Fan website of IMMORTAL: Gates of Pyre.
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[{"Id":1,"ParentId":null,"NoteSectionModelId":1,"Href":"holdout","CreatedDate":"2022-02-18T00:00:00","UpdatedDate":"2022-02-18T00:00:00","Name":"Coop Holdout, Some distant place (Nuath)","Description":"First coop test map in pre-alpha.","Content":"Information contained in this note is based on this \u003Ca href=\u0022https://www.youtube.com/watch?v=XkAgOCIz3DE\u0022\u003EYouTube, Reference Video\u003C/a\u003E.\n\n\u003Cimg width=\u0022420\u0022 style=\u0022margin: auto; border:2px solid black;\u0022 src=\u0022image/notes/coop-holdout/OpenBases.png\u0022 /\u003E\n\u003Cdiv style=\u0022margin: auto; text-align:center;\u0022\u003E\u003Cb\u003EOpen Bases\u003C/b\u003E\u003C/div\u003E\n\nOn this map, you start with around 500 alloy and 100 ether. You are probably going to want to expand to the bases in the marked order, given the density of defending enemies shown on the minimap.\n\nYou should know that these are all standard bases that will mine out in 10 minutes. Giving a total of 18,000 alloy and 7,200 ether. Plus an additional 6,000 alloy from the starting Bastion. In the late game, you will have zero income, aside from pyre.\n\n\n\u003Cimg width=\u0022420\u0022 style=\u0022margin: auto; border:2px solid black;\u0022 src=\u0022image/notes/coop-holdout/EnemySpawns.png\u0022 /\u003E\n\u003Cdiv style=\u0022margin: auto; text-align:center;\u0022\u003E\u003Cb\u003EEnemy Spawn Areas\u003C/b\u003E\u003C/div\u003E\n\nThe first enemy wave will spawn at 1 minute, and every 2 minutes after will spawn a new wave. These waves are small, and won\u0027t be a threat until the 15-minute mark.\n\n\u003Cimg width=\u0022420\u0022 style=\u0022margin: auto; border:2px solid black;\u0022 src=\u0022image/notes/coop-holdout/DefendPoints.png\u0022 /\u003E\n\u003Cdiv style=\u0022margin: auto; text-align:center;\u0022\u003E\u003Cb\u003EPyre Towers\u003C/b\u003E\u003C/div\u003E\n\nYou have till then to take all 5 of your bases, and set a defensive line at the outer Pyre towers.\n\nThe spawn size post the 15-minute mark does become rather large. You may be tempted to fall back and abandon forward bases, but the waves will stack if not dealt with. Eventually, more units than the game can handle, so ensure outer pyre towers are held. Try to take them back if you lose them.\n\n\u003Cimg width=\u0022420\u0022 style=\u0022margin: auto; border:2px solid black;\u0022 src=\u0022image/notes/coop-holdout/Pyre.png\u0022 /\u003E\n\u003Cdiv style=\u0022margin: auto; text-align:center;\u0022\u003E\u003Cb\u003EPyre Camps\u003C/b\u003E\u003C/div\u003E\n\nWhen you have the time you are also going to need to take the 4 pyre camps spread around the map. It will probably be ideal to split your army in half, to protect your two outer towers, and just have a small force of Ichors or Dervishes to clear the camps quickly.\n\n\u003Cimg width=\u0022420\u0022 style=\u0022margin: auto; border:2px solid black;\u0022 src=\u0022image/notes/coop-holdout/Multipliers.png\u0022 /\u003E\n\u003Cdiv style=\u0022margin: auto; text-align:center;\u0022\u003E\u003Cb\u003EMultipliers\u003C/b\u003E\u003C/div\u003E\n\nIf you have additional free time, you can take out the Altar of the Worthys on the edges of the map to double your current more multiplier: 2, 4, 8, to the max of 16. Amber Wombs will also spawn, with a pack of enemies to defend them. Killing an Amber Womb will increase your score, but also spawn random friendly and enemy units. With this spawning, it\u0027s possible to go past the supply cap.\n\n\nBut really, these optional objectives can be completely ignored, so you can just focus on surviving for as long as possible.","IsHidden":"False","IsPreAlpha":"True","NoteContentModels":[],"Parent":null,"PageOrder":0}]