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1329 lines
76 KiB
1329 lines
76 KiB
using System.Collections.Generic; |
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using Model.Entity.Parts; |
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using Model.Entity.Types; |
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using Model.Types; |
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|
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namespace Model.Entity.Data; |
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|
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public partial class EntityData |
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{ |
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public static Dictionary<string, EntityModel> GetArmyData() |
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{ |
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return new Dictionary<string, EntityModel> |
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{ |
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// Vanguard |
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// Q'Rath |
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{ |
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DataType.VANGUARD_Zentari_Orzum, |
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new EntityModel(DataType.VANGUARD_Zentari_Orzum, EntityType.Army) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = |
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"Zentari", |
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Descriptive = DescriptiveType.Frontliner, |
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Description = |
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""" |
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Ground unit. Attacks ground targets. Ranged attack in Hallowed Ground. |
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""", |
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FlavorText = |
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""" |
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"Through our faith and duty bid us part, know that I will be here to protect you for the |
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rest of yours days."<br/> |
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—Zentari Lord Orz'Abin |
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""" |
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}) |
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.AddPart(new EntityTierModel { Tier = 1 }) |
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.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "Z" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
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.AddPart(new EntityVanguardAddedModel |
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{ ReplaceId = DataType.UNIT_Sipari, ImmortalId = DataType.IMMORTAL_Orzum }) |
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.AddPart(new EntityProductionModel |
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{ Alloy = 100, BuildTime = 20, ProducedBy = DataType.BUILDING_LegionHall }) |
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.AddPart(new EntitySupplyModel { Takes = 4 }) |
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.AddPart(new EntityVitalityModel { Health = 180, DefenseLayer = 100, Armor = ArmorType.Light }) |
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.AddPart(new EntityWeaponModel |
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{ Damage = 26, Range = 100, AttacksPerSecond = 0.699f, Targets = TargetType.Ground }) |
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.AddPart(new EntityWeaponModel |
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{ Damage = 26, Range = 300, AttacksPerSecond = 0.699f, Targets = TargetType.Ground }) |
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.AddPart(new EntityRequirementModel |
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{ |
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Id = DataType.BUILDING_LegionHall, |
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Requirement = RequirementType.Production_Building |
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}) |
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.AddPart(new EntityMovementModel { Speed = 380, Movement = MovementType.Ground }) |
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.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_FaithCastBlades }) |
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.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_IconOfKhastEem }) |
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_IconOfKhastEem }) |
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_FaithCastBlades }) |
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}, |
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{ |
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DataType.VANGUARD_Sceptre_Orzum, |
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new EntityModel(DataType.VANGUARD_Sceptre_Orzum, EntityType.Army) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Sceptre", |
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Descriptive = DescriptiveType.Skirmisher, |
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Description = |
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""" |
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Air unit. Attacks ground targets. Anti-ground specialist.<br/> |
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Empowered attack does bonus damage and Burns adjacent enemies, dealing damage over time. |
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""" |
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}) |
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.AddPart(new EntityTierModel { Tier = 3 }) |
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.AddPart(new EntityHotkeyModel { Hotkey = "R", HoldSpace = true, HotkeyGroup = "Z" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
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.AddPart(new EntityProductionModel |
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{ Alloy = 200, Ether = 175, BuildTime = 32, ProducedBy = DataType.BUILDING_Angelarium }) |
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.AddPart(new EntityVitalityModel { Health = 435, DefenseLayer = 150, Armor = ArmorType.Heavy }) |
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.AddPart(new EntitySupplyModel { Takes = 6 }) |
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.AddPart(new EntityWeaponModel |
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{ |
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Damage = 35, MediumDamage = 40, HeavyDamage = 45, Range = 450, SecondsBetweenAttacks = 2.1f, |
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Targets = TargetType.Ground |
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}) |
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.AddPart(new EntityWeaponModel |
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{ |
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Damage = 125, Range = 450, SecondsBetweenAttacks = 2f, |
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Targets = TargetType.Ground, HasSplash = true |
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}) |
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.AddPart(new EntityRequirementModel |
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{ |
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Id = DataType.BUILDING_Angelarium, |
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Requirement = RequirementType.Production_Building |
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}) |
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.AddPart(new EntityVanguardAddedModel |
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{ ReplaceId = DataType.UNIT_Warden, ImmortalId = DataType.IMMORTAL_Orzum }) |
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.AddPart(new EntityMovementModel { Speed = 340, Movement = MovementType.Air }) |
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_RegentsWrath }) |
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}, |
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{ |
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DataType.VANGUARD_Saoshin_Ajari, |
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new EntityModel(DataType.VANGUARD_Saoshin_Ajari, EntityType.Army) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Saoshin", |
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Descriptive = DescriptiveType.Support, |
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Description = |
