NEW: Damaging an enemy Tower to 20% Life or lower will cause Orzum to appear and destroy the tower.
NEW: Orzum's Citadels now generate pyre at a rate of 1 every 6 seconds.
NEW: Citadel counter above resources to keep track of how big your pyre farm is getting. More tower more better
REMOVED: Summon Citadel costs 50 pyre instead of the usual 75 for towers.
Combat : Empire Unbroken
50 Pyre, 120s Cooldown
Protects nearby buildings with 70% damage reduction for 10 seconds.
Structures still alive after 10 seconds will heal for 50% of their Life and Shields.
When cast on a Citadel it will transform it into a Rook of Ira, a more powerful Tower with an area attack.
NEW: When cast on a Pillar, after a short delay Orzum will appear above the pillar and attack 4 times dealing 160 (!!) damage per hit.
REMOVED: Summons Orzum for 1 minute.
Utility : Imperial Foundation
25 Pyre, 30s Cooldown
After an 8 second delay, creates a destructible Tower Foundation.
Destructible Tower Foundations are invulnerable while a tower is placed on them.
Ultimate : Pillar of the Heavens
200 Pyre, 120s Cooldown
After a 4 second telegraph a Pillar Of Reclamation will crash down dealing damage to nearby enemy units. (this and below are the same as before)
Pillar has 300 Life & 200 shield
Deals up to 300 damage to units and structures directly under the Pillar. This also damages the Pillar for the damage dealt which can kill it.
Deals 75 damage to nearby ground units and structures.
Pillar creates Hallowed Ground.
Pillar has Zeal aura: provides 30% increased attack speed
REMOVED: Summons Orzum for 1 minute.
Pyre cost increased 175 -> 200.
(This is high compared to other Ultimates but Pillar has game ending potential early game and especially with the new pyre passive we felt an increase was appropriate)
Ajari
Passive : Ajari's Grace
Units inside Hallowed Ground regenerate Life at 1/sec.
While outside Hallowed Ground, Life that would have been regenerated is instead stored, up to 30 Life. Upon re-entering Hallowed Ground the unit regains all stored Life.
Combat : Heaven's Aegis
75 Pyre, 30s Cooldown
Summons Ajari (movable) for 20 seconds.
Ajari has Swift Charge aura: +20% movement speed
Every 0.5s Ajari applies a Barrier (Blocks one instance of damage) that lasts 20s to the closest nearby unit without one.
Barrier duration increased 10 -> 20 seconds.
Utility : Deliver From Evil
50 Pyre, 60s Cooldown
Summons Ajari (unmovable).
Applies 50 bonus Max Shield to units that enter the area around her.
After 5 seconds all units in range are teleported to the closest Acropolis owned by the player. Fails if the Ajari player has no Acropolis.
Ajari can no longer move.
Area radius reduced 300 -> 200.
Ultimate : Salvation
200 Pyre, 120 Cooldown
Summons Ajari (unmoveable).
For 10 seconds Ajari blesses all friendly units to be saved from death, instead being teleported to Ajari and healed 25% life.
Can only affect each unit once.
Changed to a Global effect.
Mala
Passive: Mother's Hunger
Gain pyre from units dying near blood wells (Same as before).
Combat: Red Harvest
75 Pyre, 30s Cooldown
Summons Mala (moveable).
Quitl Seed Aura: All units around Mala spawn a Quitl when they die. These Quitl last 60 seconds.
NEW: Units that are turned into Quitl now fill Mala's blood reserves (Max 100, see above resources) by an amount equal to the unit's supply.
REMOVED: Vampirism Aura: Friendly units around Mala regain 50% of damage dealt as Life.
Increased Quitl Aura radius 300 -> 400
Increased Quitl duration 8 -> 60 seconds. (This only applies to Red Harvest Quitl)
Utility: Prophet's Favor
0 Pyre, 8s Cooldown
Summon Mala to deem worthy units in a small area.
Mala will start with units nearest to the centre and work outward
If Mala has twice as much blood as a unit's supply, the blood will be spent to ritually upgrade the unit deeming them Worthy.
