Updating to patch 0.0.6.10294a
This commit is contained in:
+44
-21
@@ -334,7 +334,14 @@ public class DATA
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DataType.IPASSIVE_OrdainedConquest,
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DataType.IPASSIVE_OrdainedConquest,
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new EntityModel(DataType.IPASSIVE_OrdainedConquest, EntityType.Passive)
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new EntityModel(DataType.IPASSIVE_OrdainedConquest, EntityType.Passive)
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.AddPart(new EntityInfoModel
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.AddPart(new EntityInfoModel
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{ Name = "Ordained Conquest", Description = "Orzum's Citadels cost 50 pyre rather than 75." })
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{
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Name = "Ordained Conquest", Description =
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"""
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Damaging an enemy Tower to 20% Life or lower will cause Orzum to appear and destroy the tower.<br/>
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Orzum's Citadels now generate pyre at a rate of 1 every 6 seconds.<br/>
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Citadel counter above resources to keep track of how big your pyre farm is getting. More tower more better<br/>
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"""
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})
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},
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},
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{
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{
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DataType.IPASSIVE_MothersHunger,
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DataType.IPASSIVE_MothersHunger,
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@@ -721,7 +728,7 @@ public class DATA
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.AddPart(new EntityInfoModel { Name = "Mote", Descriptive = DescriptiveType.Worker })
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.AddPart(new EntityInfoModel { Name = "Mote", Descriptive = DescriptiveType.Worker })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
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.AddPart(new EntityProductionModel { Alloy = 50, BuildTime = 20 })
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.AddPart(new EntityProductionModel { Alloy = 50, BuildTime = 20 })
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.AddPart(new EntityVitalityModel { Health = 30, DefenseLayer = 30, Armor = ArmorType.Light })
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.AddPart(new EntityVitalityModel { Health = 45, DefenseLayer = 45, Armor = ArmorType.Light })
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.AddPart(new EntityMovementModel { Speed = 400, Movement = MovementType.Ground })
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.AddPart(new EntityMovementModel { Speed = 400, Movement = MovementType.Ground })
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.AddPart(new EntityWeaponModel
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.AddPart(new EntityWeaponModel
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{ Damage = 5, Range = 50, AttacksPerSecond = 1.887f, Targets = TargetType.Ground })
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{ Damage = 5, Range = 50, AttacksPerSecond = 1.887f, Targets = TargetType.Ground })
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@@ -1110,7 +1117,7 @@ public class DATA
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Id = DataType.BUILDING_GroveHeart,
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Id = DataType.BUILDING_GroveHeart,
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Requirement = RequirementType.Production_Building
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Requirement = RequirementType.Production_Building
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})
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})
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.AddPart(new EntityVitalityModel { Health = 50, DefenseLayer = 10, Armor = ArmorType.Light })
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.AddPart(new EntityVitalityModel { Health = 75, DefenseLayer = 15, Armor = ArmorType.Light })
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.AddPart(new EntityMovementModel { Speed = 400, Movement = MovementType.Ground })
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.AddPart(new EntityMovementModel { Speed = 400, Movement = MovementType.Ground })
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.AddPart(new EntityWeaponModel
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.AddPart(new EntityWeaponModel
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{ Damage = 8, Range = 40, AttacksPerSecond = 1.25f, Targets = TargetType.Ground })
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{ Damage = 8, Range = 40, AttacksPerSecond = 1.25f, Targets = TargetType.Ground })
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@@ -1176,6 +1183,7 @@ public class DATA
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})
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})
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.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_XacalDamage })
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.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_XacalDamage })
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_XacalDamage })
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_XacalDamage })
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_XacalDefense })
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},
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},
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{
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{
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DataType.UNIT_Bloodbound,
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DataType.UNIT_Bloodbound,
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@@ -2404,6 +2412,18 @@ public class DATA
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
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},
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},
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{
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DataType.PASSIVE_XacalDefense,
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new EntityModel(DataType.PASSIVE_XacalDefense, EntityType.Passive)
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.AddPart(new EntityInfoModel
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{
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Name = "Xacal Defense", Descriptive = DescriptiveType.Ability,
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Description =
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@"Xacal take 1 less damage from all attacks."
