Red Harvest, Prophet's Favor, and Hunting Grounds now require vision to cast.
Orzum Citadels no longer generate pyre while disabled at the start of the game.
Reduced Orzum Citadel Pyre income from 1 per 6s -> 1 per 8s.
Heaven's Aegis speed aura removed.
Orzum Ordained Conquest execute will no longer affect constructing Towers. Soon as it's finished though, watch out
Visuals
Warden missile VFX & SFX improved including VFX to show the empowered attack.
New Sceptre VFX. Gameplay visuals make much more sense
Improved opacity issues on the Rook Of Ira model (Citadel that has had Empire Unbroken cast on it).
Improved the look of progress bars and charge bars.
Timer bars will now flash when close to ending.
Removed charge bar from Xol.
Bastion Life bar moved from below to above the Bastion.
Added visual outlines to Immortals on the battlefield.
Immortals now appear to collect Pyre.
Sound
Fixed building started sounds playing for all players. Goodbye sweet gameplay drums
Building placed and started sounds altered and volume reduced.
Quality Of Life
Bastions and Towers now have a timer for when they will activate.
Bug Fixes
Fixed Mala's Prohphet's Favor not decreasing Blood.
Fixed Great Hunt vison reduction never ending.
Fixed Underspine not generating Rootway.
Fixed "Back to Main Menu" button not working in Scroll Settings.
Fixed Ops Panel tooltip text.
Fixed Orzum appearing at centre map when casting Imperial Foundation.
Removed the random grey disco ball below Orzum in Immortal select again. Going in the bug hall of fame for sure
**Build 0.0.6.10322a**
**Gameplay**
- Red Harvest, Prophet's Favor, and Hunting Grounds now require vision to cast.
- Orzum Citadels no longer generate pyre while disabled at the start of the game.
- Reduced Orzum Citadel Pyre income from ~~1 per 6s~~ -> 1 per 8s.
- Heaven's Aegis speed aura removed.
- Orzum Ordained Conquest execute will no longer affect constructing Towers. *Soon as it's finished though, watch out*
**Visuals**
- Warden missile VFX & SFX improved including VFX to show the empowered attack.
- New Sceptre VFX. *Gameplay visuals make much more sense*
- Improved opacity issues on the Rook Of Ira model (Citadel that has had Empire Unbroken cast on it).
- Improved the look of progress bars and charge bars.
- Timer bars will now flash when close to ending.
- Removed charge bar from Xol.
- Bastion Life bar moved from below to above the Bastion.
- Added visual outlines to Immortals on the battlefield.
- Immortals now appear to collect Pyre.
**Sound**
- Fixed building started sounds playing for all players. *Goodbye sweet gameplay drums*
- Building placed and started sounds altered and volume reduced.
**Quality Of Life**
- Bastions and Towers now have a timer for when they will activate.
**Bug Fixes**
- Fixed Mala's Prohphet's Favor not decreasing Blood.
- Fixed Great Hunt vison reduction never ending.
- Fixed Underspine not generating Rootway.
- Fixed "Back to Main Menu" button not working in Scroll Settings.
- Fixed Ops Panel tooltip text.
- Fixed Orzum appearing at centre map when casting Imperial Foundation.
- Removed the random grey disco ball below Orzum in Immortal select *again*. *Going in the bug hall of fame for sure*
JonathanMcCaffrey
added this to the Getting Back project 8 months ago
Build 0.0.6.10322a
Gameplay
1 per 6s-> 1 per 8s.Visuals
Sound
Quality Of Life
Bug Fixes