class="unitMemoryContainer@(isCorrect ? " correct" : isWrong ? "wrong" : "")">
<FormLayoutComponent>
<FormDisplayComponent Label="Name">
<Display>@EntityMemory.Name</Display>
</FormDisplayComponent>
@foreach (var question in questions) {
var questionWrong = hasBeenSubmitted && !question.IsRevealed && question.Guess != question.Answer;
<FormGuessComponent IsSubmitted="hasBeenSubmitted"
OnChange="answerEventArgs => OnAnswerEntered(answerEventArgs, question)"
MemoryQuestion="question"/>
@if (questionWrong) {
<div class="wrongAnswer">The correct answer was @question.Answer</div>
}
}
</FormLayoutComponent>
</div>
<style>
.unitMemoryContainer {
}
.unitMemoryContainer.correct {
border-color: green;
}
.unitMemoryContainer.wrong {
border-color: red;
}
.wrongAnswer {
padding: 12px;
color: #ff2525;
font-weight: 700;
background-color: rgba(0,0,0,0.4);
padding: 8px;
border-radius: 2px;
}
</style>
@code {
[Parameter]
public MemoryEntityModel EntityMemory { get; set; }
private List<MemoryQuestionModel> questions { get; set; }
private bool hasBeenSubmitted = false;
private bool isCorrect = false;
private bool isWrong = false;
public int Guess { get; set; }
protected override void OnInitialized() {
MemoryTesterService.Subscribe(OnMemoryEvent);
OnRefresh();
}
void IDisposable.Dispose() {
MemoryTesterService.Unsubscribe(OnMemoryEvent);
}
void OnMemoryEvent(MemoryTesterEvent memoryTesterEvent) {
if (memoryTesterEvent == MemoryTesterEvent.OnVerify) {
OnVerify();
}
if (memoryTesterEvent == MemoryTesterEvent.OnRefresh) {
OnRefresh();
}
}
public void OnAnswerEntered(AnswerEventArgs answerEventArgs, MemoryQuestionModel question) {
question.Guess = answerEventArgs.Guess;
MemoryTesterService.Update(question);
}
void OnVerify() {
hasBeenSubmitted = true;
isCorrect = true;
foreach (var question in questions) {
if (question.Answer != question.Guess) {
isCorrect = false;
isWrong = true;
return;
}
}
StateHasChanged();
}
void OnRefresh() {
hasBeenSubmitted = false;
isCorrect = false;
isWrong = false;
questions = (from question in MemoryTesterService.GetQuestions()
where question.MemoryEntityModelId == EntityMemory.Id
select question).ToList();
StateHasChanged();
}
}
@@ -0,0 +1,94 @@
@implements IDisposable;
@inject IMemoryTesterService MemoryTesterService;
<div class="quizContainer">
<div class="quizListContainer">
@if (entities != null && questions != null) {
@foreach (var entityMemory in entities) {
<UnitMemory EntityMemory="entityMemory"></UnitMemory>
}
}
</div>
<div class="quizButtons">
<ButtonComponent ButtonType="ButtonType.Secondary" OnClick="OnRefreshQuiz">Refresh</ButtonComponent>
<ButtonComponent ButtonType="ButtonType.Primary" OnClick="OnSubmitQuiz">Submit</ButtonComponent>
</div>
</div>
<style>
.quizContainer {
display: flex;
flex-direction: column;
gap: 16px;
padding: 16px;
}
.quizListContainer {
display: flex;
flex-direction: column;
gap: 16px;
}
@@media (min-width: @SupportedWebSizes.Tablet) {
.quizContainer {
}
.quizButtons {
display: flex;
flex-direction: row;
gap: 16px;
justify-content: flex-end;
width: 100%;
}
.quizListContainer {
}
}
@@media (min-width: @SupportedWebSizes.Desktop) {
.quizListContainer {
display: grid;
grid-template-columns: repeat(2, minmax(0, 1fr));
}
}
</style>
@code {
private List<MemoryEntityModel> entities;
private List<MemoryQuestionModel> questions;
protected override void OnInitialized() {
MemoryTesterService.Subscribe(OnMemoryEvent);
MemoryTesterService.GenerateQuiz();
}
void IDisposable.Dispose() {
MemoryTesterService.Unsubscribe(OnMemoryEvent);
}
void OnMemoryEvent(MemoryTesterEvent memoryTesterEvent) {
if (memoryTesterEvent == MemoryTesterEvent.OnVerify) {
StateHasChanged();
}
if (memoryTesterEvent == MemoryTesterEvent.OnRefresh) {
entities = MemoryTesterService.GetEntities();
questions = MemoryTesterService.GetQuestions();
StateHasChanged();
}
}
void OnSubmitQuiz(EventArgs eventArgs) {
MemoryTesterService.Verify();
}
void OnRefreshQuiz(EventArgs eventArgs) {
MemoryTesterService.GenerateQuiz();
}
}
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@layout PageLayout
@page "/notes"
<LayoutMediumContentComponent>
<WebsiteTitleComponent>Notes</WebsiteTitleComponent>
<div class="section">
<div for="noteSection">Section: </div>
<div style="flex: 1"></div>
<select @oninput="OnSectionChanged" style="background-color: #36393F; width: 250px; margin-right: 16px;" name="noteSection">
<option value="All">All</option>
</select>
</div>
<div class="notesContainer">
@foreach (var note in data) {
if (note.IsHidden) {
continue;
}
if (selectedSection != "All" && note.Section != selectedSection) {
continue;
}
@if (note.IsPreAlpha) {
<AlertComponent Type=SeverityType.Warning>
<Title>Pre Alpha</Title>
<Message>This note refers to content that is in pre-alpha. It won't be accurate in future updates to IGP.</Message>
</AlertComponent>
}
<PaperComponent>
<div style="display: flex; flex-direction: row;">
<span style="font-weight: bold; font-style:italic;">@note.Section</span>
<div style="flex: 1"></div>
<span style="font-weight: bold; font-style:italic;">Last Updated on @note.LastUpdated</span>
</div>
<div>
<div id="@note.DEPRECATED_Id()" style="font-weight: bold; font-size: 1.4rem;">@note.Name</div>
<div style="white-space:break-spaces;">@((MarkupString)note.Description)</div>
</div>
</PaperComponent>
}
</div>
</LayoutMediumContentComponent>
<style>
.section {
display: flex;
width: 500px;
flex-direction: row;
padding: 4px;
border: 2px solid black;
background-color: var(--paper);
justify-content: center;
padding: 24px;
border: 4px solid var(--paper-border);
box-shadow: 0px 6px var(--paper-border);
}
.notesContainer {
display: flex;
flex-direction: column;
gap: 16px;
}
.noteContainer {
padding: 24px;
border: 2px solid black;
margin: auto;
overflow-y: auto;
overflow-x: hidden;
background-color: var(--paper);
}
</style>
@code {
readonly List<NoteModel> data = NoteModel.Notes.Values.ToList();
string selectedSection = "All";
void OnSectionChanged(ChangeEventArgs e) {
selectedSection = e.Value.ToString();
StateHasChanged();
}
}
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@page "/notes/coop-holdout"
<div class="page">
<PageContainerComponent>
<LayoutNoteContentComponent>
@if (note.IsPreAlpha) {
<AlertComponent>
<Title>Pre Alpha</Title>
<Message>This note refers to content that is in pre-alpha. It won't be accurate in future updates to IGP.</Message>
</AlertComponent>
}
<div class="paper">
<div style="display: flex; flex-direction: row;">
<span style="font-weight: bold; font-style:italic;">@note.Section</span>
<div style="flex: 1"></div>
<span style="font-weight: bold; font-style:italic;">Last Updated on @note.LastUpdated</span>
</div>
<div>
<div id="@note.DEPRECATED_Id()" style="font-weight: bold; font-size: 1.4rem;">@note.Name</div>
<div style="white-space:break-spaces;">@((MarkupString)note.Description)</div>
</div>
<br/>
</div>
</LayoutNoteContentComponent>
</PageContainerComponent>
</div>
<style>
.page {
display: flex;
flex-direction: column;
padding: 16px;
gap: 16px;
}
.paper {
padding: 24px;
overflow-x:hidden;
background-color:var(--paper);
}
@@media only screen and (max-width: 1025px) {
.page {
display: flex;
flex-direction: column;
padding: 2px;
gap: 2px;
}
}
</style>
@code {
readonly NoteModel note = NoteModel.Notes["79d80c48-67d4-4945-a3ed-7c7803b5f6b5"];
}
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---
href: /notes/example title: Example
---
Information contained in this note is based on this <a href="https://www.youtube.com/watch?v=XkAgOCIz3DE">YouTube,
Reference Video</a>.
<img width="420" style="margin: auto; border:2px solid black;" src="notes/coop-holdout/OpenBases.png" />
<div style="margin: auto; text-align:center;"><b>Open Bases</b></div>
On this map, you start with around 500 alloy and 100 ether. You are probably going to want to expand to the bases in the
marked order, given the density of defending enemies shown on the minimap.
You should know that these are all standard bases that will mine out in 10 minutes. Giving a total of 18,000 alloy and
7,200 ether. Plus an additional 6,000 alloy from the starting Bastion. In the late game, you will have zero income,
aside from pyre.
<img width="420" style="margin: auto; border:2px solid black;" src="notes/coop-holdout/EnemySpawns.png" />
<div style="margin: auto; text-align:center;"><b>Enemy Spawn Areas</b></div>
The first enemy wave will spawn at 1 minute, and every 2 minutes after will spawn a new wave. These waves are small, and
won't be a threat until the 15-minute mark.
<img width="420" style="margin: auto; border:2px solid black;" src="notes/coop-holdout/DefendPoints.png" />
<div style="margin: auto; text-align:center;"><b>Pyre Towers</b></div>
You have till then to take all 5 of your bases, and set a defensive line at the outer Pyre towers.
