Fan website of IMMORTAL: Gates of Pyre.
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@page "/economy-comparison"
@implements IDisposable
@inject IEconomyComparisonService economyComparisonService
@layout PageLayout
<LayoutMediumContentComponent>
<AlertComponent Type="@SeverityType.Error">
<Title>Contains Bugs</Title>
<Message>None of these calculations and results have been verified. Use with caution. </Message>
</AlertComponent>
<DevOnlyComponent>
@foreach (var buildToCompare in economyComparisonService.BuildsToCompare)
{
foreach (var ordersAtTime in buildToCompare.BuildOrderModel.StartedOrders)
{
foreach (var order in ordersAtTime.Value)
{
<div>@ordersAtTime.Key - @order.Info().Name</div>
}
}
}
@{
float alloyHighest = 0;
}
@foreach (var buildToCompare in economyComparisonService.BuildsToCompare)
{
foreach (var economy in buildToCompare.EconomyOverTimeModel)
{
if (economy.Alloy > alloyHighest)
{
alloyHighest = economy.Alloy;
}
}
}
<div>@alloyHighest</div>
</DevOnlyComponent>
<PaperComponent>
<div>You</div>
<EconomyInputComponent ForPlayer="0"/>
</PaperComponent>
<PaperComponent>
<div>Them</div>
<EconomyInputComponent ForPlayer="1"/>
</PaperComponent>
<PaperComponent>
<EconomyDifferenceComponent/>
</PaperComponent>
<PaperComponent>
<ChartComponent/>
</PaperComponent>
<ContentDividerComponent/>
<PaperComponent>
<InfoBodyComponent>
<InfoQuestionComponent>
What is this tool for?
</InfoQuestionComponent>
<InfoAnswerComponent>
Compare two economies together to determine best attack timing windows.
</InfoAnswerComponent>
</InfoBodyComponent>
</PaperComponent>
</LayoutMediumContentComponent>
@code {
protected override void OnInitialized()
{
economyComparisonService.Subscribe(StateHasChanged);
}
void IDisposable.Dispose()
{
economyComparisonService.Unsubscribe(StateHasChanged);
}
}