5 Commits

2 changed files with 18 additions and 15 deletions
+1 -1
View File
@@ -1 +1 @@
[{"Key":"GamePatch","Value":"0.0.6.10097a"},{"Key":"LastUpdated","Value":"August 27, 2022"}] [{"Key":"GamePatch","Value":"0.0.6.10097a"},{"Key":"LastUpdated","Value":"September 03, 2022"}]
+17 -14
View File
@@ -49,7 +49,7 @@ public class DATA
Name = "Teapot", Description = "Basic scout. Every faction has this", Name = "Teapot", Description = "Basic scout. Every faction has this",
Notes = @"Very powerful! So Fast" Notes = @"Very powerful! So Fast"
}) })
.AddPart(new EntityVitalityModel { Health = 70, Armor = ArmorType.Light }) .AddPart(new EntityVitalityModel { Health = 120, Armor = ArmorType.Light })
.AddPart(new EntityMovementModel { Speed = 400 }) .AddPart(new EntityMovementModel { Speed = 400 })
}, },
{ {
@@ -63,7 +63,7 @@ public class DATA
.AddPart(new EntityRequirementModel { Id = DataType.TEAPOT_Teapot }) .AddPart(new EntityRequirementModel { Id = DataType.TEAPOT_Teapot })
.AddPart(new EntitySupplyModel { Takes = 1 }) .AddPart(new EntitySupplyModel { Takes = 1 })
.AddPart(new EntityProductionModel { Alloy = 100, Ether = 50 }) .AddPart(new EntityProductionModel { Alloy = 100, Ether = 50 })
.AddPart(new EntityVitalityModel { Health = 100, DefenseLayer = 30, Armor = ArmorType.Light }) .AddPart(new EntityVitalityModel { Health = 120, DefenseLayer = 80, Armor = ArmorType.Light })
.AddPart(new EntityMovementModel { Speed = 280, Movement = MovementType.Air }) .AddPart(new EntityMovementModel { Speed = 280, Movement = MovementType.Air })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Detection }) .AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Detection })
}, },
@@ -844,7 +844,7 @@ public class DATA
.AddPart(new EntityMovementModel { Speed = 435, Movement = MovementType.Ground }) .AddPart(new EntityMovementModel { Speed = 435, Movement = MovementType.Ground })
.AddPart(new EntityWeaponModel .AddPart(new EntityWeaponModel
{ {
LightDamage = 24, MediumDamage = 18, Damage = 12, Range = 400, AttacksPerSecond = 0.5f, LightDamage = 30, MediumDamage = 23, Damage = 16, Range = 400, AttacksPerSecond = 0.5f,
Targets = TargetType.Ground Targets = TargetType.Ground
}) })
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_SiroccoScript }) .AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_SiroccoScript })
@@ -1291,7 +1291,7 @@ public class DATA
.AddPart(new EntityMovementModel { Speed = 424, Movement = MovementType.Ground }) .AddPart(new EntityMovementModel { Speed = 424, Movement = MovementType.Ground })
.AddPart(new EntityWeaponModel .AddPart(new EntityWeaponModel
{ {
Damage = 13, LightDamage = 27, MediumDamage = 20, Range = 500, AttacksPerSecond = 0.7f, Damage = 18, LightDamage = 38, MediumDamage = 28, Range = 500, AttacksPerSecond = 0.7f,
Targets = TargetType.Ground, SecondsBetweenAttacks = 1.429f Targets = TargetType.Ground, SecondsBetweenAttacks = 1.429f
}) })
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_DenInstinct }) .AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_DenInstinct })
@@ -3146,7 +3146,7 @@ public class DATA
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel { Alloy = 100, BuildTime = 30, RequiresWorker = true }) .AddPart(new EntityProductionModel { Alloy = 100, BuildTime = 30, RequiresWorker = true })
.AddPart(new EntityVitalityModel .AddPart(new EntityVitalityModel
{ Health = 250, DefenseLayer = 150, Armor = ArmorType.Heavy, IsStructure = true }) { Health = 300, DefenseLayer = 200, Armor = ArmorType.Heavy, IsStructure = true })
.AddPart(new EntityHarvestModel .AddPart(new EntityHarvestModel
{ {
HarvestedPerInterval = 1.5625f, RequiresWorker = false, Resource = ResourceType.Ether, HarvestedPerInterval = 1.5625f, RequiresWorker = false, Resource = ResourceType.Ether,
@@ -3166,7 +3166,7 @@ public class DATA
.AddPart(new EntitySupplyModel { Grants = 16 }) .AddPart(new EntitySupplyModel { Grants = 16 })
.AddPart(new EntityProductionModel { Alloy = 250, BuildTime = 38, RequiresWorker = true }) .AddPart(new EntityProductionModel { Alloy = 250, BuildTime = 38, RequiresWorker = true })
.AddPart(new EntityVitalityModel .AddPart(new EntityVitalityModel
{ Health = 500, DefenseLayer = 500, Armor = ArmorType.Heavy, IsStructure = true }) { Health = 600, DefenseLayer = 600, Armor = ArmorType.Heavy, IsStructure = true })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedGround }) .AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedGround })
}, },
{ {
@@ -3187,7 +3187,7 @@ public class DATA
}) })
.AddPart(new EntityWeaponModel .AddPart(new EntityWeaponModel
{ {
Damage = 14, Range = 700, SecondsBetweenAttacks = 1.8f, Targets Damage = 22, Range = 700, SecondsBetweenAttacks = 1.8f, Targets
= TargetType.All = TargetType.All
}) })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedWeapons }) .AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedWeapons })
@@ -3207,7 +3207,7 @@ public class DATA
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel { Alloy = 125, BuildTime = 30, RequiresWorker = true }) .AddPart(new EntityProductionModel { Alloy = 125, BuildTime = 30, RequiresWorker = true })
