using System.Collections.Generic; using Model.Entity.Parts; using Model.Types; namespace Model.Entity.Data; public partial class EntityData { public static Dictionary GetPassiveData() { return new Dictionary { // Passives // Q'Rath Passives { DataType.PASSIVE_HallowedWarrior, new EntityModel(DataType.PASSIVE_HallowedWarrior, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Hallowed Warrior", Descriptive = DescriptiveType.Ability, Description = @"Gains bonus shields when in Hallowed Ground", Notes = "+20 Shields on Hallowed Ground." }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) }, { DataType.PASSIVE_GreavesOfAhqar, new EntityModel(DataType.PASSIVE_GreavesOfAhqar, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Greaves Of Ahqar", Descriptive = DescriptiveType.Ability, Description = @"+75 Sipari Speed" }) .AddPart(new EntityRequirementModel { Id = DataType.UPGRADE_GreavesOfAhqar, Requirement = RequirementType.Research_Upgrade }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) }, { DataType.PASSIVE_RelicOfTheWrathfulGaze, new EntityModel(DataType.PASSIVE_RelicOfTheWrathfulGaze, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Relic Of The Wrathful Gaze", Descriptive = DescriptiveType.Ability, Description = @"Increases Castigator range against air." }) .AddPart(new EntityRequirementModel { Id = DataType.UPGRADE_RelicOfTheWrathfulGaze, Requirement = RequirementType.Research_Upgrade }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) }, { DataType.PASSIVE_WingsOfTheKenLatir, new EntityModel(DataType.PASSIVE_WingsOfTheKenLatir, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Wings of the Ken'Latir", Descriptive = DescriptiveType.Passive, Description = @"Increases the Warden's speed and shields significantly." }) .AddPart(new EntityRequirementModel { Id = DataType.UPGRADE_WingsOfTheKenLatir, Requirement = RequirementType.Research_Upgrade }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) }, { DataType.PASSIVE_ExecutionRites, new EntityModel(DataType.PASSIVE_ExecutionRites, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Execution Rites", Descriptive = DescriptiveType.Passive, Description = @"Warden's attacks charge up to a hit that deals greatly increased damage." }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) }, { DataType.PASSIVE_IconOfKhastEem, new EntityModel(DataType.PASSIVE_IconOfKhastEem, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Icon Of Khast'Eem", Descriptive = DescriptiveType.Passive, Description = @"Grants the Zentari shields and flat armor reduction." }) .AddPart(new EntityRequirementModel { Id = DataType.UPGRADE_IconOfKhastEem, Requirement = RequirementType.Research_Upgrade }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) }, { DataType.PASSIVE_FaithCastBlades, new EntityModel(DataType.PASSIVE_FaithCastBlades, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Faith Cast Blades", Descriptive = DescriptiveType.Passive, Description = @"Increases the range of the Zentari's ranged weapon." }) .AddPart(new EntityRequirementModel { Id = DataType.UPGRADE_FaithCastBlades, Requirement = RequirementType.Research_Upgrade }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) }, { DataType.PASSIVE_ThroneMovingShot, new EntityModel(DataType.PASSIVE_ThroneMovingShot, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Throne Moving Shot", Descriptive = DescriptiveType.Passive, Description = @"Thrones can attack while moving." }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) }, { DataType.PASSIVE_SiroccoScript, new EntityModel(DataType.PASSIVE_SiroccoScript, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Sirocco Script Rites", Descriptive = DescriptiveType.Passive, Description = @"Increases the derish's movement speed" }) .AddPart(new EntityRequirementModel { Id = DataType.UPGRADE_SiroccoScript }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) }, { DataType.PASSIVE_HallowingRites, new EntityModel(DataType.PASSIVE_HallowingRites, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Hallowing Rites", Descriptive = DescriptiveType.Passive, Description = @"Ark Mother's creates Hallowed Ground on stabilize." }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) }, { DataType.PASSIVE_HallowedRuin, new EntityModel(DataType.PASSIVE_HallowedRuin, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Hallowed Ruin", Descriptive = DescriptiveType.Passive, Description = @"Hallowers have splash on attacks that leave an area of Hallowed Ground." }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) }, { DataType.PASSIVE_RegentsWrath, new EntityModel(DataType.PASSIVE_RegentsWrath, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Regent's Wrath", Descriptive = DescriptiveType.Passive, Description = @"Sceptres gain energy when stabilized. They lose energy when moving. Energy is spent to have splash on attack." }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) }, { DataType.PASSIVE_PsalmOfFire, new EntityModel(DataType.PASSIVE_PsalmOfFire, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Psalm Of Fire", Descriptive = DescriptiveType.Applies_Debuff, Description = @"Fire Singers deal damage over time against attacked targets." }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) }, { DataType.PASSIVE_HallowedWeapons, new EntityModel(DataType.PASSIVE_HallowedWeapons, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Hallowed Weapons", Descriptive = DescriptiveType.Applies_Debuff, Description = @"Gains 14 damage while in Hallowed