Fan website of IMMORTAL: Gates of Pyre.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 

241 lines
8.8 KiB

using Model.Economy;
using Model.Entity;
using Model.Entity.Parts;
using Model.Types;
namespace Services.Immortal;
public class EconomyService : IEconomyService
{
private List<EconomyModel>? buildEconomyOverTime;
public List<EconomyModel> GetOverTime()
{
return buildEconomyOverTime;
}
public void Subscribe(Action action)
{
OnChange += action;
}
public void Unsubscribe(Action action)
{
OnChange -= action;
}
public void Calculate(IBuildOrderService buildOrder, ITimingService timing, int fromInterval)
{
// We don't consider things mining at zero seconds
if (fromInterval == 0) fromInterval = 1;
if (buildEconomyOverTime == null)
{
buildEconomyOverTime = [];
for (var interval = 0; interval < timing.GetAttackTime(); interval++)
buildEconomyOverTime.Add(new EconomyModel { Interval = interval });
}
if (buildEconomyOverTime.Count > timing.GetAttackTime())
buildEconomyOverTime.RemoveRange(timing.GetAttackTime(),
buildEconomyOverTime.Count - timing.GetAttackTime());
while (buildEconomyOverTime.Count < timing.GetAttackTime())
buildEconomyOverTime.Add(new EconomyModel { Interval = buildEconomyOverTime.Count - 1 });
for (var interval = fromInterval; interval < timing.GetAttackTime(); interval++)
{
buildEconomyOverTime[interval] = new EconomyModel();
var economyAtSecond = buildEconomyOverTime[interval];
CarryOverEconomyFromPreviousInterval(interval, economyAtSecond);
SetupCurrentInterval(buildOrder, economyAtSecond, interval);
AddPassivePyreGain(interval, economyAtSecond);
float freeWorkers = economyAtSecond.WorkerCount - economyAtSecond.BusyWorkerCount;
var workersNeeded = AddFundsFromHarvestPoints(economyAtSecond, freeWorkers);
workersNeeded -= CalculateCreatingWorkerCosts(economyAtSecond);
MakeNeededNewWorkersRequests(workersNeeded, economyAtSecond);
SubtractFundsOnRequestedOrders(buildOrder, interval, economyAtSecond);
HandledAddingNewHarvestPointsAndWorkersToEconomy(buildOrder, interval, economyAtSecond);
}
NotifyDataChanged();
}
public EconomyModel GetEconomy(int atInterval)
{
return atInterval >= buildEconomyOverTime.Count
? buildEconomyOverTime.Last()
: buildEconomyOverTime[atInterval];
}
private static void SetupCurrentInterval(
IBuildOrderService buildOrder,
EconomyModel economyAtSecond,
int interval)
{
economyAtSecond.Interval = interval;
economyAtSecond.HarvestPoints =
(from harvester
in buildOrder.GetUndepletedHarvestPointsCompletedBefore(interval + 1) // One second into the future for completed harvest points
select harvester).ToList();
}
private static void HandledAddingNewHarvestPointsAndWorkersToEconomy(IBuildOrderService buildOrder, int interval,
EconomyModel economyAtSecond)
{
if (!buildOrder.CompletedOrders.TryGetValue(interval, out var completedAtInterval)) return;
foreach (var newEntity in completedAtInterval)
{
var entity = newEntity.Clone();
//entity.Harvest().StartedAt = interval;
economyAtSecond.HarvestPoints.Add(entity);
var production = newEntity.Production();
if (production is { RequiresWorker: true }) economyAtSecond.BusyWorkerCount -= 1;
}
}
private static void SubtractFundsOnRequestedOrders(IBuildOrderService buildOrder, int interval,
EconomyModel economyAtSecond)
{
if (!buildOrder.StartedOrders.TryGetValue(interval, out var ordersAtTime)) return;
foreach (var production in
ordersAtTime.Select(order => EntityModel.GetDictionary()[order.DataType])
.Select(foundEntity => foundEntity.Production())
.OfType<EntityProductionModel>())
