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namespace Model.Immortal.Entity.Parts;
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public class EntityProductionModel : IEntityPartInterface {
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public string Type { get; set; } = "EntityProductionModel";
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public int Alloy { get; set; } = 0;
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public int Ether { get; set; } = 0;
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public int Pyre { get; set; } = 0;
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public int Energy { get; set; } = 0;
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public int BuildTime { get; set; } = 0;
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// Remove cooldown as a cost, and move into ability stats
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public int Cooldown { get; set; } = 0;
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public bool RequiresWorker { get; set; } = false;
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public bool ConsumesWorker { get; set; } = false;
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}
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