The spawn size post the 15-minute mark does become rather large. You may be tempted to fall back and abandon forward
bases, but the waves will stack if not dealt with. Eventually, more units than the game can handle, so ensure outer pyre
towers are held. Try to take them back if you lose them.
<img width="420" style="margin: auto; border:2px solid black;" src="notes/coop-holdout/Pyre.png" />
<div style="margin: auto; text-align:center;"><b>Pyre Camps</b></div>
When you have the time you are also going to need to take the 4 pyre camps spread around the map. It will probably be
ideal to split your army in half, to protect your two outer towers, and just have a small force of Ichors or Dervishes
to clear the camps quickly.
<img width="420" style="margin: auto; border:2px solid black;" src="notes/coop-holdout/Multipliers.png" />
<div style="margin: auto; text-align:center;"><b>Multipliers</b></div>
If you have additional free time, you can take out the Altar of the Worthys on the edges of the map to double your
current more multiplier: 2, 4, 8, to the max of 16. Amber Wombs will also spawn, with a pack of enemies to defend them.
Killing an Amber Womb will increase your score, but also spawn random friendly and enemy units. With this spawning, it's
possible to go past the supply cap.
But really, these optional objectives can be completely ignored, so you can just focus on surviving for as long as
possible.
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@page "/raw-database"
<div class="page">
<AlertComponent>
<Title>Placeholders and Speculative</Title>
<Message>The data I am using contains placeholders and speculation on future mechanics. Ignore said data when using this JSON.</Message>
</AlertComponent>
<CodeComponent>
@DATA.AsJson()
</CodeComponent>
</div>
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.page {
display: flex;
flex-direction: column;
padding: 16px;
gap: 16px;
}
@media only screen and (max-width: 1025px) {
.page {
display: flex;
flex-direction: column;
padding: 2px;
gap: 2px;
}
}
@@ -0,0 +1,59 @@
<div class="roadMapContainer @RoadMap.Status.ToLower()">
<div class="roadMapTitle">@RoadMap.Name</div>
<div>
<b>Priority:</b> @RoadMap.Priority.Replace("_", " ")
</div>
<div>
<b>Status:</b> @RoadMap.Status.Replace("_", " ")
</div>
<div>@((MarkupString)RoadMap.Description)</div>
</div>
<style>
.roadMapContainer {
display: flex;
flex-direction: column;
border: 2px solid black;
border-radius: 8px;
padding: 16px;
width: 100%;
gap: 10px;
padding-bottom: 26px;
max-width: 420px;
}
.roadMapContainer.@ReleaseStatusType.In_Development.ToLower() {
border-color: #030129;
background-color: #2c3a4c;
}
.roadMapContainer.@ReleaseStatusType.Cancelled.ToLower() {
border-color: #290102;
background-color: #290102;
}
.roadMapContainer.@ReleaseStatusType.Done.ToLower() {
border-color: #042901;
background-color: #2E4C2C;
}
.roadMapContainer.@ReleaseStatusType.Future_Possibility.ToLower() {
border-color: #2a2000;
background-color: #ffbf0029;
}
.roadMapContainer.@ReleaseStatusType.Planned.ToLower() {
background-color: var(--paper);
}
.roadMapTitle {
font-weight: 800;
font-size: 1.2rem;
}
</style>
@code {
[Parameter]
public ImmortalRoadMapModel? RoadMap { get; set; }
}
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@layout PageLayout
@page "/roadmap"
<LayoutLargeContentComponent>
<WebsiteTitleComponent>Road Map</WebsiteTitleComponent>
<div class="roadMapsContainer">
@foreach (var roadMap in data) {
<RoadMapComponent RoadMap=roadMap/>
}
</div>
</LayoutLargeContentComponent>
<style>
.roadMapsContainer {
display: flex;
gap: 20px;
flex-wrap: wrap;
align-items: stretch;
justify-content: center;
}
</style>
@code {
readonly List<ImmortalRoadMapModel> data = ImmortalRoadMapModel.Data;
}
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@layout PageLayout
@page "/sandbox"
@inject IJSRuntime JS
<LayoutLargeContentComponent>
<WebsiteTitleComponent>Sandbox</WebsiteTitleComponent>
<div>
Generic Page of Testing In Progress code
</div>
<button @onclick="() => DownloadFile(typeof(WebPageModel))">
WebPageModel
</button>
<button @onclick="() => DownloadFile(typeof(WebSectionModel))">
WebSectionModel
</button>
<button @onclick="() => DownloadFile(typeof(PatchModel))">
PatchModel
</button>
<button @onclick="() => DownloadFile(typeof(ChangeModel))">
ChangeModel
</button>
<button @onclick="() => DownloadFile(typeof(SprintModel))">
SprintModel
</button>
<button @onclick="() => DownloadFile(typeof(TaskModel))">
TaskModel
</button>
<FormLayoutComponent>
<FormTextAreaComponent Value="@infoText"></FormTextAreaComponent>
</FormLayoutComponent>
</LayoutLargeContentComponent>
@code {
readonly List<EntityModel> entities = EntityModel.GetList();
List<EntityInfoModel> infos = new();
string infoText = "";
string weaponText = "";
readonly List<ChangeModel> changes = new();
readonly List<PatchModel> patches = new();
private async Task DownloadFile(Type type) {
var fileName = $"{type.ToString().Split(".").Last()}s.csv";
var objectData =
type == typeof(PatchModel) ? new List<object>(patches)
: type == typeof(ChangeModel) ? new List<object>(changes)
: new List<object>();
await JS.InvokeVoidAsync("download", fileName, Generate(type, objectData));
}
void GenerateEntityModels() {
var properties = typeof(EntityInfoModel).GetProperties();
infoText += "Id,Name,Descriptive,Description,Notes\n";
var id = 1;
foreach (var entity in entities) {
infoText += $"{id++},{entity.Info().Name},{entity.Info().Descriptive},{entity.Info().Description},{entity.Info().Notes}\n";
}
}
string Generate(Type type, List<object> dataList) {
var properties = type.GetProperties();
var generatedText = "";
for (var index = 0; index < properties.Count(); index++) {
var property = properties[index];
if (property.GetAccessors().First().IsVirtual) {
continue;
}
var attributes = property.GetCustomAttributes().OfType<ObsoleteAttribute>();
if (attributes.Count() > 0) {
continue;
}
generatedText += property.Name;
if (index != properties.Count() - 1) {
generatedText += ",";
}
}
generatedText = generatedText.Trim();
if (generatedText.EndsWith(",")) {
generatedText = generatedText.Remove(generatedText.Length - 1);
}
generatedText += "\n";
foreach (var data in dataList) {
for (var index = 0; index < properties.Count(); index++) {
var property = properties[index];
if (property.GetAccessors().First().IsVirtual) {
continue;
}
var attributes = property.GetCustomAttributes().OfType<ObsoleteAttribute>();
if (attributes.Count() > 0) {
continue;
}
if (property.GetValue(data) != null) {
generatedText += "\"" + property.GetValue(data).ToString().Replace("\"", "\"\"") + "\"";
if (index != properties.Count() - 1) {
generatedText += ",";
}
}
else {
generatedText += "\"" + " " + "\"";
if (index != properties.Count() - 1) {
generatedText += ",";
}
}
}
generatedText = generatedText.Trim();
if (generatedText.EndsWith(",")) {
generatedText = generatedText.Remove(generatedText.Length - 1);
}
generatedText += "\n";
}
return generatedText;
}
void GenerateWeapons() {
var properties = typeof(EntityWeaponModel).GetProperties();
for (var index = 0; index < properties.Count(); index++) {
var property = properties[index];
if (property.GetAccessors().First().IsVirtual) {
continue;
}
var attributes = property.GetCustomAttributes().OfType<ObsoleteAttribute>
();
if (attributes.Count() > 0) {
continue;
}
weaponText += property.Name;
if (index != properties.Count() - 1) {
weaponText += ",";
}
}
weaponText += "\n";
foreach (var entity in entities) {
foreach (var weapon in entity.Weapons()) {
for (var index = 0; index < properties.Count(); index++) {
var property = properties[index];
if (property.GetAccessors().First().IsVirtual) {
continue;
}
var attributes = property.GetCustomAttributes().OfType<ObsoleteAttribute>
();
if (attributes.Count() > 0) {
continue;
}
weaponText += property.GetValue(weapon);
if (index != properties.Count() - 1) {
weaponText += ",";
}
}
weaponText += "\n";
}
}
}
void GenerateExample() {
var properties = typeof(EntityInfoModel).GetProperties();
for (var index = 0; index < properties.Count(); index++) {
var property = properties[index];
infoText += property.Name;
if (index != properties.Count() - 1) {
infoText += ",";
}
}
infoText += "\n";
foreach (var entity in entities) {
if (entity.Info() != null) {
for (var index = 0; index < properties.Count(); index++) {
var property = properties[index];
infoText += property.GetValue(entity.Info());
if (index != properties.Count() - 1) {
infoText += ",";
}
}
infoText += "\n";
}
}
}
}
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@page "/streams"
@layout PageLayout
<LayoutMediumContentComponent>
<WebsiteTitleComponent>Streams</WebsiteTitleComponent>
<PaperComponent>
<InfoBodyComponent>
<InfoQuestionComponent>When and where are you streaming?</InfoQuestionComponent>
<InfoAnswerComponent>I stream Sunday updates on <a href="https://www.twitch.tv/iremirror" target="_blank">Twitch</a>.</InfoAnswerComponent>
</InfoBodyComponent>
<InfoBodyComponent>
<InfoQuestionComponent>What exactly are you streaming?</InfoQuestionComponent>