Worthy: Permanent upgrade that gives +30% Max Life and +30% Damage.
REMOVED: Units that die near Mala will add their supply to Mala's upgrade supply.
No longer affects temporary units (such as Quitl).
Units with 0 supply cost 1 blood (such as Symbiotes).
Ultimate: Rain of Blood
150 Pyre, 30s Cooldown
Summons Mala (unmoveable).
For 30 seconds all friendly units gain Life regeneration of 5/s and a Mana regeneration of 3/s.
NEW: Extends the Blood Well passive to enemy units, i.e. every enemy unit killed will give pyre equal to half it's supply (rounded down). MAKE IT RAIN
Mana regeneration now applies Globally to all friendly units.
Xol
Passive : Stalker's Sense
Units gain +1 vision range (same as before).
Combat : Prophet Of The Hunt
75 Pyre, 45s Cooldown
Summons Xol (stealthed) for 25s after a 1 second delay.
Xol has a weapon: 28 Damage, 1.1s Cooldown, 7 Range, Ground and Air.
Every 3rd attack will be empowered.
NEW: When Xol gets an empowered attack she gains a 70% speed boost decaying over 1.5s.
NEW: Xol's empowered attack will now deal 34 damage in a line which overshoots her target.
REMOVED: Adds Bone Taker's Step Aura: provides +50% movement speed to units around Xol.
NEW: Added duration timer for Xol life time.
Reduced number of attacks to gain an empowered attack 3 -> 2.
Increased attack Cooldown slightly and added a small firing duration.
Reduced Pyre cost 100 -> 75.
Increased duration of Xol 15 -> 25 seconds.
Utility : Hunting Grounds
50 Pyre, 60s Cooldown
After a 10 second delay, creates a large ambush area which lasts until after an ambush is sprung.
Units in the Hunting Ground become stealth.
Stealth units will deal double damage on the first attack and spring the ambush, also gaining 50% bonus attack speed for 10 seconds.
The Hunting Ground will disappear 5 seconds after an ambush is sprung.
Units can only get the bonus once.
Ultimate : Great Hunt
175 Pyre, 120s Cooldown
Reduces enemy vision to 6 range (used to be 3).
After a 3 second delay, the hunt begins. The hunt lasts 20 seconds.
Summons Xol (moveable) to lead the hunt.
Units gain a 70% decaying move speed bonus for 6 seconds.
While on the hunt killing an enemy will cause a frenzy giving the killer double attack speed for 7 seconds.
NEW: Added duration timer for Xol life time.
Removed restriction of only one Great Hunt active. No more playing who can press R first
Performance
Possibly the biggest news of this release (which is saying something!) is some performance improvements. The tech team has been working hard on a server architecture change that we're super excited to deploy alongside this build. Theoretically, through better single core speeds, it should majorly improve server performance. When we tested it internally it was better than expected but these things can be hard to measure so with a dash of luck we will have done away with most of the server lag issues.
Gameplay I know the Immortals are mighty eye catching but there are a few important ones in here too
Worker Life/Shield increased. Now you need to commit a little more to get that satisfying pop
Mote: 30/30 -> 45/45.
Symbiote: 50/10 -> 75/15.
Xacal now have a flat damage reduction of 1. (All attacks against them are reduced by one damage)
Added Disjoint functionality. Certain abilities such as teleports will now dodge missiles. Windstep micro and Salvation hype
Resinant Vision range reduced 11 -> 10. This mostly affects the Resinant's ability to push and siege alone without other units providing vision and should help Absolvers hold their ground better.
Quality Of Life Interaction
Added scroll speed settings to the in game menu under "Scroll Settings". This was easily one of the most requested features, enjoy!
All non area of effect Immortal abilities changed to Fast Cast (just press the button and it targets the cursor location, no click required). This affects Prophet of the Hunt, Great Hunt, Rain of Blood and Salvation.
Unit outline highlighting improved across all new Immortal abilities.
Game Readability
Improvements to a variety of game play with updated VFX and updated or brand new sound effects! Just wait till you experience your first hunt...
Minor improvements to lifebar readability.
Absolver move animation updated.
