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754 lines
41 KiB
754 lines
41 KiB
using System.Collections.Generic; |
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using Model.Entity.Parts; |
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using Model.Entity.Types; |
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using Model.Types; |
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|
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namespace Model.Entity.Data; |
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public partial class EntityData |
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{ |
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public static Dictionary<string, EntityModel> GetBuildingData() |
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{ |
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return new Dictionary<string, EntityModel> |
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{ |
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// Building |
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// Q'Rath |
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{ |
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DataType.BUILDING_Acropolis, |
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new EntityModel(DataType.BUILDING_Acropolis, EntityType.Building) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Acropolis", |
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Descriptive = DescriptiveType.Stronghold, |
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Description = |
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""" |
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Collect Alloy and Ether.<br/> |
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If all your Strongholds are destroyed, you lose the game. |
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""", |
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FlavorText = |
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""" |
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"Bereft of Ancient Kin, from My burning heart new mothers shall be made and woven onto |
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the grateful earth. And within their walls, the righteous shall gather in great number."<br/> |
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—Holy Aros, "Utterances 14.7" |
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""" |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "C" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
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.AddPart(new EntityProductionModel |
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{ Alloy = 450, BuildTime = 90, RequiresWorker = true, ConsumesWorker = true }) |
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.AddPart(new EntityVitalityModel |
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{ Health = 2300, DefenseLayer = 1200, Armor = ArmorType.Heavy, IsStructure = true }) |
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.AddPart(new EntityHarvestModel |
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{ |
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HarvestedPerInterval = 1, RequiresWorker = true, Resource = ResourceType.Alloy, Slots = 2, |
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TotalAmount = 3600 |
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}) |
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedGround }) |
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}, |
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{ |
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DataType.BUPGRADE_MiningLevel2_QRath, |
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new EntityModel(DataType.BUPGRADE_MiningLevel2_QRath, EntityType.Building_Upgrade) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Mining Level 2", Descriptive = DescriptiveType.Upgrade, |
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Description = "Upgrades the nearest resource cluster to allow more workers to mine from it." |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "CONTROL" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
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.AddPart(new EntityRequirementModel |
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{ |
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Id = DataType.BUILDING_Acropolis, |
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Requirement = RequirementType.Morph |
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}) |
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.AddPart(new EntityProductionModel { Alloy = 400, BuildTime = 20, RequiresWorker = false }) |
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.AddPart(new EntityHarvestModel |
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{ |
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HarvestedPerInterval = 1, RequiresWorker = true, Resource = ResourceType.Alloy, Slots = 4, |
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TotalAmount = 3600 |
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}) |
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}, |
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{ |
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DataType.CONVERSION_EtherSruge_Aru, |
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new EntityModel(DataType.CONVERSION_EtherSruge_Aru, EntityType.Building_Upgrade) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Ether Surge", Descriptive = DescriptiveType.Upgrade, |
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Description = "Gain 100 Ether over 50 seconds" |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "CONTROL" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
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.AddPart(new EntityRequirementModel |
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{ |
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Id = DataType.STARTING_TownHall_Aru, |
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Requirement = RequirementType.Morph |
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}) |
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.AddPart(new EntityProductionModel { Alloy = 50, Cooldown = 50, RequiresWorker = false }) |
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.AddPart(new EntityHarvestModel |
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{ |
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HarvestedPerInterval = 2, RequiresWorker = false, Resource = ResourceType.Ether, Slots = 1, |
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TotalAmount = 100 |
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}) |
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}, |