<InfoAnswerComponent>The plan will be: sprint planning, and general development of this website.</InfoAnswerComponent>
</InfoBodyComponent>
<InfoBodyComponent>
<InfoQuestionComponent>Anything else I should know?</InfoQuestionComponent>
<InfoAnswerComponent>I'll be streaming under the "<a href="https://www.twitch.tv/directory/game/Software%20and%20Game%20Development" target="_blank">Twitch, Software and Game Development</a>" category. If you are looking to see some realy IGP gameplay, there are better and more focused streamers to provide said content. Check out the "<a href="https://www.twitch.tv/directory/game/IMMORTAL%3A%20Gates%20of%20Pyre/videos/all" target="_blank">Twitch, IMMORTAL: Gates of Pyre</a>" category for some examples.</InfoAnswerComponent>
</InfoBodyComponent>
</PaperComponent>
</LayoutMediumContentComponent>
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using Contexts;
using IGP;
using Microsoft.AspNetCore.Components.Web;
using Microsoft.EntityFrameworkCore;
using Services;
using Services.Immortal;
using Services.Website;
using Services.Work;
var builder = WebAssemblyHostBuilder.CreateDefault(args);
builder.Logging.SetMinimumLevel(LogLevel.Warning);
builder.RootComponents.Add<App>("#app");
builder.RootComponents.Add<HeadOutlet>("head::after");
builder.Services.AddScoped(sp => new HttpClient { BaseAddress = new Uri(builder.HostEnvironment.BaseAddress) });
builder.Services.AddSingleton<INavigationService, NavigationService>();
builder.Services.AddSingleton<IKeyService, KeyService>();
builder.Services.AddSingleton<IImmortalSelectionService, ImmortalSelectionService>();
builder.Services.AddSingleton<IBuildComparisonService, BuildComparisionService>();
builder.Services.AddSingleton<IBuildOrderService, BuildOrderService>();
builder.Services.AddSingleton<IEconomyService, EconomyService>();
builder.Services.AddSingleton<ITimingService, TimingService>();
builder.Services.AddSingleton<IMemoryTesterService, MemoryTesterService>();
builder.Services.AddSingleton<IEntityFilterService, EntityFilterService>();
builder.Services.AddSingleton(new HttpClient {
BaseAddress = new Uri(builder.HostEnvironment.BaseAddress)
});
builder.Services.AddDbContext<DatabaseContext>(options => { options.UseSqlite("Data Source=./Database.db"); });
builder.Services.AddSingleton<IWebsiteService, WebsiteService>();
builder.Services.AddSingleton<IAgileService, AgileService>();
builder.Services.AddSingleton<IGitService, GitService>();
await builder.Build().RunAsync();
/**
Ef Commands
```code
# Create
dotnet ef migrations add InitialCreate
```
```code
# Update
dotnet ef database update
```
```code
# Migrate
dotnet ef migrations add AddBlogCreatedTimestamp
```
```code
# Update
dotnet ef database update
```
*/
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{
"iisSettings": {
"windowsAuthentication": false,
"anonymousAuthentication": true,
"iisExpress": {
"applicationUrl": "http://localhost:51403",
"sslPort": 44377
}
},
"profiles": {
"IGP": {
"commandName": "Project",
"dotnetRunMessages": true,
"launchBrowser": true,
"inspectUri": "{wsProtocol}://{url.hostname}:{url.port}/_framework/debug/ws-proxy?browser={browserInspectUri}",
"applicationUrl": "https://localhost:7234;http://localhost:5234",
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
}
},
"IIS Express": {
"commandName": "IISExpress",
"launchBrowser": true,
"inspectUri": "{wsProtocol}://{url.hostname}:{url.port}/_framework/debug/ws-proxy?browser={browserInspectUri}",
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
}
}
}
}
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global using System.Net.Http;
global using System;
global using Microsoft.AspNetCore.Components.WebAssembly.Hosting;
global using Microsoft.Extensions.DependencyInjection;
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@using Components.Display
@using Components.Feedback
@using Components.Form
@using Components.Info
@using Components.Inputs
@using Components.Layout
@using Components.Navigation
@using Components.Shared
@using Components.Utils
@using Contexts
@using IGP.Pages
@using IGP.Pages.Agile.Parts
@using IGP.Pages.BuildCalculator.Parts
@using IGP.Pages.Database.Entity
@using IGP.Pages.Database.Entity.Parts
@using IGP.Pages.Database.Parts
@using IGP.Pages.MakingOf.Parts
@using IGP.Pages.MemoryTester.Parts
@using IGP.Pages.RoadMap.Parts
@using Microsoft.AspNetCore.Components.Forms
@using Microsoft.AspNetCore.Components.Routing
@using Microsoft.AspNetCore.Components.Web
@using Microsoft.AspNetCore.Components.Web.Virtualization
@using Microsoft.AspNetCore.Components.WebAssembly.Http
@using Microsoft.EntityFrameworkCore
@using Microsoft.JSInterop
@using Model.Immortal.Chart
@using Model.Immortal.Economy
@using Model.Immortal.Entity
@using Model.Immortal.Entity.Data
@using Model.Immortal.Entity.Parts
@using Model.Immortal.Hotkeys
@using Model.Immortal.MemoryTester
@using Model.Immortal.MemoryTester
@using Model.Immortal.Notes
@using Model.Immortal.RoadMap
@using Model.Immortal.RoadMap
@using Model.Immortal.RoadMap.Enums
@using Model.Immortal.Types
@using Model.Website
@using Model.Work.Git
@using Model.Work.Tasks
@using Model.Work.Tasks.Enums
@using Services
@using Services.Immortal
@using System.Reflection
BIN
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{
"sdk": {
"version": "7.0.0",
"rollForward": "latestMajor",
"allowPrerelease": true
}
}
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{
"navigationFallback": {
"rewrite": "/index.html"
}
}
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@@ -0,0 +1,6 @@
/about / 200
/resume / 200
/tools / 200
/tutorials / 200
/twitch / 200
/work / 200
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{
"ConnectionStrings": {
"DefaultConnection": "Data Source=./Database.db"
},
"AzureAdB2C": {
"Authority": "https://aadB2CInstance.b2clogin.com/qualified.domain.name/b2c_1_susi",
"ClientId": "33333333-3333-3333-33333333333333333",
"ValidateAuthority": false
},
"Logging": {
"LogLevel": {
"Default": "Debug",
"System": "Information",
"Microsoft": "Warning"
}
}
}
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@import url('open-iconic/font/css/open-iconic-bootstrap.min.css');
@import "default.css";
@import "components/table.css";
:root {
--accent: #432462;
--primary: #4308a3;
--primary-border: #2c0b62;
--primary-hover: #5e00f7;
--primary-border-hover: #a168ff;
--background: #161618;
--secondary: #23133e;
--secondary-hover: #2a0070;
--secondary-border-hover: #a168ff;
--paper: #252526;
--paper-border: #151516;
--info: #451376;
--info-border: #210b36;
}
html {
box-sizing: border-box;
}
*, *:before, *:after {
box-sizing: inherit;
}
input::selection {
border-style: solid;
border-color: gray;
background: #3A6FD1;
}
::selection {
background: #3A6FD1;
}
::-moz-selection {
background: #3A6FD1;
}
/* width */
::-webkit-scrollbar {
width: 16px;
}
/* Track */
::-webkit-scrollbar-track {
box-shadow: inset 0 0 1px black;
}
/* Handle */
::-webkit-scrollbar-thumb {
background: black;
}
/* Handle on hover */
::-webkit-scrollbar-thumb:hover {
background: black;
}
a {
color: #8ac3ff;
}
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.table {
border: 1px solid black;
}
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/*! tailwindcss v2.2.19 | MIT License | https://tailwindcss.com *//*! modern-normalize v1.1.0 | MIT License | https://github.com/sindresorhus/modern-normalize */
/*
Document
========
*/
/**
Use a better box model (opinionated).
*/
*,
::before,
::after {
box-sizing: border-box;
}
/**
Use a more readable tab size (opinionated).
*/
html {
-moz-tab-size: 4;
-o-tab-size: 4;
tab-size: 4;
}
/**
1. Correct the line height in all browsers.
2. Prevent adjustments of font size after orientation changes in iOS.
*/
html {
line-height: 1.15; /* 1 */
-webkit-text-size-adjust: 100%; /* 2 */
}
/*
Sections
========
*/
/**
Remove the margin in all browsers.
*/
body {
margin: 0;
}
/**
Improve consistency of default fonts in all browsers. (https://github.com/sindresorhus/modern-normalize/issues/3)
*/
body {
font-family: system-ui,
-apple-system, /* Firefox supports this but not yet `system-ui` */ 'Segoe UI',
Roboto,
Helvetica,
Arial,
sans-serif,
'Apple Color Emoji',
'Segoe UI Emoji';
}
/*
Grouping content
================
*/
/**
1. Add the correct height in Firefox.
2. Correct the inheritance of border color in Firefox. (https://bugzilla.mozilla.org/show_bug.cgi?id=190655)
*/
hr {
height: 0; /* 1 */
color: inherit; /* 2 */
}
/*
Text-level semantics
====================
*/
/**
Add the correct text decoration in Chrome, Edge, and Safari.
*/
abbr[title] {
-webkit-text-decoration: underline dotted;
text-decoration: underline dotted;
}
/**
Add the correct font weight in Edge and Safari.
*/
b,
strong {
font-weight: bolder;
}
/**
1. Improve consistency of default fonts in all browsers. (https://github.com/sindresorhus/modern-normalize/issues/3)
2. Correct the odd 'em' font sizing in all browsers.
*/
code,
kbd,
samp,
pre {
font-family: ui-monospace,
SFMono-Regular,
Consolas,
'Liberation Mono',
Menlo,
monospace; /* 1 */
font-size: 1em; /* 2 */
}
/**
Add the correct font size in all browsers.
