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288 lines
9.5 KiB
288 lines
9.5 KiB
@layout PageLayout |
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@inherits BasePage |
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@inject IStringLocalizer<Localizations> Locale |
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@inject IKeyService KeyService |
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@inject IImmortalSelectionService FilterService |
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@inject IBuildOrderService BuildOrderService |
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@inject IEconomyService EconomyService |
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@inject IToastService ToastService |
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@inject ITimingService TimingService |
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@inject IDataCollectionService DataCollectionService |
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@page "/build-calculator" |
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@using Services.Website |
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@implements IDisposable |
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<LayoutLargeContentComponent> |
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<WebsiteTitleComponent>Build Calculator</WebsiteTitleComponent> |
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<AlertComponent Type="@SeverityType.Warning"> |
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<Title>Work In Progress and Not Fully Tested</Title> |
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<Message> |
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Build Calculator hasn't been thoroughly tested. Bugs and inaccurate results assumed. |
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<br/> |
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Currently not considering running out of alloy and ether to harvest. |
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</Message> |
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</AlertComponent> |
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<ContentDividerComponent></ContentDividerComponent> |
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<div class="calculatorGrid"> |
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<div class="gridItem" style="grid-area: timing;"> |
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<ButtonComponent MyButtonType="MyButtonType.Secondary" OnClick="OnResetClicked">Clear Build Order</ButtonComponent> |
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<PanelComponent> |
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<InfoTooltipComponent InfoText="@Locale["Tooltip Timing Info"]"> |
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<TimingComponent></TimingComponent> |
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</InfoTooltipComponent> |
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</PanelComponent> |
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<PanelComponent> |
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<InfoTooltipComponent InfoText="@Locale["Tooltip Filter Info"]"> |
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<FilterComponent></FilterComponent> |
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</InfoTooltipComponent> |
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</PanelComponent> |
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<PanelComponent> |
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<InfoTooltipComponent InfoText="@Locale["Tooltip Options Info"]"> |
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<OptionsComponent></OptionsComponent> |
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</InfoTooltipComponent> |
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</PanelComponent> |
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</div> |
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<div class="gridItem" style="grid-area: chart;"> |
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<PanelComponent> |
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<InfoTooltipComponent InfoText="@Locale["Tooltip Chart Info"]"> |
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<BuildChartComponent></BuildChartComponent> |
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</InfoTooltipComponent> |
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</PanelComponent> |
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</div> |
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<div class="gridItem" style="grid-area: view;"> |
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<PanelComponent> |
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<InfoTooltipComponent InfoText="@Locale["Tooltip Entity Info"]"> |
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<EntityClickViewComponent/> |
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</InfoTooltipComponent> |
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</PanelComponent> |
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</div> |
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<div class="gridItem" style="grid-area: bank;"> |
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<PanelComponent> |
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<InfoTooltipComponent InfoText="@Locale["Tooltip Bank Info"]"> |
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<BankComponent></BankComponent> |
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</InfoTooltipComponent> |
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</PanelComponent> |
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</div> |
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<div class="gridItem" style="grid-area: army;"> |
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<PanelComponent> |
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<InfoTooltipComponent InfoText="@Locale["Tooltip Army Info"]"> |
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<ArmyComponent></ArmyComponent> |
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</InfoTooltipComponent> |
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</PanelComponent> |
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</div> |
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<div class="gridItem gridKeys"> |
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<PanelComponent> |
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<InfoTooltipComponent InfoText="@Locale["Tooltip Hotkey Info"]"> |
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<HotkeyViewerComponent Size="80"></HotkeyViewerComponent> |
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</InfoTooltipComponent> |
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</PanelComponent> |
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</div> |
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<div class="gridItem" style="grid-area: highlights;"> |
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<PanelComponent> |
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<InfoTooltipComponent InfoText="@Locale["Tooltip Highlights Info"]"> |
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<HighlightsComponent></HighlightsComponent> |
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</InfoTooltipComponent> |
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</PanelComponent> |
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</div> |
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<div class="gridItem" style="grid-area: buildorder;"> |
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<PanelComponent> |
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<InfoTooltipComponent InfoText="@Locale["Tooltip BuildOrder Info"]"> |
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<BuildOrderComponent></BuildOrderComponent> |
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</InfoTooltipComponent> |
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</PanelComponent> |
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</div> |
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</div> |
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<ContentDividerComponent></ContentDividerComponent> |
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<PaperComponent> |
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<FormLayoutComponent> |
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<InfoBodyComponent> |
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<InfoQuestionComponent> |
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What is this tool? |
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</InfoQuestionComponent> |
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<InfoAnswerComponent> |
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This is a calculator to determine build timings. Mostly so someone can quickly try out a few build orders to see if they somewhat make sense. |
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</InfoAnswerComponent> |
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</InfoBodyComponent> |
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<InfoBodyComponent> |
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<InfoQuestionComponent> |
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How does it work? |
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</InfoQuestionComponent> |
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<InfoAnswerComponent> |
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The tool calculates every second of game time. So if you attempt to build a <b>Legion Hall</b> as your first action, the tool will scan every second, until you get to one where the request can be made. In this case, that is interval 58. |
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<br/> |
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<br/> |
