Build 0.0.6.10294a #12
Reference in New Issue
Block a user
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Orzum
Passive : Ordained Conquest
NEW: Damaging an enemy Tower to 20% Life or lower will cause Orzum to appear and destroy the tower.
NEW: Orzum's Citadels now generate pyre at a rate of 1 every 6 seconds.
NEW: Citadel counter above resources to keep track of how big your pyre farm is getting. More tower more better
REMOVED: Summon Citadel costs 50 pyre instead of the usual 75 for towers.
Combat : Empire Unbroken
50 Pyre, 120s Cooldown
Protects nearby buildings with 70% damage reduction for 10 seconds.
Structures still alive after 10 seconds will heal for 50% of their Life and Shields.
When cast on a Citadel it will transform it into a Rook of Ira, a more powerful Tower with an area attack.
NEW: When cast on a Pillar, after a short delay Orzum will appear above the pillar and attack 4 times dealing 160 (!!) damage per hit.
REMOVED: Summons Orzum for 1 minute.
Utility : Imperial Foundation
Ultimate : Pillar of the Heavens
200 Pyre, 120s Cooldown
After a 4 second telegraph a Pillar Of Reclamation will crash down dealing damage to nearby enemy units. (this and below are the same as before)
Pillar has 300 Life & 200 shield
Deals up to 300 damage to units and structures directly under the Pillar. This also damages the Pillar for the damage dealt which can kill it.
Deals 75 damage to nearby ground units and structures.
Pillar creates Hallowed Ground.
Pillar has Zeal aura: provides 30% increased attack speed
REMOVED: Summons Orzum for 1 minute.
Pyre cost increased 175 -> 200.
(This is high compared to other Ultimates but Pillar has game ending potential early game and especially with the new pyre passive we felt an increase was appropriate)
Ajari
Passive : Ajari's Grace
Combat : Heaven's Aegis
75 Pyre, 30s Cooldown
Summons Ajari (movable) for 20 seconds.
Ajari has Swift Charge aura: +20% movement speed
Every 0.5s Ajari applies a Barrier (Blocks one instance of damage) that lasts 20s to the closest nearby unit without one.
Barrier duration increased 10 -> 20 seconds.
Utility : Deliver From Evil
50 Pyre, 60s Cooldown
Summons Ajari (unmovable).
Applies 50 bonus Max Shield to units that enter the area around her.
After 5 seconds all units in range are teleported to the closest Acropolis owned by the player. Fails if the Ajari player has no Acropolis.
Ajari can no longer move.
Area radius reduced 300 -> 200.
Ultimate : Salvation
200 Pyre, 120 Cooldown
Summons Ajari (unmoveable).
For 10 seconds Ajari blesses all friendly units to be saved from death, instead being teleported to Ajari and healed 25% life.
Can only affect each unit once.
Changed to a Global effect.
Mala
Passive: Mother's Hunger
Combat: Red Harvest
75 Pyre, 30s Cooldown
Summons Mala (moveable).
Quitl Seed Aura: All units around Mala spawn a Quitl when they die. These Quitl last 60 seconds.
NEW: Units that are turned into Quitl now fill Mala's blood reserves (Max 100, see above resources) by an amount equal to the unit's supply.
REMOVED: Vampirism Aura: Friendly units around Mala regain 50% of damage dealt as Life.
Increased Quitl Aura radius 300 -> 400
Increased Quitl duration 8 -> 60 seconds. (This only applies to Red Harvest Quitl)
Utility: Prophet's Favor
0 Pyre, 8s Cooldown
Summon Mala to deem worthy units in a small area.
Mala will start with units nearest to the centre and work outward
If Mala has twice as much blood as a unit's supply, the blood will be spent to ritually upgrade the unit deeming them Worthy.
Worthy: Permanent upgrade that gives +30% Max Life and +30% Damage.
REMOVED: Units that die near Mala will add their supply to Mala's upgrade supply.
No longer affects temporary units (such as Quitl).
Units with 0 supply cost 1 blood (such as Symbiotes).
Ultimate: Rain of Blood
150 Pyre, 30s Cooldown
Summons Mala (unmoveable).
For 30 seconds all friendly units gain Life regeneration of 5/s and a Mana regeneration of 3/s.
NEW: Extends the Blood Well passive to enemy units, i.e. every enemy unit killed will give pyre equal to half it's supply (rounded down). MAKE IT RAIN
Mana regeneration now applies Globally to all friendly units.
Xol
Passive : Stalker's Sense
Combat : Prophet Of The Hunt
75 Pyre, 45s Cooldown
Summons Xol (stealthed) for 25s after a 1 second delay.
REMOVED: Adds Bone Taker's Step Aura: provides +50% movement speed to units around Xol.
NEW: Added duration timer for Xol life time.
Reduced number of attacks to gain an empowered attack
3-> 2.Increased attack Cooldown slightly and added a small firing duration.
Reduced Pyre cost
100-> 75.Increased duration of Xol
15-> 25 seconds.Utility : Hunting Grounds
Ultimate : Great Hunt
175 Pyre, 120s Cooldown
Reduces enemy vision to 6 range (used to be 3).
After a 3 second delay, the hunt begins. The hunt lasts 20 seconds.
Summons Xol (moveable) to lead the hunt.
Units gain a 70% decaying move speed bonus for 6 seconds.
While on the hunt killing an enemy will cause a frenzy giving the killer double attack speed for 7 seconds.
NEW: Added duration timer for Xol life time.
Removed restriction of only one Great Hunt active. No more playing who can press R first
Performance
Possibly the biggest news of this release (which is saying something!) is some performance improvements. The tech team has been working hard on a server architecture change that we're super excited to deploy alongside this build. Theoretically, through better single core speeds, it should majorly improve server performance. When we tested it internally it was better than expected but these things can be hard to measure so with a dash of luck we will have done away with most of the server lag issues.
Gameplay
I know the Immortals are mighty eye catching but there are a few important ones in here too
Worker Life/Shield increased. Now you need to commit a little more to get that satisfying pop
30/30-> 45/45.50/10-> 75/15.Xacal now have a flat damage reduction of 1. (All attacks against them are reduced by one damage)
Added Disjoint functionality. Certain abilities such as teleports will now dodge missiles. Windstep micro and Salvation hype
Resinant Vision range reduced
11-> 10. This mostly affects the Resinant's ability to push and siege alone without other units providing vision and should help Absolvers hold their ground better.Quality Of Life
Interaction
Game Readability
Spectators