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{ |
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DataType.CONVERSION_EtherSruge_QRath, |
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new EntityModel(DataType.CONVERSION_EtherSruge_QRath, EntityType.Building_Upgrade) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Ether Surge", Descriptive = DescriptiveType.Upgrade, |
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Description = "Gain 100 Ether over 50 seconds" |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "CONTROL" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
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.AddPart(new EntityRequirementModel |
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{ |
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Id = DataType.STARTING_TownHall_QRath, |
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Requirement = RequirementType.Morph |
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}) |
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.AddPart(new EntityProductionModel { Alloy = 50, Cooldown = 50, RequiresWorker = false }) |
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.AddPart(new EntityHarvestModel |
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{ |
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HarvestedPerInterval = 2, RequiresWorker = false, Resource = ResourceType.Ether, Slots = 1, |
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TotalAmount = 100 |
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}) |
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}, |
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{ |
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DataType.BUILDING_ApostleOfBinding, |
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new EntityModel(DataType.BUILDING_ApostleOfBinding, EntityType.Building) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Apostle of Binding", |
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Descriptive = DescriptiveType.Economy, |
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Description = |
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""" |
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Automatically harvest Ether. |
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""" |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "TAB", HotkeyGroup = "C" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
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.AddPart(new EntityProductionModel { Alloy = 175, BuildTime = 30, RequiresWorker = true }) |
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.AddPart(new EntityVitalityModel |
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{ Health = 300, DefenseLayer = 200, Armor = ArmorType.Heavy, IsStructure = true }) |
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.AddPart(new EntityHarvestModel |
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{ |
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HarvestedPerInterval = 1.5625f, |
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RequiresWorker = false, |
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Resource = ResourceType.Ether, |
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Slots = 1, |
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TotalAmount = 1200 |
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}) |
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}, |
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{ |
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DataType.BUILDING_LegionHall, |
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new EntityModel(DataType.BUILDING_LegionHall, EntityType.Building) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Legion Hall", |
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Descriptive = DescriptiveType.Training, |
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Description = |
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""" |
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Trains Sipari, Zephyrs, Magi, and their Vanguard Replacements. Increases Population Capacity. |
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""", |
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FlavorText = |
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""" |
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"May the angels' army grow in size. May its many arms grow in strength. And may its soul grow in faith."<br/> |
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—Steel Banner-Lord Sian |
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""" |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "C" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
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.AddPart(new EntitySupplyModel { Grants = 16 }) |
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.AddPart(new EntityProductionModel { Alloy = 250, BuildTime = 38, RequiresWorker = true }) |
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.AddPart(new EntityVitalityModel |
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{ Health = 600, DefenseLayer = 600, Armor = ArmorType.Heavy, IsStructure = true }) |
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedGround }) |
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}, |
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{ |
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DataType.DEFENSE_FireSinger, |
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new EntityModel(DataType.DEFENSE_FireSinger, EntityType.Building) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Fire Singer", |
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Descriptive = DescriptiveType.Defense, |
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Description = |
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""" |
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Attacks ground/air targets. Does damage over time. |
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""" |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "C" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
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.AddPart(new EntityProductionModel { Alloy = 75, BuildTime = 30, RequiresWorker = true }) |
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.AddPart(new EntityRequirementModel |
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{ |
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Id = DataType.BUILDING_KeeperOfTheHardenedFlames, |
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Requirement = RequirementType.Research_Building |
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}) |
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.AddPart(new EntityWeaponModel |
