Fan website of IMMORTAL: Gates of Pyre.
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@if (Entity!.IdVanguards().Count > 0)
{
@if (StyleType.Equals("Plain"))
{
@foreach (var data in Entity.IdVanguards())
{
var entity = EntityModel.Get(data.Id);
var requirements = entity.Requirements();
var vanguardAdded = entity.VanguardAdded();
var replaced = DATA.Get()[vanguardAdded.ReplaceId];
var immortal = DATA.Get()[vanguardAdded.ImmortalId];
var productionBuilding = (from building in requirements
where building.Requirement == RequirementType.Production_Building
select building).First().Id;
<div>
<div>
<b>Name:</b> @entity.Info().Name
</div>
<div>
<b>- Replaces:</b> @replaced.Info().Name
</div>
<div>
<b>- Built From:</b> @immortal.Info().Name
</div>
</div>
}
}
else
{
<EntityDisplayComponent Title="Vanguards">
@foreach (var data in Entity.IdVanguards())
{
var entity = EntityModel.Get(data.Id);
var requirements = entity.Requirements();
var vanguard = entity.VanguardAdded();
var productionBuilding = (from building in requirements
where building.Requirement == RequirementType.Production_Building
select building).First().Id;
<div>
<div>
<b>Name:</b> <EntityLabelComponent EntityId="@entity.DataType"/>
</div>
<div>
<b>Replaces:</b> <EntityLabelComponent EntityId="@vanguard.ReplaceId"/>
</div>
<div>
<b>Built From:</b> <EntityLabelComponent EntityId="@productionBuilding"/>
</div>
</div>
}
</EntityDisplayComponent>
}
}
@code {
[CascadingParameter]
public EntityModel? Entity { get; set; } = default!;
[CascadingParameter]
public string StyleType { get; set; } = "Detailed";
}