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""" |
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Ground Spell Caster. Casts a healing/utility spell. Protector. |
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""", |
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FlavorText = |
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""" |
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"You will hold fast the lost, dragging them to salvation. For only |
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your hearts can hold the boundless love of Q'rath"<br/> |
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—Ajari, Arash of Deliverance |
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""" |
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}) |
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.AddPart(new EntityTierModel { Tier = 1.5f }) |
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.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "Z" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
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.AddPart(new EntityVanguardAddedModel |
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{ ReplaceId = DataType.UNIT_Magi, ImmortalId = DataType.IMMORTAL_Ajari }) |
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.AddPart(new EntityProductionModel |
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{ Alloy = 75, Ether = 75, BuildTime = 28, ProducedBy = DataType.BUILDING_LegionHall }) |
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.AddPart(new EntitySupplyModel { Takes = 4 }) |
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.AddPart(new EntityVitalityModel |
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{ Health = 210, DefenseLayer = 105, Armor = ArmorType.Light, IsEtheric = true }) |
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.AddPart(new EntityMovementModel { Speed = 460, Movement = MovementType.Ground }) |
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.AddPart(new EntityRequirementModel |
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{ |
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Id = DataType.BUILDING_LegionHall, |
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Requirement = RequirementType.Production_Building |
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}) |
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.AddPart(new EntityRequirementModel |
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{ |
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Id = DataType.BUILDING_Reliquary, |
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Requirement = RequirementType.Production_Building |
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}) |
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.AddPart(new EntityWeaponModel |
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{ Damage = 18, Range = 400, SecondsBetweenAttacks = 1.4f, Targets = TargetType.Ground }) |
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_Intervention }) |
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Invervention }) |
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}, |
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{ |
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DataType.VANGUARD_ArkMother_Ajari, |
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new EntityModel(DataType.VANGUARD_ArkMother_Ajari, EntityType.Army) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Ark Mother", |
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Descriptive = DescriptiveType.Support, |
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Description = |
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""" |
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Ground Spellcaster. Casts a utility spell. Protector.<br/> |
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Creates <b>Hallowed Ground</b> when still for a few seconds. |
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""" |
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}) |
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.AddPart(new EntityTierModel { Tier = 2.5f }) |
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.AddPart(new EntityHotkeyModel { Hotkey = "Q", HoldSpace = true, HotkeyGroup = "Z" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
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.AddPart(new EntityVanguardAddedModel |
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{ ReplaceId = DataType.UNIT_Hallower, ImmortalId = DataType.IMMORTAL_Ajari }) |
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.AddPart(new EntityProductionModel |
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{ Alloy = 125, Ether = 100, BuildTime = 32, ProducedBy = DataType.BUILDING_SoulFoundry }) |
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.AddPart(new EntitySupplyModel { Takes = 5 }) |
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.AddPart(new EntityVitalityModel |
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{ Energy = 100, Health = 150, DefenseLayer = 150, Armor = ArmorType.Medium, IsEtheric = true }) |
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.AddPart(new EntityRequirementModel |
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{ |
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Id = DataType.BUILDING_SoulFoundry, |
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Requirement = RequirementType.Production_Building |
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}) |
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.AddPart(new EntityRequirementModel |
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{ |
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Id = DataType.BUILDING_HouseOfFadingSaints, |
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Requirement = RequirementType.Research_Building |
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}) |
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.AddPart(new EntityMovementModel { Speed = 390, Movement = MovementType.Hover }) |
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.AddPart(new EntityWeaponModel |
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{ Damage = 25, Range = 1100, SecondsBetweenAttacks = 2.5f, Targets = TargetType.Ground }) |
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_OrdainedPassage }) |
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowingRites }) |
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}, |
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// Vanguards |
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// Aru |
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{ |
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DataType.VANGUARD_Incubator_Mala, |
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new EntityModel(DataType.VANGUARD_Incubator_Mala, EntityType.Army) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Incubator", |
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Descriptive = DescriptiveType.Support, |
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Description = |
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""" |
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Ground unit. Can only attack ground. Mala Vanguard. Replaces Underspine. |
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""", |
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FlavorText = |
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""" |
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"We cannot understand their pain when they lose their motherhood, nor can we judge their measures to regain it."<br/> |
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—Atzlan, to Om'loch |
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""" |
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}) |
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.AddPart(new EntityTierModel { Tier = 2 }) |
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.AddPart(new EntityRequirementModel |
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{ |
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Id = DataType.BUILDING_AmberWomb, |
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Requirement = RequirementType.Production_Building |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "Q", HoldSpace = true, HotkeyGroup = "Z" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
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.AddPart(new EntityVanguardAddedModel |
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{ ReplaceId = DataType.UNIT_Underspine, ImmortalId = DataType.IMMORTAL_Mala }) |
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.AddPart(new EntityProductionModel |
