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namespace Model.Entity.Parts;
public class EntityProductionModel : IEntityPartInterface
{
public string Type { get; set; } = "EntityProductionModel";
public int Alloy { get; set; } = 0;
public int Ether { get; set; } = 0;
public int Pyre { get; set; } = 0;
public int Energy { get; set; } = 0;
public int DefensiveLayer { get; set; } = 0;
public int BuildTime { get; set; } = 0;
// Remove cooldown as a cost, and move into ability stats
public float Cooldown { get; set; } = 0;
public bool RequiresWorker { get; set; } = false;
public bool ConsumesWorker { get; set; } = false;
}