Build 0.0.6.10125a #11

Closed
opened 8 months ago by JonathanMcCaffrey · 1 comments

Build 0.0.6.10125a

Gameplay

Orzum

  • Created an Orzum Tower Foundation that is different to the normal one which will now use proper building placement and construction.
  • Orzum Tower Foundation Life increased 80 -> 800. (Totally a gameplay decision, definitely didn't miss a 0 first time round )
  • Fixed workers not being able to attack Orzum Tower Foundation by reducing the size of it's pathing obstacle.
  • Reduced model size by 20% in some cases.

Xol
Previously missed patch notes. (Thanks Mixu for noticing)

  • Xol's Bone Taker's Step speed aura radius increased 200 -> 500 but movement speed decreased 50% -> 30%.
  • Hunting grounds buff also gives 50% attack speed for 10 seconds.

Scouts
Scout

  • Life increased 70 -> 120
    Detector
  • Life increased 70 -> 120
  • Shield increased 30 -> 80
  • Detector detection range indicator now larger and more accurate.
  • Detector now has a dummy weapon that will prevent it moving too close to enemy units if attack moving or attacking.

General

  • Added shared ability cooldown of 5 seconds to all Immortals. This means all abilities go on a cooldown of at least 5 seconds when any ability is cast.
  • Increased Vitals (Life and Shield) of all production structures and slightly adjusted most tech structures.
  • Fire Singer damage off hallowed ground increased 14 -> 22. Hallowed ground bonus remains +14.
  • Omnivore damage changed [10/13/16] -> [12/14/16] light/medium/heavy.
  • Dervish damage increased [24/18/12] -> [30/23/16] light/medium/heavy.
  • Ichor damage increased [27/20/13] -> [38/28/18] light/medium/heavy.
Build 0.0.6.10125a Gameplay Orzum - Created an Orzum Tower Foundation that is different to the normal one which will now use proper building placement and construction. - Orzum Tower Foundation Life increased 80 -> 800. (Totally a gameplay decision, definitely didn't miss a 0 first time round ) - Fixed workers not being able to attack Orzum Tower Foundation by reducing the size of it's pathing obstacle. - Reduced model size by 20% in some cases. Xol Previously missed patch notes. (Thanks Mixu for noticing) - Xol's Bone Taker's Step speed aura radius increased 200 -> 500 but movement speed decreased 50% -> 30%. - Hunting grounds buff also gives 50% attack speed for 10 seconds. Scouts Scout - Life increased 70 -> 120 Detector - Life increased 70 -> 120 - Shield increased 30 -> 80 - Detector detection range indicator now larger and more accurate. - Detector now has a dummy weapon that will prevent it moving too close to enemy units if attack moving or attacking. General - Added shared ability cooldown of 5 seconds to all Immortals. This means all abilities go on a cooldown of at least 5 seconds when any ability is cast. - Increased Vitals (Life and Shield) of all production structures and slightly adjusted most tech structures. - Fire Singer damage off hallowed ground increased 14 -> 22. Hallowed ground bonus remains +14. - Omnivore damage changed [10/13/16] -> [12/14/16] light/medium/heavy. - Dervish damage increased [24/18/12] -> [30/23/16] light/medium/heavy. - Ichor damage increased [27/20/13] -> [38/28/18] light/medium/heavy.
JonathanMcCaffrey added this to the Getting Back project 8 months ago
Poster
Owner

This looks already done. Closing

This looks already done. Closing
JonathanMcCaffrey closed this issue 8 months ago
Sign in to join this conversation.
No Label
No Milestone
No project
No Assignees
1 Participants
Notifications
Due Date

No due date set.

Dependencies

This issue currently doesn't have any dependencies.

Loading…
There is no content yet.