*/
small {
font-size: 80%;
}
/**
Prevent 'sub' and 'sup' elements from affecting the line height in all browsers.
*/
sub,
sup {
font-size: 75%;
line-height: 0;
position: relative;
vertical-align: baseline;
}
sub {
bottom: -0.25em;
}
sup {
top: -0.5em;
}
/*
Tabular data
============
*/
/**
1. Remove text indentation from table contents in Chrome and Safari. (https://bugs.chromium.org/p/chromium/issues/detail?id=999088, https://bugs.webkit.org/show_bug.cgi?id=201297)
2. Correct table border color inheritance in all Chrome and Safari. (https://bugs.chromium.org/p/chromium/issues/detail?id=935729, https://bugs.webkit.org/show_bug.cgi?id=195016)
*/
table {
text-indent: 0; /* 1 */
border-color: inherit; /* 2 */
}
/*
Forms
=====
*/
/**
1. Change the font styles in all browsers.
2. Remove the margin in Firefox and Safari.
*/
button,
input,
optgroup,
select,
textarea {
font-family: inherit; /* 1 */
font-size: 100%; /* 1 */
line-height: 1.15; /* 1 */
margin: 0; /* 2 */
}
/**
Remove the inheritance of text transform in Edge and Firefox.
1. Remove the inheritance of text transform in Firefox.
*/
button,
select { /* 1 */
text-transform: none;
}
/**
Correct the inability to style clickable types in iOS and Safari.
*/
button,
[type='button'],
[type='reset'],
[type='submit'] {
-webkit-appearance: button;
}
/**
Remove the inner border and padding in Firefox.
*/
::-moz-focus-inner {
border-style: none;
padding: 0;
}
/**
Restore the focus styles unset by the previous rule.
*/
:-moz-focusring {
outline: 1px dotted ButtonText;
}
/**
Remove the additional ':invalid' styles in Firefox.
See: https://github.com/mozilla/gecko-dev/blob/2f9eacd9d3d995c937b4251a5557d95d494c9be1/layout/style/res/forms.css#L728-L737
*/
:-moz-ui-invalid {
box-shadow: none;
}
/**
Remove the padding so developers are not caught out when they zero out 'fieldset' elements in all browsers.
*/
legend {
padding: 0;
}
/**
Add the correct vertical alignment in Chrome and Firefox.
*/
progress {
vertical-align: baseline;
}
/**
Correct the cursor style of increment and decrement buttons in Safari.
*/
::-webkit-inner-spin-button,
::-webkit-outer-spin-button {
height: auto;
}
/**
1. Correct the odd appearance in Chrome and Safari.
2. Correct the outline style in Safari.
*/
[type='search'] {
-webkit-appearance: textfield; /* 1 */
outline-offset: -2px; /* 2 */
}
/**
Remove the inner padding in Chrome and Safari on macOS.
*/
::-webkit-search-decoration {
-webkit-appearance: none;
}
/**
1. Correct the inability to style clickable types in iOS and Safari.
2. Change font properties to 'inherit' in Safari.
*/
::-webkit-file-upload-button {
-webkit-appearance: button; /* 1 */
font: inherit; /* 2 */
}
/*
Interactive
===========
*/
/*
Add the correct display in Chrome and Safari.
*/
summary {
display: list-item;
}
/**
* Manually forked from SUIT CSS Base: https://github.com/suitcss/base
* A thin layer on top of normalize.css that provides a starting point more
* suitable for web applications.
*/
/**
* Removes the default spacing and border for appropriate elements.
*/
blockquote,
dl,
dd,
h1,
h2,
h3,
h4,
h5,
h6,
hr,
figure,
p,
pre {
margin: 0;
}
button {
background-color: transparent;
background-image: none;
}
fieldset {
margin: 0;
padding: 0;
}
ol,
ul {
list-style: none;
margin: 0;
padding: 0;
}
/**
* Tailwind custom reset styles
*/
/**
* 1. Use the user's configured `sans` font-family (with Tailwind's default
* sans-serif font stack as a fallback) as a sane default.
* 2. Use Tailwind's default "normal" line-height so the user isn't forced
* to override it to ensure consistency even when using the default theme.
*/
html {
font-family: ui-sans-serif, system-ui, -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji"; /* 1 */
line-height: 1.5; /* 2 */
}
/**
* Inherit font-family and line-height from `html` so users can set them as
* a class directly on the `html` element.
*/
body {
font-family: inherit;
line-height: inherit;
}
/**
* 1. Prevent padding and border from affecting element width.
*
* We used to set this in the html element and inherit from
* the parent element for everything else. This caused issues
* in shadow-dom-enhanced elements like <details> where the content
* is wrapped by a div with box-sizing set to `content-box`.
*
* https://github.com/mozdevs/cssremedy/issues/4
*
*
* 2. Allow adding a border to an element by just adding a border-width.
*
* By default, the way the browser specifies that an element should have no
* border is by setting it's border-style to `none` in the user-agent
* stylesheet.
*
* In order to easily add borders to elements by just setting the `border-width`
* property, we change the default border-style for all elements to `solid`, and
* use border-width to hide them instead. This way our `border` utilities only
* need to set the `border-width` property instead of the entire `border`
* shorthand, making our border utilities much more straightforward to compose.
*
* https://github.com/tailwindcss/tailwindcss/pull/116
*/
*,
::before,
::after {
box-sizing: border-box; /* 1 */
border-width: 0; /* 2 */
border-style: solid; /* 2 */
border-color: currentColor; /* 2 */
}
/*
* Ensure horizontal rules are visible by default
*/
hr {
border-top-width: 1px;
}
/**
* Undo the `border-style: none` reset that Normalize applies to images so that
* our `border-{width}` utilities have the expected effect.
*
* The Normalize reset is unnecessary for us since we default the border-width
* to 0 on all elements.
*
* https://github.com/tailwindcss/tailwindcss/issues/362
*/
img {
border-style: solid;
}
textarea {
resize: vertical;
}
input::-moz-placeholder, textarea::-moz-placeholder {
opacity: 1;
color: #9ca3af;
}
input:-ms-input-placeholder, textarea:-ms-input-placeholder {
opacity: 1;
color: #9ca3af;
}
input::placeholder,
textarea::placeholder {
opacity: 1;
color: #9ca3af;
}
button,
[role="button"] {
cursor: pointer;
}
/**
* Override legacy focus reset from Normalize with modern Firefox focus styles.
*
* This is actually an improvement over the new defaults in Firefox in our testing,
* as it triggers the better focus styles even for links, which still use a dotted
* outline in Firefox by default.
*/
:-moz-focusring {
outline: auto;
}
table {
border-collapse: collapse;
}
h1,
h2,
h3,
h4,
h5,
h6 {
font-size: inherit;
font-weight: inherit;
}
/**
* Reset links to optimize for opt-in styling instead of
* opt-out.
*/
a {
color: inherit;
text-decoration: inherit;
}
/**
* Reset form element properties that are easy to forget to
* style explicitly so you don't inadvertently introduce
* styles that deviate from your design system. These styles
* supplement a partial reset that is already applied by
* normalize.css.
*/
button,
input,
optgroup,
select,
textarea {
padding: 0;
line-height: inherit;
color: inherit;
}
/**
* Use the configured 'mono' font family for elements that
* are expected to be rendered with a monospace font, falling
* back to the system monospace stack if there is no configured
* 'mono' font family.
*/
pre,
code,
kbd,
samp {
font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, "Liberation Mono", "Courier New", monospace;
}
/**
* 1. Make replaced elements `display: block` by default as that's
* the behavior you want almost all of the time. Inspired by
* CSS Remedy, with `svg` added as well.
*
* https://github.com/mozdevs/cssremedy/issues/14
*
* 2. Add `vertical-align: middle` to align replaced elements more
* sensibly by default when overriding `display` by adding a
* utility like `inline`.
*
* This can trigger a poorly considered linting error in some
* tools but is included by design.
*
* https://github.com/jensimmons/cssremedy/issues/14#issuecomment-634934210
*/
img,
svg,
video,
canvas,
audio,
iframe,
embed,
object {
display: block; /* 1 */
vertical-align: middle; /* 2 */
}
/**
* Constrain images and videos to the parent width and preserve
* their intrinsic aspect ratio.
*
* https://github.com/mozdevs/cssremedy/issues/14
*/
img,
video {
max-width: 100%;
height: auto;
}
/**
* Ensure the default browser behavior of the `hidden` attribute.
*/
[hidden] {
display: none;
}
*, ::before, ::after {
--tw-border-opacity: 1;
border-color: rgba(229, 231, 235, var(--tw-border-opacity));
--tw-ring-offset-shadow: 0 0 #0000;
--tw-ring-shadow: 0 0 #0000;
--tw-shadow: 0 0 #0000;
}
.container {
width: 100%;
}
@media (min-width: 640px) {
.container {
max-width: 640px;
}
}
@media (min-width: 768px) {
.container {
max-width: 768px;
}
}
@media (min-width: 1024px) {
.container {
max-width: 1024px;
}
}
@media (min-width: 1280px) {
.container {
max-width: 1280px;
}
}
@media (min-width: 1536px) {
.container {
max-width: 1536px;
}
}
.mt-4 {
margin-top: 1rem;
}
.mr-2 {
margin-right: 0.5rem;
}
.table {
display: table;
}
.hidden {
display: none;
}
.w-64 {
width: 16rem;
}
.space-y-4 > :not([hidden]) ~ :not([hidden]) {
--tw-space-y-reverse: 0;
margin-top: calc(1rem * calc(1 - var(--tw-space-y-reverse)));
margin-bottom: calc(1rem * var(--tw-space-y-reverse));
}
.rounded-xl {
border-radius: 0.75rem;
}
.border {
border-width: 1px;
}
.bg-gray-100 {
--tw-bg-opacity: 1;
background-color: rgba(243, 244, 246, var(--tw-bg-opacity));
}
.p-8 {
padding: 2rem;
}
.pt-6 {
padding-top: 1.5rem;
}
.text-center {
text-align: center;
}
.text-lg {
font-size: 1.125rem;
line-height: 1.75rem;
}
.font-semibold {
font-weight: 600;
}
.shadow-md {
--tw-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.1), 0 2px 4px -1px rgba(0, 0, 0, 0.06);
box-shadow: var(--tw-ring-offset-shadow, 0 0 #0000), var(--tw-ring-shadow, 0 0 #0000), var(--tw-shadow);
}
@media (min-width: 768px) {
.md\:flex {
display: flex;
}
.md\:p-0 {
padding: 0px;
}
.md\:p-8 {
padding: 2rem;
}
.md\:text-left {
text-align: left;
}
}
+86
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SIL OPEN FONT LICENSE Version 1.1
Copyright (c) 2014 Waybury
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.
