using Model.Types; namespace Model.Entity.Parts; public class EntityVitalityModel : IEntityPartInterface { public string Type { get; set; } = "EntityVitalityModel"; public int Health { get; set; } = 0; public int DefenseLayer { get; set; } = 0; public int Lasts { get; set; } = 0; public string Defense { get; set; } = DefenseType.None; public string Armor { get; set; } = ArmorType.Light; public bool IsEtheric { get; set; } = false; public bool IsStructure { get; set; } = false; public int Energy { get; set; } = 0; }