Ground" }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) }, { DataType.PASSIVE_Zeal, new EntityModel(DataType.PASSIVE_Zeal, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Zeal", Descriptive = DescriptiveType.Passive, Description = @"Increased attack speed to allied near Pillar of the Heavens" }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) }, { DataType.PASSIVE_HallowedGround, new EntityModel(DataType.PASSIVE_HallowedGround, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Hallowed Ground", Descriptive = DescriptiveType.Passive, Description = @"This building generates Hallowed Ground." }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) }, { DataType.PASSIVE_WraithBowRange, new EntityModel(DataType.PASSIVE_WraithBowRange, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Wraith Bow Range", Descriptive = DescriptiveType.Ability, Description = @"Increases Wraith Bow range against air." }) .AddPart(new EntityRequirementModel { Id = DataType.UPGRADE_EoxBowstring, Requirement = RequirementType.Research_Upgrade }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) }, { DataType.PASSIVE_Rootway, new EntityModel(DataType.PASSIVE_Rootway, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Rootway", Descriptive = DescriptiveType.Passive, Description = @"Building generates Rootway." }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) }, { DataType.PASSIVE_BehemothCapacity, new EntityModel(DataType.PASSIVE_BehemothCapacity, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Quitl Storage", Descriptive = DescriptiveType.Passive, Description = @"Unit stores quitl for attacks." }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) }, { DataType.PASSIVE_QuitlStorage2, new EntityModel(DataType.PASSIVE_QuitlStorage2, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Quitl Storage", Descriptive = DescriptiveType.Passive, Description = @"Unit stores more quitl for attacks." }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) .AddPart(new EntityRequirementModel { Id = DataType.UPGRADE_VitellineCysts, Requirement = RequirementType.Research_Upgrade }) }, { DataType.PASSIVE_ExternalDigestion, new EntityModel(DataType.PASSIVE_ExternalDigestion, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "External Digestion", Descriptive = DescriptiveType.Passive, Description = @"Ichor attacks splash in a cone." }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) }, { DataType.PASSIVE_PursuitLigaments, new EntityModel(DataType.PASSIVE_PursuitLigaments, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Pursuit Ligaments", Descriptive = DescriptiveType.Passive, Description = @"Increases Ichor speed to 530 (+106)." }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) .AddPart(new EntityRequirementModel { Id = DataType.UPGRADE_PursuitLigaments, Requirement = RequirementType.Research_Upgrade }) }, { DataType.PASSIVE_Temporary, new EntityModel(DataType.PASSIVE_Temporary, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Temporary", Descriptive = DescriptiveType.Passive, Description = @"This unit has a limited duration before it dies." }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) }, { DataType.PASSIVE_Stalk, new EntityModel(DataType.PASSIVE_Stalk, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Stalk", Descriptive = DescriptiveType.Passive, Description = @"After remaining stationary for several seconds, gain Hidden 3 and a movement speed boost.", Notes = "Lose hidden on attacking" }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) }, { DataType.PASSIVE_Ambush, new EntityModel(DataType.PASSIVE_Stalk, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Ambush", Descriptive = DescriptiveType.Passive, Description = @"This unit deals double damage when attacking from hidden." }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) .AddPart(new EntityRequirementModel { Id = DataType.UPGRADE_Ambush }) }, { DataType.PASSIVE_HiddenX, new EntityModel(DataType.PASSIVE_HiddenX, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Hidden X", Descriptive = DescriptiveType.Passive, Description = @"This unit cannot be seen unless enemies units are within X." }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) }, { DataType.PASSIVE_FallenHarvest, new EntityModel(DataType.PASSIVE_FallenHarvest, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Fallen Harvest", Descriptive = DescriptiveType.Passive, Description = @"Incubator gets energy when nearby non-quitl units die." }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) }, { DataType.PASSIVE_RestoreLifeblood, new EntityModel(DataType.PASSIVE_RestoreLifeblood, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Restore Lifeblood", Descriptive = DescriptiveType.Passive, Description = @"Quickly heals a nearby unit" }) .AddPart(new EntityProductionModel { Cooldown = 0.25f }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) }, { DataType.PASSIVE_Transfusion, new EntityModel(DataType.PASSIVE_Transfusion, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Transfusion", Descriptive = DescriptiveType.Passive, Description = @"Spends mana to refill the mana of nearby units" }) .AddPart(new EntityProductionModel { Energy = 4, Cooldown = 1 }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) }, { DataType.PASSIVE_FortifiedIcons, new EntityModel(DataType.PASSIVE_FortifiedIcons, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Fortified Icons", Descriptive = DescriptiveType.Ability, Description = @"Increases Sipari shields and increases the bonus while in Hallowed Ground", Notes = "+20 