+21
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The MIT License (MIT)
Copyright (c) 2014 Waybury
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
+111
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[Open Iconic v1.1.1](http://useiconic.com/open)
===========
### Open Iconic is the open source sibling of [Iconic](http://useiconic.com). It is a hyper-legible collection of 223 icons with a tiny footprint&mdash;ready to use with Bootstrap and Foundation. [View the collection](http://useiconic.com/open#icons)
## What's in Open Iconic?
* 223 icons designed to be legible down to 8 pixels
* Super-light SVG files - 61.8 for the entire set
* SVG sprite&mdash;the modern replacement for icon fonts
* Webfont (EOT, OTF, SVG, TTF, WOFF), PNG and WebP formats
* Webfont stylesheets (including versions for Bootstrap and Foundation) in CSS, LESS, SCSS and Stylus formats
* PNG and WebP raster images in 8px, 16px, 24px, 32px, 48px and 64px.
## Getting Started
#### For code samples and everything else you need to get started with Open Iconic, check out our [Icons](http://useiconic.com/open#icons) and [Reference](http://useiconic.com/open#reference) sections.
### General Usage
#### Using Open Iconic's SVGs
We like SVGs and we think they're the way to display icons on the web. Since Open Iconic are just basic SVGs, we suggest
you display them like you would any other image (don't forget the `alt` attribute).
```
<img src="/open-iconic/svg/icon-name.svg" alt="icon name">
```
#### Using Open Iconic's SVG Sprite
Open Iconic also comes in a SVG sprite which allows you to display all the icons in the set with a single request. It's
like an icon font, without being a hack.
Adding an icon from an SVG sprite is a little different than what you're used to, but it's still a piece of cake. *Tip:
To make your icons easily style able, we suggest adding a general class to the* `<svg>` *tag and a unique class name for
each different icon in the* `<use>` *tag.*
```
<svg class="icon">
<use xlink:href="open-iconic.svg#account-login" class="icon-account-login"></use>
</svg>
```
Sizing icons only needs basic CSS. All the icons are in a square format, so just set the `<svg>` tag with equal width
and height dimensions.
```
.icon {
width: 16px;
height: 16px;
}
```
Coloring icons is even easier. All you need to do is set the `fill` rule on the `<use>` tag.
```
.icon-account-login {
fill: #f00;
}
```
To learn more about SVG Sprites, read [Chris Coyier's guide](http://css-tricks.com/svg-sprites-use-better-icon-fonts/).
#### Using Open Iconic's Icon Font...
##### …with Bootstrap
You can find our Bootstrap stylesheets in `font/css/open-iconic-bootstrap.{css, less, scss, styl}`
```
<link href="/open-iconic/font/css/open-iconic-bootstrap.css" rel="stylesheet">
```
```
<span class="oi oi-icon-name" title="icon name" aria-hidden="true"></span>
```
##### …with Foundation
You can find our Foundation stylesheets in `font/css/open-iconic-foundation.{css, less, scss, styl}`
```
<link href="/open-iconic/font/css/open-iconic-foundation.css" rel="stylesheet">
```
```
<span class="fi-icon-name" title="icon name" aria-hidden="true"></span>
```
##### …on its own
You can find our default stylesheets in `font/css/open-iconic.{css, less, scss, styl}`
```
<link href="/open-iconic/font/css/open-iconic.css" rel="stylesheet">
```
```
<span class="oi" data-glyph="icon-name" title="icon name" aria-hidden="true"></span>
```
## License
### Icons
All code (including SVG markup) is under the [MIT License](http://opensource.org/licenses/MIT).
### Fonts
All fonts are under the [SIL Licensed](http://scripts.sil.org/cms/scripts/page.php?item_id=OFL_web).
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<?xml version="1.0" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd" >
<!--
2014-7-1: Created.
-->
<svg xmlns="http://www.w3.org/2000/svg">
<metadata>
Created by FontForge 20120731 at Tue Jul 1 20:39:22 2014
By P.J. Onori
Created by P.J. Onori with FontForge 2.0 (http://fontforge.sf.net)
</metadata>
<defs>
<font id="open-iconic" horiz-adv-x="800">
<font-face
font-family="Icons"
font-weight="400"
font-stretch="normal"
units-per-em="800"
panose-1="2 0 5 3 0 0 0 0 0 0"
ascent="800"
descent="0"
bbox="-0.5 -101 802 800.126"
underline-thickness="50"
underline-position="-100"
unicode-range="U+E000-E0DE"
/>
<missing-glyph/>
<glyph glyph-name="" unicode="&#xe000;"
d="M300 700h500v-700h-500v100h400v500h-400v100zM400 500l200 -150l-200 -150v100h-400v100h400v100z"/>
<glyph glyph-name="1" unicode="&#xe001;"
d="M300 700h500v-700h-500v100h400v500h-400v100zM200 500v-100h400v-100h-400v-100l-200 150z"/>
<glyph glyph-name="2" unicode="&#xe002;"
d="M350 700c193 0 350 -157 350 -350v-50h100l-200 -200l-200 200h100v50c0 138 -112 250 -250 250s-250 -112 -250 -250c0 193 157 350 350 350z"/>
<glyph glyph-name="3" unicode="&#xe003;"
d="M450 700c193 0 350 -157 350 -350c0 138 -112 250 -250 250s-250 -112 -250 -250v-50h100l-200 -200l-200 200h100v50c0 193 157 350 350 350z"/>
<glyph glyph-name="4" unicode="&#xe004;"
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[
{
"Id": 1,
"PatchModelId": 1,
"Name": "Shrink Header Navigation",
"Description": "The full header navigation is now only visible on desktop when hovered.",
"Commit": "Feature",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 2,
"PatchModelId": 1,
"Name": "Database UX Update",
"Description": "Desktop Database Filter UI has been updated. It\u0027s now always visible.",
"Commit": "Feature",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 3,
"PatchModelId": 2,
"Name": "Fixing Thrum Stats",
"Description": "Speed was too low. Health and Shields ratio is slightly different.",
"Commit": "Fix",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 4,
"PatchModelId": 3,
"Name": "Memory Tester",
"Description": "Fun quick feature added while I rewrite my database. Tests memory of units ranges and speeds.",
"Commit": "Feature",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 5,
"PatchModelId": 3,
"Name": "Privacy Policy Removed",
"Description": "Removed cringe privacy policy. It misses the issue. Will eventually add operational analytics and cookies, and add a more applicable Privacy Policy if needed. Not a priority though.",
"Commit": "Fix",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 6,
"PatchModelId": 3,
"Name": "Input Tripling",
"Description": "Fixed a bug where inputs could get tripled on the Build Calculator.",
"Commit": "Fix",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 7,
"PatchModelId": 3,
"Name": "Agile Changes",
"Description": "Updated Agile log to indicate the next 2 weeks will be spent on SQL",
"Commit": "Planning",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 8,
"PatchModelId": 4,
"Name": "Hiding WIP Pyre Feature",
"Description": "Whoops, WIP Pyre feature accidentally got committed to production. Now hidden.",
"Commit": "Fix",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 9,
"PatchModelId": 5,
"Name": "Build Calc Optimization",
"Description": "Improved speeds",
"Commit": "Fix",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 10,
"PatchModelId": 5,
"Name": "Change Log Filter",
"Description": "Change log now defaults to showing only important patches",
"Commit": "Feature",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 11,
"PatchModelId": 5,
"Name": "Motes Consumed",
"Description": "Motes now consumed in the build calculator when making a townhall.",
"Commit": "Fix",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 12,
"PatchModelId": 6,
"Name": "Agile UI Tweaks",
"Description": "Making the agile text look a bit better before stream.",
"Commit": "Style",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 13,
"PatchModelId": 7,
"Name": "Database Armor",
"Description": "Added missing armor display to database.",
"Commit": "Fix",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 14,
"PatchModelId": 8,
"Name": "Home Page",
"Description": "Added a quick placeholder-ish homepage.",
"Commit": "Feature",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 15,
"PatchModelId": 8,
"Name": "Database Army Default",
"Description": "Database UI now defaults to Army selection. Given most people are probably going to want to view the units.",
"Commit": "Fix",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 16,
"PatchModelId": 9,
"Name": "Mobile Menu Back",
"Description": "You can now click the page after selecting a Section, to go back to Section nav.",
"Commit": "Fix",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 17,
"PatchModelId": 10,
"Name": "Mobile Menu Fixed",
"Description": "Fixed the mobile menu not actually being positioned to the bottom of the screen on phones.",
"Commit": "Fix",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 18,
"PatchModelId": 11,
"Name": "Tablet Menu",
"Description": "Added a hamburger nav menu for tablets.",
"Commit": "Feature",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 19,
