180 lines
5.3 KiB
Plaintext
180 lines
5.3 KiB
Plaintext
@if (Vitality != null || Movement != null)
|
|
{
|
|
@if (StyleType.Equals("Plain"))
|
|
{
|
|
@if (Vitality != null)
|
|
{
|
|
<div>
|
|
@if (!Vitality.DefenseLayer.Equals(0))
|
|
{
|
|
<div>
|
|
<b>Shield:</b> @Vitality.DefenseLayer
|
|
</div>
|
|
}
|
|
@if (!Vitality.Health.Equals(0))
|
|
{
|
|
<div>
|
|
<b>Health:</b> <span id="entityHealth">@Vitality.Health</span>
|
|
</div>
|
|
}
|
|
@if (!Vitality.Energy.Equals(0))
|
|
{
|
|
<div>
|
|
<b>Energy:</b> @Vitality.Energy
|
|
</div>
|
|
}
|
|
@if (!Vitality.Lasts.Equals(0))
|
|
{
|
|
<div>
|
|
<b>Lasts:</b> @Vitality.Lasts.ToString()s
|
|
</div>
|
|
}
|
|
|
|
@if (Vitality.Armor != "")
|
|
{
|
|
<div>
|
|
<b>Armor:</b> @Vitality.Armor
|
|
</div>
|
|
}
|
|
|
|
@if (Vitality.IsEtheric)
|
|
{
|
|
<div>
|
|
<b> + Etheric</b>
|
|
</div>
|
|
}
|
|
@if (Vitality.IsStructure)
|
|
{
|
|
<div>
|
|
<b> + Structure</b>
|
|
</div>
|
|
}
|
|
</div>
|
|
}
|
|
|
|
|
|
@if (Movement != null)
|
|
{
|
|
<div>
|
|
@if (!Movement.Speed.Equals(0))
|
|
{
|
|
<div>
|
|
<b>Speed:</b> @Movement.Speed
|
|
</div>
|
|
}
|
|
else
|
|
{
|
|
<div>
|
|
<b>Speed:</b> Immobile
|
|
</div>
|
|
}
|
|
<div>
|
|
<b>Move Type:</b> @Movement.Movement
|
|
</div>
|
|
</div>
|
|
}
|
|
}
|
|
else
|
|
{
|
|
<EntityDisplayComponent Title="Stats">
|
|
<div class="statContainer">
|
|
@if (Vitality != null)
|
|
{
|
|
<div>
|
|
@if (!Vitality.DefenseLayer.Equals(0))
|
|
{
|
|
<div>
|
|
<b>Shield:</b> @Vitality.DefenseLayer
|
|
</div>
|
|
}
|
|
@if (!Vitality.Health.Equals(0))
|
|
{
|
|
<div>
|
|
<b>Health:</b> <span id="entityHealth">@Vitality.Health</span>
|
|
</div>
|
|
}
|
|
@if (!Vitality.Energy.Equals(0))
|
|
{
|
|
<div>
|
|
<b>Energy:</b> @Vitality.Energy
|
|
</div>
|
|
}
|
|
@if (!Vitality.Lasts.Equals(0))
|
|
{
|
|
<div>
|
|
<b>Lasts:</b> @Vitality.Lasts.ToString()s
|
|
</div>
|
|
}
|
|
@if (Vitality.Armor != "")
|
|
{
|
|
<div>
|
|
<b>Armor:</b> @Vitality.Armor
|
|
</div>
|
|
}
|
|
|
|
@if (Vitality.IsEtheric)
|
|
{
|
|
<div>
|
|
<b> + Etheric</b>
|
|
</div>
|
|
}
|
|
@if (Vitality.IsStructure)
|
|
{
|
|
<div>
|
|
<b> + Structure</b>
|
|
</div>
|
|
}
|
|
</div>
|
|
}
|
|
|
|
|
|
@if (Movement != null)
|
|
{
|
|
<div>
|
|
@if (!Movement.Speed.Equals(0))
|
|
{
|
|
<div>
|
|
<b>Speed:</b> @Movement.Speed
|
|
</div>
|
|
}
|
|
else
|
|
{
|
|
<div>
|
|
<b>Speed:</b> Immobile
|
|
</div>
|
|
}
|
|
<div>
|
|
<b>Move Type:</b> @Movement.Movement
|
|
</div>
|
|
</div>
|
|
}
|
|
</div>
|
|
</EntityDisplayComponent>
|
|
<style>
|
|
.statContainer {
|
|
display: flex;
|
|
gap: 32px;
|
|
}
|
|
|
|
@@media only screen and (max-width: 1025px) {
|
|
.statContainer {
|
|
flex-direction: column;
|
|
gap: 4px;
|
|
}
|
|
}
|
|
</style>
|
|
}
|
|
}
|
|
|
|
|
|
@code {
|
|
|
|
[CascadingParameter] public EntityModel? Entity { get; set; }
|
|
|
|
|
|
[CascadingParameter] public string StyleType { get; set; } = "Detailed";
|
|
|
|
|
|
private EntityVitalityModel Vitality => Entity!.Vitality();
|
|
private EntityMovementModel Movement => Entity!.Movement();
|
|
} |