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If you then build 2 <b>Apostle of Bindings</b> a <b>Soul Foundry</b> and a 3 <b>Absolvers</b> you should see yourself roughly floating 500 alloy, with barely having any ether. Which means you could of gotten an <b>Acropolis</b> and a <b>Zentari</b> without hurting your build. |
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<br/> |
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Try building <b>Apostle of Bindings</b> before the <b>Legion Hall</b> and see how that changes the timing of your 3 <b>Absolvers</b>. (Spoiler: <SpoilerTextComponent> your <b>Absolvers</b> will be built much faster, and you won't be floating so much alloy.</SpoilerTextComponent>) |
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</InfoAnswerComponent> |
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</InfoBodyComponent> |
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<InfoBodyComponent> |
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<InfoQuestionComponent> |
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What is CONTROL key for? |
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</InfoQuestionComponent> |
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<InfoAnswerComponent> |
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Economy and tech related upgrades for townhalls. |
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</InfoAnswerComponent> |
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</InfoBodyComponent> |
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<InfoBodyComponent> |
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<InfoQuestionComponent> |
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What is SHIFT key for? |
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</InfoQuestionComponent> |
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<InfoAnswerComponent> |
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Misc building related upgrades. (Omnivores) |
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</InfoAnswerComponent> |
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</InfoBodyComponent> |
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<InfoBodyComponent> |
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<InfoQuestionComponent> |
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What is 2 key for? |
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</InfoQuestionComponent> |
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<InfoAnswerComponent> |
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It will be for Pyre camps. Currently not implemented. |
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</InfoAnswerComponent> |
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</InfoBodyComponent> |
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</FormLayoutComponent> |
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</PaperComponent> |
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</LayoutLargeContentComponent> |
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<style> |
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.gridItem { |
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display: flex; |
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flex-direction: column; |
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gap: 8px; |
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} |
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.calculatorGrid { |
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display: grid; |
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gap: 8px; |
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max-width: 90vw; |
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grid-template-columns: 1fr 1fr 1fr 1fr; |
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grid-template-rows: 600px 400px 450px; |
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grid-template-areas: |
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'timing view view view' |
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'timing bank army army' |
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'keys keys highlights buildorder' |
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'chart chart chart chart'; |
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} |
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.gridKeys { |
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grid-area: keys; |
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} |
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@@media only screen and (max-width: 1025px) { |
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.gridKeys { |
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background-color: #282A30; |
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} |
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.calculatorGrid { |
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grid-template-columns: 1fr; |
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grid-template-rows: auto; |
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grid-template-areas: |
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'timing' |
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'view' |
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'keys' |
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'bank' |
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'army' |
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'highlights' |
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'buildorder' |
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'chart'; |
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padding-left: 2px; |
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padding-right: 2px; |
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} |
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} |
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</style> |
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@code { |
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protected override void OnInitialized() |
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{ |
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base.OnInitialized(); |
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EconomyService.Calculate(BuildOrderService, TimingService, 0); |
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KeyService.Subscribe(HandleClick); |
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DataCollectionService.SendEvent( |
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DataCollectionKeys.PageInitialized, |
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new Dictionary<string, string> { { "page", "build-calculator" } } |
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); |
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} |
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void IDisposable.Dispose() |
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{ |
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KeyService.Unsubscribe(HandleClick); |
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} |
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private void OnResetClicked() |
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{ |
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ToastService.AddToast(new ToastModel |
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{ |
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SeverityType = SeverityType.Success, |
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Message = "Build order has been cleared.", |
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Title = "Reset" |
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}); |
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BuildOrderService.Reset(); |
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} |
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private void HandleClick() |
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{ |
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var hotkey = KeyService.GetHotkey(); |
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if (hotkey == "") |
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{ |
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return; |
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} |
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if (hotkey == "`") |
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{ |
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BuildOrderService.RemoveLast(); |
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EconomyService.Calculate(BuildOrderService, TimingService, BuildOrderService.GetLastRequestInterval()); |
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return; |
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} |
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var hotkeyGroup = KeyService.GetHotkeyGroup(); |
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var isHoldSpace = KeyService.IsHoldingSpace(); |
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var faction = FilterService.GetFaction(); |
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var immortal = FilterService.GetImmortal(); |
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var entity = EntityModel.GetFrom(hotkey!, hotkeyGroup, isHoldSpace, faction, immortal); |
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if (entity == null) |
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{ |
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return; |
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} |
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if (BuildOrderService.Add(entity, EconomyService)) |
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{ |
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EconomyService.Calculate(BuildOrderService, TimingService, BuildOrderService.GetLastRequestInterval()); |
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} |
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} |
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} |