Fixed bugs
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@@ -132,15 +132,15 @@
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var economyAtSecond = economyOverTime[interval];
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var alloyWorkerHarvesters = from harvester in economyAtSecond.HarvestPoints
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where harvester.Harvest() != null
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where harvester.Harvest().RequiresWorker
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where harvester.Harvest().Resource == ResourceType.Alloy
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where harvester.Harvester() != null
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where harvester.Harvester().RequiresWorker
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where harvester.Harvester().Resource == ResourceType.Alloy
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select harvester;
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var alloyAutomaticHarvesters = from harvester in economyAtSecond.HarvestPoints
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where harvester.Harvest() != null
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where harvester.Harvest().RequiresWorker == false
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where harvester.Harvest().Resource == ResourceType.Alloy
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where harvester.Harvester() != null
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where harvester.Harvester().RequiresWorker == false
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where harvester.Harvester().Resource == ResourceType.Alloy
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select harvester;
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@@ -152,7 +152,7 @@
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foreach (var alloyAutoHarvester in alloyAutomaticHarvesters)
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{
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autoAlloy += alloyAutoHarvester.Harvest().Slots * alloyAutoHarvester.Harvest().HarvestedPerInterval;
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autoAlloy += alloyAutoHarvester.Harvester().Slots * alloyAutoHarvester.Harvester().HarvestedPerInterval;
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var production = alloyAutoHarvester.Production();
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if (production != null)
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{
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@@ -162,7 +162,7 @@
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foreach (var alloyWorkerHarvester in alloyWorkerHarvesters)
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{
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workerSlots += alloyWorkerHarvester.Harvest().Slots;
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workerSlots += alloyWorkerHarvester.Harvester().Slots;
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var production = alloyWorkerHarvester.Production();
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if (production != null)
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{
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