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{ Alloy = 75, Ether = 100, BuildTime = 28, ProducedBy = DataType.BUILDING_AmberWomb }) |
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.AddPart(new EntitySupplyModel { Takes = 5 }) |
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.AddPart(new EntityVitalityModel |
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{ Energy = 150, Health = 180, DefenseLayer = 40, Armor = ArmorType.Medium, IsEtheric = false }) |
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.AddPart(new EntityMovementModel { Speed = 340, Movement = MovementType.Ground }) |
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.AddPart(new EntityWeaponModel |
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{ Damage = 16, Range = 700, SecondsBetweenAttacks = 1.65f, Targets = TargetType.Ground }) |
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_ProjectileGestation }) |
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_FallenHarvest }) |
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_Hematoma }) |
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}, |
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{ |
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DataType.VANGUARD_DreadSister_Mala, |
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new EntityModel(DataType.VANGUARD_DreadSister_Mala, EntityType.Army) |
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.AddPart(new EntityInfoModel { Name = "Dread Sister", Descriptive = DescriptiveType.EliteCaster }) |
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.AddPart(new EntityTierModel { Tier = 3 }) |
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.AddPart(new EntityRequirementModel |
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{ |
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Id = DataType.BUILDING_AltarOfTheWorthy, |
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Requirement = RequirementType.Production_Building |
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}) |
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.AddPart(new EntityRequirementModel |
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{ |
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Id = DataType.BUILDING_RedVale, |
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Requirement = RequirementType.Research_Building |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "F", HoldSpace = true, HotkeyGroup = "Z" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
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.AddPart(new EntityVanguardAddedModel |
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{ ReplaceId = DataType.UNIT_RedSeer, ImmortalId = DataType.IMMORTAL_Mala }) |
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.AddPart(new EntityProductionModel |
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{ Alloy = 60, Ether = 150, BuildTime = 36, ProducedBy = DataType.BUILDING_AltarOfTheWorthy }) |
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.AddPart(new EntitySupplyModel { Takes = 4 }) |
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.AddPart(new EntityVitalityModel |
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{ |
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Energy = 100, Health = 90, DefenseLayer = 110, Armor = ArmorType.Light, |
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Defense = DefenseType.Overgrowth, IsEtheric = false |
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}) |
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.AddPart(new EntityMovementModel { Speed = 360, Movement = MovementType.Ground }) |
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.AddPart(new EntityWeaponModel |
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{ Damage = 14, Range = 750, SecondsBetweenAttacks = 1.4f, Targets = TargetType.Ground }) |
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.AddPart(new EntityWeaponModel |
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{ |
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Damage = 120, |
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MediumDamage = 160, |
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HeavyDamage = 200, |
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Range = 1400, |
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SecondsBetweenAttacks = 4.0f, |
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Targets = TargetType.Ground |
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}) |
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_RootVice }) |
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_BirthingStorm }) |
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_DeployDreadSister }) |
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.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_BirthingStorm }) |
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_CastingFromBlood }) |
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}, |
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|
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{ |
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DataType.VANGUARD_RootShepard_Atzlan, |
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new EntityModel(DataType.VANGUARD_RootShepard_Atzlan, EntityType.Army) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Root Shepard", |
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Descriptive = DescriptiveType.Skirmisher, |
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Description = "Can generate rootway." |
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}) |
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.AddPart(new EntityTierModel { Tier = 2 }) |
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.AddPart(new EntityRequirementModel |
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{ |
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Id = DataType.BUILDING_AltarOfTheWorthy, |
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Requirement = RequirementType.Production_Building |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "Z" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
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.AddPart(new EntityVanguardAddedModel |
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{ ReplaceId = DataType.UNIT_Ichor, ImmortalId = DataType.IMMORTAL_Atzlan }) |
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.AddPart(new EntityProductionModel |
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{ Alloy = 80, Ether = 0, BuildTime = 24, ProducedBy = DataType.BUILDING_AltarOfTheWorthy }) |
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.AddPart(new EntitySupplyModel { Takes = 3 }) |
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.AddPart(new EntityVitalityModel |
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{ Health = 125, DefenseLayer = 100, Armor = ArmorType.Medium, IsEtheric = false }) |
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.AddPart(new EntityMovementModel { Speed = 540, Movement = MovementType.Ground }) |
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.AddPart(new EntityWeaponModel |
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{ |
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Damage = 15, MediumDamage = 12, HeavyDamage = 9, Range = 400, AttacksPerSecond = 2.4f, |
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Targets = TargetType.Ground |
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}) |
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//.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Stalk }) |
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}, |
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|
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{ |
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DataType.VANGUARD_Resinant_Atzlan, |
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new EntityModel(DataType.VANGUARD_Resinant_Atzlan, EntityType.Army) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Resinant", |
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Descriptive = DescriptiveType.ZoneControl, |
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Description = "Ground unit. Can only attack ground." |
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}) |
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.AddPart(new EntityTierModel { Tier = 2.5f }) |
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.AddPart(new EntityRequirementModel |
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{ |
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Id = DataType.BUILDING_AmberWomb, |
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Requirement = RequirementType.Production_Building |
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}) |
