Introduced new methods in `EntityWeaponModel` to calculate DPS for normal, light, medium, and heavy damage types. Updated `WeaponTable.razor` to display these new DPS values as additional columns for better weapon performance insights. Also fixed missing initialization of the base `Damage` property in test data.
Enhanced the `MudDataGrid` in `WeaponTable` by enabling multiple sorting and filtering while adding new "Faction" and "Immortal" columns. Extended `EntityModel` and `DATA` to support faction and immortal data for the table. Added "Neutral" faction and new entity "Pyre Miner" to the data model.