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63 lines
2.1 KiB
63 lines
2.1 KiB
@inject IJSRuntime jsRuntime; |
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@inject IBuildOrderService buildOrderService |
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@inject IEconomyService economyService |
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@inject IToastService toastService |
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@inject ITimingService timingService |
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<FormLayoutComponent> |
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<FormNumberComponent Max="600" |
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Min="0" |
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Value="@buildOrderService.BuildingInputDelay" |
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OnChange="@OnBuildingInputDelayChanged"> |
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<FormLabelComponent>Building Input Delay</FormLabelComponent> |
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<FormInfoComponent>Add a input delay to constructing buildings for simulating worker movement and player micro.</FormInfoComponent> |
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</FormNumberComponent> |
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<FormNumberComponent Max="600" |
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Min="0" |
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Value="30" |
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OnChange="@OnWaitTimeChanged"> |
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<FormLabelComponent>Wait Time</FormLabelComponent> |
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<FormInfoComponent>Not implemented</FormInfoComponent> |
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</FormNumberComponent> |
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<ButtonComponent OnClick="OnWaitClicked">Add Wait</ButtonComponent> |
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</FormLayoutComponent> |
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@code { |
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void OnBuildingInputDelayChanged(ChangeEventArgs changeEventArgs) |
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{ |
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buildOrderService.BuildingInputDelay = int.Parse(changeEventArgs.Value!.ToString()!); |
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} |
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void OnWaitTimeChanged(ChangeEventArgs changeEventArgs) |
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{ |
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toastService.AddToast(new ToastModel { Title = "Not Implemented", SeverityType = SeverityType.Warning, Message = "The ability to wait for X seconds in a build order hasn't been implemented yet." }); |
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} |
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public void OnWaitClicked() |
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{ |
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toastService.AddToast(new ToastModel { Title = "Not Implemented", SeverityType = SeverityType.Warning, Message = "The ability to wait for X seconds in a build order hasn't been implemented yet." }); |
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} |
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protected override bool ShouldRender() |
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{ |
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#if DEBUG |
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jsRuntime.InvokeVoidAsync("console.time", "TimingComponent"); |
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#endif |
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return true; |
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} |
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protected override void OnAfterRender(bool firstRender) |
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{ |
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#if DEBUG |
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jsRuntime.InvokeVoidAsync("console.timeEnd", "TimingComponent"); |
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#endif |
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} |
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} |