Ancient Construct now gives a warning to players 30 seconds before it spawns.
Added a "Cancelled" text popup when an under construction building is cancelled.
Spectators
Improved Spectator UI to prevent normal length player names from clipping behind other elements.
Spectators can now see Hunting Grounds
Some small improvements to the in game camera to hopefully fix up some of the zoom weirdness.
Increase the maximum Zoom out for Spectators to 1.8x the max player zoom. This might be too far, both for seeing past the edge of the map and performance reasons. Use responsibly for now while testing and be ready for a possible reduction in future
Orzum
Passive : Ordained Conquest
- NEW: Damaging an enemy Tower to 20% Life or lower will cause Orzum to appear and destroy the tower.
- NEW: Orzum's Citadels now generate pyre at a rate of 1 every 6 seconds.
- NEW: Citadel counter above resources to keep track of how big your pyre farm is getting. More tower more better
- REMOVED: Summon Citadel costs 50 pyre instead of the usual 75 for towers.
Combat : Empire Unbroken
- 50 Pyre, 120s Cooldown
- Protects nearby buildings with 70% damage reduction for 10 seconds.
- Structures still alive after 10 seconds will heal for 50% of their Life and Shields.
- When cast on a Citadel it will transform it into a Rook of Ira, a more powerful Tower with an area attack.
- NEW: When cast on a Pillar, after a short delay Orzum will appear above the pillar and attack 4 times dealing 160 (!!) damage per hit.
- REMOVED: Summons Orzum for 1 minute.
Utility : Imperial Foundation
- 25 Pyre, 30s Cooldown
- After an 8 second delay, creates a destructible Tower Foundation.
- Destructible Tower Foundations are invulnerable while a tower is placed on them.
Ultimate : Pillar of the Heavens
- 200 Pyre, 120s Cooldown
- After a 4 second telegraph a Pillar Of Reclamation will crash down dealing damage to nearby enemy units. (this and below are the same as before)
- Pillar has 300 Life & 200 shield
- Deals up to 300 damage to units and structures directly under the Pillar. This also damages the Pillar for the damage dealt which can kill it.
- Deals 75 damage to nearby ground units and structures.
- Pillar creates Hallowed Ground.
- Pillar has Zeal aura: provides 30% increased attack speed
- REMOVED: Summons Orzum for 1 minute.
- Pyre cost increased 175 -> 200.
(This is high compared to other Ultimates but Pillar has game ending potential early game and especially with the new pyre passive we felt an increase was appropriate)
Ajari
Passive : Ajari's Grace
- Units inside Hallowed Ground regenerate Life at 1/sec.
- While outside Hallowed Ground, Life that would have been regenerated is instead stored, up to 30 Life. Upon re-entering Hallowed Ground the unit regains all stored Life.
Combat : Heaven's Aegis
- 75 Pyre, 30s Cooldown
- Summons Ajari (movable) for 20 seconds.
- Ajari has Swift Charge aura: +20% movement speed
- Every 0.5s Ajari applies a Barrier (Blocks one instance of damage) that lasts 20s to the closest nearby unit without one.
- Barrier duration increased 10 -> 20 seconds.
Utility : Deliver From Evil
- 50 Pyre, 60s Cooldown
- Summons Ajari (unmovable).
- Applies 50 bonus Max Shield to units that enter the area around her.
- After 5 seconds all units in range are teleported to the closest Acropolis owned by the player. Fails if the Ajari player has no Acropolis.
- Ajari can no longer move.
- Area radius reduced 300 -> 200.
Ultimate : Salvation
- 200 Pyre, 120 Cooldown
- Summons Ajari (unmoveable).
- For 10 seconds Ajari blesses all friendly units to be saved from death, instead being teleported to Ajari and healed 25% life.
- Can only affect each unit once.
- Changed to a Global effect.
Mala
Passive: Mother's Hunger
- Gain pyre from units dying near blood wells (Same as before).
Combat: Red Harvest
- 75 Pyre, 30s Cooldown
- Summons Mala (moveable).
- Quitl Seed Aura: All units around Mala spawn a Quitl when they die. These Quitl last 60 seconds.
