Build 0.0.6.10322a #13

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opened 8 months ago by JonathanMcCaffrey · 0 comments

Build 0.0.6.10322a

Gameplay

  • Red Harvest, Prophet's Favor, and Hunting Grounds now require vision to cast.
  • Orzum Citadels no longer generate pyre while disabled at the start of the game.
  • Reduced Orzum Citadel Pyre income from 1 per 6s -> 1 per 8s.
  • Heaven's Aegis speed aura removed.
  • Orzum Ordained Conquest execute will no longer affect constructing Towers. Soon as it's finished though, watch out

Visuals

  • Warden missile VFX & SFX improved including VFX to show the empowered attack.
  • New Sceptre VFX. Gameplay visuals make much more sense
  • Improved opacity issues on the Rook Of Ira model (Citadel that has had Empire Unbroken cast on it).
  • Improved the look of progress bars and charge bars.
  • Timer bars will now flash when close to ending.
  • Removed charge bar from Xol.
  • Bastion Life bar moved from below to above the Bastion.
  • Added visual outlines to Immortals on the battlefield.
  • Immortals now appear to collect Pyre.

Sound

  • Fixed building started sounds playing for all players. Goodbye sweet gameplay drums
  • Building placed and started sounds altered and volume reduced.

Quality Of Life

  • Bastions and Towers now have a timer for when they will activate.

Bug Fixes

  • Fixed Mala's Prohphet's Favor not decreasing Blood.
  • Fixed Great Hunt vison reduction never ending.
  • Fixed Underspine not generating Rootway.
  • Fixed "Back to Main Menu" button not working in Scroll Settings.
  • Fixed Ops Panel tooltip text.
  • Fixed Orzum appearing at centre map when casting Imperial Foundation.
  • Removed the random grey disco ball below Orzum in Immortal select again. Going in the bug hall of fame for sure
**Build 0.0.6.10322a** **Gameplay** - Red Harvest, Prophet's Favor, and Hunting Grounds now require vision to cast. - Orzum Citadels no longer generate pyre while disabled at the start of the game. - Reduced Orzum Citadel Pyre income from ~~1 per 6s~~ -> 1 per 8s. - Heaven's Aegis speed aura removed. - Orzum Ordained Conquest execute will no longer affect constructing Towers. *Soon as it's finished though, watch out* **Visuals** - Warden missile VFX & SFX improved including VFX to show the empowered attack. - New Sceptre VFX. *Gameplay visuals make much more sense* - Improved opacity issues on the Rook Of Ira model (Citadel that has had Empire Unbroken cast on it). - Improved the look of progress bars and charge bars. - Timer bars will now flash when close to ending. - Removed charge bar from Xol. - Bastion Life bar moved from below to above the Bastion. - Added visual outlines to Immortals on the battlefield. - Immortals now appear to collect Pyre. **Sound** - Fixed building started sounds playing for all players. *Goodbye sweet gameplay drums* - Building placed and started sounds altered and volume reduced. **Quality Of Life** - Bastions and Towers now have a timer for when they will activate. **Bug Fixes** - Fixed Mala's Prohphet's Favor not decreasing Blood. - Fixed Great Hunt vison reduction never ending. - Fixed Underspine not generating Rootway. - Fixed "Back to Main Menu" button not working in Scroll Settings. - Fixed Ops Panel tooltip text. - Fixed Orzum appearing at centre map when casting Imperial Foundation. - Removed the random grey disco ball below Orzum in Immortal select *again*. *Going in the bug hall of fame for sure*
JonathanMcCaffrey added this to the Getting Back project 8 months ago
JonathanMcCaffrey closed this issue 8 months ago
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