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{ |
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Damage = 34, Range = 700, SecondsBetweenAttacks = 1.8f, Targets |
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= TargetType.All |
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}) |
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedWeapons }) |
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.AddPart(new EntityVitalityModel |
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{ Health = 350, DefenseLayer = 200, Armor = ArmorType.Heavy, IsStructure = true }) |
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_PsalmOfFire }) |
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}, |
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{ |
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DataType.BUILDING_KeeperOfTheHardenedFlames, |
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new EntityModel(DataType.BUILDING_KeeperOfTheHardenedFlames, EntityType.Building) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Keeper Of the Hardened Flames", |
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Descriptive = DescriptiveType.Technology, |
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Description = |
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""" |
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Unlocks Attack and Defense Upgrades for all units.<br/> |
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Unlocks Fire Singer building and research. |
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""" |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "TAB", HoldSpace = true, HotkeyGroup = "C" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
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.AddPart(new EntityProductionModel { Alloy = 100, BuildTime = 30, RequiresWorker = true }) |
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.AddPart(new EntityVitalityModel |
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{ Health = 625, DefenseLayer = 625, Armor = ArmorType.Heavy, IsStructure = true }) |
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}, |
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{ |
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DataType.BUILDING_Reliquary, |
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new EntityModel(DataType.BUILDING_Reliquary, EntityType.Building) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Reliquary", Descriptive = DescriptiveType.Technology, |
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Description = |
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""" |
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Unlocks training of Magi and their Vanguard replacements.<br/> |
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Unlocks research for Sipari and their Vanguard replacements. |
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""" |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "W", HoldSpace = true, HotkeyGroup = "C" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
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.AddPart(new EntityProductionModel |
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{ Alloy = 100, Ether = 25, BuildTime = 30, RequiresWorker = true }) |
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.AddPart(new EntityRequirementModel |
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{ |
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Id = DataType.BUILDING_LegionHall, |
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Requirement = RequirementType.Production_Building |
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}) |
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.AddPart(new EntityVitalityModel |
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{ Health = 700, DefenseLayer = 700, Armor = ArmorType.Heavy, IsStructure = true }) |
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}, |
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{ |
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DataType.BUILDING_MonasteryOfIzur, |
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new EntityModel(DataType.BUILDING_MonasteryOfIzur, EntityType.Building) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Monastery of Izur", |
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Descriptive = DescriptiveType.Technology, |
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Description = |
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""" |
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Unlocks training of Zephyrs and their Vanguard replacements.<br/> |
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Unlocks research for Zephyrs and their Vanguard replacements. |
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""" |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "W", HoldSpace = true, HotkeyGroup = "C" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
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.AddPart(new EntityProductionModel |
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{ Alloy = 100, Ether = 50, BuildTime = 30, RequiresWorker = true }) |
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.AddPart(new EntityRequirementModel |
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{ |
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Id = DataType.BUILDING_LegionHall, |
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Requirement = RequirementType.Production_Building |
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}) |
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.AddPart(new EntityVitalityModel |
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{ Health = 700, DefenseLayer = 700, Armor = ArmorType.Heavy, IsStructure = true }) |
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}, |
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{ |
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DataType.BUILDING_SoulFoundry, |
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new EntityModel(DataType.BUILDING_SoulFoundry, EntityType.Building) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Soul Foundry", |
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Descriptive = DescriptiveType.Training, |
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Description = |
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""" |
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Trains Hallowers, Castigators, Absolvers, and their Vanguard replacements. Increases Population Capacity. |
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""" |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "C" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
