@{ var vitality = Entity.Vitality(); var movement = Entity.Movement(); } @if (vitality != null || movement != null) {
@if (vitality != null) {
@if (!vitality.DefenseLayer.Equals(0)) {
Shield: @vitality.DefenseLayer
} @if (!vitality.Health.Equals(0)) {
Health: @vitality.Health
} @if (!vitality.Energy.Equals(0)) {
Energy: @vitality.Energy
} @if (vitality.Armor != "") {
Armor: @vitality.Armor
} @if (vitality.IsEtheric) {
+ Etheric
} @if (vitality.IsStructure) {
+ Structure
}
} @if (movement != null) {
@if (!movement.Speed.Equals(0)) {
Speed: @movement.Speed
} else {
Speed: Immobile
}
Move Type: @movement.Movement
}
} @code { [Parameter] public EntityModel Entity { get; set; } }