From f5e8984ab8093b0b89dc62a21e0e1d4b26843254 Mon Sep 17 00:00:00 2001 From: Jonathan Date: Tue, 10 Jun 2025 18:27:34 -0400 Subject: [PATCH] More info --- Model/Entity/Data/DATA.cs | 72 ++++++++++++++++++--------------- Model/Entity/Data/Ids_Entity.cs | 19 ++++----- 2 files changed, 47 insertions(+), 44 deletions(-) diff --git a/Model/Entity/Data/DATA.cs b/Model/Entity/Data/DATA.cs index 4bd574e..989e649 100644 --- a/Model/Entity/Data/DATA.cs +++ b/Model/Entity/Data/DATA.cs @@ -675,15 +675,14 @@ public class DATA .AddPart(new EntityVanguardAddedModel { ReplaceId = DataType.UNIT_Ichor, ImmortalId = DataType.IMMORTAL_Atzlan }) .AddPart(new EntityProductionModel - { Alloy = 50, Ether = 0, BuildTime = 16, ProducedBy = DataType.BUILDING_AltarOfTheWorthy }) - .AddPart(new EntitySupplyModel { Takes = 2 }) + { Alloy = 80, Ether = 0, BuildTime = 24, ProducedBy = DataType.BUILDING_AltarOfTheWorthy }) + .AddPart(new EntitySupplyModel { Takes = 3 }) .AddPart(new EntityVitalityModel { Health = 125, DefenseLayer = 100, Armor = ArmorType.Medium, IsEtheric = false }) .AddPart(new EntityMovementModel { Speed = 540, Movement = MovementType.Ground }) .AddPart(new EntityWeaponModel { Damage = 15, MediumDamage = 12, HeavyDamage = 9, Range = 400, AttacksPerSecond = 2.4f, Targets = TargetType.Ground }) - .AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Stalk }) - .AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Ambush }) + //.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Stalk }) }, @@ -3192,7 +3191,7 @@ public class DATA .AddPart(new EntityVitalityModel { Health = 1850, DefenseLayer = 450, Armor = ArmorType.Heavy, IsStructure = true }) .AddPart(new EntityWeaponModel - { Damage = 15, Range = 800, AttacksPerSecond = 1.887f, Targets = TargetType.All }) + { Damage = 19, Range = 800, AttacksPerSecond = 1.887f, Targets = TargetType.All }) .AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Respite }) .AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway }) }, @@ -3207,7 +3206,7 @@ public class DATA }) .AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "V" }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) - .AddPart(new EntityProductionModel { Pyre = 50, Cooldown = 21 }) + .AddPart(new EntityProductionModel { Pyre = 25, Cooldown = 21, BuildTime = 3}) .AddPart(new EntityVitalityModel { Health = 400, Energy = 100, DefenseLayer = 50, Armor = ArmorType.Heavy, IsStructure = true }) .AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_RestoreLifeblood }) @@ -3316,14 +3315,18 @@ public class DATA { Name = "Red Harvest", Description = - "Summons Mala's spectre. All nearby allied units replenish life as they deal damage. Nearby allied AND enemy units spawn quitl upon death.", + """ + Target a location to summon Mala's Specter. + + Nearby units make Quitl and give Sacral Blood on-death. + """, Notes = " - Summons Mala (moveable).
- Quitl Seed Aura of radius 400: All units around Mala spawn a Quitl when they die.
- Red Harvest Quitle last for 60 seconds." }) .AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "V" }) .AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Mala }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) - .AddPart(new EntityProductionModel { Pyre = 75, Cooldown = 30 }) + .AddPart(new EntityProductionModel { Pyre = 75, Cooldown = 90 }) }, { DataType.ISPELL_ProphetsFavor, @@ -3332,14 +3335,20 @@ public class DATA { Name = "Prophet's Favor", Description = - "Within the area, Mala channels the energy of dying units to permanently enhance her chosen warriors.", + """ + Target an area. Permanently empower units. + + Empowered units get more HP and damage. Does not stack. + Costs Sacral Blood. Get Sacral Blood from Mala's other Powers and Vanguard. + + """, Notes = " - Summons Mala (unmoveable).
- Once the nearest owned unit's supply is doubled by Mala's upgrade supply it will be deemed Worthy, consuming the stored upgrade supply.
- Units of zero supply cost take 1 blood.
- Worthy: Permanent upgrade that gives +30% Max Life and +30% Damage." }) .AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "V" }) .AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Mala }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) - .AddPart(new EntityProductionModel { Pyre = 50, Cooldown = 120 }) + .AddPart(new EntityProductionModel { Cooldown = 5 }) }, { DataType.ISPELL_RainOfBlood, @@ -3355,7 +3364,7 @@ public class DATA .AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "V" }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) .AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Mala }) - .AddPart(new EntityProductionModel { Pyre = 130, Cooldown = 30 }) + .AddPart(new EntityProductionModel { Pyre = 150, Cooldown = 30 }) }, // Xol { @@ -3365,14 +3374,18 @@ public class DATA { Name = "Prophet Of The Hunt", Description = - "Summon Xol to hunt your enemies.", + """ + Target a location to summon Xol. + + Get XP by assiting in kills. Level up to become more powerful. + """, Notes = " - Summons Xol (stealthed) after a 1 second delay.
- Xol has 225 Life, 75 Shield, 410 Move speed, 70 Radius.
- Xol has a weapon: 28 Damage, 1s Cooldown, 7 Range, Ground and Air.
- Every 4 attacks, the next attack will deal 22 bonus damage.