- NEW: Units that are turned into Quitl now fill Mala's blood reserves (Max 100, see above resources) by an amount equal to the unit's supply.
- REMOVED: Vampirism Aura: Friendly units around Mala regain 50% of damage dealt as Life.
- Increased Quitl Aura radius 300 -> 400
- Increased Quitl duration 8 -> 60 seconds. (This only applies to Red Harvest Quitl)
Utility: Prophet's Favor
- 0 Pyre, 8s Cooldown
- Summon Mala to deem worthy units in a small area.
- Mala will start with units nearest to the centre and work outward
- If Mala has twice as much blood as a unit's supply, the blood will be spent to ritually upgrade the unit deeming them Worthy.
- Worthy: Permanent upgrade that gives +30% Max Life and +30% Damage.
- REMOVED: Units that die near Mala will add their supply to Mala's upgrade supply.
- No longer affects temporary units (such as Quitl).
- Units with 0 supply cost 1 blood (such as Symbiotes).
Ultimate: Rain of Blood
- 150 Pyre, 30s Cooldown
- Summons Mala (unmoveable).
- For 30 seconds all friendly units gain Life regeneration of 5/s and a Mana regeneration of 3/s.
- NEW: Extends the Blood Well passive to enemy units, i.e. every enemy unit killed will give pyre equal to half it's supply (rounded down). MAKE IT RAIN
- Mana regeneration now applies Globally to all friendly units.
**Xol**
***Passive : Stalker's Sense***
- Units gain +1 vision range (same as before).
***Combat : Prophet Of The Hunt***
- 75 Pyre, 45s Cooldown
- Summons Xol (stealthed) for 25s after a 1 second delay.
- Xol has 225 Life, 75 Shield, 410 Move speed, 70 Radius.
- Xol has a weapon: 28 Damage, 1.1s Cooldown, 7 Range, Ground and Air.
- Every 3rd attack will be empowered.
- *NEW*: When Xol gets an empowered attack she gains a 70% speed boost decaying over 1.5s.
- *NEW*: Xol's empowered attack will now deal 34 damage in a line which overshoots her target.
- *REMOVED*: Adds Bone Taker's Step Aura: provides +50% movement speed to units around Xol.
- *NEW*: Added duration timer for Xol life time.
- Reduced number of attacks to gain an empowered attack ~~3~~ -> 2.
- Increased attack Cooldown slightly and added a small firing duration.
- Reduced Pyre cost ~~100~~ -> 75.
- Increased duration of Xol ~~15~~ -> 25 seconds.
***Utility : Hunting Grounds***
- 50 Pyre, 60s Cooldown
- After a 10 second delay, creates a large ambush area which lasts until after an ambush is sprung.
- Units in the Hunting Ground become stealth.
- Stealth units will deal double damage on the first attack and spring the ambush, also gaining 50% bonus attack speed for 10 seconds.
- The Hunting Ground will disappear 5 seconds after an ambush is sprung.
- Units can only get the bonus once.
***Ultimate : Great Hunt***
- 175 Pyre, 120s Cooldown
- Reduces enemy vision to 6 range (used to be 3).
- After a 3 second delay, the hunt begins. The hunt lasts 20 seconds.
- Summons Xol (moveable) to lead the hunt.
- Units gain a 70% *decaying* move speed bonus for 6 seconds.
- While on the hunt killing an enemy will cause a frenzy giving the killer double attack speed for 7 seconds.
- *NEW*: Added duration timer for Xol life time.
- Removed restriction of only one Great Hunt active. *No more playing who can press R first*
**Performance**
Possibly the biggest news of this release (which is saying something!) is some performance improvements. The tech team has been working hard on a server architecture change that we're super excited to deploy alongside this build. Theoretically, through better single core speeds, it should majorly improve server performance. When we tested it internally it was better than expected but these things can be hard to measure so with a dash of luck we will have done away with most of the server lag issues.
**Gameplay**
*I know the Immortals are mighty eye catching but there are a few important ones in here too*
- Worker Life/Shield increased. *Now you need to commit a little more to get that satisfying pop*
- Mote: ~~30/30~~ -> 45/45.