"PatchModelId": 11,
"Name": "Mobile Menu",
"Description": "Added a bottom nav menu for phones.",
"Commit": "Feature",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 20,
"PatchModelId": 12,
"Name": "0.0.6.8375a",
"Description": "Database updated to 0.0.6.8375a",
"Commit": "Game Patch",
"Date": "2022-03-26T20:32:02",
"Important": "True"
},
{
"Id": 21,
"PatchModelId": 12,
"Name": "Database Descriptions",
"Description": "Added more text descriptions to buildings and etc..",
"Commit": "Game Patch",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 22,
"PatchModelId": 12,
"Name": "Guids",
"Description": "Now using Guids and strings over enums. View in /raw-database page.",
"Commit": "Feature",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 23,
"PatchModelId": 12,
"Name": "Mobile UI",
"Description": "Additional mobile UI improvements. Harass calculator now has fewer inputs that don\u0027t matter.",
"Commit": "Feature",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 24,
"PatchModelId": 12,
"Name": "Bug Tasks",
"Description": "Added feature/bug task indicator to agile view. Added consume mote bug in build calculator to next sprint. (Calculator not consuming motes on Town Hall building)",
"Commit": "Feature",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 25,
"PatchModelId": 12,
"Name": "Entity Display UI",
"Description": "Display UI improved. Build Calculator now uses the same Entity display UI as the Database.",
"Commit": "Style",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 26,
"PatchModelId": 13,
"Name": "Removed Embedded YouTube",
"Description": "Having embedded videos makes my privacy policy look completely untrue. Removed the video (it\u0027s now a link) and added a message on the privacy policy to point out that the error occured.",
"Commit": "Fix",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 27,
"PatchModelId": 13,
"Name": "Agile View Backlog",
"Description": "Added backlog rendering to the Agile View Page. Added priority level to better indicate what tasks have high or zero priority.",
"Commit": "Feature",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 28,
"PatchModelId": 14,
"Name": "Privacy Policy Page",
"Description": "The privacy policy is now a page rather than a blurb on the About page.",
"Commit": "Feature",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 29,
"PatchModelId": 14,
"Name": "Privacy Policy Update",
"Description": "I added information on how I use personal data. And a disclaimer that privacy can never be guaranteed.",
"Commit": "Privacy Policy",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 30,
"PatchModelId": 14,
"Name": "Minor Tweaks",
"Description": "Minor UI changes and text fixes.",
"Commit": "None",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 31,
"PatchModelId": 15,
"Name": "Homepage",
"Description": "Making Of page no longer shows on the homepage",
"Commit": "Fix",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 32,
"PatchModelId": 15,
"Name": "DevOnly Component",
"Description": "Added a DevOnly component to wrap UI content that should not be released to production. I.e. the Homepage bug.",
"Commit": "Feature",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 33,
"PatchModelId": 16,
"Name": "Agile View",
"Description": "Add an agile page to show current activities.",
"Commit": "Feature",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 34,
"PatchModelId": 16,
"Name": "Rendering Entire Database",
"Description": "I can now render the database without lag. Not sure what fixed it.",
"Commit": "Fix",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 35,
"PatchModelId": 16,
"Name": "Database Data",
"Description": "Added a ton of data to the database. Such as various descriptions. More work is still to be done.",
"Commit": "Feature",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 36,
"PatchModelId": 16,
"Name": "Database Ids",
"Description": "Database has less duplicated content. Army entities now link to their Upgrades and Abilities. More work is still to be done.",
"Commit": "Feature",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 37,
"PatchModelId": 16,
"Name": "Blades of the Godhead Requirement",
"Description": "Fixed the requirement incorrectly being the Eye of Aros. Now is properly Bearer of the Crown.",
"Commit": "Fix",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 38,
"PatchModelId": 16,
"Name": "UI Changes",
"Description": "Various UI changes and tweaks",
"Commit": "Style",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 39,
"PatchModelId": 16,
"Name": "Streams",
"Description": "Added a Streams page. It mentions plans to do Twitch streams on Sunday.",
"Commit": "Feature",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 40,
"PatchModelId": 16,
"Name": "IMMORTAL",
"Description": "Fixed \u0022IMMORTAL: Gates of Pyre\u0022 game title. Will no longer refer to it as \u0022Immortal: Gates of Pyre\u0022.",
"Commit": "Typo",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 41,
"PatchModelId": 16,
"Name": "Mobile Support",
"Description": "All the pages should now work on phones.",
"Commit": "Feature",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 42,
"PatchModelId": 17,
"Name": "Form Text",
"Description": "Fixed search bar in database, name and colour in build calculator, from not rendering \uD83D\uDE10",
"Commit": "Fix",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 43,
"PatchModelId": 17,
"Name": "UI Test Automation Road Map",
"Description": "Adding test automation to the roadmap",
"Commit": "Planning",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 44,
"PatchModelId": 18,
"Name": "Build Calculator Interval",
"Description": "600 is too laggy. Reducing to 360 until optimizations are done.",
"Commit": "Fix",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 45,
"PatchModelId": 18,
"Name": "Changelog Patch Date",
"Description": "Fixed date on previous patch in changelog. Should be one day earlier.",
"Commit": "Fix",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 46,
"PatchModelId": 19,
"Name": "UI Overhaul",
"Description": "Cleaned up and restyled a lot of UI. Like Page Containers, Alerts, Forms, Nav Buttons, and more.",
"Commit": "Style",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 47,
"PatchModelId": 19,
"Name": "Separate Pages",
"Description": "Navigation now uses different pages, instead of loading content onto the main page.",
"Commit": "Feature",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 48,
"PatchModelId": 19,
"Name": "Making Of",
"Description": "Adding Making Of page for design reference.",
"Commit": "Feature",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 49,
"PatchModelId": 19,
"Name": "Change Log",
"Description": "Adding Change Log page for viewing update history.",
"Commit": "Feature",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 50,
"PatchModelId": 19,
"Name": "Mobile Priority",
"Description": "Changed mobile support priority in roadmap from low and possible to high and planned, and updated description.",
"Commit": "Planning",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 51,
"PatchModelId": 20,
"Name": "Purple Colours",
"Description": "Added placeholder-ish purple color scheme.",
"Commit": "Style",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 52,
"PatchModelId": 20,
"Name": "SQL",
"Description": "Agile and Change Log pages now use JSON made from SQL",
"Commit": "Feature",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 53,
"PatchModelId": 21,
"Name": "Discord Link",
"Description": "Made a discord for the website, and added invite link to contact page",
"Commit": "Feature",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 54,
"PatchModelId": 21,
"Name": "Loading Improvemnts",
"Description": "Agile and Change Log loading improved",
"Commit": "Feature",
"Date": "2022-03-26T20:32:02",
"Important": "False"
},
{
"Id": 55,
"PatchModelId": 21,
"Name": "Desktop Nav closing",
"Description": "Desktop nav menu now closes when a page link is clicked",
"Commit": "Feature",
"Date": "2022-03-26T20:32:02",
"Important": "False"
}
]
+149
View File
@@ -0,0 +1,149 @@
[
{
"Id": 1,
"Name": "Database UX Patch",
"Date": "2022-03-13T00:00:00",
"ChangeModels": [],
"Important": "False"
},
{
"Id": 2,
"Name": "Thrum Stats Hotfix",
"Date": "2022-03-12T00:00:00",
"ChangeModels": [],
"Important": "False"
},
{
"Id": 3,
"Name": "Memory Tester Patch",
"Date": "2022-03-01T00:00:00",
"ChangeModels": [],
"Important": "False"
},
{
"Id": 4,
"Name": "Hide Pyre Hotfix",
"Date": "2022-02-20T00:00:00",
"ChangeModels": [],
"Important": "False"
},
{
"Id": 5,
"Name": "Stream Patch",
"Date": "2022-02-20T00:00:00",
"ChangeModels": [],
"Important": "False"
},
{
"Id": 6,
"Name": "Agile UI Hotfix",
"Date": "2022-02-20T00:00:00",
"ChangeModels": [],
"Important": "False"
},
{
"Id": 7,
"Name": "Armor Patch",
"Date": "2022-02-19T00:00:00",
