@inject IKeyService keyService @inject IJSRuntime jsRuntime;
@ChildContent
@code { [Parameter] public RenderFragment ChildContent { get; set; } = default!; private void HandleKeyDown(KeyboardEventArgs e) { keyService.AddPressedKey(e.Key); } private void HandleKeyUp(KeyboardEventArgs e) { keyService.RemovePressedKey(e.Key); } protected override bool ShouldRender() { #if DEBUG jsRuntime.InvokeVoidAsync("console.time", "InputPanelComponent"); #endif return true; } protected override void OnAfterRender(bool firstRender) { #if DEBUG jsRuntime.InvokeVoidAsync("console.timeEnd", "InputPanelComponent"); #endif } }