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namespace Model.Immortal.Types;
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public static class ArmorType {
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public static string Light = "Light";
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public static string Medium = "Medium";
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public static string Heavy = "Heavy";
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public static string Etheric = "Etheric";
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public static string Structure = "Structure";
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}
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namespace Model.Immortal.Types;
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public static class BuildType {
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public static string Eco = "Eco";
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public static string Harass = "Harass";
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public static string Pyre_Hunting = "Pyre_Hunting";
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public static string Timing = "Timing";
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}
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namespace Model.Immortal.Types;
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public static class DefenseType {
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public static string None = "None";
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public static string Shield = "Shield";
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public static string Overgrowth = "Overgrowth";
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}
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namespace Model.Immortal.Types;
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public static class DescriptiveType {
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public static string None = "None";
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public static string Frontliner = "Frontliner";
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public static string Force_Multiplier = "Force_Multiplier";
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public static string Assassin = "Assassin";
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public static string Generalist = "Generalist";
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public static string Harrier = "Harrier";
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public static string Zone_Control = "Zone_Control";
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public static string Air_Denial = "Air_Denial";
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public static string Dislodger = "Dislodger";
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public static string Air_Superiority = "Air_Superiority";
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public static string Elite_Caster = "Elite_Caster";
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public static string Worker = "Worker";
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public static string Skirmisher = "Skirmisher";
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public static string Town_Hall_Starting = "Town_Hall_Starting";
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public static string Town_Hall = "Town_Hall";
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public static string Ether_Extractor = "Ether_Extractor";
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public static string Production = "Production";
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public static string Research = "Research";
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public static string Utility = "Utility";
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public static string Defense = "Defense";
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public static string Tower = "Tower";
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public static string Summon = "Summon";
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public static string Upgrade = "Upgrade";
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public static string Ability = "Ability";
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}
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@@ -0,0 +1,13 @@
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namespace Model.Immortal.Types;
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public static class FactionType {
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public static string None = "None";
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public static string Any = "Any";
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public static string Neutral = "Neutral";
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public static string QRath = "QRath";
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public static string Aru = "Aru";
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public static string Jora = "Jora";
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public static string Talmetra = "Talmetra";
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public static string Iratek = "Iratek";
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public static string Herlesh = "Herlesh";
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}
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@@ -0,0 +1,13 @@
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namespace Model.Immortal.Types;
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public static class ImmortalType {
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public static string None = "None";
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public static string Any = "Any";
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public static string Orzum = "Orzum";
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public static string Ajari = "Ajari";
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public static string Mala = "Mala";
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public static string Xol = "Xol";
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}
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@@ -0,0 +1,6 @@
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namespace Model.Immortal.Types;
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public static class MovementType {
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public static string Ground = "Ground";
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public static string Air = "Air";
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}
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@@ -0,0 +1,8 @@
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namespace Model.Immortal.Types;
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public static class RequirementType {
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public static string Production_Building = "Production_Building";
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public static string Research_Building = "Research_Building";
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public static string Research_Upgrade = "Research_Upgrade";
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public static string Morph = "Morph";
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}
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@@ -0,0 +1,7 @@
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namespace Model.Immortal.Types;
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public enum ResourceType {
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Alloy,
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Ether,
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Pyre
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}
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@@ -0,0 +1,7 @@
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namespace Model.Immortal.Types;
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public static class TargetType {
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public static string Ground = "Ground";
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public static string Air = "Air";
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public static string All = "All";
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}
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