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.AddPart(new EntityRequirementModel |
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{ |
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Id = DataType.BUILDING_Neurocyte, |
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Requirement = RequirementType.Research_Building |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "Z" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
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.AddPart(new EntityVanguardAddedModel |
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{ ReplaceId = DataType.UNIT_BloodAnchor, ImmortalId = DataType.IMMORTAL_Atzlan }) |
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.AddPart(new EntityProductionModel |
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{ Alloy = 150, Ether = 125, BuildTime = 32, ProducedBy = DataType.BUILDING_AmberWomb }) |
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.AddPart(new EntitySupplyModel { Takes = 6 }) |
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.AddPart(new EntityVitalityModel { Health = 260, DefenseLayer = 90, Armor = ArmorType.Heavy }) |
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.AddPart(new EntityMovementModel { Speed = 360, Movement = MovementType.Ground }) |
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.AddPart(new EntityWeaponModel |
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{ |
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Damage = 25, MediumDamage = 35, HeavyDamage = 45, Range = 800, SecondsBetweenAttacks = 1.429f, |
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Targets = TargetType.Ground |
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}) |
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.AddPart(new EntityWeaponModel |
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{ |
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Damage = 85, MediumDamage = 100, HeavyDamage = 115, Range = 1000, SecondsBetweenAttacks = 2.5f, |
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MinimumRange = 500, |
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Targets = TargetType.Ground |
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}) |
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.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_ResinantSpeed }) |
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_MobilizeAru }) |
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_EngorgedArteries }) |
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}, |
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|
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{ |
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DataType.VANGUARD_BoneStalker_Xol, |
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new EntityModel(DataType.VANGUARD_BoneStalker_Xol, EntityType.Army) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Bone Stalker", |
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Descriptive = DescriptiveType.Generalist, |
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Description = "Ground unit. Attacks ground/air targets. Stealthy.", |
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FlavorText = |
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""" |
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"They will come in deathy silence, awaiting the Great Hunt. In time, the 'Bone-Takers' shall |
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be without equal."<br/> |
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—Xol, Prophecies of the Icta'nuat |
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""" |
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}) |
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.AddPart(new EntityTierModel { Tier = 1 }) |
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.AddPart(new EntityRequirementModel |
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{ |
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Id = DataType.BUILDING_AltarOfTheWorthy, |
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Requirement = RequirementType.Production_Building |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "Z" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
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.AddPart(new EntityVanguardAddedModel |
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{ ReplaceId = DataType.UNIT_MaskedHunter, ImmortalId = DataType.IMMORTAL_Xol }) |
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.AddPart(new EntityProductionModel |
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{ Alloy = 50, Ether = 0, BuildTime = 16, ProducedBy = DataType.BUILDING_AltarOfTheWorthy }) |
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.AddPart(new EntitySupplyModel { Takes = 2 }) |
|
.AddPart(new EntityVitalityModel |
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{ Health = 85, DefenseLayer = 10, Armor = ArmorType.Light, IsEtheric = false }) |
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.AddPart(new EntityMovementModel { Speed = 380, Movement = MovementType.Ground }) |
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.AddPart(new EntityWeaponModel |
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{ Damage = 11, Range = 400, AttacksPerSecond = 1.02f, Targets = TargetType.All }) |
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Stalk }) |
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Ambush }) |
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}, |
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{ |
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DataType.VANGUARD_WhiteWoodReaper_Xol, |
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new EntityModel(DataType.VANGUARD_WhiteWoodReaper_Xol, EntityType.Army) |
|
.AddPart(new EntityInfoModel |
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{ |
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Name = "White Wood Reaper", |
|
Descriptive = DescriptiveType.Skirmisher, |
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Description = "Ground unit. Attacks ground targets. Permanently Hidden." |
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}) |
|
.AddPart(new EntityTierModel { Tier = 3 }) |
|
.AddPart(new EntityRequirementModel |
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{ |
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Id = DataType.BUILDING_AltarOfTheWorthy, |
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Requirement = RequirementType.Production_Building |
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}) |
|
.AddPart(new EntityRequirementModel |
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{ |
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Id = DataType.BUILDING_RedVale, |
|
Requirement = RequirementType.Research_Building |
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}) |
|
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "Z" }) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
|
.AddPart(new EntityVanguardAddedModel |
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{ ReplaceId = DataType.UNIT_Bloodbound, ImmortalId = DataType.IMMORTAL_Xol }) |
|
.AddPart(new EntityProductionModel |
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{ Alloy = 80, Ether = 80, BuildTime = 28, ProducedBy = DataType.BUILDING_AltarOfTheWorthy }) |
|
.AddPart(new EntitySupplyModel { Takes = 4 }) |
|
.AddPart(new EntityVitalityModel |
|
{ |
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Energy = 60, Health = 80, DefenseLayer = 40, Defense = DefenseType.Overgrowth, |
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Armor = ArmorType.Medium, IsEtheric = false |
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}) |
|
.AddPart(new EntityMovementModel { Speed = 448, Movement = MovementType.Ground }) |
|
.AddPart(new EntityWeaponModel |
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{ |
|
Damage = 40, Range = 100, AttacksPerSecond = 1, |
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Targets = TargetType.Ground |
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}) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_CastingFromBlood }) |
|
}, |
|
// Units |
|
// Q'Rath |
|
{ |
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DataType.WORKER_Mote, |
|
new EntityModel(DataType.WORKER_Mote, EntityType.Worker) |
|
.AddPart(new EntityInfoModel { Name = "Mote", Descriptive = DescriptiveType.Worker }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
|
.AddPart(new EntityProductionModel { Alloy = 50, BuildTime = 20 }) |
|
.AddPart(new EntityVitalityModel { Health = 45, DefenseLayer = 45, Armor = ArmorType.Light }) |
|
.AddPart(new EntityMovementModel { Speed = 400, Movement = MovementType.Ground }) |