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})
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
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},
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{
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{
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DataType.PASSIVE_CastingFromBlood,
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DataType.PASSIVE_CastingFromBlood,
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new EntityModel(DataType.PASSIVE_CastingFromBlood, EntityType.Passive)
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new EntityModel(DataType.PASSIVE_CastingFromBlood, EntityType.Passive)
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@@ -2879,9 +2899,12 @@ public class DATA
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{
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{
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Name = "Empire Unbroken",
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Name = "Empire Unbroken",
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Description =
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Description =
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@"Structures in target area <b style=""color:lime"">reduce incoming damage significantly</b> for several seconds. At the end of the duration, structures recover 50% of their shields and life.",
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"""
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Notes =
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Protects nearby buildings with 70% damage reduction for 10 seconds.<br/>
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" - Must target at least one friendly structure.<br/> - Summons Orzum for 1 minute.<br/> - Orzum is invulnerable and uncontrollable.<br/> - Orzum has a weapon: Damage of [40/46/52] light/medium/heavy, 2s Cooldown, 10 Range, Ground and Air.<br/> - Protects nearby buildings with 70% damage reduction for 10 seconds.<br/> - Structures still alive after 10 seconds will heal for 50% of their Life and Shields."
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Structures still alive after 10 seconds will heal for 50% of their Life and Shields.<br/>
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When cast on a Citadel it will transform it into a Rook of Ira, a more powerful Tower with an area attack.<br/>
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When cast on a Pillar, after a short delay Orzum will appear above the pillar and attack 4 times dealing 160 (!!) damage per hit.<br/>
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""",
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})
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})
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.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "V" })
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.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "V" })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
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@@ -2893,16 +2916,16 @@ public class DATA
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new EntityModel(DataType.ISPELL_PillarOfHeaven, EntityType.Pyre_Spell)
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new EntityModel(DataType.ISPELL_PillarOfHeaven, EntityType.Pyre_Spell)
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.AddPart(new EntityInfoModel
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.AddPart(new EntityInfoModel
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{
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{
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Name = "Pillar of Heavens",
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Name = "Pillar of the Heavens",
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Description =
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Description =
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@"Summons a powerful monument that slams into the ground to <b style=""color:orange"">deal damage</b> to enemy ground units (and takes damage from everything it lands on). It then creates <b style=""color:white"">Hallowed Ground</b> and nearby friendly units <b style=""color:orange"">gain Attack Speed<b>",
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@"Summons a powerful monument that slams into the ground to <b style=""color:orange"">deal damage</b> to enemy ground units (and takes damage from everything it lands on). It then creates <b style=""color:white"">Hallowed Ground</b> and nearby friendly units <b style=""color:orange"">gain Attack Speed<b>",
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Notes =
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Notes =
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" - Summons Orzum for 1 minute, same as Empire Unbroken<br/> - After a 4 second telegraph a Pillar Of Reclamation will crash down dealing damage to nearby enemy units. (this and below are the same as before)<br/> - Pillar has 300 Life & 200 shield<br/> - Deals up to 300 damage to units and structures directly under the Pillar. This also damages the Pillar for the damage dealt.<br/> - Deals 75 damage to nearby ground units and structures.<br/> - Pillar creates Hallowed Ground.<br/> - Pillar has Zeal aura: provides 30% increased attack speed"
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"- After a 4 second telegraph a Pillar Of Reclamation will crash down dealing damage to nearby enemy units. (this and below are the same as before)<br/> - Pillar has 300 Life & 200 shield<br/> - Deals up to 300 damage to units and structures directly under the Pillar. This also damages the Pillar for the damage dealt.<br/> - Deals 75 damage to nearby ground units and structures.<br/> - Pillar creates Hallowed Ground.<br/> - Pillar has Zeal aura: provides 30% increased attack speed"
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})
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})
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.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "V" })
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.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "V" })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
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.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Orzum })
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.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Orzum })
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.AddPart(new EntityProductionModel { Pyre = 175, Cooldown = 120 })
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.AddPart(new EntityProductionModel { Pyre = 200, Cooldown = 120 })
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.AddPart(new EntityVitalityModel
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.AddPart(new EntityVitalityModel
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{ Health = 300, DefenseLayer = 200, Armor = ArmorType.Heavy, IsStructure = true })
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{ Health = 300, DefenseLayer = 200, Armor = ArmorType.Heavy, IsStructure = true })
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Zeal })
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Zeal })
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@@ -2917,7 +2940,7 @@ public class DATA
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Description =
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Description =
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@"Provides a Barrier to a nearby allied unit once every 0.5 seconds.",
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@"Provides a Barrier to a nearby allied unit once every 0.5 seconds.",
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Notes =
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Notes =
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" - Summons Ajari (movable).<br/> - Ajari has Swift Charge aura: +20% movement speed<br/> - Every 0.5s Ajari applies a Barrier (Blocks one instance of damage) that lasts 10s to the closest nearby unit without one."