Shields, and +20 Shields on Hallowed Ground." }) .AddPart(new EntityRequirementModel { Id = DataType.UPGRADE_FortifiedIcons, Requirement = RequirementType.Research_Upgrade }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) }, { DataType.PASSIVE_MendingDecree, new EntityModel(DataType.PASSIVE_MendingDecree, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Mending Decree", Descriptive = DescriptiveType.Ability, Description = @"Heals a nearby allied unit." }) .AddPart(new EntityProductionModel { Energy = 10, Cooldown = 3 }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) }, { DataType.PASSIVE_GodstoneBulwark, new EntityModel(DataType.PASSIVE_GodstoneBulwark, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Godstone Bulkwark", Descriptive = DescriptiveType.Ability, Description = @"Grants +1 damage reduction." }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) }, { DataType.PASSIVE_Invervention, new EntityModel(DataType.PASSIVE_Invervention, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Intervention", Descriptive = DescriptiveType.Ability, Description = "The Saoshin releases healing energy. Allied units nearby heal over several seconds. This automatically activates when the Saoshin drops below 70 HP." }) .AddPart(new EntityProductionModel { Pyre = 70, Cooldown = 5 }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) }, // Passives // Aru Passives { DataType.PASSIVE_BloodFrenzy, new EntityModel(DataType.PASSIVE_BloodFrenzy, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Blood Frenzy", Descriptive = DescriptiveType.Ability, Description = @"Thrums gain more attack speed for a short duration when a nearby allied Thrum kills an enemy unit." }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) }, { DataType.PASSIVE_XacalDamage, new EntityModel(DataType.PASSIVE_XacalDamage, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Xacal Damage", Descriptive = DescriptiveType.Ability, Description = @"Xacal builds up charges for double damage overtime. These charges can be spent on attacking." }) .AddPart(new EntityRequirementModel { Id = DataType.UPGRADE_EthericFibers, Requirement = RequirementType.Research_Upgrade }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) }, { DataType.PASSIVE_XacalDefense, new EntityModel(DataType.PASSIVE_XacalDefense, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Xacal Defense", Descriptive = DescriptiveType.Ability, Description = @"Xacal take 1 less damage from all attacks." }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) }, { DataType.PASSIVE_CastingFromBlood, new EntityModel(DataType.PASSIVE_CastingFromBlood, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Cast From Blood", Descriptive = DescriptiveType.Ability, Description = @"This unit can spend life to cast abilities when it doesn't have enough energy.", Notes = "They must have at least one remaining hitpoint after to perform Cast From Blood." }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) }, { DataType.PASSIVE_OssifyingSwarm, new EntityModel(DataType.PASSIVE_OssifyingSwarm, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Ossifying Swarm", Descriptive = DescriptiveType.Ability, Description = @"Reduces the movement speed and attack speed of enemies near your attack target.", Notes = "10% movement and attack speed. Stacks up to 5 times." }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) }, { DataType.PASSIVE_AaroxBurn, new EntityModel(DataType.PASSIVE_AaroxBurn, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Aarox Burn", Descriptive = DescriptiveType.Ability, Description = @"The aarox dies when attacking. Any units in its area of effect suffer damage over time.", Notes = "Deals 75 damage over 3 seconds." }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) }, { DataType.PASSIVE_QuenchingScythes, new EntityModel(DataType.PASSIVE_QuenchingScythes, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Quenching Scythes", Descriptive = DescriptiveType.Ability, Description = @"Recovers 5 life when dealing damage, or 10 mana if life is full." }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) }, { DataType.PASSIVE_EngorgedArteries, new EntityModel(DataType.PASSIVE_EngorgedArteries, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Engorged Arteries", Descriptive = DescriptiveType.Ability, Description = @"Grants +2 range when deployed on rootway." }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) }, { DataType.PASSIVE_ProjectileGestation, new EntityModel(DataType.PASSIVE_ProjectileGestation, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Projectile Gestation", Descriptive = DescriptiveType.Ability, Description = @"Fires a quitl at a target enemy unit." }) .AddPart(new EntityProductionModel { Energy = 35, Cooldown = 2.5f }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) }, { DataType.PASSIVE_GuidingAmber, new EntityModel(DataType.PASSIVE_GuidingAmber, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Guiding Amber", Descriptive = DescriptiveType.Ability, Description = @"Units hit by this attack takes +1 damage for a few seconds, to a maximum of +4." }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) }, { DataType.PASSIVE_FireQuitl, new EntityModel(DataType.PASSIVE_FireQuitl, EntityType.Passive) .AddPart(new EntityInfoModel { Name = "Spawn Quitl", Descriptive = DescriptiveType.Ability, Description = @"Unit spawns Quitl on attack.", Notes = "Quitl deals 99 damage over it's life span of 8 seconds." }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) } }; } }