|
.AddPart(new EntityWeaponModel |
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{ Damage = 5, Range = 50, AttacksPerSecond = 1.887f, Targets = TargetType.Ground }) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HarvestAlloy }) |
|
}, |
|
{ |
|
DataType.UNIT_Sipari, |
|
new EntityModel(DataType.UNIT_Sipari, EntityType.Army) |
|
.AddPart(new EntityInfoModel |
|
{ |
|
Name = "Sipari", Descriptive = DescriptiveType.Frontliner, |
|
Description = |
|
""" |
|
Ground unit. Attacks ground targets. Durable melee fighter.<br/> |
|
Gets Shields in <b>Hallowed Ground</b>.<br/> |
|
""", |
|
FlavorText = |
|
""" |
|
"From the ranks of the faithful shall the true-hearted step forward. They shall |
|
be My spear, My shield, pointed forever outward against Wicked and Beast!"<br/> |
|
—Holy Aros, "Utterances 16.9" |
|
""" |
|
}) |
|
.AddPart(new EntityTierModel { Tier = 1 }) |
|
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "Z" }) |
|
.AddPart(new EntityVanguardReplacedModel |
|
{ ImmortalId = DataType.IMMORTAL_Orzum, ReplacedById = DataType.VANGUARD_Zentari_Orzum }) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
|
.AddPart(new EntityProductionModel |
|
{ Alloy = 75, BuildTime = 20, ProducedBy = DataType.BUILDING_LegionHall }) |
|
.AddPart(new EntitySupplyModel { Takes = 3 }) |
|
.AddPart(new EntityVitalityModel { Health = 210, DefenseLayer = 135, Armor = ArmorType.Light }) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_LegionHall, |
|
Requirement = RequirementType.Production_Building |
|
}) |
|
.AddPart(new EntityMovementModel { Speed = 440, Movement = MovementType.Ground }) |
|
.AddPart(new EntityWeaponModel |
|
{ |
|
Damage = 20, HeavyDamage = 18, Range = 180, |
|
SecondsBetweenAttacks = 1.43f, Targets = TargetType.Ground |
|
}) |
|
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_GreavesOfAhqar }) |
|
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_FortifiedIcons }) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_GreavesOfAhqar }) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_FortifiedIcons }) |
|
}, |
|
{ |
|
DataType.UNIT_Magi, |
|
new EntityModel(DataType.UNIT_Magi, EntityType.Army) |
|
.AddPart(new EntityInfoModel |
|
{ |
|
Name = "Magi", Descriptive = DescriptiveType.Support, |
|
Description = |
|
""" |
|
Ground Spellcaster. Casts healing/utility spells. Protector.<br/> |
|
Deploy to get Shields and create <b>Hallowed Ground</b>. |
|
""" |
|
}) |
|
.AddPart(new EntityTierModel { Tier = 1.5f }) |
|
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "Z" }) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
|
.AddPart(new EntityProductionModel |
|
{ Alloy = 50, Ether = 75, BuildTime = 28, ProducedBy = DataType.BUILDING_LegionHall }) |
|
.AddPart(new EntitySupplyModel { Takes = 2 }) |
|
.AddPart(new EntityVanguardReplacedModel |
|
{ ImmortalId = DataType.IMMORTAL_Ajari, ReplacedById = DataType.VANGUARD_Saoshin_Ajari }) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_LegionHall, |
|
Requirement = RequirementType.Production_Building |
|
}) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_Reliquary, |
|
Requirement = RequirementType.Production_Building |
|
}) |
|
.AddPart(new EntityVitalityModel |
|
{ Energy = 100, Health = 75, DefenseLayer = 75, Armor = ArmorType.Light }) |
|
.AddPart(new EntityMovementModel { Speed = 420, Movement = MovementType.Ground }) |
|
.AddPart(new EntityWeaponModel |
|
{ |
|
Damage = 6, Range = 600, SecondsBetweenAttacks = 1.5f, |
|
Targets = TargetType.All |
|
}) |
|
.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_DeployMagi }) |
|
.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_MobilizeQrath }) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_MendingDecree }) |
|
}, |
|
{ |
|
DataType.UNIT_Zephyr, |
|
new EntityModel(DataType.UNIT_Zephyr, EntityType.Army) |
|
.AddPart(new EntityInfoModel |
|
{ |
|
Name = "Zephyr", |
|
Descriptive = DescriptiveType.Generalist, |
|
Description = |
|
""" |
|
Ground unit. Attacks ground/air targets. Can teleport. |
|
""", |
|
FlavorText = |
|
""" |
|
Once named, the bound between zephyr and pilot cannot be broken. |
|
""" |
|
}) |
|
.AddPart(new EntityTierModel { Tier = 1.5f }) |
|
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "Z" }) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
|
.AddPart(new EntityProductionModel |
|
{ Alloy = 100, Ether = 40, BuildTime = 24, ProducedBy = DataType.BUILDING_LegionHall }) |
|
.AddPart(new EntitySupplyModel { Takes = 4 }) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_LegionHall, |
|
Requirement = RequirementType.Production_Building |
|
}) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_MonasteryOfIzur, |
|
Requirement = RequirementType.Production_Building |
|
}) |
|
.AddPart(new EntityVitalityModel { Health = 255, DefenseLayer = 105, Armor = ArmorType.Heavy }) |
|
.AddPart(new EntityMovementModel { Speed = 400, Movement = MovementType.Ground }) |
|
.AddPart(new EntityWeaponModel |
|
{ |
|
Damage = 22, MediumDamage = 27, HeavyDamage = 32, Range = 500, SecondsBetweenAttacks = 1.5f, |
|
Targets = TargetType.All |
|
}) |
|
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_WindStep }) |
|
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_ZephyrRange }) |
|
.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_Windstep }) |
|
}, |
|
{ |
|
DataType.UNIT_Dervish, |
|
new EntityModel(DataType.UNIT_Dervish, EntityType.Army) |
|
.AddPart(new EntityInfoModel |
|
{ |
|
Name = "Dervish", |
|
Descriptive = DescriptiveType.Skirmisher, |
|
Description = |
|
""" |
|
Ground unit. Attacks ground targets. Fragile and agile.<br/> |
|
Can use Radiant Ward to lay mines. Has damage reduction. |
|
""" |
|
}) |
|
.AddPart(new EntityTierModel { Tier = 2 }) |
|
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "Z" }) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
|
.AddPart(new EntityProductionModel |
|
{ Alloy = 125, Ether = 10, BuildTime = 24, ProducedBy = DataType.BUILDING_SoulFoundry }) |
|
.AddPart(new EntitySupplyModel { Takes = 4 }) |
|
.AddPart(new EntityVitalityModel { Health = 180, DefenseLayer = 150, Armor = ArmorType.Medium }) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_SoulFoundry, |
|
Requirement = RequirementType.Production_Building |
|
}) |
|
.AddPart(new EntityMovementModel { Speed = 500, Movement = MovementType.Hover }) |
|
.AddPart(new EntityWeaponModel |
|
{ |
|
Damage = 10, LightDamage = 26, MediumDamage = 18, Range = 350, SecondsBetweenAttacks = 2.0f, |
|
Targets = TargetType.Ground |
|
}) |
|
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_SiroccoScript }) |
|
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_RadiantWard }) |
|
.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_RadiantWard }) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_SiroccoScript }) |
|
}, |
|
{ |
|
DataType.UNIT_Absolver, |
|
new EntityModel(DataType.UNIT_Absolver, EntityType.Army) |
|
.AddPart(new EntityInfoModel |
|
{ |
|
Name = "Absolver", |
|
Descriptive = DescriptiveType.ZoneControl, |
|
Description = |
|
""" |
|
Ground unit. Attacks ground targets. Deploys for area damage. |
|
""", |
|
Notes = |
|
""" |
|
Has a higher DPS against structures when unmobilized. |
|
""" |
|
}) |
|
.AddPart(new EntityTierModel { Tier = 2 }) |
|
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "Z" }) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
|
.AddPart(new EntityProductionModel |
|
{ Alloy = 150, Ether = 75, BuildTime = 28, ProducedBy = DataType.BUILDING_SoulFoundry }) |
|
.AddPart(new EntitySupplyModel { Takes = 5 }) |
|
.AddPart(new EntityVitalityModel { Health = 230, DefenseLayer = 150, Armor = ArmorType.Medium }) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_SoulFoundry, |
|
Requirement = RequirementType.Production_Building |
|
}) |
|
.AddPart(new EntityMovementModel { Speed = 400, Movement = MovementType.Ground }) |
|
.AddPart(new EntityWeaponModel |
|
{ |
|
Damage = 11, MediumDamage = 13, HeavyDamage = 15, StructureDamageBonus = 8, Range = 800, |
|
AttacksPerSecond = 1.25f, Targets = TargetType.Ground |
|
}) |
|
.AddPart(new EntityWeaponModel |
|
{ |
|
Damage = 6, MediumDamage = 7, HeavyDamage = 8, Range = 800, AttacksPerSecond = 2.222f, |
|
Targets = TargetType.Ground |
|
}) |
|
.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_DeployAbsolver }) |
|
.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_MobilizeQrath }) |
|
.AddPart(new EntityPassiveModel { Name = "?", Description = "Hits multiple units when deployed." }) |
|
}, |
|
{ |
|
DataType.UNIT_Castigator, |
|
new EntityModel(DataType.UNIT_Castigator, EntityType.Army) |
|
.AddPart(new EntityInfoModel |
|
{ |
|
Name = "Castigator", Descriptive = DescriptiveType.AirKiller, |
|
Description = |
|
""" |
|
Ground unit. Can attack air and ground. |
|
""" |
|
}) |
|
.AddPart(new EntityTierModel { Tier = 2 }) |
|