" }) .AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "V" }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) .AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Xol }) - .AddPart(new EntityProductionModel { Cooldown = 45, Pyre = 75 }) + .AddPart(new EntityProductionModel { Cooldown = 50, Pyre = 50 }) }, { DataType.ISPELL_HuntingGrounds, @@ -3381,29 +3394,19 @@ public class DATA { Name = "Hunting Grounds", Description = - @"Prepare an area for an ambush, units in the area stealth and deal bonus damage on their first attack.", + """ + Target an area. Friendly units there become Hidden. + + After becoming Hidden, friendly units get more movement speed, attack speed, and damage on their first attack. + Hunting Grounds disappears 5 seconds after a unit inside attacks. + """, Notes = " - After a 10 second delay, creates a large ambush area which lasts until after an ambush is sprung.
- Units in the Hunting Ground become stealth.
- Stealth units will deal double damage on the first attack and spring the ambush.
- The Hunting Ground will disappear 5 seconds after an ambush is sprung.
- Units can only get the bonus once." }) .AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "V" }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) .AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Xol }) - .AddPart(new EntityProductionModel { Cooldown = 60, Pyre = 50 }) - }, - { - DataType.ISPELL_MarkPrey, - new EntityModel(DataType.ISPELL_MarkPrey, EntityType.Pyre_Spell) - .AddPart(new EntityInfoModel - { - Name = "Mark Prey", - Description = - @"Enemy units in the target area are Revealed through fog of war. Units still in the area after a short delay are marked for 10 seconds to take bonus damage and provide Pyre when killed.", - Notes = "+3 pyre for kills" - }) - .AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "V" }) - .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) - .AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Xol }) - .AddPart(new EntityProductionModel { Cooldown = 15, Pyre = 25 }) + .AddPart(new EntityProductionModel { Cooldown = 10, Pyre = 25 }) }, { DataType.ISPELL_TheGreatHunt, @@ -3412,14 +3415,17 @@ public class DATA { Name = "The Great Hunt", Description = - "Summon Xol to being a hunt. After a small delay enemy units will have reduced vision and friendly units will again a speed and attack speed buff.", + """ + Activate to reduce enemy vision range and give friendly units movement speed. + Affects all units. Friendly units get attack speed on-kill + """, Notes = " - Reduces enemy vision to 6 range (used to be 3).
- After a 3 second delay, the hunt begins. The hunt lasts 20 seconds.
- Summons Xol (moveable) to lead the hunt.
- Units gain a 70% decaying move speed bonus for 6 seconds.
- While on the hunt killing an enemy will cause a frenzy giving the killer double attack speed for 7 seconds
- Adds duration timer to Xol" }) .AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "V" }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) .AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Xol }) - .AddPart(new EntityProductionModel { Pyre = 175, Cooldown = 120 }) + .AddPart(new EntityProductionModel { Pyre = 175, Cooldown = 50 }) }, // Building @@ -3733,7 +3739,7 @@ public class DATA Requirement = RequirementType.Research_Building }) .AddPart(new EntityProductionModel - { Alloy = 100, Ether = 75, BuildTime = 36, RequiresWorker = false }) + { Alloy = 200, Ether = 100, BuildTime = 60, RequiresWorker = false }) .AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway }) }, { diff --git a/Model/Entity/Data/Ids_Entity.cs b/Model/Entity/Data/Ids_Entity.cs index 2aa8de1..b3a1a80 100644 --- a/Model/Entity/Data/Ids_Entity.cs +++ b/Model/Entity/Data/Ids_Entity.cs @@ -57,19 +57,16 @@ public static class DataType public static string ISPELL_DeliverFromEvil = "4168ca14-be95-4db4-b2b8-8b5491510b1a"; public static string ISPELL_Salvation = "dca82703-04af-4e4f-8f2d-eb16a72887e0"; - public static string ISPELL_SummonGroveGuardian = "4829079a-9c7c-44f0-90a1-d6eb36f91a2f"; - public static string ISPELL_ConstructBloodWell = "07aee142-02dd-4804-878a-2d5c6881e8c8"; + public static string ISPELL_SummonGroveGuardian = nameof(ISPELL_SummonGroveGuardian); + public static string ISPELL_ConstructBloodWell = nameof(ISPELL_ConstructBloodWell); + public static string ISPELL_RedHarvest = nameof(ISPELL_RedHarvest); + public static string ISPELL_ProphetsFavor = nameof(ISPELL_ProphetsFavor); + public static string ISPELL_RainOfBlood = nameof(ISPELL_RainOfBlood); - public static string ISPELL_RedHarvest = "a9504b95-cc3a-4204-9bc2-7269424d26a3"; - public static string ISPELL_ProphetsFavor = "68611c59-5e04-4f1d-866c-a18f0577b4df"; - public static string ISPELL_RainOfBlood = "792df385-c66a-4710-9f75-97731897a565"; - - - public static string ISPELL_ProphetOfTheHunt = "383e0a1c-07dc-4923-ae98-72561ab3b941"; - public static string ISPELL_HuntingGrounds = "a6e5e18a-542e-4c41-a25e-00dd115f5223"; - public static string ISPELL_MarkPrey = "8505419c-bb42-41fa-9c5b-fc0db280d7c0"; - public static string ISPELL_TheGreatHunt = "efa14586-33f0-487f-b691-1ed3bcd5b0e6"; + public static string ISPELL_ProphetOfTheHunt = nameof(ISPELL_ProphetOfTheHunt); + public static string ISPELL_HuntingGrounds = nameof(ISPELL_HuntingGrounds); + public static string ISPELL_TheGreatHunt = nameof(ISPELL_TheGreatHunt); public static string ISPELL_ProphetOfTheRoots = nameof(ISPELL_ProphetOfTheRoots); public static string ISPELL_WallOfRoots = nameof(ISPELL_WallOfRoots);