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@if (Vitality != null || Movement != null) {
<EntityDisplayComponent Title="Stats">
<div class="statContainer">
@if (Vitality != null) {
<div>
@if (!Vitality.DefenseLayer.Equals(0)) {
<div>
<b>Shield:</b> @Vitality.DefenseLayer
</div>
}
@if (!Vitality.Health.Equals(0)) {
<div>
<b>Health:</b> @Vitality.Health
</div>
}
@if (!Vitality.Energy.Equals(0)) {
<div>
<b>Energy:</b> @Vitality.Energy
</div>
}
@if (Vitality.Armor != "") {
<div>
<b>Armor:</b> @Vitality.Armor
</div>
}
@if (Vitality.IsEtheric) {
<div>
<b> + Etheric</b>
</div>
}
@if (Vitality.IsStructure) {
<div>
<b> + Structure</b>
</div>
}
</div>
}
@if (Movement != null) {
<div>
@if (!Movement.Speed.Equals(0)) {
<div>
<b>Speed:</b> @Movement.Speed
</div>
}
else {
<div>
<b>Speed:</b> Immobile
</div>
}
<div>
<b>Move Type:</b> @Movement.Movement
</div>
</div>
}
</div>
</EntityDisplayComponent>
}
<style>
.statContainer {
display: flex;
gap: 32px;
}
@@media only screen and (max-width: 1025px) {
.statContainer {
flex-direction: column;
gap: 4px;
}
}
</style>
@code {
[CascadingParameter]
public EntityModel? Entity { get; set; }
private EntityVitalityModel Vitality => Entity.Vitality();
private EntityMovementModel Movement => Entity.Movement();
}