.AddPart(new EntityHotkeyModel { Hotkey = "W", HoldSpace = true, HotkeyGroup = "Z" }) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
|
.AddPart(new EntityProductionModel |
|
{ Alloy = 150, Ether = 75, BuildTime = 28, ProducedBy = DataType.BUILDING_SoulFoundry }) |
|
.AddPart(new EntitySupplyModel { Takes = 5 }) |
|
.AddPart(new EntityVitalityModel { Health = 300, DefenseLayer = 150, Armor = ArmorType.Heavy }) |
|
.AddPart(new EntityMovementModel { Speed = 390, Movement = MovementType.Ground }) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_SoulFoundry, |
|
Requirement = RequirementType.Production_Building |
|
}) |
|
.AddPart(new EntityWeaponModel |
|
{ |
|
Damage = 20, |
|
MediumDamage = 30, |
|
HeavyDamage = 40, |
|
Range = 800, |
|
SecondsBetweenAttacks = 1.42f, |
|
Targets = TargetType.Air, |
|
HasSplash = true |
|
}) |
|
.AddPart(new EntityWeaponModel |
|
{ Damage = 16, Range = 500, SecondsBetweenAttacks = 1.5f, Targets = TargetType.Ground }) |
|
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_RelicOfTheWrathfulGaze }) |
|
.AddPart(new EntityIdAbilityModel { Id = DataType.PASSIVE_Maledictions }) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_RelicOfTheWrathfulGaze }) |
|
}, |
|
{ |
|
DataType.UNIT_Hallower, |
|
new EntityModel(DataType.UNIT_Hallower, EntityType.Army) |
|
.AddPart(new EntityInfoModel |
|
{ |
|
Name = "Hallower", Descriptive = DescriptiveType.Dislodger, |
|
Description = |
|
""" |
|
Ground Unit. Attack ground targets. Long-range attack. |
|
""" |
|
}) |
|
.AddPart(new EntityTierModel { Tier = 2.5f }) |
|
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HoldSpace = true, HotkeyGroup = "Z" }) |
|
.AddPart(new EntityVanguardReplacedModel |
|
{ ImmortalId = DataType.IMMORTAL_Ajari, ReplacedById = DataType.VANGUARD_ArkMother_Ajari }) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
|
.AddPart(new EntityProductionModel |
|
{ Alloy = 150, Ether = 100, BuildTime = 32, ProducedBy = DataType.BUILDING_SoulFoundry }) |
|
.AddPart(new EntitySupplyModel { Takes = 5 }) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_SoulFoundry, |
|
Requirement = RequirementType.Production_Building |
|
}) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_HouseOfFadingSaints, |
|
Requirement = RequirementType.Production_Building |
|
}) |
|
.AddPart(new EntityVitalityModel { Health = 100, DefenseLayer = 130, Armor = ArmorType.Heavy }) |
|
.AddPart(new EntityMovementModel { Speed = 335, Movement = MovementType.Ground }) |
|
.AddPart(new EntityWeaponModel |
|
{ |
|
Damage = 60, MediumDamage = 80, HeavyDamage = 100, Range = 1300, AttacksPerSecond = 0.143f, |
|
Targets = TargetType.Ground |
|
}) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedRuin }) |
|
}, |
|
{ |
|
DataType.UNIT_Sentinel, |
|
new EntityModel(DataType.UNIT_Sentinel, EntityType.Army) |
|
.AddPart(new EntityInfoModel |
|
{ |
|
Name = "Sentinel", |
|
Descriptive = DescriptiveType.AirKiller, |
|
Description = |
|
""" |
|
Air unit. Attacks air targets. Anti-air specialist. |
|
""" |
|
}) |
|
.AddPart(new EntityTierModel { Tier = 3 }) |
|
.AddPart(new EntityHotkeyModel { Hotkey = "E", HoldSpace = true, HotkeyGroup = "Z" }) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
|
.AddPart(new EntityProductionModel |
|
{ Alloy = 150, Ether = 75, BuildTime = 28, ProducedBy = DataType.BUILDING_Angelarium }) |
|
.AddPart(new EntitySupplyModel { Takes = 4 }) |
|
.AddPart(new EntityVitalityModel { Health = 150, DefenseLayer = 100, Armor = ArmorType.Medium }) |
|
.AddPart(new EntityMovementModel { Speed = 525, Movement = MovementType.Air }) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_Angelarium, |
|
Requirement = RequirementType.Production_Building |
|
}) |
|
.AddPart(new EntityWeaponModel |
|
{ |
|
Damage = 28, Range = 500, AttacksPerSecond = 0.714f, Targets = TargetType.Air |
|
}) |
|
//TODO: Connect Sentinel mobilize ability |
|
}, |
|
{ |
|
DataType.UNIT_Throne, |
|
new EntityModel(DataType.UNIT_Throne, EntityType.Army) |
|
.AddPart(new EntityInfoModel |
|
{ |
|
Name = "Throne", |
|
Descriptive = DescriptiveType.Generalist, |
|
Description = |
|
""" |
|
Air unit. Attacks ground/air targets. Ultimate unit. |
|
""", |
|
FlavorText = |
|
""" |
|
The Godhead Aros left silvers of itself in them, and no sight is more fearsome |
|
to its enemies. |
|
""" |
|
}) |
|
.AddPart(new EntityTierModel { Tier = 3.5f }) |
|
.AddPart(new EntityHotkeyModel { Hotkey = "A", HoldSpace = true, HotkeyGroup = "Z" }) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
|
.AddPart(new EntityProductionModel |
|
{ Alloy = 350, Ether = 200, BuildTime = 70, ProducedBy = DataType.BUILDING_Angelarium }) |
|
.AddPart(new EntitySupplyModel { Takes = 10 }) |
|
.AddPart(new EntityVitalityModel { Health = 550, DefenseLayer = 350, Armor = ArmorType.Heavy }) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_Angelarium, |
|
Requirement = RequirementType.Production_Building |
|
}) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_BearerOfTheCrown, |
|
Requirement = RequirementType.Research_Building |
|
}) |
|
.AddPart(new EntityMovementModel { Speed = 300, Movement = MovementType.Air }) |
|
.AddPart(new EntityWeaponModel |
|
{ |
|
Damage = 120, Range = 500, SecondsBetweenAttacks = 2.5f, |
|
Targets = TargetType.All |
|
}) |
|
.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_TitheBlades }) |
|
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_TitheBlades }) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_GodstoneBulwark }) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_ThroneMovingShot }) |
|
}, |
|
{ |
|
DataType.UNIT_Warden, |
|
new EntityModel(DataType.UNIT_Warden, EntityType.Army) |
|
.AddPart(new EntityInfoModel |
|
{ |
|
Name = "Warden", |
|
Descriptive = DescriptiveType.Skirmisher, |
|
Description = |
|
""" |
|
Air unit. Attacks ground targets. Anti-ground specialist. |
|
""" |
|
}) |
|
.AddPart(new EntityTierModel { Tier = 3 }) |
|
.AddPart(new EntityHotkeyModel { Hotkey = "R", HoldSpace = true, HotkeyGroup = "Z" }) |
|
.AddPart(new EntityVanguardReplacedModel |
|
{ ImmortalId = DataType.IMMORTAL_Orzum, ReplacedById = DataType.VANGUARD_Sceptre_Orzum }) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
|
.AddPart(new EntityProductionModel |
|
{ Alloy = 175, Ether = 100, BuildTime = 32, ProducedBy = DataType.BUILDING_Angelarium }) |
|
.AddPart(new EntitySupplyModel { Takes = 6 }) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_Angelarium, |
|
Requirement = RequirementType.Production_Building |
|
}) |
|
.AddPart(new EntityVitalityModel { Health = 375, DefenseLayer = 100, Armor = ArmorType.Heavy }) |
|
.AddPart(new EntityMovementModel { Speed = 480, Movement = MovementType.Air }) |
|
.AddPart(new EntityWeaponModel |
|
{ Damage = 32, Range = 500, SecondsBetweenAttacks = 1.8f, Targets = TargetType.Ground }) |
|
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_WingsOfTheKenLatir }) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_WingsOfTheKenLatir }) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_ExecutionRites }) |
|
}, |
|
{ |
|
DataType.UNIT_SharU, |
|
new EntityModel(DataType.UNIT_SharU, EntityType.Army) |
|
.AddPart(new EntityInfoModel |
|
{ |
|
Name = "Shar'U", |
|
Descriptive = DescriptiveType.DamageCaster |
|
}) |
|
.AddPart(new EntityTierModel { Tier = 3.5f }) |
|
.AddPart(new EntityHotkeyModel { Hotkey = "F", HoldSpace = true, HotkeyGroup = "Z" }) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
|
.AddPart(new EntityProductionModel |
|
{ Alloy = 110, Ether = 250, BuildTime = 55, ProducedBy = DataType.BUILDING_Angelarium }) |
|
.AddPart(new EntitySupplyModel { Takes = 6 }) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_Angelarium, |
|
Requirement = RequirementType.Production_Building |
|
}) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_EyeOfAros, |
|
Requirement = RequirementType.Research_Building |
|
}) |
|
.AddPart(new EntityVitalityModel |
|
{ Health = 300, DefenseLayer = 155, Energy = 150, IsEtheric = true, Armor = ArmorType.Heavy }) |
|
.AddPart(new EntityMovementModel { Speed = 360, Movement = MovementType.Air }) |
|
.AddPart(new EntityWeaponModel |
|
{ |
|
Damage = 10, Range = 650, SecondsBetweenAttacks = 1.4f, |
|
Targets = TargetType.All |
|
}) |
|
.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_Awestrike }) |
|
}, |
|
// Units |
|
// Aru |
|
{ |
|
DataType.WORKER_Symbiote, |
|
new EntityModel(DataType.WORKER_Symbiote, EntityType.Worker) |
|
.AddPart(new EntityInfoModel { Name = "Symbiote", Descriptive = DescriptiveType.Worker }) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
|
.AddPart(new EntityProductionModel { Alloy = 50, BuildTime = 20 }) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_GroveHeart, |
|
Requirement = RequirementType.Production_Building |
|
}) |
|
.AddPart(new EntityVitalityModel { Health = 75, DefenseLayer = 15, Armor = ArmorType.Light }) |
|