.AddPart(new EntityVitalityModel .AddPart(new EntityVitalityModel
{ Health = 350, DefenseLayer = 450, Armor = ArmorType.Heavy, IsStructure = true }) { Health = 450, DefenseLayer = 450, Armor = ArmorType.Heavy, IsStructure = true })
}, },
{ {
DataType.BUILDING_Reliquary, DataType.BUILDING_Reliquary,
@@ -3249,7 +3249,7 @@ public class DATA
Requirement = RequirementType.Production_Building Requirement = RequirementType.Production_Building
}) })
.AddPart(new EntityVitalityModel .AddPart(new EntityVitalityModel
{ Health = 450, DefenseLayer = 450, Armor = ArmorType.Heavy, IsStructure = true }) { Health = 550, DefenseLayer = 550, Armor = ArmorType.Heavy, IsStructure = true })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedGround }) .AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedGround })
}, },
{ {
@@ -3312,7 +3312,7 @@ public class DATA
Requirement = RequirementType.Production_Building Requirement = RequirementType.Production_Building
}) })
.AddPart(new EntityVitalityModel .AddPart(new EntityVitalityModel
{ Health = 500, DefenseLayer = 500, Armor = ArmorType.Heavy, IsStructure = true }) { Health = 450, DefenseLayer = 450, Armor = ArmorType.Heavy, IsStructure = true })
}, },
{ {
DataType.BUILDING_BearerOfTheCrown, DataType.BUILDING_BearerOfTheCrown,
@@ -3366,7 +3366,7 @@ public class DATA
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "CONTROL" }) .AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "CONTROL" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityVitalityModel .AddPart(new EntityVitalityModel
{ Health = 2150, DefenseLayer = 450, Armor = ArmorType.Heavy, IsStructure = true }) { Health = 2200, DefenseLayer = 500, Armor = ArmorType.Heavy, IsStructure = true })
.AddPart(new EntityRequirementModel .AddPart(new EntityRequirementModel
{ {
Id = DataType.STARTING_TownHall_Aru, Id = DataType.STARTING_TownHall_Aru,
@@ -3457,7 +3457,7 @@ public class DATA
.AddPart(new EntitySupplyModel { Grants = 16 }) .AddPart(new EntitySupplyModel { Grants = 16 })
.AddPart(new EntityProductionModel { Alloy = 250, BuildTime = 36, RequiresWorker = true }) .AddPart(new EntityProductionModel { Alloy = 250, BuildTime = 36, RequiresWorker = true })
.AddPart(new EntityVitalityModel .AddPart(new EntityVitalityModel
{ Health = 900, DefenseLayer = 100, Armor = ArmorType.Heavy, IsStructure = true }) { Health = 900, DefenseLayer = 300, Armor = ArmorType.Heavy, IsStructure = true })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway }) .AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway })
}, },
{ {
@@ -3493,6 +3493,7 @@ public class DATA
.AddPart(new EntityProductionModel { Alloy = 100, BuildTime = 18, RequiresWorker = true }) .AddPart(new EntityProductionModel { Alloy = 100, BuildTime = 18, RequiresWorker = true })
.AddPart(new EntityVitalityModel .AddPart(new EntityVitalityModel
{ Health = 300, DefenseLayer = 50, Armor = ArmorType.Heavy, IsStructure = true }) { Health = 300, DefenseLayer = 50, Armor = ArmorType.Heavy, IsStructure = true })
.AddPart(new EntityWeaponModel(){ Damage = 24, Range = 700, AttacksPerSecond = 1.639f, Targets = TargetType.Air})
}, },
{ {
DataType.BUPGRADE_Omnivore, DataType.BUPGRADE_Omnivore,
@@ -3508,6 +3509,8 @@ public class DATA
.AddPart(new EntityProductionModel { Alloy = 50, BuildTime = 18, RequiresWorker = false }) .AddPart(new EntityProductionModel { Alloy = 50, BuildTime = 18, RequiresWorker = false })
.AddPart(new EntityVitalityModel .AddPart(new EntityVitalityModel
{ Health = 400, DefenseLayer = 50, Armor = ArmorType.Heavy, IsStructure = true }) { Health = 400, DefenseLayer = 50, Armor = ArmorType.Heavy, IsStructure = true })
.AddPart(new EntityWeaponModel(){ Damage = 24, Range = 700, AttacksPerSecond = 1.639f, Targets = TargetType.Air})
.AddPart(new EntityWeaponModel(){ Damage = 12, MediumDamage = 14, HeavyDamage = 16, Range = 700, AttacksPerSecond = 2.439f, Targets = TargetType.Ground})
}, },
{ {
DataType.BUILDING_AmberWomb, DataType.BUILDING_AmberWomb,
@@ -3533,7 +3536,7 @@ public class DATA
Requirement = RequirementType.Research_Building Requirement = RequirementType.Research_Building
}) })
.AddPart(new EntityVitalityModel .AddPart(new EntityVitalityModel
{ Health = 1000, DefenseLayer = 250, Armor = ArmorType.Heavy, IsStructure = true }) { Health = 950, DefenseLayer = 300, Armor = ArmorType.Heavy, IsStructure = true })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway }) .AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway })
}, },
{ {
@@ -3555,7 +3558,7 @@ public class DATA
Requirement = RequirementType.Research_Building Requirement = RequirementType.Research_Building
}) })
.AddPart(new EntityVitalityModel .AddPart(new EntityVitalityModel
{ Health = 1000, DefenseLayer = 300, Armor = ArmorType.Heavy, IsStructure = true }) { Health = 950, DefenseLayer = 300, Armor = ArmorType.Heavy, IsStructure = true })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway }) .AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway })
}, },
{ {