- Symbiote: ~~50/10~~ -> 75/15.
- Xacal now have a flat damage reduction of 1. (All attacks against them are reduced by one damage)
- Added Disjoint functionality. Certain abilities such as teleports will now dodge missiles. *Windstep micro and Salvation hype*
- Resinant Vision range reduced ~~11~~ -> 10. *This mostly affects the Resinant's ability to push and siege alone without other units providing vision and should help Absolvers hold their ground better.*
**Quality Of Life**
***Interaction***
- Added scroll speed settings to the in game menu under "Scroll Settings". *This was easily one of the most requested features, enjoy!*
- All non area of effect Immortal abilities changed to Fast Cast (just press the button and it targets the cursor location, no click required). This affects Prophet of the Hunt, Great Hunt, Rain of Blood and Salvation.
- Unit outline highlighting improved across all new Immortal abilities.
***Game Readability***
- Improvements to a variety of game play with updated VFX and updated or brand new sound effects! *Just wait till you experience your first hunt...*
- Minor improvements to lifebar readability.
- Absolver move animation updated.
- Ancient Construct now gives a warning to players 30 seconds before it spawns.
- Added a "Cancelled" text popup when an under construction building is cancelled.
***Spectators***
- Improved Spectator UI to prevent normal length player names from clipping behind other elements.
- Spectators can now see Hunting Grounds
- Some small improvements to the in game camera to hopefully fix up some of the zoom weirdness.
- Increase the maximum Zoom out for Spectators to 1.8x the max player zoom. *This might be too far, both for seeing past the edge of the map and performance reasons. Use responsibly for now while testing and be ready for a possible reduction in future*
JonathanMcCaffrey
added this to the Getting Back project 8 months ago
Orzum
Passive : Ordained Conquest
NEW: Damaging an enemy Tower to 20% Life or lower will cause Orzum to appear and destroy the tower.
NEW: Orzum's Citadels now generate pyre at a rate of 1 every 6 seconds.
NEW: Citadel counter above resources to keep track of how big your pyre farm is getting. More tower more better
REMOVED: Summon Citadel costs 50 pyre instead of the usual 75 for towers.
Combat : Empire Unbroken
50 Pyre, 120s Cooldown
Protects nearby buildings with 70% damage reduction for 10 seconds.
Structures still alive after 10 seconds will heal for 50% of their Life and Shields.
When cast on a Citadel it will transform it into a Rook of Ira, a more powerful Tower with an area attack.
NEW: When cast on a Pillar, after a short delay Orzum will appear above the pillar and attack 4 times dealing 160 (!!) damage per hit.
REMOVED: Summons Orzum for 1 minute.
Utility : Imperial Foundation
Ultimate : Pillar of the Heavens
200 Pyre, 120s Cooldown
After a 4 second telegraph a Pillar Of Reclamation will crash down dealing damage to nearby enemy units. (this and below are the same as before)
Pillar has 300 Life & 200 shield
Deals up to 300 damage to units and structures directly under the Pillar. This also damages the Pillar for the damage dealt which can kill it.
Deals 75 damage to nearby ground units and structures.
Pillar creates Hallowed Ground.
Pillar has Zeal aura: provides 30% increased attack speed
REMOVED: Summons Orzum for 1 minute.
Pyre cost increased 175 -> 200.
(This is high compared to other Ultimates but Pillar has game ending potential early game and especially with the new pyre passive we felt an increase was appropriate)
Ajari
Passive : Ajari's Grace
Combat : Heaven's Aegis
75 Pyre, 30s Cooldown
Summons Ajari (movable) for 20 seconds.
Ajari has Swift Charge aura: +20% movement speed
Every 0.5s Ajari applies a Barrier (Blocks one instance of damage) that lasts 20s to the closest nearby unit without one.
Barrier duration increased 10 -> 20 seconds.
Utility : Deliver From Evil
50 Pyre, 60s Cooldown
Summons Ajari (unmovable).
Applies 50 bonus Max Shield to units that enter the area around her.
After 5 seconds all units in range are teleported to the closest Acropolis owned by the player. Fails if the Ajari player has no Acropolis.