.AddPart(new EntityMovementModel { Speed = 400, Movement = MovementType.Hover }) |
|
.AddPart(new EntityWeaponModel |
|
{ Damage = 8, Range = 40, AttacksPerSecond = 1.25f, Targets = TargetType.Ground }) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HarvestAlloy }) |
|
}, |
|
{ |
|
DataType.UNIT_MaskedHunter, |
|
new EntityModel(DataType.UNIT_MaskedHunter, EntityType.Army) |
|
.AddPart(new EntityInfoModel |
|
{ |
|
Name = "Masked Hunter", |
|
Descriptive = DescriptiveType.Generalist, |
|
Description = |
|
""" |
|
Ground Unit. Can attack ground and air. |
|
""" |
|
}) |
|
.AddPart(new EntityTierModel { Tier = 1 }) |
|
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "Z" }) |
|
.AddPart(new EntityVanguardReplacedModel |
|
{ ImmortalId = DataType.IMMORTAL_Xol, ReplacedById = DataType.VANGUARD_BoneStalker_Xol }) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_AltarOfTheWorthy, |
|
Requirement = RequirementType.Production_Building |
|
}) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
|
.AddPart(new EntityProductionModel |
|
{ Alloy = 50, BuildTime = 16, ProducedBy = DataType.BUILDING_AltarOfTheWorthy }) |
|
.AddPart(new EntitySupplyModel { Takes = 2 }) |
|
.AddPart(new EntityVitalityModel |
|
{ Health = 125, DefenseLayer = 40, Defense = DefenseType.Overgrowth, Armor = ArmorType.Light }) |
|
.AddPart(new EntityMovementModel { Speed = 400, Movement = MovementType.Ground }) |
|
.AddPart(new EntityWeaponModel |
|
{ |
|
Damage = 7, Range = 400, AttacksPerSecond = 1.4f, Targets = TargetType.All, MediumDamage = 6, |
|
HeavyDamage = 5 |
|
}) |
|
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_Offering }) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.ABILITY_Offering }) |
|
}, |
|
{ |
|
DataType.UNIT_Xacal, |
|
new EntityModel(DataType.UNIT_Xacal, EntityType.Army) |
|
.AddPart(new EntityInfoModel |
|
{ |
|
Name = "Xacal", |
|
Descriptive = DescriptiveType.Skirmisher, |
|
Description = |
|
""" |
|
Ground unit. Attacks ground targets. Anti-Armor specialist. |
|
""" |
|
}) |
|
.AddPart(new EntityTierModel { Tier = 1.5f }) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_AltarOfTheWorthy, |
|
Requirement = RequirementType.Production_Building |
|
}) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_Neurocyte, |
|
Requirement = RequirementType.Research_Building |
|
}) |
|
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "Z" }) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
|
.AddPart(new EntityProductionModel |
|
{ Alloy = 80, Ether = 30, BuildTime = 20, ProducedBy = DataType.BUILDING_AltarOfTheWorthy }) |
|
.AddPart(new EntitySupplyModel { Takes = 3 }) |
|
.AddPart(new EntityVitalityModel { Health = 210, DefenseLayer = 110, Armor = ArmorType.Medium }) |
|
.AddPart(new EntityMovementModel { Speed = 516, Movement = MovementType.Ground }) |
|
.AddPart(new EntityWeaponModel |
|
{ |
|
Damage = 14, MediumDamage = 21, HeavyDamage = 28, Range = 600, SecondsBetweenAttacks = 1.786f, |
|
Targets = TargetType.Ground |
|
}) |
|
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_EthericFibers }) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_XacalDamage }) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_XacalDefense }) |
|
}, |
|
{ |
|
DataType.UNIT_Bloodbound, |
|
new EntityModel(DataType.UNIT_Bloodbound, EntityType.Army) |
|
.AddPart(new EntityInfoModel |
|
{ |
|
Name = "Bloodbound", |
|
Descriptive = DescriptiveType.Frontliner, |
|
Description = |
|
""" |
|
Ground unit. Attacks ground targets. Hard to kill. |
|
""", |
|
FlavorText = |
|
""" |
|
"With this act, I sever myself from families proud and pleasures fickle. My hands shall |
|
clutch no babe nor trophy, for I am Laculathon's hungering blade." |
|
<br/> |
|
—Bloodbound initiation Rites |
|
""" |
|
}) |
|
.AddPart(new EntityTierModel { Tier = 3 }) |
|
.AddPart(new EntityVanguardReplacedModel |
|
{ ImmortalId = DataType.IMMORTAL_Xol, ReplacedById = DataType.VANGUARD_WhiteWoodReaper_Xol }) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_AltarOfTheWorthy, |
|
Requirement = RequirementType.Production_Building |
|
}) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_RedVale, |
|
Requirement = RequirementType.Research_Building |
|
}) |
|
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "Z" }) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
|
.AddPart(new EntityProductionModel |
|
{ Alloy = 80, Ether = 80, BuildTime = 24, ProducedBy = DataType.BUILDING_AltarOfTheWorthy }) |
|
.AddPart(new EntitySupplyModel { Takes = 4 }) |
|
.AddPart(new EntityVitalityModel |
|
{ Energy = 60, Health = 150, DefenseLayer = 75, Armor = ArmorType.Light }) |
|
.AddPart(new EntityMovementModel { Speed = 500, Movement = MovementType.Ground }) |
|
.AddPart(new EntityWeaponModel |
|
{ |
|
Damage = 30, MediumDamage = 40, LightDamage = 50, Range = 80, AttacksPerSecond = 1.4f, |
|
Targets = TargetType.Ground |
|
}) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_QuenchingScythes }) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.ABILITY_BloodyRebound }) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_CastingFromBlood }) |
|
}, |
|
|
|
{ |
|
DataType.UNIT_BloodAnchor, |
|
new EntityModel(DataType.UNIT_BloodAnchor, EntityType.Army) |
|
.AddPart(new EntityInfoModel |
|
{ |
|
Name = "Blood Anchor", |
|
Descriptive = DescriptiveType.ZoneControl, |
|
Description = |
|
""" |
|
Ground unit. Can't attack. Deploys to spawn Cystic Crawlers and Rootway. |
|
""" |
|
}) |
|
.AddPart(new EntityTierModel { Tier = 2 }) |
|
.AddPart(new EntityVanguardReplacedModel |
|
{ ImmortalId = DataType.IMMORTAL_Atzlan, ReplacedById = DataType.VANGUARD_Resinant_Atzlan }) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_AmberWomb, |
|
Requirement = RequirementType.Production_Building |
|
}) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_RedVale, |
|
Requirement = RequirementType.Research_Building |
|
}) |
|
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "Z" }) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
|
.AddPart(new EntityProductionModel |
|
{ Alloy = 125, Ether = 100, BuildTime = 32, ProducedBy = DataType.BUILDING_AltarOfTheWorthy }) |
|
.AddPart(new EntitySupplyModel { Takes = 5 }) |
|
.AddPart(new EntityVitalityModel |
|
{ Health = 150, DefenseLayer = 75, Armor = ArmorType.Light }) |
|
.AddPart(new EntityMovementModel { Speed = 500, Movement = MovementType.Ground }) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.ABILITY_MobilizeAru }) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.ABILITY_DeployBloodAnchor }) |
|
}, |
|
|
|
{ |
|
DataType.UNIT_RedSeer, |
|
new EntityModel(DataType.UNIT_RedSeer, EntityType.Army) |
|
.AddPart(new EntityInfoModel |
|
{ |
|
Name = "Red Seer", |
|
Descriptive = DescriptiveType.DamageCaster, |
|
Description = |
|
""" |
|
Ground Spellcaster. Casts damage and utility spells. Ultimate Spellcaster. |
|
""" |
|
}) |
|
.AddPart(new EntityTierModel { Tier = 3 }) |
|
.AddPart(new EntityVanguardReplacedModel |
|
{ ImmortalId = DataType.IMMORTAL_Mala, ReplacedById = DataType.VANGUARD_DreadSister_Mala }) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_AltarOfTheWorthy, |
|
Requirement = RequirementType.Production_Building |
|
}) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_RedVale, |
|
Requirement = RequirementType.Research_Building |
|
}) |
|
.AddPart(new EntityHotkeyModel { Hotkey = "F", HoldSpace = true, HotkeyGroup = "Z" }) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
|
.AddPart(new EntityProductionModel |
|
{ Alloy = 40, Ether = 140, BuildTime = 32, ProducedBy = DataType.BUILDING_AltarOfTheWorthy }) |
|
.AddPart(new EntitySupplyModel { Takes = 3 }) |
|
.AddPart(new EntityVitalityModel |
|
{ |
|
Energy = 100, Health = 90, DefenseLayer = 75, Defense = DefenseType.Overgrowth, |
|
IsEtheric = true, Armor = ArmorType.Light |
|
}) |
|
.AddPart(new EntityMovementModel { Speed = 360, Movement = MovementType.Ground }) |
|
.AddPart(new EntityWeaponModel |
|
{ Damage = 9, Range = 700, AttacksPerSecond = 1.253f, Targets = TargetType.All }) |
|
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_BloodPlague }) |
|
.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_DrainingEmbrace }) |
|
.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_MorphToGodphage }) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_CastingFromBlood }) |
|
}, |
|
{ |
|
DataType.UNIT_Underspine, |
|
new EntityModel(DataType.UNIT_Underspine, EntityType.Army) |
|
.AddPart(new EntityInfoModel |
|
{ |
|
Name = "Underspine", |
|
Descriptive = DescriptiveType.Support, |
|
Description = "Ground unit. Can attack ground and air." |
|
}) |
|
.AddPart(new EntityTierModel { Tier = 1.5f }) |
|
.AddPart(new EntityVanguardReplacedModel |
|
{ ImmortalId = DataType.IMMORTAL_Mala, ReplacedById = DataType.VANGUARD_Incubator_Mala }) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_AltarOfTheWorthy, |
|
