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116 lines
5.1 KiB
116 lines
5.1 KiB
using System; |
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using System.Collections.Generic; |
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using System.Linq; |
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using Model.Immortal.BuildOrders; |
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using Model.Immortal.Entity; |
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using Model.Immortal.Types; |
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namespace Model.Immortal.Economy; |
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public class EconomyOverTimeModel { |
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public List<EconomyModel> EconomyOverTime { get; set; } = new(); |
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public void Calculate(BuildOrderModel buildOrder, int timing, int fromInterval) { |
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if (EconomyOverTime == null) { |
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EconomyOverTime = new List<EconomyModel>(); |
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for (var interval = 0; interval < timing; interval++) |
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EconomyOverTime.Add(new EconomyModel { Interval = interval }); |
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} |
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if (EconomyOverTime.Count > timing) EconomyOverTime.RemoveRange(timing, EconomyOverTime.Count - timing); |
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while (EconomyOverTime.Count < timing) |
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EconomyOverTime.Add(new EconomyModel { Interval = EconomyOverTime.Count - 1 }); |
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for (var interval = fromInterval; interval < timing; interval++) { |
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var economyAtSecond = EconomyOverTime[interval]; |
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if (interval > 0) { |
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economyAtSecond.Alloy = EconomyOverTime[interval - 1].Alloy; |
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economyAtSecond.Ether = EconomyOverTime[interval - 1].Ether; |
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economyAtSecond.WorkerCount = EconomyOverTime[interval - 1].WorkerCount; |
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economyAtSecond.BusyWorkerCount = EconomyOverTime[interval - 1].BusyWorkerCount; |
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economyAtSecond.CreatingWorkerCount = EconomyOverTime[interval - 1].CreatingWorkerCount; |
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economyAtSecond.Harvesters = EconomyOverTime[interval - 1].Harvesters.ToList(); |
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economyAtSecond.CreatingWorkerDelays = EconomyOverTime[interval - 1].CreatingWorkerDelays.ToList(); |
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} |
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economyAtSecond.Interval = interval; |
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// Add funds |
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float freeWorkers = economyAtSecond.WorkerCount - economyAtSecond.BusyWorkerCount; |
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var workersNeeded = 0; |
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economyAtSecond.Harvesters = |
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(from harvester in buildOrder.GetHarvestersCompletedBefore(interval) |
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select harvester).ToList(); |
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// Add funds |
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foreach (var entity in economyAtSecond.Harvesters) { |
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var harvester = entity.Harvest(); |
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if (harvester.RequiresWorker) |
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if (harvester.Resource == ResourceType.Alloy) { |
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var usedWorkers = Math.Min(harvester.Slots, freeWorkers); |
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economyAtSecond.Alloy += harvester.HarvestedPerInterval * usedWorkers; |
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freeWorkers -= usedWorkers; |
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if (usedWorkers < harvester.Slots) workersNeeded += 1; |
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} |
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if (harvester.RequiresWorker == false) { |
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if (harvester.Resource == ResourceType.Ether) |
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economyAtSecond.Ether += harvester.HarvestedPerInterval * harvester.Slots; |
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if (harvester.Resource == ResourceType.Alloy) |
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economyAtSecond.Alloy += harvester.HarvestedPerInterval * harvester.Slots; |
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} |
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} |
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// Create new worker |
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if (economyAtSecond.CreatingWorkerCount > 0) |
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for (var i = 0; i < economyAtSecond.CreatingWorkerDelays.Count; i++) |
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if (economyAtSecond.CreatingWorkerDelays[i] > 0) { |
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if (economyAtSecond.Alloy > 2.5f) { |
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economyAtSecond.Alloy -= 2.5f; |
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economyAtSecond.CreatingWorkerDelays[i]--; |
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} |
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} |
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else { |
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economyAtSecond.CreatingWorkerCount -= 1; |
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economyAtSecond.WorkerCount += 1; |
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economyAtSecond.CreatingWorkerDelays.Remove(i); |
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i--; |
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} |
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if (workersNeeded > economyAtSecond.CreatingWorkerCount) { |
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economyAtSecond.CreatingWorkerCount += 1; |
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economyAtSecond.CreatingWorkerDelays.Add(50); |
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} |
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// Remove Funds from Build Order |
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var ordersAtTime = buildOrder.GetOrdersAt(interval); |
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foreach (var order in ordersAtTime) { |
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var foundEntity = EntityModel.GetDictionary()[order.DataType]; |
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var production = foundEntity.Production(); |
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if (production != null) { |
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economyAtSecond.Alloy -= production.Alloy; |
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economyAtSecond.Ether -= production.Ether; |
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var finishedAt = interval + production.BuildTime; |
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if (production.RequiresWorker) economyAtSecond.BusyWorkerCount += 1; |
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} |
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} |
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// Handle new entities |
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var completedAtInterval = buildOrder.GetCompletedAt(interval); |
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foreach (var newEntity in completedAtInterval) { |
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var harvest = newEntity; |
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if (harvest != null) economyAtSecond.Harvesters.Add(harvest); |
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var production = newEntity.Production(); |
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if (production != null && production.RequiresWorker) economyAtSecond.BusyWorkerCount -= 1; |
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} |
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} |
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} |
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} |