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.AddPart(new EntityProductionModel |
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{ Alloy = 250, Ether = 100, BuildTime = 42, RequiresWorker = true }) |
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.AddPart(new EntitySupplyModel { Grants = 16 }) |
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.AddPart(new EntityRequirementModel |
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{ |
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Id = DataType.BUILDING_LegionHall, |
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Requirement = RequirementType.Production_Building |
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}) |
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.AddPart(new EntityVitalityModel |
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{ Health = 900, DefenseLayer = 900, Armor = ArmorType.Heavy, IsStructure = true }) |
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedGround }) |
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}, |
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{ |
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DataType.BUILDING_HouseOfFadingSaints, |
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new EntityModel(DataType.BUILDING_HouseOfFadingSaints, EntityType.Building) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "House of the Fading Saints", |
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Descriptive = DescriptiveType.Technology, |
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Description = |
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""" |
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Unlocks training of Hallowers and their Vanguard replacements. |
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""", |
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FlavorText = |
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""" |
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"And soul pases unto the horizon, joining to the Holiest of Holies and the Host of Heaven."<br/> |
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— Ceremony of the Passing |
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""" |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "E", HoldSpace = true, HotkeyGroup = "C" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
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.AddPart(new EntityProductionModel |
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{ Alloy = 100, Ether = 100, BuildTime = 45, RequiresWorker = true }) |
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.AddPart(new EntityRequirementModel |
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{ |
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Id = DataType.BUILDING_SoulFoundry, |
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Requirement = RequirementType.Production_Building |
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}) |
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.AddPart(new EntityVitalityModel |
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{ Health = 500, DefenseLayer = 500, Armor = ArmorType.Heavy, IsStructure = true }) |
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}, |
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{ |
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DataType.BUILDING_Angelarium, |
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new EntityModel(DataType.BUILDING_Angelarium, EntityType.Building) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Angelarium", |
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Descriptive = DescriptiveType.Training, |
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Description = |
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""" |
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Trains Sentinels, Wardens, Thrones, Shar'U and their Vanguard replacements. Increases Population Capacity. |
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""" |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "C" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
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.AddPart(new EntityProductionModel |
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{ Alloy = 250, Ether = 150, BuildTime = 42, RequiresWorker = true }) |
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.AddPart(new EntitySupplyModel { Grants = 16 }) |
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.AddPart(new EntityRequirementModel |
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{ |
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Id = DataType.BUILDING_SoulFoundry, |
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Requirement = RequirementType.Production_Building |
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}) |
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.AddPart(new EntityVitalityModel |
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{ Health = 950, DefenseLayer = 950, Armor = ArmorType.Heavy, IsStructure = true }) |
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedGround }) |
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}, |
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{ |
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DataType.BUILDING_EyeOfAros, |
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new EntityModel(DataType.BUILDING_EyeOfAros, EntityType.Building) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Eye of Aros", |
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Descriptive = DescriptiveType.Technology, |
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Description = |
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""" |
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Unlocks training of Shar'U.<br/> |
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Unlocks research for Sipari, Shar'U, and their Vanguard replacements. |
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""", |
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FlavorText = |
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""" |
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"Where My gaze shall fall, blessed son and sun of Mine, you shall go forth |
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and claim in Our Holy Cause. For you are My Lance and My Rook, and you shall never fail me."<br/> |
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—Holy Aros to Orzum |
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""" |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "F", HoldSpace = true, HotkeyGroup = "C" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
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.AddPart(new EntityProductionModel |