Requirement = RequirementType.Production_Building |
|
}) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_Neurocyte, |
|
Requirement = RequirementType.Research_Building |
|
}) |
|
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HoldSpace = true, HotkeyGroup = "Z" }) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
|
.AddPart(new EntityProductionModel |
|
{ Alloy = 70, Ether = 50, BuildTime = 20, ProducedBy = DataType.BUILDING_AltarOfTheWorthy }) |
|
.AddPart(new EntitySupplyModel { Takes = 3 }) |
|
.AddPart(new EntityVitalityModel { Health = 210, DefenseLayer = 60, Armor = ArmorType.Medium }) |
|
.AddPart(new EntityMovementModel { Speed = 400, Movement = MovementType.Ground }) |
|
.AddPart(new EntityWeaponModel |
|
{ |
|
Damage = 2, Range = 600, SecondsBetweenAttacks = 1.253f, Targets = |
|
TargetType.All |
|
}) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_OssifyingSwarm }) |
|
.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_ObstructingSwarm }) |
|
}, |
|
{ |
|
DataType.UNIT_Ichor, |
|
new EntityModel(DataType.UNIT_Ichor, EntityType.Army) |
|
.AddPart(new EntityInfoModel |
|
{ |
|
Name = "Ichor", |
|
Descriptive = DescriptiveType.Skirmisher, |
|
Description = |
|
""" |
|
Ground unit. Attacks ground targets. Fragile and agile. |
|
""", |
|
FlavorText = |
|
""" |
|
"Kissed an ichor:" Aru phrase for "dying by one's own stupidity." |
|
""" |
|
}) |
|
.AddPart(new EntityTierModel { Tier = 1.5f }) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_AltarOfTheWorthy, |
|
Requirement = RequirementType.Production_Building |
|
}) |
|
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "Z" }) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
|
.AddPart(new EntityProductionModel |
|
{ Alloy = 80, Ether = 0, BuildTime = 24, ProducedBy = DataType.BUILDING_AltarOfTheWorthy }) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_MurderHollow, |
|
Requirement = RequirementType.Research_Building |
|
}) |
|
.AddPart(new EntitySupplyModel { Takes = 3 }) |
|
.AddPart(new EntityVitalityModel { Health = 100, DefenseLayer = 40, Armor = ArmorType.Medium }) |
|
.AddPart(new EntityMovementModel { Speed = 424, Movement = MovementType.Ground }) |
|
.AddPart(new EntityWeaponModel |
|
{ |
|
Damage = 18, LightDamage = 38, MediumDamage = 28, Range = 500, AttacksPerSecond = 0.7f, |
|
Targets = TargetType.Ground, SecondsBetweenAttacks = 1.429f |
|
}) |
|
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_PursuitLigaments }) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_ExternalDigestion }) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_PursuitLigaments }) |
|
}, |
|
{ |
|
DataType.UNIT_Aarox, |
|
new EntityModel(DataType.UNIT_Aarox, EntityType.Army) |
|
.AddPart(new EntityInfoModel |
|
{ |
|
Name = "Aarox", |
|
Descriptive = DescriptiveType.AirKiller, |
|
Description = |
|
""" |
|
Air unit. Attacks air targets. Self-destructs to do area damage. |
|
""" |
|
}) |
|
.AddPart(new EntityTierModel { Tier = 3 }) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_BoneCanopy, |
|
Requirement = RequirementType.Production_Building |
|
}) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_Neurocyte, |
|
Requirement = RequirementType.Research_Building |
|
}) |
|
.AddPart(new EntityHotkeyModel { Hotkey = "E", HoldSpace = true, HotkeyGroup = "Z" }) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
|
.AddPart(new EntityProductionModel |
|
{ Alloy = 20, Ether = 20, BuildTime = 24, ProducedBy = DataType.BUILDING_BoneCanopy }) |
|
.AddPart(new EntitySupplyModel { Takes = 2 }) |
|
.AddPart(new EntityVitalityModel { Health = 55, DefenseLayer = 10, Armor = ArmorType.Light }) |
|
.AddPart(new EntityMovementModel { Speed = 490, Movement = MovementType.Air }) |
|
.AddPart(new EntityWeaponModel |
|
{ |
|
Damage = 125, MediumDamage = 163, HeavyDamage = 200, Range = 20, |
|
AttacksPerSecond = 1, |
|
Targets = |
|
TargetType.Air |
|
}) |
|
.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_DiveBomb }) |
|
}, |
|
{ |
|
DataType.UNIT_Thrum, |
|
new EntityModel(DataType.UNIT_Thrum, EntityType.Army) |
|
.AddPart(new EntityInfoModel |
|
{ |
|
Name = "Thrum", |
|
Descriptive = DescriptiveType.Skirmisher, |
|
Description = |
|
""" |
|
Air unit. Attacks ground/air targets. Fragile and agile.<br/> |
|
Thrums get attack speed when a Thrum kills an enemy. |
|
""" |
|
}) |
|
.AddPart(new EntityTierModel { Tier = 3 }) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_BoneCanopy, |
|
Requirement = RequirementType.Production_Building |
|
}) |
|
.AddPart(new EntityHotkeyModel { Hotkey = "R", HoldSpace = true, HotkeyGroup = "Z" }) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
|
.AddPart(new EntityProductionModel |
|
{ Alloy = 80, Ether = 65, BuildTime = 24, ProducedBy = DataType.BUILDING_BoneCanopy }) |
|
.AddPart(new EntitySupplyModel { Takes = 3 }) |
|
.AddPart(new EntityVitalityModel { Health = 150, DefenseLayer = 50, Armor = ArmorType.Light }) |
|
.AddPart(new EntityMovementModel { Speed = 580, Movement = MovementType.Air }) |
|
.AddPart(new EntityWeaponModel |
|
{ |
|
Damage = 11, LightDamage = 15, MediumDamage = 13, Range = 350, SecondsBetweenAttacks = 1.25f, |
|
Targets = TargetType.All |
|
}) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_BloodFrenzy }) |
|
}, |
|
{ |
|
DataType.UNIT_WraithBow, |
|
new EntityModel(DataType.UNIT_WraithBow, EntityType.Army) |
|
.AddPart(new EntityInfoModel |
|
{ |
|
Name = "Wraith Bow", |
|
Descriptive = DescriptiveType.AirKiller, |
|
Description = |
|
""" |
|
Ground unit. Attacks ground/air targets. Anti-air specialist. |
|
""" |
|
}) |
|
.AddPart(new EntityTierModel { Tier = 2 }) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_AmberWomb, |
|
Requirement = RequirementType.Production_Building |
|
}) |
|
.AddPart(new EntityHotkeyModel { Hotkey = "W", HoldSpace = true, HotkeyGroup = "Z" }) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
|
.AddPart(new EntityProductionModel |
|
{ Alloy = 80, Ether = 40, BuildTime = 24, ProducedBy = DataType.BUILDING_AmberWomb }) |
|
.AddPart(new EntitySupplyModel { Takes = 3 }) |
|
.AddPart(new EntityVitalityModel { Health = 180, DefenseLayer = 65, Armor = ArmorType.Medium }) |
|
.AddPart(new EntityMovementModel { Speed = 500, Movement = MovementType.Ground }) |
|
.AddPart(new EntityWeaponModel |
|
{ Damage = 22, Range = 700, AttacksPerSecond = 1.4f, Targets = TargetType.Air }) |
|
.AddPart(new EntityWeaponModel |
|
{ Damage = 9, Range = 500, AttacksPerSecond = 1.4f, Targets = TargetType.Ground }) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_GuidingAmber }) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_WraithBowRange }) |
|
}, |
|
{ |
|
DataType.UNIT_Behemoth, |
|
new EntityModel(DataType.UNIT_Behemoth, EntityType.Army) |
|
.AddPart(new EntityInfoModel |
|
{ |
|
Name = "Behemoth", |
|
Descriptive = DescriptiveType.Skirmisher, |
|
Description = |
|
""" |
|
Air unit. Attacks ground targets. Long-range attack. |
|
""" |
|
}) |
|
.AddPart(new EntityTierModel { Tier = 3.5f }) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_BoneCanopy, |
|
Requirement = RequirementType.Production_Building |
|
}) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_Neurocyte, |
|
Requirement = RequirementType.Research_Building |
|
}) |
|
.AddPart(new EntityHotkeyModel { Hotkey = "A", HoldSpace = true, HotkeyGroup = "Z" }) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
|
.AddPart(new EntityProductionModel |
|
{ Alloy = 190, Ether = 150, BuildTime = 40, ProducedBy = DataType.BUILDING_BoneCanopy }) |
|
.AddPart(new EntitySupplyModel { Takes = 8 }) |
|
.AddPart(new EntityVitalityModel { Health = 350, DefenseLayer = 100, Armor = ArmorType.Heavy }) |
|
.AddPart(new EntityMovementModel { Speed = 210, Movement = MovementType.Air }) |
|
.AddPart(new EntityWeaponModel |
|
{ |
|
Damage = 21, |
|
Range = 600, AttacksPerSecond = 0.588f, SecondsBetweenAttacks = 1.7f, |
|
Cooldown = 6, Charges = 1, |
|
Targets = TargetType.Ground |
|
}) |
|
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_VitellineCysts }) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_BehemothCapacity }) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_QuitlStorage2 }) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_FireQuitl }) |
|
}, |
|
{ |
|
DataType.SUMMON_Quitl, |
|
new EntityModel(DataType.SUMMON_Quitl, EntityType.Army) |
|
.AddPart(new EntityInfoModel { Name = "Quitl", Descriptive = DescriptiveType.Summon }) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
|
.AddPart(new EntityVitalityModel { Health = 65, Armor = ArmorType.Light, Lasts = 8 }) |
|
.AddPart(new EntityMovementModel { Speed = 168, Movement = MovementType.Ground }) |
|
.AddPart(new EntityWeaponModel |
|
{ Damage = 10, Range = 300, AttacksPerSecond = 1.124f, Targets = TargetType.Ground }) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Temporary }) |
|
} |
|
}; |
|
} |
|
} |