{
economyAtSecond.Alloy -= production.Alloy;
economyAtSecond.Ether -= production.Ether;
economyAtSecond.Pyre -= production.Pyre;
if (production.RequiresWorker) economyAtSecond.BusyWorkerCount += 1;
if (production.ConsumesWorker) economyAtSecond.WorkerCount -= 1;
}
}
private static void MakeNeededNewWorkersRequests(int workersNeeded, EconomyModel economyAtSecond)
{
if (workersNeeded <= economyAtSecond.CreatingWorkerCount) return;
economyAtSecond.CreatingWorkerCount += 1;
economyAtSecond.CreatingWorkerDelays.Add(20);
}
/**
* Returns number of workers created
*/
private static int CalculateCreatingWorkerCosts(EconomyModel economyAtSecond)
{
var createdWorkers = 0;
if (economyAtSecond.CreatingWorkerCount <= 0) return createdWorkers;
for (var i = 0; i < economyAtSecond.CreatingWorkerDelays.Count; i++)
if (economyAtSecond.CreatingWorkerDelays[i] > 0)
{
if (!(economyAtSecond.Alloy > 2.5f)) continue;
economyAtSecond.Alloy -= 2.5f;
economyAtSecond.CreatingWorkerDelays[i]--;
}
else
{
economyAtSecond.CreatingWorkerCount -= 1;
economyAtSecond.WorkerCount += 1;
createdWorkers++;
economyAtSecond.CreatingWorkerDelays.Remove(i);
i--;
}
return createdWorkers;
}
/**
* Returns needed workers to maximize harvest points
*/
private static int AddFundsFromHarvestPoints(EconomyModel economyAtSecond, float freeWorkers)
{
var workersNeeded = 0;
foreach (var harvesterPoint in
economyAtSecond.HarvestPoints.Select(entity => entity.Harvest()))
{
//if (harvesterPoint.IsDepleted(economyAtSecond.Interval))
// continue;
switch (harvesterPoint.RequiresWorker)
{
case true:
{
if (harvesterPoint.Resource == ResourceType.Alloy)
{
var usedWorkers = Math.Min(harvesterPoint.Slots, freeWorkers);
economyAtSecond.Alloy += harvesterPoint.HarvestedPerInterval * usedWorkers;
economyAtSecond.AlloyIncome += harvesterPoint.HarvestedPerInterval * usedWorkers;
freeWorkers -= usedWorkers;
if (usedWorkers < harvesterPoint.Slots) workersNeeded += 1;
}
break;
}
case false:
{
switch (harvesterPoint.Resource)
{
case ResourceType.Ether:
economyAtSecond.Ether += harvesterPoint.HarvestedPerInterval * harvesterPoint.Slots;
economyAtSecond.EtherIncome += harvesterPoint.HarvestedPerInterval * harvesterPoint.Slots;
break;
case ResourceType.Alloy:
economyAtSecond.Alloy += harvesterPoint.HarvestedPerInterval * harvesterPoint.Slots;
economyAtSecond.AlloyIncome += harvesterPoint.HarvestedPerInterval * harvesterPoint.Slots;
break;
case ResourceType.Pyre:
break; // Pyre Miner?
}
break;
}
}
}
return workersNeeded;
}
private static void AddPassivePyreGain(int interval, EconomyModel economyAtSecond)
{
if (interval % 3 == 0) economyAtSecond.Pyre += 1;
}
private void CarryOverEconomyFromPreviousInterval(int interval, EconomyModel economyAtSecond)
{
if (interval <= 0) return;
economyAtSecond.Alloy = buildEconomyOverTime[interval - 1].Alloy;
economyAtSecond.Ether = buildEconomyOverTime[interval - 1].Ether;
economyAtSecond.Pyre = buildEconomyOverTime[interval - 1].Pyre;
economyAtSecond.WorkerCount = buildEconomyOverTime[interval - 1].WorkerCount;
economyAtSecond.BusyWorkerCount = buildEconomyOverTime[interval - 1].BusyWorkerCount;
economyAtSecond.CreatingWorkerCount = buildEconomyOverTime[interval - 1].CreatingWorkerCount;
economyAtSecond.HarvestPoints = buildEconomyOverTime[interval - 1].HarvestPoints.ToList();
economyAtSecond.CreatingWorkerDelays = buildEconomyOverTime[interval - 1].CreatingWorkerDelays.ToList();
}
private event Action OnChange = null!;
private void NotifyDataChanged()
{
OnChange?.Invoke();
}
}