"ChangeModels": [],
"Important": "False"
},
{
"Id": 8,
"Name": "Home Page Patch",
"Date": "2022-02-19T00:00:00",
"ChangeModels": [],
"Important": "False"
},
{
"Id": 9,
"Name": "Mobile Menu Hotfix 2",
"Date": "2022-02-19T00:00:00",
"ChangeModels": [],
"Important": "False"
},
{
"Id": 10,
"Name": "Mobile Menu Hotfix",
"Date": "2022-02-19T00:00:00",
"ChangeModels": [],
"Important": "False"
},
{
"Id": 11,
"Name": "Mobile Menu Patch",
"Date": "2022-02-19T00:00:00",
"ChangeModels": [],
"Important": "False"
},
{
"Id": 12,
"Name": "0.0.6.8375a Patch",
"Date": "2022-02-18T00:00:00",
"ChangeModels": [],
"Important": "True"
},
{
"Id": 13,
"Name": "Google Tracking Hotfix",
"Date": "2022-02-18T00:00:00",
"ChangeModels": [],
"Important": "False"
},
{
"Id": 14,
"Name": "Privacy Policy Patch",
"Date": "2022-02-17T00:00:00",
"ChangeModels": [],
"Important": "False"
},
{
"Id": 15,
"Name": "Home Page Quick Hotfix",
"Date": "2022-02-16T00:00:00",
"ChangeModels": [],
"Important": "False"
},
{
"Id": 16,
"Name": "Early Agile Patch",
"Date": "2022-02-16T00:00:00",
"ChangeModels": [],
"Important": "False"
},
{
"Id": 17,
"Name": "Form Text Rendering Hotfix",
"Date": "2022-02-15T00:00:00",
"ChangeModels": [],
"Important": "False"
},
{
"Id": 18,
"Name": "Reducing Timing Interval Hotfix",
"Date": "2022-02-15T00:00:00",
"ChangeModels": [],
"Important": "False"
},
{
"Id": 19,
"Name": "Changelog Patch",
"Date": "2022-02-14T00:00:00",
"ChangeModels": [],
"Important": "False"
},
{
"Id": 20,
"Name": "SQL Patch",
"Date": "2022-03-26T00:00:00",
"ChangeModels": [],
"Important": "False"
},
{
"Id": 21,
"Name": "Stream Patch",
"Date": "2022-03-27T00:00:00",
"ChangeModels": [],
"Important": "False"
}
]
+26
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@@ -0,0 +1,26 @@
[
{
"Id": 1,
"Name": "Agile Sprint",
"Description": "Changelogs and sprint views were going to be pushed till later, but I am feeling inspired by the IGP Content Creators\u0027 minimum weekly lifecycle requirement. So I am going to focus on agile-related tasks, and handle roadmap tasks after this initial sprint. All weekly sprints will release on Sunday, starting next Sunday.",
"StartDate": "2022-02-14T00:00:00",
"EndDate": "2022-02-20T00:00:00",
"Notes": null
},
{
"Id": 2,
"Name": "SQL Update",
"Description": "The SQL update is big enough to be a full sprint in of itself, and I spent less time this week for development. Will just extend sprint by 2 week, and remove all non SQL tasks from the sprint.",
"StartDate": "2022-02-20T00:00:00",
"EndDate": "2022-03-27T00:00:00",
"Notes": null
},
{
"Id": 3,
"Name": "Database Page",
"Description": "Improvements to the Database page",
"StartDate": "2022-03-27T00:00:00",
"EndDate": "2022-04-03T00:00:00",
"Notes": null
}
]
+483
View File
@@ -0,0 +1,483 @@
[
{
"Id": 1,
"SprintModelId": null,
"Name": "Support Safari",
"Description": "Consider other web browsers.",
"Notes": "Added",
"Status": "Todo",
"Priority": "Low",
"Task": "Feature",
"Project": "Management",
"Created": "2022-02-20T00:00:00",
"Finished": "2022-02-20T00:00:00"
},
{
"Id": 2,
"SprintModelId": 2,
"Name": "Filter Patch Notes",
"Description": "You should be showing people what they really want to see in the patch notes.",
"Notes": "Added",
"Status": "Done",
"Priority": "Blocker",
"Task": "Feature",
"Project": "Management",
"Created": "2022-02-20T00:00:00",
"Finished": "2022-02-20T00:00:00"
},
{
"Id": 3,
"SprintModelId": null,
"Name": "Consider Pyre",
"Description": "Add Pyre Income. Make it so you can take Pyre Camps and Pyre Miners",
"Notes": "Add notes...",
"Status": "In_Progress",
"Priority": "Medium",
"Task": "Feature",
"Project": "Management",
"Created": "2022-02-20T00:00:00",
"Finished": null
},
{
"Id": 4,
"SprintModelId": null,
"Name": "Optimizations",
"Description": "Build Calculator should be usable.",
"Notes": "Add notes...",
"Status": "Todo",
"Priority": "Medium",
"Task": "Feature",
"Project": "Management",
"Created": "2022-02-20T00:00:00",
"Finished": null
},
{
"Id": 5,
"SprintModelId": null,
"Name": "Change Attack Timing Interval",
"Description": "Be able to sett attack timing.",
"Notes": "Add notes...",
"Status": "Todo",
"Priority": "Medium",
"Task": "Feature",
"Project": "Management",
"Created": "2022-02-20T00:00:00",
"Finished": null
},
{
"Id": 6,
"SprintModelId": null,
"Name": "Add Pyre Spells",
"Description": "Make Pyre Spells castable and consume Pyre on build order",
"Notes": "Add notes...",
"Status": "In_Progress",
"Priority": "Medium",
"Task": "Feature",
"Project": "Management",
"Created": "2022-02-20T00:00:00",
"Finished": null
},
{
"Id": 7,
"SprintModelId": null,
"Name": "Default builds (Rush Thrones)",
"Description": "Add a dropdown list of default builds.",
"Notes": "Add notes...",
"Status": "Todo",
"Priority": "Medium",
"Task": "Feature",
"Project": "Management",
"Created": "2022-02-20T00:00:00",
"Finished": null
},
{
"Id": 8,
"SprintModelId": null,
"Name": "Load older builds",
"Description": "Be able to load older builds. How are you going to handle auto correct to current patch?",
"Notes": "Add notes...",
"Status": "Todo",
"Priority": "Medium",
"Task": "Feature",
"Project": "Management",
"Created": "2022-02-20T00:00:00",
"Finished": null
},
{
"Id": 9,
"SprintModelId": null,
"Name": "How to use Build Calculator step by step",
"Description": "Need docs",
"Notes": "Add notes...",
"Status": "Todo",
"Priority": "Medium",
"Task": "Feature",
"Project": "Management",
"Created": "2022-02-20T00:00:00",
"Finished": null
},
{
"Id": 10,
"SprintModelId": null,
"Name": "Compare Health and Damage",
"Description": "Refer to community example spreadsheet.",
"Notes": "Add notes...",
"Status": "Todo",
"Priority": "Medium",
"Task": "Feature",
"Project": "Management",
"Created": "2022-02-20T00:00:00",
"Finished": null
},
{
"Id": 11,
"SprintModelId": null,
"Name": "Compare Unit\u0027s Damage with it\u0027s own costs",
"Description": "Refer to community example spreadsheet.",
"Notes": "Add notes...",
"Status": "Todo",
"Priority": "Medium",
"Task": "Feature",
"Project": "Management",
"Created": "2022-02-20T00:00:00",
"Finished": null
},
{
"Id": 12,
"SprintModelId": null,
"Name": "View one unit stats from a link. Make YAML copy and paste",
"Description": "Design so people can easily copy and paste data into discord",
"Notes": "Lame. Not currently supported in Blazor. I could automate up a solution, or just manually implement the url parsing, but probably best to wait",
"Status": "Todo",
"Priority": "Medium",
"Task": "Feature",
"Project": "Management",
"Created": "2022-02-20T00:00:00",
"Finished": null
},
{
"Id": 13,
"SprintModelId": 2,
"Name": "Look into SQL",
"Description": "You really should be using SQL.",
"Notes": "Agile and Change log pages now use SQL",
"Status": "Done",
"Priority": "Medium",
"Task": "Feature",
"Project": "Management",
"Created": "2022-02-20T00:00:00",
"Finished": null
},
{
"Id": 14,
"SprintModelId": 1,
"Name": "Mobile Menu",
"Description": "You need a real mobile menu. Viewers don\u0027t scroll below the fold, so no one is going to know what happens when you click a button on phones.",
"Notes": "Added smaller menus for tablets and phones.",
"Status": "Done",
"Priority": "High",
"Task": "Feature",
"Project": "Management",
"Created": "2022-02-18T00:00:00",
"Finished": "2022-02-19T00:00:00"
},
{
"Id": 15,
"SprintModelId": 2,
"Name": "Acropolis Consume Mote",
"Description": "The Mote is suppose to be consumed when making a Town Hall.",
"Notes": "Fixed",
"Status": "Done",
"Priority": "High",
"Task": "Bug",
"Project": "Management",
"Created": "2022-02-18T00:00:00",
"Finished": "2022-02-20T00:00:00"
},
{
"Id": 16,
"SprintModelId": null,
"Name": "Multiple Travel Time in Calculator",
"Description": "Travel time should be based on the amount of bases used. 3 bases is 3 travel times.",
"Notes": "Add notes...",
"Status": "Todo",
"Priority": "Low",
"Task": "Feature",
"Project": "Management",
"Created": "2022-02-18T00:00:00",
"Finished": null
},
{
"Id": 17,
"SprintModelId": 1,
"Name": "Update Database to 0.0.6.8375a",
"Description": "Xacal tech change, and Hallower damage change. Update Godhead text.",
"Notes": "Done",
"Status": "Done",
"Priority": "None",
"Task": "Feature",
"Project": "Management",
"Created": "2022-02-18T00:00:00",
"Finished": "2022-02-18T00:00:00"
},
{
"Id": 18,
"SprintModelId": null,
"Name": "Patch History Viewer",
"Description": "Add an ability to compare patches, to see all nerfs and buffs made between them.",
"Notes": "Inspired by Zkay\u0027s post on discord, where he details a possible \u0027patch history viewer\u0027 implementation.",
"Status": "Fun_Idea",
"Priority": "None",
"Task": "Feature",
"Project": "Management",
"Created": "2022-02-16T00:00:00",
"Finished": null
},
{
"Id": 19,
"SprintModelId": 1,
"Name": "Twitch Page",
"Description": "Did a ~3 hour test stream, and was personal quite happy with the quality. Make Twitch page, and stream patch, sprint planning and development on Sunday.",
