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@if (Entity!.IdAbilities().Count > 0)
{
@if (StyleType.Equals("Plain"))
{
@foreach (var idAbility in Entity.IdAbilities())
{
var spell = EntityModel.Get(idAbility.Id);
var info = spell.Info();
var production = spell.Production();
<div>
<div>
<b>Ability Name:</b> @spell.Info().Name
</div>
<div>
<b>- Description:</b> @((MarkupString)info.Description)
</div>
@if (!info.Notes.Trim().Equals(""))
{
<div>
<b>- Notes:</b> @((MarkupString)info.Notes)
</div>
}
<div>
@if (production != null)
{
if (production.Energy != 0)
{
<div>
<b>- Energy: </b> @production.Energy
</div>
}
@if (!production.DefensiveLayer.Equals(0))
{
<div>
<b>- Shields:</b> @production.DefensiveLayer
</div>
}
if (production.BuildTime != 0)
{
<div>
<b>- BuildTime: </b> @production.BuildTime
</div>
}
if (production.Cooldown != 0)
{
<div>
<b>- Cooldown: </b> @production.Cooldown
</div>
}
}
</div>
</div>
}
}
else
{
<EntityDisplayComponent Title="Abilities">
@foreach (var idAbility in Entity.IdAbilities())
{
var spell = EntityModel.Get(idAbility.Id);
var info = spell.Info();
var production = spell.Production();
<div>
<div>
<b>Name:</b> <EntityLabelComponent EntityId="@spell.DataType"/>
</div>
<div>
<b>Description:</b> @((MarkupString)info.Description)
</div>
@if (!info.Notes.Trim().Equals(""))
{
<div>
<b>Notes:</b> @((MarkupString)info.Notes)
</div>
}
<div>
@if (production != null)
{
if (production.Energy != 0)
{
<div>
<b> Energy: </b> @production.Energy
</div>
}
@if (!production.DefensiveLayer.Equals(0))
{
<div>
<b>Shields:</b> @production.DefensiveLayer
</div>
}
if (production.BuildTime != 0)
{
<div>
<b> BuildTime: </b> @production.BuildTime
</div>
}
if (production.Cooldown != 0)
{
<div>
<b> Cooldown: </b> @production.Cooldown
</div>
}
}
</div>
</div>
}
</EntityDisplayComponent>
}
}
@code {
[CascadingParameter]
public EntityModel? Entity { get; set; } = default!;
[CascadingParameter]
public string StyleType { get; set; } = "Detailed";
}