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{ Alloy = 200, Ether = 250, BuildTime = 60, RequiresWorker = true }) |
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.AddPart(new EntityRequirementModel |
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{ |
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Id = DataType.BUILDING_Angelarium, |
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Requirement = RequirementType.Production_Building |
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}) |
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.AddPart(new EntityVitalityModel |
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{ Health = 550, DefenseLayer = 550, Armor = ArmorType.Heavy, IsStructure = true }) |
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}, |
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{ |
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DataType.BUILDING_BearerOfTheCrown, |
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new EntityModel(DataType.BUILDING_BearerOfTheCrown, EntityType.Building) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Bearer of the Crown", |
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Descriptive = DescriptiveType.Technology, |
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Description = |
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""" |
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Unlocks training of Thrones.<br/> |
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Unlocks research for: Thrones, Wardens, and their vanguard replacements. |
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""" |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "R", HoldSpace = true, HotkeyGroup = "C" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) |
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.AddPart(new EntityProductionModel |
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{ Alloy = 250, Ether = 250, BuildTime = 70, RequiresWorker = true }) |
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.AddPart(new EntityRequirementModel |
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{ |
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Id = DataType.BUILDING_Angelarium, |
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Requirement = RequirementType.Production_Building |
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}) |
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.AddPart(new EntityVitalityModel |
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{ Health = 625, DefenseLayer = 625, Armor = ArmorType.Heavy, IsStructure = true }) |
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}, |
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// Building |
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// Aru |
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{ |
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DataType.BUILDING_GroveHeart, |
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new EntityModel(DataType.BUILDING_GroveHeart, EntityType.Building) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Grove Heart", Descriptive = DescriptiveType.Stronghold, |
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Description = |
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""" |
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Collect Alloy and Ether.<br/> |
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If all your Strongholds are destroyed, you lose the game. |
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""" |
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}) //TODO: Add Alloy, Ether and Pyre, Supply to the database |
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.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "C" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
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.AddPart(new EntityProductionModel { Alloy = 500, BuildTime = 90, RequiresWorker = true }) |
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.AddPart(new EntityVitalityModel |
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{ |
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Health = 2000, DefenseLayer = 400, Defense = DefenseType.Overgrowth, Armor = ArmorType.Heavy, |
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IsStructure = true |
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}) |
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.AddPart(new EntityHarvestModel |
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{ |
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HarvestedPerInterval = 1, RequiresWorker = true, Resource = ResourceType.Alloy, Slots = 2, |
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TotalAmount = 3600 |
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}) |
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway }) |
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}, |
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{ |
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DataType.BUPGRADE_GodHeart, |
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new EntityModel(DataType.BUPGRADE_GodHeart, EntityType.Building_Upgrade) |
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.AddPart(new EntityInfoModel { Name = "God Heart", Descriptive = DescriptiveType.Upgrade }) |
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.AddPart(new EntityHotkeyModel { Hotkey = "A", HotkeyGroup = "CONTROL" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
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.AddPart(new EntityVitalityModel |
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{ Health = 3100, DefenseLayer = 900, Armor = ArmorType.Heavy, IsStructure = true }) |
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.AddPart(new EntityRequirementModel |
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{ |
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Id = DataType.STARTING_TownHall_Aru, |
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Requirement = RequirementType.Morph |
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}) |
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.AddPart(new EntityRequirementModel |
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{ |
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Id = DataType.BUILDING_AltarOfTheWorthy, |
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Requirement = RequirementType.Research_Building |
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}) |
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.AddPart(new EntityProductionModel |
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{ Alloy = 200, Ether = 100, BuildTime = 60, RequiresWorker = false }) |
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway }) |
