fix(BuildCalc) Cancel now reverts unlocked tech again
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@@ -43,6 +43,13 @@ public class BuildOrderModel
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}
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};
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public Dictionary<string, int> UniqueCompletedCount { get; set; } = new()
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{
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{
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DataType.STARTING_Bastion, 1
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}
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};
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public Dictionary<int, int> SupplyCountTimes { get; set; } = new()
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@@ -1496,7 +1496,7 @@ public class DATA
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.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "TAB" })
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.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
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.AddPart(new EntityProductionModel { Alloy = 50, Ether = 100, BuildTime = 60 })
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.AddPart(new EntityRequirementModel() { Id = DataType.BUILDING_Reliquary, Requirement = RequirementType.Research_Building})
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.AddPart(new EntityRequirementModel { Id = DataType.BUILDING_Reliquary, Requirement = RequirementType.Research_Building})
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.AddPart(new EntityVanguardAddedModel
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{ ReplaceId = DataType.UPGRADE_GreavesOfAhqar, ImmortalId = DataType.IMMORTAL_Orzum })
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