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This commit is contained in:
2022-03-28 18:44:08 -04:00
commit e43d9a90e7
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namespace Model.Immortal.Types;
public static class ArmorType {
public static string Light = "Light";
public static string Medium = "Medium";
public static string Heavy = "Heavy";
public static string Etheric = "Etheric";
public static string Structure = "Structure";
}
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namespace Model.Immortal.Types;
public static class BuildType {
public static string Eco = "Eco";
public static string Harass = "Harass";
public static string Pyre_Hunting = "Pyre_Hunting";
public static string Timing = "Timing";
}
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namespace Model.Immortal.Types;
public static class DefenseType {
public static string None = "None";
public static string Shield = "Shield";
public static string Overgrowth = "Overgrowth";
}
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namespace Model.Immortal.Types;
public static class DescriptiveType {
public static string None = "None";
public static string Frontliner = "Frontliner";
public static string Force_Multiplier = "Force_Multiplier";
public static string Assassin = "Assassin";
public static string Generalist = "Generalist";
public static string Harrier = "Harrier";
public static string Zone_Control = "Zone_Control";
public static string Air_Denial = "Air_Denial";
public static string Dislodger = "Dislodger";
public static string Air_Superiority = "Air_Superiority";
public static string Elite_Caster = "Elite_Caster";
public static string Worker = "Worker";
public static string Skirmisher = "Skirmisher";
public static string Town_Hall_Starting = "Town_Hall_Starting";
public static string Town_Hall = "Town_Hall";
public static string Ether_Extractor = "Ether_Extractor";
public static string Production = "Production";
public static string Research = "Research";
public static string Utility = "Utility";
public static string Defense = "Defense";
public static string Tower = "Tower";
public static string Summon = "Summon";
public static string Upgrade = "Upgrade";
public static string Ability = "Ability";
}
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namespace Model.Immortal.Types;
public static class FactionType {
public static string None = "None";
public static string Any = "Any";
public static string Neutral = "Neutral";
public static string QRath = "QRath";
public static string Aru = "Aru";
public static string Jora = "Jora";
public static string Talmetra = "Talmetra";
public static string Iratek = "Iratek";
public static string Herlesh = "Herlesh";
}
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namespace Model.Immortal.Types;
public static class ImmortalType {
public static string None = "None";
public static string Any = "Any";
public static string Orzum = "Orzum";
public static string Ajari = "Ajari";
public static string Mala = "Mala";
public static string Xol = "Xol";
}
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namespace Model.Immortal.Types;
public static class MovementType {
public static string Ground = "Ground";
public static string Air = "Air";
}
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namespace Model.Immortal.Types;
public static class RequirementType {
public static string Production_Building = "Production_Building";
public static string Research_Building = "Research_Building";
public static string Research_Upgrade = "Research_Upgrade";
public static string Morph = "Morph";
}
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namespace Model.Immortal.Types;
public enum ResourceType {
Alloy,
Ether,
Pyre
}
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namespace Model.Immortal.Types;
public static class TargetType {
public static string Ground = "Ground";
public static string Air = "Air";
public static string All = "All";
}