Updating Mudblazor Version
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@@ -20,7 +20,9 @@
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</PaperComponent>
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<div style="margin-left: 8px">
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<ButtonGroupComponent OnClick="choice => { EntityDisplayService.SetDisplayType(choice); }" Choice="@EntityDisplayService.GetDisplayType()" Choices="@EntityDisplayService.DefaultChoices()"></ButtonGroupComponent>
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<ButtonGroupComponent OnClick="choice => { EntityDisplayService.SetDisplayType(choice); }"
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Choice="@EntityDisplayService.GetDisplayType()"
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Choices="@EntityDisplayService.DefaultChoices()"></ButtonGroupComponent>
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</div>
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<PaperComponent>
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@@ -50,7 +52,8 @@
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What is this tool?
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</InfoQuestionComponent>
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<InfoAnswerComponent>
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This is a reference database. Mostly so unit stats can be reviewed outside of the game, IMMORTAL: Gates of Pyre.
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This is a reference database. Mostly so unit stats can be reviewed outside of the game, IMMORTAL: Gates
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of Pyre.
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</InfoAnswerComponent>
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</InfoBodyComponent>
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@@ -59,7 +62,8 @@
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Is this database complete?
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</InfoQuestionComponent>
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<InfoAnswerComponent>
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No. A lot of content is missing, that needs to be manually transfered from screenshots of IMMORTAL: Gates of Pyre. This will happen slowly over-time.
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No. A lot of content is missing, that needs to be manually transfered from screenshots of IMMORTAL:
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Gates of Pyre. This will happen slowly over-time.
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</InfoAnswerComponent>
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</InfoBodyComponent>
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@@ -68,7 +72,9 @@
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Is this database updated to the latest version?
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</InfoQuestionComponent>
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<InfoAnswerComponent>
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Maybe. Check this <b>@VariableService.Variables["GamePatch"]</b> version number, and compare it to the number on discord, in the <b>#game-updates</b> channel. That should give a general sense of how out of date the data is.
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Maybe. Check this <b>@VariableService.Variables["GamePatch"]</b> version number, and compare it to the
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number on discord, in the <b>#game-updates</b> channel. That should give a general sense of how out of
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date the data is.
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</InfoAnswerComponent>
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</InfoBodyComponent>
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@@ -103,20 +109,19 @@
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border-bottom: 4px solid var(--accent);
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padding: 4px;
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}
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.databaseInfoContainer {
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display: flex;
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gap: 24px;
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}
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</style>
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@code {
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[Inject]
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public IEntityFilterService EntityFilterService { get; set; } = default!;
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[Inject] public IEntityFilterService EntityFilterService { get; set; } = default!;
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readonly List<EntityModel> defaults = (from entity in EntityModel.GetList()
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where entity.IsSpeculative == false
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