Ajari can no longer move.
Area radius reduced 300 -> 200.
Ultimate : Salvation
200 Pyre, 120 Cooldown
Summons Ajari (unmoveable).
For 10 seconds Ajari blesses all friendly units to be saved from death, instead being teleported to Ajari and healed 25% life.
Can only affect each unit once.
Changed to a Global effect.
Mala
Passive: Mother's Hunger
Combat: Red Harvest
75 Pyre, 30s Cooldown
Summons Mala (moveable).
Quitl Seed Aura: All units around Mala spawn a Quitl when they die. These Quitl last 60 seconds.
NEW: Units that are turned into Quitl now fill Mala's blood reserves (Max 100, see above resources) by an amount equal to the unit's supply.
REMOVED: Vampirism Aura: Friendly units around Mala regain 50% of damage dealt as Life.
Increased Quitl Aura radius 300 -> 400
Increased Quitl duration 8 -> 60 seconds. (This only applies to Red Harvest Quitl)
Utility: Prophet's Favor
0 Pyre, 8s Cooldown
Summon Mala to deem worthy units in a small area.
Mala will start with units nearest to the centre and work outward
If Mala has twice as much blood as a unit's supply, the blood will be spent to ritually upgrade the unit deeming them Worthy.
Worthy: Permanent upgrade that gives +30% Max Life and +30% Damage.
REMOVED: Units that die near Mala will add their supply to Mala's upgrade supply.
No longer affects temporary units (such as Quitl).
Units with 0 supply cost 1 blood (such as Symbiotes).
Ultimate: Rain of Blood
150 Pyre, 30s Cooldown
Summons Mala (unmoveable).
For 30 seconds all friendly units gain Life regeneration of 5/s and a Mana regeneration of 3/s.
NEW: Extends the Blood Well passive to enemy units, i.e. every enemy unit killed will give pyre equal to half it's supply (rounded down). MAKE IT RAIN
Mana regeneration now applies Globally to all friendly units.
Xol
Passive : Stalker's Sense
Combat : Prophet Of The Hunt
75 Pyre, 45s Cooldown
Summons Xol (stealthed) for 25s after a 1 second delay.
REMOVED: Adds Bone Taker's Step Aura: provides +50% movement speed to units around Xol.
NEW: Added duration timer for Xol life time.
Reduced number of attacks to gain an empowered attack
3-> 2.Increased attack Cooldown slightly and added a small firing duration.
Reduced Pyre cost
100-> 75.Increased duration of Xol
15-> 25 seconds.Utility : Hunting Grounds
Ultimate : Great Hunt
175 Pyre, 120s Cooldown
Reduces enemy vision to 6 range (used to be 3).
After a 3 second delay, the hunt begins. The hunt lasts 20 seconds.
Summons Xol (moveable) to lead the hunt.
Units gain a 70% decaying move speed bonus for 6 seconds.
While on the hunt killing an enemy will cause a frenzy giving the killer double attack speed for 7 seconds.
NEW: Added duration timer for Xol life time.
Removed restriction of only one Great Hunt active. No more playing who can press R first
Performance
Possibly the biggest news of this release (which is saying something!) is some performance improvements. The tech team has been working hard on a server architecture change that we're super excited to deploy alongside this build. Theoretically, through better single core speeds, it should majorly improve server performance. When we tested it internally it was better than expected but these things can be hard to measure so with a dash of luck we will have done away with most of the server lag issues.
Gameplay
I know the Immortals are mighty eye catching but there are a few important ones in here too
Worker Life/Shield increased. Now you need to commit a little more to get that satisfying pop
30/30-> 45/45.50/10-> 75/15.Xacal now have a flat damage reduction of 1. (All attacks against them are reduced by one damage)
Added Disjoint functionality. Certain abilities such as teleports will now dodge missiles. Windstep micro and Salvation hype
Resinant Vision range reduced
11-> 10. This mostly affects the Resinant's ability to push and siege alone without other units providing vision and should help Absolvers hold their ground better.Quality Of Life
Interaction
Game Readability
Spectators