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}, |
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{ |
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DataType.BUPGRADE_MiningLevel2_Aru, |
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new EntityModel(DataType.BUPGRADE_MiningLevel2_Aru, EntityType.Building_Upgrade) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Mining Level 2", Descriptive = DescriptiveType.Upgrade, |
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Description = "Upgrades the nearest resource cluster to allow more workers to mine from it." |
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}) |
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.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "CONTROL" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
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.AddPart(new EntityRequirementModel |
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{ |
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Id = DataType.BUILDING_GroveHeart, |
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Requirement = RequirementType.Morph |
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}) |
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.AddPart(new EntityProductionModel { Alloy = 400, BuildTime = 20, RequiresWorker = false }) |
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.AddPart(new EntityHarvestModel |
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{ |
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HarvestedPerInterval = 1, RequiresWorker = true, Resource = ResourceType.Alloy, Slots = 2, |
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TotalAmount = 3600 |
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}) |
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}, |
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{ |
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DataType.BUILDING_EtherMaw, |
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new EntityModel(DataType.BUILDING_EtherMaw, EntityType.Building) |
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.AddPart(new EntityInfoModel |
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{ |
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Name = "Ether Maw", |
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Descriptive = DescriptiveType.Economy, |
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Description = "Automatically harvest Ether.", |
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FlavorText = |
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""" |
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"The Matriarchs tell of where the ether goes. ARound Lacuathon's trunk swirls a great aurora of |
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this world's lifeblood, flowing upwards into the half-eaten sky."<br/> |
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—Hunter Ipotzil |
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""" |
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}) //TODO Add Ether Node to database |
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.AddPart(new EntityHotkeyModel { Hotkey = "TAB", HotkeyGroup = "C" }) |
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
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.AddPart(new EntityProductionModel { Alloy = 225, BuildTime = 30, RequiresWorker = true }) |
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.AddPart(new EntityVitalityModel |
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{ Health = 400, DefenseLayer = 225, Armor = ArmorType.Heavy, IsStructure = true }) |
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.AddPart(new EntityHarvestModel |
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{ |
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HarvestedPerInterval = 1.5625f, RequiresWorker = false, Resource = ResourceType.Ether, |
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Slots = 1, TotalAmount = 1200 |
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}) |
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}, |
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{ |
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DataType.BUILDING_AltarOfTheWorthy, |
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new EntityModel(DataType.BUILDING_AltarOfTheWorthy, EntityType.Building) |
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.AddPart(new EntityInfoModel |
|
{ |
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Name = "Altar of the Worthy", |
|
Descriptive = DescriptiveType.Training, |
|
Description = |
|
""" |
|
Trains Masked Hunters, Xacal, Underspins, Ichors, and their Vanguard replacements. Increases Population Capacity. |
|
""" |
|
}) |
|
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "C" }) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
|
.AddPart(new EntitySupplyModel { Grants = 16 }) |
|
.AddPart(new EntityProductionModel { Alloy = 300, BuildTime = 38, RequiresWorker = true }) |
|
.AddPart(new EntityVitalityModel |
|
{ Health = 1000, DefenseLayer = 500, Armor = ArmorType.Heavy, IsStructure = true }) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway }) |
|
}, |
|
{ |
|
DataType.BUILDING_Neurocyte, |
|
new EntityModel(DataType.BUILDING_Neurocyte, EntityType.Building) |
|
.AddPart(new EntityInfoModel |
|
{ |
|
Name = "Neurocyte", |
|
Descriptive = DescriptiveType.Technology, |
|
Description = |
|
""" |
|
Unlocks training of Xacal, Underspines, Red Seers, Brood Anchors, Aarox, Behemoths, and their |
|
Vanguard replacements. |
|
""" |
|
}) |
|
.AddPart(new EntityHotkeyModel { Hotkey = "F", HoldSpace = true, HotkeyGroup = "C" }) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
|
.AddPart(new EntityProductionModel |
|
{ Alloy = 100, Ether = 75, BuildTime = 30, RequiresWorker = true }) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_AltarOfTheWorthy, |
|
Requirement = RequirementType.Production_Building |
|
}) |
|
.AddPart(new EntityVitalityModel |
|
{ Health = 800, DefenseLayer = 200, Armor = ArmorType.Heavy, IsStructure = true }) |
|
}, |
|
{ |
|
DataType.BUILDING_RootCradle, |
|
new EntityModel(DataType.BUILDING_RootCradle, EntityType.Building) |
|
.AddPart(new EntityInfoModel |
|
{ |
|
Name = "Root Cradle", |
|
Descriptive = DescriptiveType.Technology, |
|
Description = "Unlocks Attack and Defense Upgrades for all units.", |
|
FlavorText = |
|
""" |
|
Grinding and deep, Laculathon's Rootsong speaks of a time fast apporaching where the Worthy |
|
shall rise and pierce the heart of the Wretched Sun. |
|
""" |
|
}) |
|
.AddPart(new EntityHotkeyModel { Hotkey = "Tab", HoldSpace = true, HotkeyGroup = "C" }) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
|
.AddPart(new EntityProductionModel |
|
