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using Model.Types;
namespace Model.Entity.Parts;
public class EntityVitalityModel : IEntityPartInterface
{
public string Type { get; set; } = "EntityVitalityModel";
public int Health { get; set; } = 0;
public int DefenseLayer { get; set; } = 0;
public int Lasts { get; set; } = 0;
public string Defense { get; set; } = DefenseType.None;
public string Armor { get; set; } = ArmorType.Light;
public bool IsEtheric { get; set; } = false;
public bool IsStructure { get; set; } = false;
public int Energy { get; set; } = 0;
public int Vision { get; set; } = 0;
}