Build 0.0.6.10125a
Gameplay
Orzum
- Created an Orzum Tower Foundation that is different to the normal one which will now use proper building placement and construction.
- Orzum Tower Foundation Life increased 80 -> 800. (Totally a gameplay decision, definitely didn't miss a 0 first time round )
- Fixed workers not being able to attack Orzum Tower Foundation by reducing the size of it's pathing obstacle.
- Reduced model size by 20% in some cases.
Xol
Previously missed patch notes. (Thanks Mixu for noticing)
- Xol's Bone Taker's Step speed aura radius increased 200 -> 500 but movement speed decreased 50% -> 30%.
- Hunting grounds buff also gives 50% attack speed for 10 seconds.
Scouts
Scout
- Life increased 70 -> 120
Detector
- Life increased 70 -> 120
- Shield increased 30 -> 80
- Detector detection range indicator now larger and more accurate.
- Detector now has a dummy weapon that will prevent it moving too close to enemy units if attack moving or attacking.
General
- Added shared ability cooldown of 5 seconds to all Immortals. This means all abilities go on a cooldown of at least 5 seconds when any ability is cast.
- Increased Vitals (Life and Shield) of all production structures and slightly adjusted most tech structures.
- Fire Singer damage off hallowed ground increased 14 -> 22. Hallowed ground bonus remains +14.
- Omnivore damage changed [10/13/16] -> [12/14/16] light/medium/heavy.
- Dervish damage increased [24/18/12] -> [30/23/16] light/medium/heavy.
- Ichor damage increased [27/20/13] -> [38/28/18] light/medium/heavy.
JonathanMcCaffrey
added this to the Getting Back project 8 months ago
Build 0.0.6.10125a
Gameplay
Orzum
Xol
Previously missed patch notes. (Thanks Mixu for noticing)
Scouts
Scout
Detector
General
This looks already done. Closing