Build 0.0.6.10745a #15
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Build 0.0.6.10745a
Co-op Mission 2
Gameplay
Economy
The general idea is to increase income across the board (roughly 11% for those curious, if you're into the details they can be found below). We want to see what effect it has on the game and based on the results could mean more changes in future. We look forward to seeing all the discussion around this and how it's feeling to play with the changes.
6-> 5.3-> 4. Begins with 2 unlocked.3600/6000-> 8000.18-> 20.4500-> 6000.1200-> 2000.3.2-> 2.88 seconds (11% increase in income).350-> 400.75-> 300.Supply
This a big one! We're excited to be testing gameplay with higher maximum supply (and therefore bigger armies) when there are fewer players in the game. This is very experimental so it could change further but it has been testing well so we'd love to hear your feedback
160-> 240.Neutrals
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Orzum
Imperial Foundation:
We like the expand the empire feel but felt it was a little too easy to end up with the Citadel stand off
25-> 50.Ajari
Salvation:
This is a variation we're trying to allow for a larger window for units to be saved and allow huge plays while not being overpowered in very large army scenarios. We would love to hear how you find it.
200-> 150.10-> 20.Qrath
Absolver:
2-> 3 seconds.1.5-> 2 seconds.Hallower:
335-> 180.Shar'u:
9-> 10Zephyr:
Dervish:
Magi:
Saoshin:
The Saoshin has struggled with a split identity for a while now where it was a valuable support unit but also a frontline warrior. We've decided to lean into the frontline warrior direction to see if we can get a clearer identity.
1.2-> 1.4.160-> 180.100-> 200.380-> 400.75-> 50.Firesinger:
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Mala
Red Harvest:
60-> 9 seconds.Aru
Aru tech tree updated:
36-> 50.Resinant:
1-> 2.5 seconds.2.14-> 2.3525/40/55-> 25/35/45 light/medium/heavyIchor:
6-> 8. We know this wasn't feeling good so we're trying out this version to see if it has any meritBloodbound/White Wood Reaper:
Masked Hunter:
8-> 1030%-> 15%.Bone Stalker:
8-> 10Thrum:
8-> 9Aarox:
7-> 8Underspine:
7-> 9Aerovore/Omnivore:
Misc:
Maps
Visuals
Quality Of Life
Increase default FPS cap
30-> 60Added worker production toggle on main buildings.
Added Vanguard vital bar flair. This is being tested and may change form.
Disabled weapons are now hidden in the selection panel.
Added new Stabilize commands:
Hotkeys
Many hotkeys have been swapped and rearranged to try and provide the best experience possible, check command cards for updates. Apologies in advance for those who miss their tight expo timings
Bug Fixes