{ Alloy = 150, Ether = 0, BuildTime = 30, RequiresWorker = true }) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_AltarOfTheWorthy, |
|
Requirement = RequirementType.Production_Building |
|
}) |
|
.AddPart(new EntityVitalityModel |
|
{ Health = 900, DefenseLayer = 300, Armor = ArmorType.Heavy, IsStructure = true }) |
|
}, |
|
{ |
|
DataType.DEFENSE_Aerovore, |
|
new EntityModel(DataType.DEFENSE_Aerovore, EntityType.Building) |
|
.AddPart(new EntityInfoModel |
|
{ |
|
Name = "Aerovore", |
|
Descriptive = DescriptiveType.Defense, |
|
Description = "Attacks air targets." |
|
}) |
|
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "C" }) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
|
.AddPart(new EntityProductionModel { Alloy = 75, BuildTime = 18, RequiresWorker = true }) |
|
.AddPart(new EntityVitalityModel |
|
{ Health = 300, DefenseLayer = 150, Armor = ArmorType.Heavy, IsStructure = true }) |
|
.AddPart(new EntityWeaponModel |
|
{ Damage = 65, Range = 700, SecondsBetweenAttacks = 1.35f, Targets = TargetType.Air }) |
|
}, |
|
{ |
|
DataType.BUPGRADE_Omnivore, |
|
new EntityModel(DataType.BUPGRADE_Omnivore, EntityType.Building_Upgrade) |
|
.AddPart(new EntityInfoModel |
|
{ |
|
Name = "Omnivore", |
|
Descriptive = DescriptiveType.Upgrade, |
|
Description = "Attacks ground/air targets." |
|
}) |
|
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "SHIFT" }) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.DEFENSE_Aerovore, |
|
Requirement = RequirementType.Morph |
|
}) |
|
.AddPart(new EntityProductionModel { Alloy = 75, BuildTime = 18, RequiresWorker = false }) |
|
.AddPart(new EntityVitalityModel |
|
{ Health = 400, DefenseLayer = 150, Armor = ArmorType.Heavy, IsStructure = true }) |
|
.AddPart(new EntityWeaponModel |
|
{ Damage = 65, Range = 700, SecondsBetweenAttacks = 1.35f, Targets = TargetType.Air }) |
|
.AddPart(new EntityWeaponModel |
|
{ |
|
Damage = 52, MediumDamage = 61, HeavyDamage = 70, Range = 700, SecondsBetweenAttacks = 1.35f, |
|
Targets = TargetType.Ground |
|
}) |
|
}, |
|
{ |
|
DataType.BUILDING_AmberWomb, |
|
new EntityModel(DataType.BUILDING_AmberWomb, EntityType.Building) |
|
.AddPart(new EntityInfoModel |
|
{ |
|
Name = "Amber Womb", |
|
Descriptive = DescriptiveType.Training, |
|
Description = |
|
""" |
|
Trains Wraith Bows, Brood Anchors, and their Vanguard replacements. Increases Population Capacity. |
|
""" |
|
}) |
|
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "C" }) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
|
.AddPart(new EntityProductionModel |
|
{ Alloy = 300, Ether = 100, BuildTime = 42, RequiresWorker = true }) |
|
.AddPart(new EntitySupplyModel { Grants = 16 }) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_AltarOfTheWorthy, |
|
Requirement = RequirementType.Research_Building |
|
}) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUPGRADE_GodHeart, |
|
Requirement = RequirementType.Research_Building |
|
}) |
|
.AddPart(new EntityVitalityModel |
|
{ Health = 1000, DefenseLayer = 600, Armor = ArmorType.Heavy, IsStructure = true }) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway }) |
|
}, |
|
{ |
|
DataType.BUILDING_BoneCanopy, |
|
new EntityModel(DataType.BUILDING_BoneCanopy, EntityType.Building) |
|
.AddPart(new EntityInfoModel |
|
{ |
|
Name = "Bone Canopy", |
|
Descriptive = DescriptiveType.Training, |
|
Description = |
|
""" |
|
Trains Aarox, Thrums, Behemoths, and their Vanguard replacements. Increases Population Capacity. |
|
""" |
|
}) |
|
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "C" }) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
|
.AddPart(new EntityProductionModel |
|
{ Alloy = 300, Ether = 150, BuildTime = 42, RequiresWorker = true }) |
|
.AddPart(new EntitySupplyModel { Grants = 16 }) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUPGRADE_GodHeart, |
|
Requirement = RequirementType.Research_Building |
|
}) |
|
.AddPart(new EntityVitalityModel |
|
{ Health = 1100, DefenseLayer = 650, Armor = ArmorType.Heavy, IsStructure = true }) |
|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway }) |
|
}, |
|
{ |
|
DataType.BUILDING_MurderHollow, |
|
new EntityModel(DataType.BUILDING_MurderHollow, EntityType.Building) |
|
.AddPart(new EntityInfoModel |
|
{ |
|
Name = "Murder Hollow", Descriptive = DescriptiveType.Technology, |
|
Description = |
|
""" |
|
Unlocks Ichor training and research. |
|
""", |
|
FlavorText = |
|
""" |
|
"Foolish Otapeke thought himself the master of Her children. Now he eases the acid |
|
in their bellies. Stay for from the Hollow when they howl like that."<br/> |
|
—Huntmaster Etatzli to his initiates |
|
""" |
|
}) |
|
.AddPart(new EntityHotkeyModel { Hotkey = "W", HoldSpace = true, HotkeyGroup = "C" }) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
|
.AddPart(new EntityProductionModel |
|
{ Alloy = 75, Ether = 50, BuildTime = 45, RequiresWorker = true }) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_AltarOfTheWorthy, |
|
Requirement = RequirementType.Production_Building |
|
}) |
|
.AddPart(new EntityVitalityModel |
|
{ Health = 1000, DefenseLayer = 400, Armor = ArmorType.Heavy, IsStructure = true }) |
|
}, |
|
{ |
|
DataType.BUILDING_RedVale, |
|
new EntityModel(DataType.BUILDING_RedVale, EntityType.Building) |
|
.AddPart(new EntityInfoModel |
|
{ |
|
Name = "Red Vale", |
|
Descriptive = DescriptiveType.Technology, |
|
Description = |
|
""" |
|
Unlock training of Red Seer and their Vanguard replacements. |
|
""" |
|
}) |
|
.AddPart(new EntityHotkeyModel { Hotkey = "E", HoldSpace = true, HotkeyGroup = "C" }) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
|
.AddPart(new EntityProductionModel |
|
{ Alloy = 150, Ether = 175, BuildTime = 60, RequiresWorker = true }) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_AltarOfTheWorthy, |
|
Requirement = RequirementType.Production_Building |
|
}) |
|
.AddPart(new EntityVitalityModel |
|
{ Health = 1000, DefenseLayer = 500, Armor = ArmorType.Heavy, IsStructure = true }) |
|
}, |
|
{ |
|
DataType.BUILDING_DeepNest, |
|
new EntityModel(DataType.BUILDING_DeepNest, EntityType.Building) |
|
.AddPart(new EntityInfoModel |
|
{ |
|
Name = "Deep Nest", |
|
Descriptive = DescriptiveType.Technology, |
|
Description = |
|
""" |
|
Unlock training of Behemoth and their Vanguard replacements. |
|
""" |
|
}) |
|
.AddPart(new EntityHotkeyModel { Hotkey = "R", HoldSpace = true, HotkeyGroup = "C" }) |
|
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) |
|
.AddPart(new EntityProductionModel |
|
{ Alloy = 225, Ether = 175, BuildTime = 70, RequiresWorker = true }) |
|
.AddPart(new EntityRequirementModel |
|
{ |
|
Id = DataType.BUILDING_BoneCanopy, |
|
Requirement = RequirementType.Research_Building |
|
}) |
|
.AddPart(new EntityVitalityModel |
|
{ Health = 1000, DefenseLayer = 500, Armor = ArmorType.Heavy, IsStructure = true }) |
|
} |
|
}; |
|
} |
|
} |