"Notes": "Page added under General, and named \u0022Streams\u0022.",
"Status": "Done",
"Priority": "Medium",
"Task": "Feature",
"Project": "Management",
"Created": "2022-02-16T00:00:00",
"Finished": "2022-02-16T00:00:00"
},
{
"Id": 20,
"SprintModelId": 1,
"Name": "Finish the database",
"Description": "Add more descriptions for everything. Reduce any data duplication with ids. Add upgrade connections. Add ability connections. Add passives and passives connections.",
"Notes": "Good enough for now",
"Status": "Done",
"Priority": "Medium",
"Task": "Feature",
"Project": "Management",
"Created": "2022-02-11T00:00:00",
"Finished": "2022-02-19T00:00:00"
},
{
"Id": 21,
"SprintModelId": 1,
"Name": "Change Log View",
"Description": "Add a log to view last changes.",
"Notes": "Added changelog page. Shows Today, X Days Ago, or exact date if patch is over a week old.",
"Status": "Done",
"Priority": "Medium",
"Task": "Feature",
"Project": "Management",
"Created": "2022-02-14T00:00:00",
"Finished": "2022-02-14T00:00:00"
},
{
"Id": 22,
"SprintModelId": 1,
"Name": "Agile View",
"Description": "Add the agile view.",
"Notes": "Finished.",
"Status": "Done",
"Priority": "Medium",
"Task": "Feature",
"Project": "Management",
"Created": "2022-02-11T00:00:00",
"Finished": "2022-02-17T00:00:00"
},
{
"Id": 23,
"SprintModelId": 1,
"Name": "GUID for Ids",
"Description": "Stop using enums for ids, and start using guids. Enums are just too limited, I lose out on component and inheritance design with them. Replace all your enums with guids, rip off the bandaid.",
"Notes": "Add notes...",
"Status": "Done",
"Priority": "Medium",
"Task": "Feature",
"Project": "Management",
"Created": "2022-02-11T00:00:00",
"Finished": "2022-02-18T00:00:00"
},
{
"Id": 24,
"SprintModelId": 1,
"Name": "Co-op overview",
"Description": "Write some sort of blog on co-op gameplay so you have something the feels very content-ish. Maybe make it a video.",
"Notes": "Finished and released early.",
"Status": "Done",
"Priority": "Medium",
"Task": "Feature",
"Project": "Management",
"Created": "2022-02-11T00:00:00",
"Finished": "2022-02-12T00:00:00"
},
{
"Id": 25,
"SprintModelId": 1,
"Name": "Mobile UI",
"Description": "Make website work on mobile.",
"Notes": "Should be good. Will test on phone later.",
"Status": "Done",
"Priority": "Medium",
"Task": "Feature",
"Project": "Management",
"Created": "2022-02-15T00:00:00",
"Finished": "2022-02-18T00:00:00"
},
{
"Id": 26,
"SprintModelId": 1,
"Name": "Add Making Of View",
"Description": "View to reference UI designs. Nicely encourages the pratice of making the UI code a lot cleaner.",
"Notes": "Good enough for now",
"Status": "Done",
"Priority": "Medium",
"Task": "Feature",
"Project": "Management",
"Created": "2022-02-11T00:00:00",
"Finished": "2022-02-19T00:00:00"
},
{
"Id": 27,
"SprintModelId": 3,
"Name": "Close Nav Menu on Navigation",
"Description": "Close Nav Menu on Navigation",
"Notes": null,
"Status": "Done",
"Priority": "High",
"Task": "Bug",
"Project": "Management",
"Created": "2022-03-27T00:00:00",
"Finished": "2022-03-27T00:00:00"
},
{
"Id": 28,
"SprintModelId": 3,
"Name": "Add Passive Descriptions and Passive",
"Description": "Have to guess on a bunch of passives",
"Notes": null,
"Status": "Todo",
"Priority": "Medium",
"Task": "Feature",
"Project": "Management",
"Created": "2022-03-27T00:00:00",
"Finished": null
},
{
"Id": 29,
"SprintModelId": 3,
"Name": "Tooltips that show referenced units",
"Description": "I should see any referenced unit by hovering over it",
"Notes": null,
"Status": "Todo",
"Priority": "Medium",
"Task": "Feature",
"Project": "Management",
"Created": "2022-03-27T00:00:00",
"Finished": null
},
{
"Id": 30,
"SprintModelId": null,
"Name": "Update Logo for Website",
"Description": "After color scheme is picked",
"Notes": null,
"Status": "Todo",
"Priority": "Low",
"Task": "Feature",
"Project": "Management",
"Created": "2022-03-27T00:00:00",
"Finished": null
},
{
"Id": 31,
"SprintModelId": 3,
"Name": "Documentation page",
"Description": "Add documents on how to maintain website",
"Notes": null,
"Status": "Todo",
"Priority": "Low",
"Task": "Feature",
"Project": "Management",
"Created": "2022-03-27T00:00:00",
"Finished": null
},
{
"Id": 32,
"SprintModelId": null,
"Name": "Test Automation",
"Description": "Selenium Tests",
"Notes": "Start adding IDs to everything",
"Status": "Todo",
"Priority": "Low",
"Task": "Feature",
"Project": "Management",
"Created": "2022-03-27T00:00:00",
"Finished": null
},
{
"Id": 33,
"SprintModelId": null,
"Name": "Unit Test",
"Description": "Add some unit tests",
"Notes": null,
"Status": "Todo",
"Priority": "Low",
"Task": "Feature",
"Project": "Management",
"Created": "2022-03-27T00:00:00",
"Finished": null
},
{
"Id": 34,
"SprintModelId": null,
"Name": "Fully Transfer everything to SQL",
"Description": "Need to regenerate the database once everthing is fully transfered",
"Notes": null,
"Status": "Todo",
"Priority": "Medium",
"Task": "Feature",
"Project": "Management",
"Created": "2022-03-27T00:00:00",
"Finished": null
},
{
"Id": 35,
"SprintModelId": 3,
"Name": "Adding a loading Component",
"Description": "For JSON loading",
"Notes": "Added loading component to Agile and Changelog screens",
"Status": "Done",
"Priority": "Medium",
"Task": "Feature",
"Project": "Management",
"Created": "2022-03-27T00:00:00",
"Finished": "2022-03-27T00:00:00"
},
{
"Id": 36,
"SprintModelId": 3,
"Name": "Optimize Loading of Data",
"Description": "Currently loading non Agile stuff on Agile page",
"Notes": "Moved SQL database injection to app root",
"Status": "Done",
"Priority": "Medium",
"Task": "Feature",
"Project": "Management",
"Created": "2022-03-27T00:00:00",
"Finished": "2022-03-27T00:00:00"
},
{
"Id": 37,
"SprintModelId": 3,
"Name": "Convert Notes to Markdown",
"Description": "Using Markdown and generating the Note pages seems like a better solution to SQL or hardcoding data",
"Notes": null,
"Status": "Todo",
"Priority": "Medium",
"Task": "Feature",
"Project": "Management",
"Created": "2022-03-27T00:00:00",
"Finished": null
}
]
+122
View File
@@ -0,0 +1,122 @@
[
{
"Id": 1,
"WebSectionModelId": 2,
"Name": "Database",
"Description": "Database of game information",
"Href": "database",
"IsPrivate": "False"
},
{
"Id": 2,
"WebSectionModelId": 1,
"Name": "Build Calculator",
"Description": "Build order calculator for determining army timings",
"Href": "build-calculator",
"IsPrivate": "False"
},
{
"Id": 3,
"WebSectionModelId": 1,
"Name": "Harass Calculator",
"Description": "Alloy harassment calculator",
"Href": "harass-calculator",
"IsPrivate": "False"
},
{
"Id": 4,
"WebSectionModelId": 1,
"Name": "Memory Tester",
"Description": "Testing memory",
"Href": "memory-tester",
"IsPrivate": "False"
},
{
"Id": 5,
"WebSectionModelId": 1,
"Name": "Comparion Charts",
"Description": "Ecnomy charts to compare build orders",
"Href": "comparison-charts",
"IsPrivate": "True"
},
{
"Id": 6,
"WebSectionModelId": 2,
"Name": "Notes",
"Description": "General player notes",
"Href": "notes",
"IsPrivate": "False"
},
{
"Id": 7,
"WebSectionModelId": 2,
"Name": "Key Mapping",
"Description": "General key mapping info",
"Href": "keymapping",
"IsPrivate": "True"
},
{
"Id": 8,
"WebSectionModelId": 4,
"Name": "Road Map",
"Description": "Plans for this website",
"Href": "roadmap",
"IsPrivate": "False"
},
{
"Id": 9,
"WebSectionModelId": 4,
"Name": "Change Log",
"Description": "Past updates to the website",
"Href": "changelog",
"IsPrivate": "False"
},
{
"Id": 10,
"WebSectionModelId": 4,
"Name": "Agile",
"Description": "Showing agile view of this website",
"Href": "agile",
"IsPrivate": "False"
},
{
"Id": 11,
"WebSectionModelId": 4,
"Name": "Making Of",
"Description": "Explaining development details of this website",
"Href": "makingof",
"IsPrivate": "False"
},
{
"Id": 12,
"WebSectionModelId": 2,
"Name": "Documentation",
"Description": "Explaining how to use this website",
"Href": "documentation",
"IsPrivate": "True"
},
{
"Id": 13,
"WebSectionModelId": 3,
"Name": "About",
"Description": "Answering general questions on the website",
"Href": "about",
"IsPrivate": "False"
},
{
"Id": 14,
"WebSectionModelId": 3,
"Name": "Contact",
"Description": "My contact info",
"Href": "contact",
"IsPrivate": "False"
},
{
"Id": 15,
"WebSectionModelId": 3,
"Name": "Streams",
"Description": "Stream info",
"Href": "streams",
"IsPrivate": "False"
}
]
@@ -0,0 +1,34 @@
[
{
"Id": 1,
"Name": "Tools",
"Description": "Tools Stuff",
"Href": null,
"Order": 1,
"IsPrivate": "False"
},
{
"Id": 2,
"Name": "Resources",
"Description": "Resources Stuff",
"Href": null,
"Order": 2,
"IsPrivate": "False"
},
{
"Id": 3,
"Name": "General",
"Description": "About Stuff",
"Href": null,
"Order": 3,
"IsPrivate": "False"
},
{
"Id": 4,
"Name": "Development",
"Description": "Development Stuff",
"Href": null,
"Order": 4,
"IsPrivate": "False"
}
]
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