using Model.Economy; using Model.Entity; using Model.Types; namespace Services.Immortal; public class EconomyService : IEconomyService { private List buildEconomyOverTime = null!; private Dictionary> specficEconomiesOverTime = null!; public List GetOverTime() { return buildEconomyOverTime; } public void Subscribe(Action action) { OnChange += action; } public void Unsubscribe(Action action) { OnChange -= action; } public void Calculate(IBuildOrderService buildOrder, ITimingService timing, int fromInterval) { // We don't consider things mining at zero seconds if (fromInterval == 0) fromInterval = 1; //TODO Break all this up if (buildEconomyOverTime == null) { buildEconomyOverTime = new List(); for (var interval = 0; interval < timing.GetAttackTime(); interval++) buildEconomyOverTime.Add(new EconomyModel { Interval = interval }); } if (buildEconomyOverTime.Count > timing.GetAttackTime()) buildEconomyOverTime.RemoveRange(timing.GetAttackTime(), buildEconomyOverTime.Count - timing.GetAttackTime()); while (buildEconomyOverTime.Count < timing.GetAttackTime()) buildEconomyOverTime.Add(new EconomyModel { Interval = buildEconomyOverTime.Count - 1 }); for (var interval = fromInterval; interval < timing.GetAttackTime(); interval++) { buildEconomyOverTime[interval] = new EconomyModel(); var economyAtSecond = buildEconomyOverTime[interval]; CarryOverEconomyFromPreviousInterval(interval, economyAtSecond); SetupCurrentInverval(buildOrder, economyAtSecond, interval); AddPassivePyreGain(interval, economyAtSecond); float freeWorkers = economyAtSecond.WorkerCount - economyAtSecond.BusyWorkerCount; var workersNeeded = AddFundsFromHarvestPoints(economyAtSecond, freeWorkers); workersNeeded -= CalculateCreatingWorkerCosts(economyAtSecond); MakeNeededNewWorkersRequests(workersNeeded, economyAtSecond); SubtractFundsOnRequestedOrders(buildOrder, interval, economyAtSecond); HandledAddingNewHarvestPointsAndWorkersToEconomy(buildOrder, interval, economyAtSecond); } NotifyDataChanged(); } public EconomyModel GetEconomy(int atInterval) { if (atInterval >= buildEconomyOverTime.Count) return buildEconomyOverTime.Last(); return buildEconomyOverTime[atInterval]; } private static void SetupCurrentInverval(IBuildOrderService buildOrder, EconomyModel economyAtSecond, int interval) { economyAtSecond.Interval = interval; economyAtSecond.HarvestPoints = (from harvester in buildOrder.GetHarvestPointsCompletedBefore(interval) select harvester).ToList(); } private static void HandledAddingNewHarvestPointsAndWorkersToEconomy(IBuildOrderService buildOrder, int interval, EconomyModel economyAtSecond) { if (buildOrder.CompletedOrders.TryGetValue(interval, out var completedAtInterval)) foreach (var newEntity in completedAtInterval) { var harvest = newEntity; if (harvest != null) economyAtSecond.HarvestPoints.Add(harvest); var production = newEntity.Production(); if (production != null && production.RequiresWorker) economyAtSecond.BusyWorkerCount -= 1; } } private static void SubtractFundsOnRequestedOrders(IBuildOrderService buildOrder, int interval, EconomyModel economyAtSecond) { if (buildOrder.StartedOrders.TryGetValue(interval, out var ordersAtTime)) foreach (var order in ordersAtTime) { var foundEntity = EntityModel.GetDictionary()[order.DataType]; var production = foundEntity.Production(); if (production != null) { economyAtSecond.Alloy -= production.Alloy; economyAtSecond.Ether -= production.Ether; economyAtSecond.Pyre -= production.Pyre; var finishedAt = interval + production.BuildTime; if (production.RequiresWorker) economyAtSecond.BusyWorkerCount += 1; if (production.ConsumesWorker) economyAtSecond.WorkerCount -= 1; } } } private static void MakeNeededNewWorkersRequests(int workersNeeded, EconomyModel economyAtSecond) { if (workersNeeded > economyAtSecond.CreatingWorkerCount) { economyAtSecond.CreatingWorkerCount += 1; economyAtSecond.CreatingWorkerDelays.Add(20); } } /** * Returns amount of workers created */ private static int CalculateCreatingWorkerCosts(EconomyModel economyAtSecond) { var createdWorkers = 0; if (economyAtSecond.CreatingWorkerCount > 0) for (var i = 0; i < economyAtSecond.CreatingWorkerDelays.Count; i++) if (economyAtSecond.CreatingWorkerDelays[i] > 0) { if (economyAtSecond.Alloy > 2.5f) { economyAtSecond.Alloy -= 2.5f; economyAtSecond.CreatingWorkerDelays[i]--; } } else { economyAtSecond.CreatingWorkerCount -= 1; economyAtSecond.WorkerCount += 1; createdWorkers++; economyAtSecond.CreatingWorkerDelays.Remove(i); i--; } return createdWorkers; } /** * Returns needed workers to maximize harvest points */ private static int AddFundsFromHarvestPoints(EconomyModel economyAtSecond, float freeWorkers) { var workersNeeded = 0; foreach (var entity in economyAtSecond.HarvestPoints) { var harvester = entity.Harvest(); if (harvester.RequiresWorker) if (harvester.Resource == ResourceType.Alloy) { var usedWorkers = Math.Min(harvester.Slots, freeWorkers); economyAtSecond.Alloy += harvester.HarvestedPerInterval * usedWorkers; freeWorkers -= usedWorkers; if (usedWorkers < harvester.Slots) workersNeeded += 1; } if (harvester.RequiresWorker == false) { if (harvester.Resource == ResourceType.Ether) economyAtSecond.Ether += harvester.HarvestedPerInterval * harvester.Slots; if (harvester.Resource == ResourceType.Alloy) economyAtSecond.Alloy += harvester.HarvestedPerInterval * harvester.Slots; } } return workersNeeded; } private static void AddPassivePyreGain(int interval, EconomyModel economyAtSecond) { if (interval % 3 == 0) economyAtSecond.Pyre += 1; } private void CarryOverEconomyFromPreviousInterval(int interval, EconomyModel economyAtSecond) { if (interval > 0) { economyAtSecond.Alloy = buildEconomyOverTime[interval - 1].Alloy; economyAtSecond.Ether = buildEconomyOverTime[interval - 1].Ether; economyAtSecond.Pyre = buildEconomyOverTime[interval - 1].Pyre; economyAtSecond.WorkerCount = buildEconomyOverTime[interval - 1].WorkerCount; economyAtSecond.BusyWorkerCount = buildEconomyOverTime[interval - 1].BusyWorkerCount; economyAtSecond.CreatingWorkerCount = buildEconomyOverTime[interval - 1].CreatingWorkerCount; economyAtSecond.HarvestPoints = buildEconomyOverTime[interval - 1].HarvestPoints.ToList(); economyAtSecond.CreatingWorkerDelays = buildEconomyOverTime[interval - 1].CreatingWorkerDelays.ToList(); } } private event Action OnChange = null!; private void NotifyDataChanged() { OnChange?.Invoke(); } }