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" - Summons Ajari (movable).<br/> - Ajari has Swift Charge aura: +20% movement speed<br/> - Every 0.5s Ajari applies a Barrier (Blocks one instance of damage) that lasts 20s to the closest nearby unit without one."
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})
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})
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.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "V" })
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.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "V" })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
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@@ -2933,7 +2956,7 @@ public class DATA
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Description =
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Description =
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@"Summons Ajari. Allied units near Ajari gain bonus shields. After a short delay, nearby allied units teleport to the nearest Acropolis.",
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@"Summons Ajari. Allied units near Ajari gain bonus shields. After a short delay, nearby allied units teleport to the nearest Acropolis.",
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Notes =
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Notes =
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" - Summons Ajari (movable).<br/> - Applies bonus Max Shield to units that enter the area around her.<br/> - After 5 seconds all units in range are teleported to the closest Acropolis owned by the player. Fails if the Ajari player has no Acropolis."
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" - Summons Ajari (cannot move).<br/> - Applies bonus Max Shield to units that enter the area around her in a radius of 200.<br/> - After 5 seconds all units in range are teleported to the closest Acropolis owned by the player. Fails if the Ajari player has no Acropolis."
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})
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})
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.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "V" })
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.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "V" })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
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@@ -2947,9 +2970,9 @@ public class DATA
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{
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{
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Name = "Salvation",
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Name = "Salvation",
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Description =
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Description =
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@"Ajari manifests for 10 seconds to save nearby units from death. Instead of dying, allied units are teleported to Ajari with 25% life.",
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"Ajari manifests for 10 seconds to save nearby units from death. Instead of dying, allied units are teleported to Ajari with 25% life.",
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Notes =
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Notes =
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" - Summons Ajari (unmoveable).<br/> - Units within a large area around Ajari will be saved from death one time, instead being teleported to Ajari and healed a small amount."
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" - Summons Ajari (unmoveable).<br/> - Units anywhere will be saved from death one time, instead being teleported to Ajari and healed a small amount."
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})
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})
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.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "V" })
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.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "V" })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
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@@ -3004,7 +3027,7 @@ public class DATA
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Description =
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Description =
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"Summons Mala's spectre. All nearby allied units replenish life as they deal damage. Nearby allied AND enemy units spawn quitl upon death.",
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"Summons Mala's spectre. All nearby allied units replenish life as they deal damage. Nearby allied AND enemy units spawn quitl upon death.",
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Notes =
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Notes =
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" - Summons Mala (moveable).<br/> - Vampirism Aura: Friendly units around Mala regain 50% of damage dealt as Life.<br/> - Quitl Seed Aura: All units around Mala spawn a Quitl when they die."
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" - Summons Mala (moveable).<br/> - Quitl Seed Aura of radius 400: All units around Mala spawn a Quitl when they die. <br/> - Red Harvest Quitle last for 60 seconds."
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})
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})
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.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "V" })
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.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "V" })
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.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Mala })
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.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Mala })
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@@ -3020,7 +3043,7 @@ public class DATA
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Description =
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Description =
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"Within the area, Mala channels the energy of dying units to permanently enhance her chosen warriors.",
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"Within the area, Mala channels the energy of dying units to permanently enhance her chosen warriors.",
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Notes =
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Notes =
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" - Summons Mala (unmoveable).<br/> - Units that die near Mala will add their supply to Mala's upgrade supply.<br/> - Once the nearest owned unit's supply is doubled by Mala's upgrade supply it will be deemed Worthy, consuming the stored upgrade supply.<br/> - Worthy: Permanent upgrade that gives +30% Max Life and +30% Damage."
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" - Summons Mala (unmoveable).<br/> - Once the nearest owned unit's supply is doubled by Mala's upgrade supply it will be deemed Worthy, consuming the stored upgrade supply.<br/> - Units of zero supply cost take 1 blood. <br/> - Worthy: Permanent upgrade that gives +30% Max Life and +30% Damage."
