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using Model.Immortal.Types;
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namespace Model.Immortal.Entity.Parts;
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public class EntityVitalityModel : IEntityPartInterface {
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public string Type { get; set; } = "EntityVitalityModel";
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public int Health { get; set; } = 0;
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public int DefenseLayer { get; set; } = 0;
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public string Defense { get; set; } = DefenseType.None;
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public string Armor { get; set; } = ArmorType.Light;
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public bool IsEtheric { get; set; } = false;
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public bool IsStructure { get; set; } = false;
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public int Energy { get; set; } = 0;
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}
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