1.6 KiB
type, status, category
| type | status | category |
|---|---|---|
| Task | AI Agent Work |
Add an Acropolis with the Q key. Verify it was added to the EntityClickView and the Timeline component.
Press the Clear Build Order button.
Observe that the Acropolis is no longer displayed in the EntityClickView and the Timeline component.
Duplicate the 'Add entities via hotkeys TAB, Q, W, E with Q'Rath/Orzum' test. But instead of clicking the hotkeys, use the matching keyboard inputs. i.e. Send the keyboard TAB key, instead of clicking on the UI component representing the TAB key.
In order to make these keyboard key presses though, the HotKeyViewer component needs to be the Focused Element. So click it first before sending the key inputs. It only needs to be clicked once.
Past
Make the filter component have Faction: Q'Rath and Immortal: Orzum selected.
Add every entity to the build calculator by click on the first four keys. TAB, Q, W, E.
After each action that would cause an entity to be built, check to see if the name on the key matches the name now display in the EntityClickViewComponent.
Such as Apostle of Binding on the TAB key should show above.
On the build calculator page, click the grey out HotKeys. Ensure a Toast with the related error appears.
Clicking on Soul Foundry without a Legion Hall should give the "Missing Requirements" error toast.
On the build calculator page, click the E hotkey for Soul Foundry. Ensure an error toast with "Not Enough Ether" appears.
Clicking on Soul Foundry with a Legion Hall should give the "Not Enough Ether" error toast.