text/microsoft-resx
1.3
System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
Hello
Shows economy at each game interval. Use to determine if spending additional resources on harvesters will help or hinder overall timing attack.
Select build details, such as Faction and Immortal.
Affects entities you can build.
Summary of the entity you just selected.
Bank at time of last requested action. Use this section to determine if your build is floating too much alloy or ether.
Overview of current army, and when it will be ready to begin an attack.
Timeline highlights of your build order. Shows when you start a new action and when the action is done.
Some raw JSON data to represent your build order.
Enter build details.
<b>Timing Interval:</b> set the max interval length for the build. <i>Ex. 240 (seconds) is 4 minutes, a possible timing for Thrum build order.</i>
<b>Name:</b> the name of the build for saving purposes. <i>Ex. 'Safe Thrum Opener'</i>
<b>Notes:</b> additional notes of the build for saving purposes. <i>Ex. 'Thrums are for harassing and defending against a ground Q'Rath army.'</i>
<b>Color:</b> value to color charts when comparing builds. Not currently implemented.
Click on the desired entity to build it. <i>You cannot build entities you cannot afford, construct an ether extractor before spending ether.</i>
You can also use the default Immortal hotkeys, but the above hotkey UI must have focus for this to work. <i>I.e. click on it if hotkeys aren't working, and a white border should appear after key input to indicate focus.</i>
Additionally, more entities will appear as you build the required technology. You can click or press ` to remove the last made entity. <i>But you cannot remove the starting entities at interval 0.</i>