using Model.BuildOrders; using Model.Economy; using Model.Entity; using Model.Entity.Data; using Model.Types; namespace Services.Immortal; public class EconomyComparisionService : IEconomyComparisonService { private readonly int IntervalMax = 1024; public EconomyComparisionService() { BuildsToCompare = new List { new() { NumberOfTownHallExpansions = 0, Faction = DataType.FACTION_Aru, ChartColor = "green" }, new() { NumberOfTownHallExpansions = 0, Faction = DataType.FACTION_Aru, ChartColor = "red" } }; BuildsToCompare[0].EconomyOverTimeModel = CalculateEconomy(BuildsToCompare[0]); BuildsToCompare[1].EconomyOverTimeModel = CalculateEconomy(BuildsToCompare[1]); } public List BuildsToCompare { get; set; } public void ChangeNumberOfTownHalls(int forPlayer, int toCount) { if (BuildsToCompare[forPlayer].NumberOfTownHallExpansions == toCount) return; BuildsToCompare[forPlayer].NumberOfTownHallExpansions = toCount; CalculateBuildOrder(BuildsToCompare[forPlayer]); NotifyDataChanged(); } public void ChangeTownHallTiming(int forPlayer, int forTownHall, int toTiming) { if (BuildsToCompare[forPlayer].TimeToBuildTownHall[forTownHall] == toTiming) return; BuildsToCompare[forPlayer].TimeToBuildTownHall[forTownHall] = toTiming; CalculateBuildOrder(BuildsToCompare[forPlayer]); NotifyDataChanged(); } public int GetTownHallCount(int forPlayer) { return BuildsToCompare[forPlayer].NumberOfTownHallExpansions; } public int GetTownHallBuildTime(int forPlayer, int forTownHall) { return BuildsToCompare[forPlayer].TimeToBuildTownHall[forTownHall]; } public List GetTownHallBuildTimes(int forPlayer) { return BuildsToCompare[forPlayer].TimeToBuildTownHall; } public void ChangeFaction(int forPlayer, string toFaction) { if (BuildsToCompare[forPlayer].Faction.Equals(toFaction)) return; BuildsToCompare[forPlayer].Faction = toFaction; NotifyDataChanged(); } public string GetFaction(int forPlayer) { return BuildsToCompare[forPlayer].Faction; } public void ChangeColor(int forPlayer, string toColor) { if (BuildsToCompare[forPlayer].ChartColor.Equals(toColor)) return; BuildsToCompare[forPlayer].ChartColor = toColor; NotifyDataChanged(); } public string GetColor(int forPlayer) { return BuildsToCompare[forPlayer].ChartColor; } public void Subscribe(Action action) { OnChange += action; } public void Unsubscribe(Action action) { OnChange -= action; } private void CalculateBuildOrder(BuildToCompareModel buildToCompare) { buildToCompare.BuildOrderModel = new BuildOrderModel(buildToCompare.Faction); foreach (var time in buildToCompare.TimeToBuildTownHall) { var townHall = buildToCompare.GetTownHallEntity; var townHallMining2 = buildToCompare.GetTownHallMining2Entity; var townHallMining3 = buildToCompare.GetTownHallMining3Entity; Add(townHall, buildToCompare, time); Add(townHallMining2, buildToCompare, time + townHall.Production()!.BuildTime); Add(townHallMining3, buildToCompare, time + townHall.Production()!.BuildTime + townHallMining2.Production()!.BuildTime); } CalculateEconomy(buildToCompare); } public void Add(EntityModel entityModel, BuildToCompareModel buildToCompare, int atInterval) { var buildOrder = buildToCompare.BuildOrderModel; if (!buildOrder.StartedOrders.ContainsKey(atInterval)) buildOrder.StartedOrders.Add(atInterval, new List()); var production = entityModel.Production(); var completedTime = atInterval; if (production != null) completedTime += production.BuildTime; if (!buildOrder.CompletedOrders.ContainsKey(completedTime)) buildOrder.CompletedOrders.Add(completedTime, new List()); buildOrder.StartedOrders[atInterval].Add(entityModel.Clone()); buildOrder.CompletedOrders[completedTime].Add(entityModel.Clone()); NotifyDataChanged(); } private List CalculateEconomy(BuildToCompareModel buildToCompare, int fromInterval = 0) { // We don't consider things mining at zero seconds if (fromInterval == 0) fromInterval = 1; var buildOrder = buildToCompare.BuildOrderModel; List buildEconomyOverTime = buildToCompare.EconomyOverTimeModel; while (buildEconomyOverTime.Count < IntervalMax) buildEconomyOverTime.Add(new EconomyModel { Interval = buildEconomyOverTime.Count - 1 }); for (var interval = fromInterval; interval < IntervalMax; interval++) { buildEconomyOverTime[interval] = new EconomyModel(); var economyAtSecond = buildEconomyOverTime[interval]; if (interval > 0) { economyAtSecond.Alloy = buildEconomyOverTime[interval - 1].Alloy; economyAtSecond.Ether = buildEconomyOverTime[interval - 1].Ether; economyAtSecond.Pyre = buildEconomyOverTime[interval - 1].Pyre; economyAtSecond.WorkerCount = buildEconomyOverTime[interval - 1].WorkerCount; economyAtSecond.BusyWorkerCount = buildEconomyOverTime[interval - 1].BusyWorkerCount; economyAtSecond.CreatingWorkerCount = buildEconomyOverTime[interval - 1].CreatingWorkerCount; economyAtSecond.HarvestPoints = buildEconomyOverTime[interval - 1].HarvestPoints.ToList(); economyAtSecond.CreatingWorkerDelays = buildEconomyOverTime[interval - 1].CreatingWorkerDelays.ToList(); } economyAtSecond.Interval = interval; // Add funds float freeWorkers = economyAtSecond.WorkerCount - economyAtSecond.BusyWorkerCount; var workersNeeded = 0; economyAtSecond.HarvestPoints = (from harvester in buildOrder.GetHarvestersCompletedBefore(interval) select harvester).ToList(); // Add funds economyAtSecond.Pyre += 1; // Add funds foreach (var entity in economyAtSecond.HarvestPoints) { var harvester = entity.Harvest(); if (harvester.RequiresWorker) if (harvester.Resource == ResourceType.Alloy) { var usedWorkers = Math.Min(harvester.Slots, freeWorkers); economyAtSecond.Alloy += harvester.HarvestedPerInterval * usedWorkers; freeWorkers -= usedWorkers; if (usedWorkers < harvester.Slots) workersNeeded += 1; } if (harvester.RequiresWorker == false) { if (harvester.Resource == ResourceType.Ether) economyAtSecond.Ether += harvester.HarvestedPerInterval * harvester.Slots; if (harvester.Resource == ResourceType.Alloy) economyAtSecond.Alloy += harvester.HarvestedPerInterval * harvester.Slots; } } // Create new worker if (economyAtSecond.CreatingWorkerCount > 0) for (var i = 0; i < economyAtSecond.CreatingWorkerDelays.Count; i++) if (economyAtSecond.CreatingWorkerDelays[i] > 0) { if (economyAtSecond.Alloy > 2.5f) { economyAtSecond.Alloy -= 2.5f; economyAtSecond.CreatingWorkerDelays[i]--; } } else { economyAtSecond.CreatingWorkerCount -= 1; economyAtSecond.WorkerCount += 1; economyAtSecond.CreatingWorkerDelays.Remove(i); i--; } if (workersNeeded > economyAtSecond.CreatingWorkerCount) { economyAtSecond.CreatingWorkerCount += 1; economyAtSecond.CreatingWorkerDelays.Add(50); } // Remove Funds from Build Order if (buildOrder.StartedOrders.TryGetValue(interval, out var ordersAtTime)) foreach (var order in ordersAtTime) { var foundEntity = EntityModel.GetDictionary()[order.DataType]; var production = foundEntity.Production(); if (production != null) { economyAtSecond.Alloy -= production.Alloy; economyAtSecond.Ether -= production.Ether; economyAtSecond.Pyre -= production.Pyre; var finishedAt = interval + production.BuildTime; if (production.RequiresWorker) economyAtSecond.BusyWorkerCount += 1; if (production.ConsumesWorker) economyAtSecond.WorkerCount -= 1; } } // Handle new entities if (buildOrder.CompletedOrders.TryGetValue(interval, out var completedAtInterval)) foreach (var newEntity in completedAtInterval) { var harvest = newEntity; if (harvest != null) economyAtSecond.HarvestPoints.Add(harvest); var production = newEntity.Production(); if (production != null && production.RequiresWorker) economyAtSecond.BusyWorkerCount -= 1; } } return buildEconomyOverTime; } private event Action OnChange = null!; private void NotifyDataChanged() { OnChange(); } }