using Model.Types; namespace Model.Entity.Parts; public class EntityHarvestModel : IEntityPartInterface { public string Type { get; set; } = "EntityHarvestModel"; public ResourceType Resource { get; set; } = ResourceType.Alloy; public float Slots { get; set; } public float HarvestedPerInterval { get; set; } public float HarvestDelay { get; set; } = 1; public int TotalAmount { get; set; } public bool RequiresWorker { get; set; } }