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})
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})
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.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "V" })
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.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "V" })
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.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Mala })
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.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Mala })
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@@ -3034,9 +3057,9 @@ public class DATA
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{
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{
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Name = "Rain of Blood",
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Name = "Rain of Blood",
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Description =
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Description =
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"Rains blood from the sky for 30 seconds. Massively increases global life regeneration for allied troops. Allies near Mala also have significantly increased blood regeneration.",
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"Rains blood from the sky for 30 seconds. Massively increases global life regeneration for allied troops. Allies anywhere also have significantly increased blood regeneration.",
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Notes =
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Notes =
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" - Summons Mala (unmoveable).<br/> - All friendly units gain Life regeneration of 5/s.<br/> - Friendly units in a large area around Mala gain a Mana regeneration of 5/s. <br/>"
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" - Summons Mala (unmoveable).<br/> - All friendly units gain Life regeneration of 5/s.<br/> - Friendly units in a large area around Mala gain a Mana regeneration of 5/s. <br/> - Extends the Blood Well passive to enemy units, i.e. every enemy unit killed will give pyre equal to half it's supply (rounded down)"
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})
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})
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.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "V" })
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.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "V" })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
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@@ -3051,14 +3074,14 @@ public class DATA
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{
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{
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Name = "Prophet Of The Hunt",
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Name = "Prophet Of The Hunt",
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Description =
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Description =
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@"Summon Xol to hasten allies and hunt your enemies.",
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"Summon Xol to hunt your enemies.",
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Notes =
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Notes =
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" - Summons Xol (stealthed) after a 1 second delay.<br/> - Xol has 225 Life, 75 Shield, 410 Move speed, 70 Radius.<br/> - Xol has a weapon: 28 Damage, 1s Cooldown, 7 Range, Ground and Air.<br/> - Every 4 attacks, the next attack will deal 22 bonus damage.<br/> - Adds Bone Taker's Step Aura: provides +50% movement speed to units around Xol."
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" - Summons Xol (stealthed) after a 1 second delay.<br/> - Xol has 225 Life, 75 Shield, 410 Move speed, 70 Radius.<br/> - Xol has a weapon: 28 Damage, 1s Cooldown, 7 Range, Ground and Air.<br/> - Every 4 attacks, the next attack will deal 22 bonus damage.<br/>"
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})
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})
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.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "V" })
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.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "V" })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
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.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Xol })
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.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Xol })
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.AddPart(new EntityProductionModel { Cooldown = 45, Pyre = 100 })
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.AddPart(new EntityProductionModel { Cooldown = 45, Pyre = 75 })
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},
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},
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{
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{
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DataType.ISPELL_HuntingGrounds,
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DataType.ISPELL_HuntingGrounds,
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@@ -3100,7 +3123,7 @@ public class DATA
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Description =
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Description =
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"Summon Xol to being a hunt. After a small delay enemy units will have reduced vision and friendly units will again a speed and attack speed buff.",
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"Summon Xol to being a hunt. After a small delay enemy units will have reduced vision and friendly units will again a speed and attack speed buff.",
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Notes =
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Notes =
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" - Reduces enemy vision to 6 range (used to be 3).<br/> - After a 3 second delay, the hunt begins. The hunt lasts 20 seconds.<br/> - Summons Xol (moveable) to lead the hunt.<br/> - Units gain a 70% decaying move speed bonus for 6 seconds.<br/> - While on the hunt killing an enemy will cause a frenzy giving the killer double attack speed for 7 seconds"
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" - Reduces enemy vision to 6 range (used to be 3).<br/> - After a 3 second delay, the hunt begins. The hunt lasts 20 seconds.<br/> - Summons Xol (moveable) to lead the hunt.<br/> - Units gain a 70% decaying move speed bonus for 6 seconds.<br/> - While on the hunt killing an enemy will cause a frenzy giving the killer double attack speed for 7 seconds <br/> - Adds duration timer to Xol"
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})
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})
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.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "V" })
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.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "V" })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
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@@ -207,6 +207,7 @@ public static class DataType
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public static string PASSIVE_MendingDecree = "25d94c3d-dba9-4f02-abf4-904269b539c6";
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public static string PASSIVE_MendingDecree = "25d94c3d-dba9-4f02-abf4-904269b539c6";
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public static string PASSIVE_FireQuitl = "80f6b382-da1c-49a1-8235-1ea37983ea54";
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public static string PASSIVE_FireQuitl = "80f6b382-da1c-49a1-8235-1ea37983ea54";
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public static string PASSIVE_XacalDamage = "69928f20-5332-418f-ada3-694da3f7b199";
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public static string PASSIVE_XacalDamage = "69928f20-5332-418f-ada3-694da3f7b199";
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public static string PASSIVE_XacalDefense = "PASSIVE_XacalDefense";
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public static string ABILITY_RadiantWard = "db1fc8bd-d86a-4eda-b83c-16e8d0ce4f81";
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public static string ABILITY_RadiantWard = "db1fc8bd-d86a-4eda-b83c-16e8d0ce4f81";
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+1
-1
@@ -2,5 +2,5 @@
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public static class Variables
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public static class Variables
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{
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{
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public static string GamePatch = "0.0.6.10125a";
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public static string GamePatch = "0.0.6.10294a";
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}
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}
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Reference in New Issue
Block a user