Updating Mudblazor Version
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@@ -10,7 +10,7 @@
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@inject IEconomyService EconomyService
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@inject IToastService ToastService
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@inject ITimingService TimingService
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@inject IDataCollectionService DataCollectionService
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@inject IDataCollectionService DataCollectionService
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@page "/build-calculator"
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@using Services.Website
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@@ -22,7 +22,7 @@
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<AlertComponent Type="@SeverityType.Warning">
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<Title>Work In Progress and Not Fully Tested</Title>
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<Message>
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Build Calculator hasn't been thoroughly tested. Bugs and inaccurate results assumed.
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Build Calculator hasn't been thoroughly tested. Bugs and inaccurate results assumed.
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<br/>
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Currently not considering running out of alloy and ether to harvest.
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</Message>
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@@ -32,7 +32,8 @@
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<div class="calculatorGrid">
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<div class="gridItem" style="grid-area: timing;">
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<ButtonComponent MyButtonType="MyButtonType.Secondary" OnClick="OnResetClicked">Clear Build Order</ButtonComponent>
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<ButtonComponent MyButtonType="MyButtonType.Secondary" OnClick="OnResetClicked">Clear Build Order
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</ButtonComponent>
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<PanelComponent>
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<InfoTooltipComponent InfoText="@Locale["Tooltip Timing Info"]">
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<TimingComponent></TimingComponent>
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@@ -119,7 +120,8 @@
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What is this tool?
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</InfoQuestionComponent>
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<InfoAnswerComponent>
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This is a calculator to determine build timings. Mostly so someone can quickly try out a few build orders to see if they somewhat make sense.
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This is a calculator to determine build timings. Mostly so someone can quickly try out a few build
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orders to see if they somewhat make sense.
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</InfoAnswerComponent>
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</InfoBodyComponent>
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@@ -128,13 +130,22 @@
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How does it work?
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</InfoQuestionComponent>
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<InfoAnswerComponent>
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The tool calculates every second of game time. So if you attempt to build a <b>Legion Hall</b> as your first action, the tool will scan every second, until you get to one where the request can be made. In this case, that is interval 58.
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The tool calculates every second of game time. So if you attempt to build a <b>Legion Hall</b> as
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your first action, the tool will scan every second, until you get to one where the request can be
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made. In this case, that is interval 58.
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<br/>
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<br/>
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If you then build 2 <b>Apostle of Bindings</b> a <b>Soul Foundry</b> and a 3 <b>Absolvers</b> you should see yourself roughly floating 500 alloy, with barely having any ether. Which means you could of gotten an <b>Acropolis</b> and a <b>Zentari</b> without hurting your build.
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If you then build 2 <b>Apostle of Bindings</b> a <b>Soul Foundry</b> and a 3 <b>Absolvers</b> you
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should see yourself roughly floating 500 alloy, with barely having any ether. Which means you could
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of gotten an <b>Acropolis</b> and a <b>Zentari</b> without hurting your build.
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<br/>
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<br/>
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Try building <b>Apostle of Bindings</b> before the <b>Legion Hall</b> and see how that changes the timing of your 3 <b>Absolvers</b>. (Spoiler: <SpoilerTextComponent> your <b>Absolvers</b> will be built much faster, and you won't be floating so much alloy.</SpoilerTextComponent>)
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Try building <b>Apostle of Bindings</b> before the <b>Legion Hall</b> and see how that changes the
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timing of your 3 <b>Absolvers</b>. (Spoiler:
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<SpoilerTextComponent> your <b>Absolvers</b> will be built much faster, and you won't be floating so
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much alloy.
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</SpoilerTextComponent>
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)
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</InfoAnswerComponent>
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</InfoBodyComponent>
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@@ -230,7 +241,7 @@
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DataCollectionService.SendEvent(
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DataCollectionKeys.PageInitialized,
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new Dictionary<string, string> { { "page", "build-calculator" } }
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);
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);
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}
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void IDisposable.Dispose()
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